Patchwork

Fans of Isle of Skye, the tile-laying game published by Lookout Games, were understandably thrilled to hear that Digidiced will be releasing an app version of it sometime in 2018.

To whet the whistles of those who have been salivating for more information, Digidiced released a screenshot of the game, and it definitely looks like it’s going to be a winner, at least graphically. It also highlights the interface they are developing for the game, and it looks pretty interesting as well. They are looking for input on how the interface looks, so give them a shout with your thoughts.

Digidiced has made many well-regarded boardgame apps, such as Terra Mystica, Patchwork, Cottage Garden, Agricola: All Creatures Big & Small, Le Havre: Inland Port, and Bohnanza: the Duel. With that track record, fans can be forgiven their enthusiasm.

Keep an eye on the Digidiced home page or follow them on Twitter for more information as it’s announced. Isle of Skye is scheduled to be released in Q2 2018.

DigiDiced, the folks behind the digital version of Le Havre Inland Port and Patchwork, have announced (through Twitter) that the digital edition of Terra Mystica will soon be released.  In their Twitter post they said the game is nearing completion for release in the next couple weeks.  Some of the highlights of the app is that it will be available across all platforms (Android, iOS, Mac, and PC), feature AI opponents to play, and out the gate have full cross platform multiplayer.  DigiDiced has done great work with their other board game implementations so I am expecting no less from this one, plus the included screen shot looks great.  Be on the look out for the game in the various digital stores in the coming weeks.

international gamers awards

Each year the International Gamers Awards are given out to the multiplayer and 2 player games that are deemed the best for that year.  Some notable previous winners are games like Twilight Struggle, Agricola, and Terra Mystica.  All highly rated and well respected games, so the nominees for this year are the cream of the gaming crop.  One note is that while this is the 2016 award, the games eligible are those that have been released between July 1, 2015 and June 30, 2016.  And the nominees are;

blood rage

GENERAL STRATEGY GAMES – Multi Player category

Blood Rage – Eric M. Lang, Guillotine Games / Cool Mini or Not

Codenames – Vlaada Chvatil, Czech Games Edition

Food Chain Magnate – Jeroen Doumen, Splotter Spellen

Grand Austria Hotel – Virginio Gigli & Simone Luciani, Lookout Games

Isle of Skye – Andreas Pelikan & Alexander Pfister, Lookout Games

Mombasa – Alexander Pfister, Eggertspiele

Nippon – Nuno Bizarro Sentieiro & Paulo Soledade, What’s Your Game?

Pandemic Legacy – Rob Daviau & Matt Leacock, Z-Man Games

Quadropolis – Francois Gandon, Days of Wonder

T.I.M.E. Stories – Peggy Chassenet & Manuel Rozoy, Space Cowboys

7wonders duel

GENERAL STRATEGY GAMES – 2 Player category

7 Wonders Duel – Antoine Bauza & Bruno Cathala, Repos Productions

Patchwork – Uwe Rosenberg, Lookout Games

Raptor – Bruno Cathala & Bruno Faidutti, Matagot

Star Wars: Rebellion – Corey Konieczka, Fantasy Flight Games

Trambahn – Helmut Ohley, Lookout Games

Interesting fact, 9 out of the 15 titles being nominated are in the top 100 of games in the entire BGG database.  To see the list as well as previous year’s winners you can head on over to the International Gamers Awards website.

 

agricola all creatures

DIGIDICED, creators of high quality board game apps for Patchwork and Le Havre Inland Port, are bringing yet another Uwe Rosenberg 2-player game to the small screen, Agricola: All Creatures Big and Small.  The board game itself took the big game Agricola and trimmed out portions of it like the crops and feeding your people and focused closely on the animal husbandry portion of the game.  The digital port of the game will bring that same gameplay to your phone as well as offer some very nice features in the form of cross platform compatibility for online games, a playback feature so you can learn from other people’s games, and a strong AI to play against when going solo.  Having personally played the Patchwork app and loving it, I can’t help but be drawn to this app with it’s excellent art, and previous track record of well playing games.  You can read the full press release below from DIGIDICED, check out the teaser trailer on Youtube, and look forward to the release of the app this summer.

DIGIDICED Set to Release Uwe Rosenberg’s Agricola: All Creatures Big & Small on the App Store, Google Play & Windows Store

BERLIN — June 23, 2016 — DIGIDICED is proud to reveal that Uwe Rosenberg’s award-winning two-player board game Agricola: All Creatures Big & Small will soon come to Android, iOS, and Windows devices!

In Agricola: All Creatures Big & Small, the player is the owner of an old farmstead with a bit of land. However, a neighboring farmer happens to have a competitive streak — so all bets are off! Both players (human and CPU) must use their wits to acquire and manage both resources and livestock over eight rounds — while attempting to strategically deploy buildings — in a mad dash for farm and fortune.

Multiplayer

At its core, Agricola: All Creatures Big & Small is a competitive 1v1 ranch-themed board game. Like previous DIGIDICED releases Le Havre: The Inland Port and Patchwork, it supports cross-platform multiplayer worldwide — allowing Android and iOS players to challenge each other based on their skill (and not which device they happen to own at any particular time).

How to Play

In Agricola: All Creatures Big & Small, each player has three workers that are sent to a nearby village market to acquire resources/livestock. Each of the 16 locations in the market serve a unique purpose — raising livestock, producing resources, or allowing the player to purchase structures. Players take turns placing their workers throughout the market, with each location only capable of supporting one worker per round.

Before players can start breeding animals, they will first need to make sure pastures are fenced. (No one wants their animals to escape!) Once fenced, each pasture can support two animals; special structures (such as a trough or stalls) can be purchased from the village market to increase the amount of animals each pasture can hold. Players can also buy additional plots of land to expand their ranch. At breeding time, all that’s left is to place two animals of the same species in the same pasture — and they’ll take care of the rest 🙂

“We’re thrilled to be working with Uwe Rosenberg once again,” says Felix Dreyfus, CEO of DIGIDICED. “In Agricola: All Creatures Big & Small, every decision matters — even if players can’t quite finish their opposing farmhand with a single blow! Adapting Le Havre: The Inland Port and Patchwork in cooperation with Uwe Rosenberg was a dream come true for everyone on the team. Agricola: All Creatures Big & Small is a great license to work with, and it only strengthens our partnership.”

Key Features

  • Experience another faithful boardgame conversion from the studio behind Le Havre: The Inland Port and Patchwork.
  • Engage in exciting 1v1 cross-platform multiplayer matches against players from all over the world.
  • Focus on breeding the largest and most varied livestock.
  • Use the Playback feature to go over your best games and learn new tricks from the pros.
  • Stay on your toes and try to beat the challenging AI.

Availability

Agricola: All Creatures Big & Small will be available on the App Store, Google Play and Windows Store in Summer 2016.

Social Media

DIGIDICED

Facebook: https://www.facebook.com/digidiced

Twitter: https://twitter.com/digidiced

Google +: https://plus.google.com/b/104204241630310454409

YouTube: https://www.youtube.com/channel/UCa-tfReUk1MINHDZRbCPbkw

LinkedIn: https://www.linkedin.com/company/digidiced

Agricola: All Creatures Big & Small

Facebook: https://www.facebook.com/agricolagame/

Twitter: https://twitter.com/agricolagame

About Developer

Based in Berlin, DIGIDICED specializes in developing digital versions of well-known board game licenses. The studio’s goal is to deliver high-quality apps of the board games we all know and love. All licensed games have cross-platform multiplayer modes and can be played on iOS, Android, and Windows 10. The small team of board game fanatics includes: Felix Dreyfus, lord of the business stuff and game programmer extraordinaire; Simon Gratwohl, “arch tech wizard” and server architecture keeper; Alexander Ommer, social peacekeeper and quality assurer; and Patrick Soeder, honorable graphics sensei and artistic vision keeper. For more information about DIGIDICED, please visit www.digidiced.com

international game award

The 2015 International Gamers Award nominees for general strategy games released between July 1, 2014 and June 30, 2015 have been announced. The nominees are grouped in two categories—multiplayer and two-player games.

The multiplayer nominees are:

Game Designer Publisher
Aquasphere Stefan Feld Tasty Minstrel Games/Quined Games
Deus Sebastien Dujardin Pearl Games/Asmodee
Elysium Matthew Dunstan and Brett Gilbert Space Cowboys/Rebel pl./Asmodee
Five Tribes Bruno Cathala Days of Wonder
Hyperborea Andrea Chiarvesio and Pierluca Zizzi Asmodee/Asterio Press
Kraftwagen Matthias Cramer ADC Blackfire Entertainment
La Granja Michael Keller and Andrea Odendahl PD Verlag/999 Games/Stronghold Games
Orleans Reiner Stockhausen Dlp Games/Tasty Minstrel Games
Panamax Gil d’Orey, Nuno Bizarro Sentieiro and Paulo Soledade HC Distribuzione/Stronghold Games
Quartermaster General Ian Brody Griggling Games
Roll for the Galaxy Wei-Hwa Huang and Thomas Lehmann Rio Grande Games
Voyages of Marco Polo Simone Luciani and Daniele Tascini Hans im Gluck/Z-man Games

 

The two-player nominees are:

Game Designer Publisher
Baseball Highlights 2045 Mike Fitzgerald Eagle/Gryphon Games
Fields of Arle Uwe Rosenberg Feuerland Spiele/Z-man Games
Patchwork Uwe Rosenberg Lookout Games/Mayfair Games
Star Realms Robert Dougherty and Darwin Kastle White Wizard Games
Star Wars Armada James Kniffen and Christian T. Petersen Fantasy Flight Games
Wir Sind das Volk Richard Sivel and Peer Sylvester Histogame

For more details on the nominated games, and on the nomination committee members please go to the International Gamers Awards website here.

On Monday, June 29th, the Vienna Games Academy released the winners of their 2015 game awards and they are as follows:

Spiel der Spiele/ Game of Games:
Mmm!, Designer: Reiner Knizia, Artist: Andreas Resch, Publisher: Pegasus Spiele

Spiele Hit für Kinder / Game Hit for Children:
Crazy Coconuts, Designer: Walter Schneider, Artist: Vincent Kim, Publisher: Pegasus Spiele
Fliegenschmaus, Designer: Dietmar Keusch, Artist: Kai Pannen, Publisher: Haba
Push a Monster, Designer: Wolfgang Dirscherl & Manfred Reindl, Artist: Claus Stephan & Michael Hüter, Publisher: Queen Games
Schatz Rabatz, Designer: Karin Hetling, Artist: Johann Rüttinger, Publisher: Noris Spiele

Spiele Hit für Familien / Game Hit for Families:
Cacao, Designer: Phil Walker-Harding, Artist: Claus Stephan, Publisher: Abacusspiele
Drachenhort, Designer: Reiner Knizia, Artist: Franz Vohwinkel & Nora Nowatzyk & Walter Pepperle, Publisher: Ravensburger
Hamsterbacke, Designer: Francesco Berardi, Artist: Oliver Freudenreich, Publisher: Amigo Spiele
Loony Quest, Designer: Laurent Escoffier & David Franck, Artist: Paul Mafayon, Publisher: Asmodee

Spiele Hit mit Freunden / Game Hit with friends:
Bermuda, Designer: Carlo E. Lanzavecchia, Artist: Oliver & Sandra Freudenreich, Publisher: Huch! & friends
Broom Service, Designer: Andreas Pelikan & Alexander Pfister, Artist: Vincent Dutrait, Publisher: alea
Ludix, Designer: Niek Neuwahl, Artist: Klemens Franz, Publisher: Piatnik
Ugo!, Designer: Ronald Hoekstra & Thomas Jansen & Patrick Zuidhof, Artist: Franz Vohwinkel, Publisher: Kosmos
Vienna, Designer: Johann Schmidauer-König, Artist: Michael Menzel, Publisher: Schmidt Spiele

Spiele Hit für Experten / Game Hit for Experts:
Orléans, Designer: Reiner Stockhausen, Artist: Klemens Franz, Publisher: dlp games
Progress: Evolution of Technology, Designer: Andrei Novac & Agnieszka Kopera, Artist: David J. Coffey & Kristi Harmon & David Szilagyi, Publisher: NSKN Games

Sonderpreis 2 Personen / Special Award for 2 player games
Patchwork, Designer: Uwe Rosenberg, Artist: Klemens Franz, Publisher: Lookout Spiele / Mayfair

Griffin Scroll:
XCOM: The Board Game, Designer: Eric M. Lang, Artist: Grafiken aus dem Computerspiel, Publisher: Fantasy Flight Games + Heidelberger

patchwork

Mayfair Games and their subsidiary Lookout Games have announced one of their newest games Patchwork will be coming to market soon.  It seems that many games with similar themes come out around each other.  In the same way that Rio Grande Games has released their game Quilt Show Mayfair is releasing their own game about making quilts Patchwork.  This looks like a fairly interesting game designed by acclaimed designer Uwe Rosenberg.  Because of its length even if the theme is not overly appealing to you it is not as if you are playing it for some unbearable amount of time.

Read the Publishers description below.

Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists.

To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponent‘s.

Ages 8+
2 Players
Approx 15 minutes

Patchwork™ contains

  • 1 neutral token
  • 2 time tokens
  • 2 quilt boards
  • 1 two sided central time board
  • 33 patches
  • 50 button tiles
  • 1 rule book.

This title is slated for release in November.  As always release dates can be delayed due to factors outside of the control of the publisher or the distributor.