Pandasaurus Games has announced three new games coming out in August: Qwinto, The Mind, and Nyctophobia.
Qwinto, by Bernhard Lach and Uwe Rapp, is a roll and write game for two to six players and takes 15 minutes to play. In Qwinto, all players play simultaneously. Each player has a score sheet with three rows in three different colors (orange, yellow, and purple) and there are three dice (one of each color). Each row will contain mostly circle fields with a few pentagonal fields. The active player rolls one to three dice (their choice) and each player will choose whether to add the rolled sum to one available field on their score sheet. There are only three rules for writing sums on the score sheet:
- The chosen row must be the same color as one of the rolled dice.
- The numbers in the row must increase from left to right (leaving blank spaces is allowed)
- No duplicate numbers may appear in a single column.
Any player may choose not to write a sum on their score sheet without penalty unless they are the active player; the active player must mark one of the miss-throw fields if they choose not to add the rolled sum to their sheet. The game ends when a player has filled two rows on their score sheet or when any player has filled in their fourth miss-throw field. Players then score points equal to the number in the pentagonal field for each completed column, points equal to the right-most number in each completed row, and one point for each number in each incomplete row. Each miss-throw is negative five points. The player with the most points wins! For more information, check out The Dice Tower reviews here.
The Mind, by Wolfgang Warsch, is a team experience for two to four players. Players are attempting to complete levels by placing their cards collectively in ascending order, but here’s the catch – the players are not allowed to communicate in any way to indicate what cards they have. The game includes numbered cards 1 -100, level cards 1 -12, life cards, and shuriken cards. Players will try to complete 12/10/8 levels for 2/3/4 players. For each level, the players will be dealt a number of cards equal to the level number (1 card for level 1, 2 cards for level 2, etc.) that are kept hidden from the other players. Then, all players will try to place their cards one by one on the discard pile face up in ascending order, not knowing what cards are in the other players’ hands. If a card is placed that is higher than one still in a player’s hand, that player will call a stop, the players will lose a life, and then the level will continue. The players also have shuriken cards, that can help them make it through a level. As long as all of the players agree, a shuriken card can be used to allow all players to discard their lowest level card, which then becomes public knowledge. The game ends when the players have successfully completed all of the levels or if the players lose their last life. For more information, check out The Dice Tower reviews here.
Nyctophobia, by Catherine Stippell, is a cooperative horror-survival game for three to five players that plays in 30 – 45 minutes. Up to four players will play as the Hunted and a single player will be the Hunter. The goal of the Hunted is to make it through the forest maze to their car and survive. The Hunter will win if any of the Hunted die. Sounds fairly simple, right? Here’s the hard part – all of the Hunted players wear black out glasses so they cannot see the board and can only navigate by touch.
At the beginning of the game, the Hunter (the only player who can see the board) will set up the board based on the scenario (axe murderer or mage) and give the players the general direction of their car (north, south, west, or east), but the Hunted don’t know where they are starting in relation to the car. On the Hunted player’s turn, the Hunter will assist the Hunted by placing their hand on their player piece. Then, they can explore the surrounding spaces next to their player piece. After exploring, they’ll decide on a direction to move. This may cause them to pick up rocks that they can later throw to distract the Hunter, bump into another Hunted player allowing them to coordinate and better determine their location in the forest, or run into the Hunter, taking damage. Each Hunted only has two health. The Hunter uses a deck of cards to determine their movement on their turn, but has certain rules they must follow, such as heading towards any noise markers (from thrown rocks) on the board.
There are two versions of the Hunter: the axe murderer and the mage. The ax murderer can chop down trees to get to the Hunted faster while the mage can manipulate the forest, moving trees and rotating the entire map, to confuse the players. To see more, check out the GAMA 2018 video here.
Pandasaurus Games is offering retailers a legacy-like promo event kit for Wasteland Express Delivery Service games to be played in stores. The Scrappening features missions by designers Jonathan Gilmour, Matt Riddle, and Ben Pinchback and all new art by Riccardo Burchielli.
Retailers who order four copies of Wasteland Express Delivery Service qualify for The Scrappening event kit.
Wasteland Express Delivery Service: The Scrappening will be released in stores on May 16, 2018.
Dinosaur Island, what everyone refers to as Jurassic Park the board game, has come back to Kickstarter to allow everyone another chance at getting the Kickstarter edition, as well as an expansion and a two-player spinoff entitled Duelosaur Island. Dinosaur Island is a worker placement and dice rolling type of game where you will be collecting things like DNA and money in order to expand your park. The things you can get for your park include upgrades to park equipment, concessions, and those all important dinosaur pens for you to later fill with dinosaurs. But be careful, the dinosaurs can break out and eat your visitors, which is never good for business. So keep those dinos in their cages, and the visitors happy, and you just might win the game. The Kickstarter edition of the game, which they are calling the X-treme edition, includes a slap bracelet first players marker, upgraded tokens, and sleek metal coins.
The expansion for Dinosaur Island is called Totally Liquid, and aside from having a commercial straight from the 90s, includes lots of new content to add to your game. Included in the expansion will be all the components to add a fifth player to the game, which is something requested by a lot of players. Also included will be blueprints, which give you points based on how you build your park, a park extension with a special attraction and worker, and PR events which give bonus scoring opportunities at the end of the game. But the big addition is the fact you will now be able to build water pens into your park and have the majestic Elasmosaurus and the vicious Dunkleosteus grace your parks. Basically the expansion will be giving you more of what you love about Dinosaur Island, just with more water.
And finally, you will be able to get Duelosaur Island, a two-player version of the game where you will play head to head against an opponent to build the best dinosaur park. A lot of the game will be familiar to Dinosaur Island players, but still utilize new mechanics like a variation on the I split, you choose mechanic for assigning dice modifiers in the game. This way the game will stay fresh and be streamlined for a better two-player experience.
So if any of this sounds like fun to you, check out the Kickstarter campaign, Duelosaur will run you $35, the expansion $45, and the X-treme edition of the base game will set you back $85.
Pandasaurus Games has just announced a 2-player standalone sequel to its hit Dinosaur Island game.
Duelosaur Island will use completely new mechanics yet still give players that Dinosaur Island feel. It will have an entirely new hand-management and tableau-building engine perfectly suited for two players, as well as an “I cut, you choose” dice-drafting mechanism.
“”One of the things we loved most about the game is how much it felt like playing a game of Dinosaur Island, even though the mechanics are completely different. You still roll DNA dice, you still make dinosaurs, you still must manage your threat level. But then there is this super clever card mechanism that leaves you with so many tense decisions to make. And don’t even get me started on the dice-drafting mechanism. Once the DNA dice are rolled the first-player sets the market by assigning different dice different bonuses, but the second-player gets to choose first. Do you give the dice you need to good bonuses and risk your opponent taking them? Or do you play it safe and throw the solid bonuses on the dice you don’t want” Nathan McNair, President of Pandasaurus Games, said.”
Cards will have three potential purposes, giving players lots of choices on how to build their tableau and manage their hands. They can contain DNA sequences for your dinosaurs, blueprints for your park attractions, or they can be discarded for certain effects.
The game also comes with five brand new DNA dice. You can mix and match these dice with dice from Dinosaur Island, bringing new possibilities not only for this game but to the original game as well.
Duelosaur Island is designed by Ian Moss and developed by Dinosaur Island designer Jon Gilmour, with all-new artwork from Dinosaur Island artists Kwanchai Moriya and Peter Wocken.
The press release also teased some new announcements for the parent game coming soon.
Keep an eye on the Pandasaurus Games web site for more information on both Duelosaur Island and its predecessor.
Duelosaur Island is scheduled for release later in 2018.
While the Green Horde continues to roam the countryside, gobbling up everything in it’s wake, lets see some other games on Kickstarter worthy of a second look.
First up is a game from Pandasaurus Games and Hisashi Hiyashi, designer of Yokohama and Trains, called Minerva. Minerva is being called a brain burning tile laying game where the location of the tiles being placed has as much importance as the tiles themselves. The reason for this is that each tile has an ability, but the abilities on the tiles aren’t triggered when they are placed in your tableau. It isn’t until you put down a residence tile that they are triggered, and then it’s only the tiles in that row. This is how you will gain resources, buy buildings, and eventually be able to purchase the temples to score big VP bonuses at the end. Needless to say this game has a lot of tough decisions going as you determine how to build your tiled engine so that you can reap the most victory points. Check out the Kickstarter today if this sounds like something you want to try.
Not enough Cthulhu in your life? Do you think Carcassonne is too boring just building out a normal city? Well Carcosa is here to answer the call and give you your cthulhu based Carcassonne game. And as you can probably guess, this game plays much like the quintessential classic where you are drawing tiles and placing tiles, and then placing your cultists to claim majorities on different features. Some differences come in the form of hidden information and the effects tiles can have when fully revealed. On your turn you will place a tile you drew and looked at, but that tile will be face down, which for most tiles doesn’t change anything. But, there are some tiles with a yellow mark on them, and these are the tiles which will have special effects when they are revealed, causing events like devouring several cultists on the board. Plus with your cultists going mad and needing to recover whenever they score, you have a very different feeling game to normal Carcassonne. Check out the Kickstarter today, and try to keep your sanity.
Next is a game which takes the Greek gods of old and gives them a high tech make-over for an interesting new take on territory control, called Lords of Hellas. Lords of Hellas’ look is very eye catching, taking mythological characters like Hercules, Helena, and the Minotaur and giving them a technology upgrade. This also carries over into the huge monuments in the game of various Greek gods like Zeus, Hermes, and Athena, each standing nearly 5″ tall when fully built. Gameplay for the game is territory control, but that alone would be boring, so changes and tweaks have been made to keep things fresh and new. Multi-use cards give you tough choices in a game with few resources, do you play them to help in battle or for their resources? Multiple end game conditions make it so that if you are losing on one front, you might still be able to win on another. The heroes of each army also bring asymmetry to the game with different abilities and start conditions, plus you can upgrade your hero throughout the game making them even better. Overall there are lots of things to like about this game, so check out their Kickstarter page to see everything it has to offer.
Finally we have something that is half game, half teaching tool called Turing Tumble, a name that plays on the famous Turing Test which tests for artificial intelligence. The board is vertical with lots of pegs on it for the placement of different gears, flippers, switches, as well as launchers and catchers for two sets of colored marbles. As you place the pieces on the board, you can get the board to sort or combine the colored marbles in predictable ways or do other functions. It can even be taken as far as creating a calculator for doing math, making this board a mechanical computer that kids will have fun playing with. The game aspect of the Turing Tumble comes from the included comic book which has you following the adventures Alia, a space engineer, as she tries to escape from a deserted planet. The puzzles in the game start out easy and get harder as they go along, teaching your kinds the basics of computers and helping them build more complex sequences. If this sounds as interesting to you as it does to me, head on over to their Kickstarter page.
Lots of games to go through so lets get right to it, first on the list is a new creation from Seth Jaffe and Tasty Minstrel Games called Crusaders. The object of the game is to spread the influence of your Order far and wide before the king begins to fear your power, and disbands them all, ending the game. You will accomplish different actions through your own personal rondel of different actions and action cubes you move using a mancala mechanic. Throughout the game you will be upgrading the spaces on your board, building buildings, and doing all you can to spread your influence. Be the greatest order of them all before their collapse, and you will be the winner. Look for this game in September of this year.
Next from TMG is an import in the form of Okey Dokey from famed designer Hisashi Hayashi. This is a cooperative game of animals trying to put on a show, a music show. Each player will have a hand of cards and they need to play these cards down in a 5×10 grid. The difficulty comes from the placement restrictions and the fact your can’t tell anyone what you have, but you can drop hints. Look for this small game on store shelves in September.
Next is the reprint of the train stock market game, American Rails. In American Rails you are a wealthy capitalist managing a portfolio of stocks and bonds in six different in game rail companies. You will be negotiating, trading, and expanding these companies in order to gain the most money. Whoever is richest at the end will be the winner. This reprint should be hitting stores in May of this year.
Also coming in May from Capstone Games is the latest edition of Xanadu, a highly interactive card game. Like a lot of games the object is to gain the most money, but to do that you need to sell buildings. But to build those buildings you need to send workers to other buildings to gain resources, which you can do on your own cards or your opponents. You can even sabotage your opponents, making this a rather cutthroat game.
From Z-Man Games we have a new game announced called Valletta that will be coming out in July. In the game you are building a town in the baroque era, utilizing a deck building mechanic to get you resources and perform actions. In this game you don’t buy new cards, you build new buildings and you will get new cards that strengthen your deck, pushing you closer to victory. But like all good deck building type games, at some point you have to turn from resource generating to turning the resources into the points needed to win. Check out the preview on Z-man’s site to find out more about this new game.
Next is a game coming out very soon, and that is Oktoberfest from Rio Grande Games. This is a card game all about serving beer to thirsty patrons during Oktoberfest. There are twelve tents in the game and you will be playing down patrons in those tents trying to buy up the right beer out of the 6 available. When a tent closes the most recent beer bought there will score, giving the most points to the majority holder of that beer. All twelve tents will never be closed so you have to time things right to reap the most points and emerge the winner.
Coming soon from Pandasaurus Games we have the latest social deduction game called Red Scare. This is all about the FBI exposing the communists out to bring down our way of life. You will have to investigate and accuse those you know and expose their darkest secrets, and maybe you have some secrets of your own! Look for this game to come out in September of this year.
Finally, also from Pandasaurus Games, is the trick-taking style card game called King’s Life. In this game the king has a hard life, and so to keep himself from going nuts he alternates his days of royal duties with days of completely goofing off. It’s your job as part of his court to make sure he is able to both fulfill his duties, and party hard. Not much else has been said about this game, so we will have to wait for more info as the September release date approaches.
Pandasaurus Games, responsible for Machi Koro, Yedo, and Wasteland Express Delivery Service coming out this year, has begun its Kickstarter campaign for the newly announced Dinosaur Island from designers Jon Gilmour (Dead of Winter) and Brian Lewis (Titans of Industry). As the name suggests, players will spare no expense in competing to build the most prosperous dinosaur theme park while researching and creating live (within the confines of the game, that is) dinos to populate it. According to Pandasaurus:
In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.
Players will use dice and workers to build up their parks and laboratories, while having to keep a watchful eye on security. While all major theme parks have delays, in this case, the attractions do break out and eat the tourists. Dinosaur Island’s true calling card is the technicolor ’90s artwork from Kwanchai Moriya and Peter Wocken. Hold on to your butts!
Dinosaur Island is for 1-4 Players, playable in 60-150 minutes (scalable length regardless of player count), for ages 10 and up. For more information, check out the Kickstarter campaign page here.
Several new titles are hitting shores in the first half of 2017, including both new games and new expansions:
- Pandasaurus Games is releasing Wasteland Express Delivery Service to let players make the most of a post-apocalyptic wasteland economy by delivering food, water, and guns in customized trucks represented by detailed and unique miniatures. The game comes from the minds of Jon Gilmour, co-designer of Dead of Winter, and Matt Riddle and Ben Pinchback, who are responsible for Fleet, and features comic-book-style art by Riccardo Burchielli. The primary campaign progresses over 10 games, but random scenarios can also be generated for one-shot playthroughs. The game plays 2-5 and is set to hit the market on May 15, 2017.
- Looney Labs announces the release of a new version of Fluxx, this time with a science flair. Chemistry Fluxx, for 2-6 players, involves playing atom and periodic element cards to match a certain goal, a common mechanic among the Fluxx series of games. The game is set to release May 25, 2017. More information can be found on the publisher’s website by clicking here.
- Stonemaier Games will be releasing the Moor Visitors expansion to its popular title, Viticulture, this time with contributions by Uwe Rosenberg. The expansion will add 40 visitor cards to any version of Viticulture, a promoter card, and a harvest machine card. It is scheduled for release in February 2017.
Finally, lots of goodies are coming for Millennium Blades! Level 99 Games introduces the first full-size expansion including over 400 cards, Set Rotation. The expansion riffs off pop culture icons with 12 new card sets, and adds six new starter decks based on card type, four new characters, nine new promo sets, and four new decks for co-op mode! Level 99 is also releasing five mini-expansions consisting of new cards for the game:
- Millennium Blades: Crossover lives up to its name by including 54 new cards that feature characters from other games by Level 99. Metagame within metagame! Set to release in April 2017.
- Millennium Blades: Sponsors twists the metagame even further by including 54 new cards with characters from other tabletop publishers and favorite games, such as Mage Wars and Neuroshima Hex! Releases May 2017.
- Millennium Blades: Futures follows Crossover and Sponsors by introducing 54 new cards featuring future Level 99 characters on them, able to be used in the base game. Releases June 2017.
- Millennium Blades: Final Bosses contributes four Master-Level card sets and accessory cards, to be released in June 2017.
- Millennium Blades: Fusion adds two new characters: Raritti, a master of card fusion, and Shafille, a CCG archaeologist. Set to be available in May 2017.
Pandasaurus Games announced a new title at the Gama Trade Show this week – Wasteland Express Delivery Service. The game is designed by Jon Gilmore (Dead of Winter) and Matt Riddle & Ben Pinchback (Fleet, Back to the Future) featuring art by Riccardo Burchielli (DMZ, Batman Black and White)
The game is set in a post-apocalyptic wasteland and players are drivers delivering food, water and guns to various settlements throughout the wasteland while risking the mayhem caused by the outrageous characters and battling raiders that inhabit the land. The game also features 3 outlandish factions that players can gain favor with.
The game features an emerging narrative over the course of a 10 game campaign, each beginning with a beautifully illustrated comic book introduction that sets up the story, stakes and challenges that the players will have to contend with. Alternatively, players can just embark on a single, randomly generated scenario providing infinite replay possibilities.
Molly Wardless, Managing Director of Pandasaurus Games said :
Among the myriad things we are completely flipping over re Wasteland is that nothing like this has really ever been touched in the board game community. When we first heard the pitch, we were sold. Then Riccardo turned it into this almost unwieldy beast that pushes the limits in pretty much every imaginable way. It’s beautiful and grotesque at the same time. And we are completely in love.
The game also features board art by Joshua Cappel and fantastically detailed miniatures of the delivery vehicles players will be using, designed by Justin Blintz. With over 100 pieces of artwork, every card in the game is unique.
More details are expected to be revealed in the coming months.
IDW Games and Pandasaurus Expand Relationship
San Diego, CA (February 27, 2014) – IDW Games launched in a big way with recently announced games like Kill Shakespeare and 30 Days of Night. To help bolster a board game line already hotly anticipated by fans around the world, IDW is growing its games division by expanding its partnership with Pandasaurus Games.
This partnership includes bringing Pandasaurus’ vault of popular games into print, many of which are sold out. The first title in this partnership is Tammany Hall, launching in June, in which the players “take power, rule New York.” Other titles to follow areRattus Cartus, the sold-out hit that pits players against each other and the Black Plague, and Yedo, Pandasaurus’ first game, which is a samurai-themed worker placement game from the designers of the upcoming Kill Shakespeare game, Wolf Plancke andThomas Vande Ginste. It also means that moving forward, IDW Games and Pandasaurus will be co-developing engaging board games that will excite existing fans of the genre and surely make new ones.
“We have a commitment to seeing incredible ideas come to fruition in the form of brilliantly themed, technically engaging and visually stunning board games above all else,” said Mary Wardlaw, Director Marketing at Pandasaurus Games, “And that commitment is the exact reason why we couldn’t be more delighted to have IDW Games as a partner in upholding and expanding the mission of breathing life into new endeavors, out-of-print lauded gems and beloved brands. Let the games begin!”
“Pandasaurus has done an excellent job building a catalog of rich, engaging and in-demand board games. They’re veterans in the industry and we look forward to developing some amazing titles together.” Said IDW Games Director, Jerry Bennington. “This is a partnership that will have an immediate positive impact for both sides and you can be sure you’ll be hearing big things from us soon.”
You also have a chance to part of IDW Games and Pandasaurus’ first joint venture, Kill Shakespeare,on Kickstarter now: https://www.kickstarter.com/projects/idwgames/kill-shakespeare?ref=home_location
The future looks very bright for board game fans with the return of some favorites and the release of new and exciting ones! This year, IDW Games and Pandasaurus invite you to get in the game!
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