party game

IELLO has two new games coming to your favorite retailers this September. The first is the all new Ninja Academy, designed by Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, and Théo Rivière. The game pits 3-to-5 players against one another in a wide variety of dexterity challenges. Challenges are decided at random, and alternate between tests for the whole group or a duel between two players. There’s really quite an assortment of mini-games here, as per the game’s description:

“For example, try to be the first player to place a ninja meeple on each of your fingertips! Try to guess how many ninjas your opponent put in the box just by shaking it! Be the quickest to assemble 5 wood logs vertically! Be strong enough to collect points depending on your score, but also be strategic enough when you bet on the winner of each duel!”

The second new release is an expansion for 8-bit Box called Double Rumble. Designed by the same team as Ninja Academy above, this game emulates NES-era side-scrolling beat-em-ups like River City Ransom and is playable solo or cooperative with a friend! Players take on waves of baddies coming from left and right, and it takes timing, tactics, and special attacks to survive the increasingly difficult waves and reach the boss. Fans of 8-bit Box and the retro games it calls back to will really like the flair of this one. For more information about either of these releases, be sure to check out IELLO’s website in the coming weeks as their catalog updates and watch out for their retail release early September.

Take Mysterium and turn it up to eleven. What you get is Paranormal Detectives, scheduled for release at Essen and in the U.S. this December by Lucky Duck Games. One player is the ghost, who has died. One to five other players are detectives trying to competitively figure out (1) who did it, (2) the motive, (3) where it happened, (4) how it happened, and (5) the murder weapon.

Each detective player will have an asymmetrical way to receive a limited number of clues from the ghost. Examples include the ghost plays tarot cards, the ghost mouths one word, the ghost arranges a strand of rope into a shape, the ghost does a three second pantomime, the ghost draws with the hand of the detective, and more. Detectives can make up to two guesses for the five elements. If one of the detectives correctly deduces all five elements of the death, then they win along with the ghost player. If no detective figures everything out, then the detective that guessed the most correct information is the sole winner.

Have you seen all the live action remakes? Do you know the words to all the songs? Well, the trivia game Geek Out! is getting a new version that will let you show off your Disney expertise.

The family party game pits individuals or teams of any size against each other. Each round, a prompt will be randomly selected from five categories.

After the prompt is read, bidding begins for the most examples a player or team can provide for it, e.g. “characters from Aladdin”, “sports played in Pixar films”, or “films in which a character makes a wish”.

The OP press release

If the highest bidder successfully provides the number examples they bid, then they receive one point. If they fall short, then they lose two points. First to five points wins. Geek Out! Disney will be available to settle disputes over who the biggest Disney fan is this fall.

Blackrock Games and Igames are parterning to distribute Detective Club internationally with local partners. In addition, Igames will join Blackrock Games’ team of publishers-export partners.

Detective Club is an easy-to-learn party game full of intrigue, bluffing and sneaky conspirators. Four to eight players work together to try to figure out who is the hidden Conspirator lurking among them.

Each player plays cards that have to match a given topic… yet the Conspirator does not know this topic. He must observe the other players’ cards and try to blend in without being caught, while the detectives are looking for him!


Detective Club is designed by Oleksandr Nevskiy and the illustrated by M81 Studio. It is recommended for ages 8+ and takes up to 45 minutes to play.

Check out the Dice Tower coverage of Detective Club. (Hint – Tom gave it the Dice Tower Seal of Excellence.)

Gamewright has been in the business of making family games for 25 years. To celebrate this milestone, Gamewright is releasing a bunch of new games at the Toy Fair held in New York City, February 16-19. Here is a quick look at the titles to be released.

Guju Guju will receive it first English release from Gamewright.  In Guju Guju, a number of fruit cards are placed face up on the table and the rest is divided amongst the players.  Players take turns guesses which fruit is on the card they flip over from their deck.  When one guesses correctly, everyone races to discard their cards onto the matching fruit cards in the center of the table.  The first player who discard all his cards first wins.  Guju Guju plays 2-5 players, 6+, in 5-10 minutes. It comes with 120 cards.

Rat-a-Tat Roll is a follow up to Rat-a-Tat Cat.  In Rat-a-Tat Roll, player moved around the board trying to collect low cards (cats) while avoiding high cards (rats). Players choose how many dice they roll (one, two or three) for the best chance to land on the best spots. The player with the lowest score at the end wins. Rat-a-Tat Roll plays 2-5 players, 6+, in about 15 minutes. Contents include 45 cards, 15 tokens, 4 dice, 1 figurine, gameboard, and rules.

Twin It! also gets its first English release from Gamewright.  In Twin It! players quickly reveal card the cards on the table and seek to find matches before the others.  Over a hundred cards with colorful designs by Tom Vuarchex (Skull) look deceptively similar to other cards, so players have to be perceptive as well as quick. Twin It! plays 2-6 players, 6+, in 5-10 minutes. It comes with 135 cards and a sand timer.

Sushi Roll is a dice version of the ever popular Sushi Go! Instead of drafting cards, players draft dice from their conveyor belt and roll to place on their tray.  Menu tokens allow players to re-roll a dice and chopsticks allow players to swap dice with another player. Sushi Roll plays 2-5 players, 8+, in 20 minutes.  Contents include 30 dice, 40 scoring tokens, 20 pudding tokens, 18 menu tokens, 12 chopsticks tokens, 5 conveyor belts, 5 trays, dice bag, and rules.

Bloom is roll and write game where players roll colorful dice and circle the corresponding groups of flowers in matching color in the flower field (their score pad). Players need to make the most of their field as they decide how best to collect the flowers for their bouquets for scoring.  Bloom plays 2-5 players, 8+, in 20 minutes, and includes 6 dice, scorepad, and rules.

Punto is an abstract strategy game where players attempt to connect four of their cards in a row.  Players play cards next to each other to make or block connections.  Additionally, players can also place higher value cards on top of lower value cards, so card value during placement is very important.  Punto plays 2-4 players, 8+, in about 20 minutes, and includes 72 cards.

This Game Goes to Eleven is a clever hand management game named after a joke in the film This Is Spinal Tap.  Player play cards from their hand into a pile seeking to raise the pile sum to 11. If they reach exactly 11, they pass the pile to another player.  If they cause sum to exceed 11, they take the pile.  The first player to discard all their cards is the winner.  This Game Goes to Eleven plays 2-5 players, 8+, in about 20 minutes, and includes 72 cards.

 Whozit? Is a cooperative party game where player secretly pick a character from a lineup and tip off teammates by rating how well a pair of clues applies to your choice. Your team can only win by eliminating all of the unlikely suspects and correctly guessing your identity.  Whozit? plays 2+ players, ages 10+, in about 20 minutes.  Contents include 100 character cards, 50 clue cards, 10 number tokens, 10 number cards, a score board, clue meter, pawn, and rules.

Hello My Name Is is the latest party game from Gamewright. Each card looks like the well-known name tag but instead lists a trait.  Players play a trait and race to name someone who fits the description.  The player with the most trait cards at the end is the winner. Hello My Name Is plays 3-8 players, ages 12+, in about 15 minutes.

I know this news is about as surprising as hearing that the sky is blue, but Asmodee has acquired another company in their quest to be the biggest and best game company out there.  This time around they acquired the company Bezzerwizzer Nordic, publishers of their name-sake game Bezzerwizzer and the party game Hint.  Bezzerwizzer is a trivia style game with some added mechanics, and is a favorite of Eric Summerer, and Hint is a party game about getting others to guess what you are hinting at without saying the forbidden word.  Bezzerwizzer saw an English language release back in 2008 and Hint has not been released in English.  Also with Asmodee already distributing for Bezzerwizer Nordic, it will be a quick jump to distributing their games to all the other countries Asmodee is present in.  So a new edition of Bezzerwizzer and an English language version of Hint may be on the horizon.  See the press release below for more information.

 

BEZZERWIZZER NORDIC JOINS ASMODEE
Asmodee Group has announced today the acquisition of the game studio Bezzerwizzer Nordic.

Established in 2006 by Birgitte and Jesper Bülow, Bezzerwizzer is one of the leading game publishers in the Nordics with its main titles Bezzerwizzer and Hint. Asmodee already
distributes both games in Nordic countries.

“We are excited and proud to become part of Asmodee. Having built a strong Nordic position in trivia and party games, we are ready to bring our games to players in other parts of the world
as a member of the Asmodee family, who shares our dedication to high quality board games.” said Jesper Bülow, Bezzerwizzer Nordics CEO.

Bezzerwizzer becomes Asmodee’s 14th studio and brings its expertise in developing successful trivia games with creative developing & marketing teams to the Group.

Asmodee has offices in 18 countries: USA, Canada, France, UK, Germany, Norway, Finland, Sweden, Denmark, The Netherlands, Spain, Italy, Poland, Chile, Belgium, Brazil, Taiwan and
China. The company also relies on 14 publishing studios spread around the world and distributes products in over 50 countries.

“We are delighted to welcome Birgitte, Jesper and the Bezzerwizzer team into the Asmodee family. Thanks to our global distribution network we will bring the studio’s products to new players around the world.” said Stéphane Carville CEO of Asmodee Group.

Aimed directly, and only, at experienced board gamers, Mechanisms: A Posh Party Game is a party game where the more knowledgeable you are about the board gaming hobby, the better you’ll be at the game. Designed by Daniel Zayas and Derek Funkhouser, Mechanisms “uses an assortment of component props to get you and your friends to guess game mechanisms.”

The designers are emphasizing that Mechanisms is for gamers in the know and not for newbies to the hobby. Quoting directly from the Kickstarter introduction video:

Mechanisms isn’t a party game for those who know games it’s for the rare breed who understands them. See, when a gamer becomes…”a gamer”…their game becomes Mechanisms.

For a more detailed look and explanation of the rules, be sure to check out the currently running Kickstarter.

 

 

Aaron Smith is making his debut in board gaming on Kickstarter with his new game, SheepleSheeple is a party game that takes some hints from Scattergories, and adds some twists to it.  In this game you will start the round by pulling a category card, whoever is the active player will pick the category.  From there you will have 60 seconds to write down as many answers as you can think of, but keep in mind you don’t want to be too unique or too common with your answers.  After time is up you will start reading off answers.  If you match with 3 or more people then you all earn one point for that answer, match with exactly one other person and you both get two points for that answer, match with no one and you get nothing.  After all the answers are read and you total your points, you then move your pawn on the board that many spaces.  Where you land could be an event space, moving you some number of spaces, a sheep space where you draw a card and do what it says, or just a boring empty space that does nothing special.  First person to the Ewe-niversity is the winner!

Sheeple is a fairly straight forward game, but often good party games are, and the sheep art is cute as well.  A copy of the base game will set up back $25 plus shipping, and for an additional $10 you can get the Angle/Devil card pack along with it.  These decks add additional cards to use for when you have to draw a sheep card, with the devil deck being NSFW themed, and the angel deck being Christian themed.  Some if these kinds of party games interest you, then check out the Kickstarter campaign today.

Concept is a popular party where players try to guess a word or phrase using a series of icons to represent icons.  Now Repos Production has developed a new version especially designed for children who do not know how to read yet. Concept Kids: Animals is a cooperative game for children ages 4 and up where players attempt to guess the name of an animal being described by the icons on the board. The child friendly board groups the icons in recognizable characteristics of animals:  where it lives, what color it is, how it travels, physical features, what it eats, and if it is a day or night time creature.  It is an excellent way for young children to learn how to describe various animals.  The game contains 110 colorful illustrations of animals to be guessed. Players will attempt to guess 12 animals each game, attempting to earn the highest score possible as a group: Legendary Lions!  Go to Repos Production website to learn more about Concept Kids: Animals.

When it comes to spellcasting, the Harry Potter series has a fairly firm monopoly on the idea of swishing and flicking a wand about. While style hardly originated within that fiction, it’s undeniable that the act of drawing intricate patterns in the air with a gnarled stick was taken to new levels of popularity because of J.K. Rowling’s genius world-building. We’ve all been there, we’ve all vainly tried to cast Leviosa with a nice branch or replica at some point, it’s okay. Buzzy Games understands this, and that’s why their newest title, Abra Kazam! is all about it. In this party game arriving this month in time for Essen, 3 to 8 players take turns demonstrating charms from a drawn card, while all other players try to identify the spell based on the movements in order to score them.

“Abra Kazam! offers a friendly and fun experience that brings together all ages, from 7 to 99 years, around a spell-casting contest. Gather up to 8 wizards and make room around the table for the Charms contest. At your turn, grab the magic wand and try to make the others guess your spell by drawing in the air the magic move of your card. The first to find the corresponding card on the table becomes the Wizard. But he will have to play by following the challenge just revealed on the back of the card.”

Guessing the spell correctly, while rewarding you with the card as a point, also binds you to a challenge, which will either limit your speech or your movements, making you work harder to cast or guess. Maybe you’ll have to cast your next spell with your arms outstretched, or maybe you’ve become paranoid of a dragon and you have to shout “It’s coming!!” before making any guess or face a penalty. While the restrictions may or may not work as a catch-up mechanism, they will absolutely be funny and mixing that kind of charm and theme with silly, goofy fun seems like a great mix to me. If you’re interested in learning more about Abra Kazam!, check out the product page on the distributor’s website for full rules and more.