Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords… all seek to dethrone the mages. But mages don’t go down easily. It’s time to fight back!
SolarFlare Games announces their latest Kickstarter project, Dawn of the Archmage, a miniatures skirmish game in which each player controls a mage from a school of magic. Each player will be summoning powerful monsters to the battlefield and pitting them against the other players in battle. The winner of the game will rise above the other mages, ascending to the rank of Archmage.
Here’s a look at more from the press release for Dawn of the Archmage:
Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.
In addition to summoning fearsome creatures to fight, mages possess a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage’s strategy will determine the supreme ruler of Sorcado.
The battle rages everywhere. Modular map tiles allow the mages to customize the battle area. Large, sprawling battlefields or close, confined ones… the fight is different every time. Will it be the Arena? The Forest? The Ruins? Or even Underground?
Dawn of the Archmage goes live on Kickstarter on August 1, 2017. The project features two separate pledge levels, the first including one copy of the game, and the other including a copy of the game as well as the card game Archmage Origins.
Dawn of the Archmage is for 2-4 players ages 8 and up and plays in 40-80 minutes. For more information on the project, visit the Kickstarter page here.
Asmodee would like to proudly announce Final Touch, a card-based game of forged masterpieces and artistic sabotage.
In Final Touch, two to four aspiring artists race to be the first to earn $25 by putting the final touch of paint on a forged painting. While you and your opponents may not be the next Picasso, you are all eager to make your mark on the art world, even as clever forgers. Watch your back though, because it’s about to get messy!
Each turn of the game presents players with a choice: either Improve the painting (represented by a face up Masterpiece card) or Smear it. When Improving a painting, players will play Touch of Color cards to match the colors on the Masterpiece card. When Smearing a painting, players choose a Touch of Color card, place it next to the active Masterpiece card that does not depict that color–essentially mismatching colors with the painting.
Players work to complete the Masterpieces and earn money from the works without being the last to Smear the painting. The first player to earn $25 is the winner.
Final Touch plays with 2 or 3 players, or a team of 4 and plays in about 30 minutes. For more information, see the product page on the Asmodee web site.
There’s no question: the life of a paint-by-cube artist is hard. What little money you do earn is invested right back into paint and canvases. Without that paint and those canvases, you won’t be able to follow your dream of becoming a famous artist. Being a starving artist is a constant struggle.
Fairway 3 Games would like to announce their Kickstarter project, Starving Artists, an award-winning board game in which players are paint-by-cube artists trying to become famous before they run out of food. The game is a contest winner on The Game Crafter, and features some of the world’s most beautiful works of art.
Gameplay involves blind-drafting and resource-management, in which players complete masterpieces using transparent cubes while attempting to feed themselves and stay alive, and hopefully becoming famous artists.
The following is an excerpt from the Kickstarter gameplay summary:
Starving Artists is played over a series of turns. Each turn represents a new day. On each day, you must choose between: buying new canvases, painting the canvases you already own, or working in order to get more paint. If at the end of the day, you’ve completed a masterpiece, you can sell it to earn more paint and food. If you don’t spend your days efficiently, you won’t be able to feed yourself, and you’ll have to give up on your dreams.
The game is for 1-4 players ages 12 and up and requires approximately 20 minutes per player to play. For more information and to support this Kickstarter, visit the Kickstarter page here.
New Jersey-based game developer and publisher WizKids has announced a brand new line of unpainted miniatures featuring more than 150 unique fantasy sculpts. This collection of miniatures will include iconic characters, creatures, and scene-building elements, which will be available in the form of three types of specialty pack: Hero Packs, Monster Packs, and Item Packs. These packs will each contain a variety of sculpts, as outlined below:
- Hero Packs: Include both a low-level and high-level sculpt of the same featured character
- Monster Packs: Designed for army building. Include 1-3 miniatures with different poses of a single monster.
- Item Packs: Include scenery and items for detailing adventures.
WizKids had the following to say about these miniature packs in their press release:
The highly detailed miniatures feature an enhanced sculpting process, which highlights minute elements, and includes deep cut surface detail and scaled features for easier hand painting. They also come in dynamic and exciting poses, are pre-primed with Acrylicos Vallejo paint, and are ready to go directly out of the box. Customize the look and feel of your characters and campaign like never before.
This new line of unpainted miniatures is set for retail release in the fourth quarter of 2016. For more information about this new line of miniatures, visit the WizKids website here.
For over 25 years, Space Marines and their chaotic brethren have been dueling on table tops around the world. From small, lunchtime skirmishes to massive, all-day affairs with vast hordes of units on both sides, many gamers were first introduced to the world of hobby gaming through the world of Warhammer 40,000. Now, players can pursue this same experience as a boardgame with The Horus Heresy: Betrayal at Calth. Not a box starter for Warhammer 40,000, this is a boardgame set in the same universe featuring squads of space marines, both loyal and traitorous, playing through several different missions featuring tactically different gameplay and scenarios. From the feature page:
The Horus Heresy: Betrayal At Calth is a fantastic standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers’ invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during six exciting missions, it allows players to choose their side and command a force of beautifully detailed Citadel miniatures in a brutal war for survival, during one of the iconic battles of the Horus Heresy.
With a modest collection of miniatures, including over thirty space marines and a Dreadnought, this looks to be a great jumping off point for exploring the hobby of side minis gaming: miniature assembly and painting. Be sure to check out Battling Brushes with Sam and Rob on The Dice Tower YouTube page to get some great tips on painting minis! The Horus Heresy: Betrayal at Calth is available now from Games Workshop.