party games

R & R Games, publisher of games like Hanabi, SpellCaster and Spike, will be releasing three new games soon.

Caffeine Rush

Caffeine Rush

In Caffeine Rush you and your fellow competitors are baristas who will compete to be the one barista to have finished the most orders when the game ends. You do so by grabbing ingredients and making your drinks as fast as you can. The game is for 2-6 players, ages 8+ and plays in 10 minutes.

  • 162 Ingredient cards
  • 36 Order cards
  • 12 Special cards and player aid cards

Spit It Out

Spit it Out

A party game where you will answer six easy questions wrong to get them right. If that wasn’t weird enough, you will have a short time limit to answer the questions your brain is hardwired to answer correctly. Each wrong answer can only be given once, but sometimes you have to give the correct answer as well. Sounds like a fun, whacky, party game for the whole family. The game is for 3-8 players, ages 10+ and plays in 20-30 minutes.

Spit It Out 2

  • 300 Question cards
  • 2 Dice
  • 1 Score pad
  • 1 Sand timer

Cup A Cup


This game requires fast hands and fast reflexes. Roll the dice, quickly identify the missing colored shape and grab the matching cup. You will have to move fast since they are all up for grabs and the first to collect three cups wins the game. The game is for 2-8 players, ages 6+ and plays in 10-20 minutes.

  • 9 Cup-A-Cups
  • 2 Symbol dice

more than games 02

The resurgence of the board game is truly a worldwide phenomenon as evidenced in a great article from the Bangkok Post website yesterday talks about the popularity of board gaming at the “More Than A Game Café”.

The Thailand eatery doubles as a gaming center where many people, especially techies, are disconnecting from the virtual and reconnecting in the real world to play analog games.

It’s uplifting to see generations of gamers from all walks of life and different cultures coming together to enjoy the shared experience the narrative a board game brings. You can read the full article here.

tgik blog

An intriguing post from the TGIK Games blog discusses a recent series of shows by Chaz Marler on Board Game Breakfast about the potential for a board game “bubble”, much like that the comics industry experienced in the 90’s.

With the explosion in popularity of board games bringing a plethora of titles to the market, the industry has shown it can support the growth but can it sustain it? An interesting question with no clear cut answers but I do believe the forecast is a more positive than negative one for board gamers because one of the greatest strengths of board games is their ability to bring together people of all ages and walks of life, spanning generations and varied interests. Games are now more socially acceptable and accessible than ever before, it’s our job to ensure this growth continues by sharing our passion with others to grow the ranks.

Definitely an interesting analysis of the current gaming environment and well worth a read.

what the face

Now available from Spin Master Games What The Face! This game centers around the making of first impressions. It appears to me to be more along the lines of Apples to Apples mixed with an awkward popularity contest. Having never played it I can’t comment on the play of the game but I immediately want to compare it to the classic first impressions game Faces. The scoring does not necessarily seem as favorable since it is apples to apples style scoring where you are playing to a set number of matches.

This appears to be a Target exclusive. You can find the full product listing here.


IronWall Games and Urban Island Games have partnered to release the game Funemployed. This party game is touted as the craziest job interview you’ll ever have. They are having you trying to get fairly normal jobs but you have developed a particular set of skills. Though these skills are things that one would not expect a candidate for the job to have.

This game reminds me a lot of the game Fairy Tale where you have to work in words. I suspect that the working in of some of these skills will be quite difficult to do in a coherent manner. Likely in explain these skills you will have to come up with crazy reasons why these things are applicable.

This project is slated to hit crowd funding in the coming weeks.

The publishers press release below.

Urban Island Games, LLC and IronWall Games, Inc. are proud to announce their joint publication of the new game, Funemployed! Funemployed! is a satirical party game where players convince each other that they’d be the best for “real” jobs by using unreal qualifications. Players pitch why they would be perfect for the job to try to get hired!

The jobs in Funemployed! are (mostly) real world jobs that anyone could try to be—things like a Mime, Bounty Hunter, or Televangelist. The qualifications, however, are usually things you wouldn’t bring to an interview— a foam sword, your self-loathing, yoga pants, and an uncontrollable libido. Say anything to try to get the job—as long as you work in your four qualifications. Making up whatever you want is not only rewarded, but encouraged.

Funemployed! had a limited print run in 2014 to rave reviews and now Urban Island Games and IronWall Games are bringing it to a wider audience. There will be more jobs, more qualifications, and, oddly, a smaller box to hold it all.

Urban Island Games, LLC was founded by Anthony Conta in 2013. Funemployed!, the studio’s first published game, was created by Anthony and released in 2014. It sold out in six months, and Urban Island Games is partnering with IronWall Games to bring it back, bigger and better.

IronWall Games Inc was founded by Rob Daviau in 2012 to be a small publisher of games that need to be in print. Rob fell in love with Funemployed! in 2013 when he first saw it at a game festival in Boston and is overjoyed at this opportunity to work with Urban Island Games to bring Funemployed to a wider audience.

Urban Island Games and IronWall Games are running a crowdfunding campaign for Funemployed! during November 2014. For more information on this campaign, please visit or in the coming weeks.

Funemployed! is more than just a game–it’s the best interview you’ll ever give. Mostly because you can use the word “beefcake”, “chains”, “daddy issues,” and “tentacles” to try to score that job as a news anchor.

coup reformation

Reformation is an expansion to Coup. Reformation adds Allegiances – players are either in support of the government (Loyalists) or the resistance (Reformists).Reformation also includes the Inquisitor variant, and additional role cards to expand play up to 10 players. Originally introduced in a very limited edition at Essen 2013 that sold out in hours, Reformation is a perfect expansion to an already great game adding a new layer of manipulation and deceit for Coup fanatics.

Coup is a lightning fast game of bluff and manipulation for 2-6 players.  If you don’t already have Coup, you will need to get it in order to use the Reformation expansion.The Reformation & Coup KS pledge levels (starting at $30) is a great way to get both at the same time or to upgrade your retail copy to include all the nice little extras of the kickstarter edition (alternative art cards & foil coins). The closing date on Kickstarter is April 15, 2014, the current pledged amount is $77,694 and the funding goal for the project is $10,000. The estimated delivery date is Aug 2014.



1896: As the pioneers of magic compete against each other to amaze the public,the most spectacular magic show of all times will soon happen and YOU want to win it! To achieve that, you’ll portray one of the ten magicians in competition and challenge your competitors with prestigious tricks.

Illusio is a card game about mentalism, close-up tricks, illusions and other examples of magic at the end of the 19th century, where the magic arts held as much science as mystery. Which one of the great magicians trying to become Master of Illusion are you going to be?

big idea

Big Idea: The Game of Crazy Inventions

The Big Idea is a hybrid game of party game and light strategy game. In that design, players would create crazy inventions from the pairing of an adjective and noun card in their hands, simultaneously choose one invention (other than their own) to invest in, pay to invest in other inventions (whether newly created that round or an earlier creation), then roll a die for each investment to see whether it pays off and if so by how much. The player who has collected the most money wins.