If you’re a fan of narrative driven games, historical themes, deck-building, punchy two-player experiences, or all of the above, you will be interested in Undaunted: Normandy coming this August from Osprey Games. It comes with some whopping credits behind it, designed by both David Thompson and Trevor Benjamin (both of whom created the recently popular War Chest) with art by Roland MacDonald (whose brilliant, sharp illustrations are featured in Western Legends and Stop Thief!). This campaign-style game follows the history of the US 30th Infantry Division, where one player operates a deck representing those US troops as they drive into occupied France, while the other player controls the German opposition. Both participants must manage troops, reinforcements, and casualties as they simulate this titanic point in WWII history through tactical choices and card play.
“Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck.”
While there are no shortage of war games that are capable of providing a tension-filled window into the Invasion of Normandy, this is no-doubt a much faster, more personal approach. Where there is a lack of miniatures, there’s an excellent use of Roland McDonald’s work that provides fresh, evocative faces of the stakes both players know. It may not have an expansive spatial element to it, but the struggles your deck will go through should more than impress. If you’re interested in learning more about Undaunted: Normandy, check out Osprey Games’ website/blog for further reading and announcements.
Osprey Gamesis publishing Embers of Memory: A Throne of Glass Game, a two-player co-operative card game set during the events of Kingdom of Ash, the epic climax to Sarah J. Maas’ bestselling seven-book Throne of Glass series.
Two players must work together to delve into the memories of the young queen, Aelin Galathynius, as she faces one of the toughest challenges of her life. Imprisoned and tortured, Aelin must ignite the embers of her memory and face her inner demons before she is overwhelmed. With each victory the players achieve, the story unfolds and the difficulty increases.
Speaking about the project, author Sarah J. Maas said, “I am so excited to see the Throne of Glass series brought to life in an all-new medium! Coralie Jubénot’s art for the game is beyond incredible, and I can’t wait to sit down and play!”
The game design is by Kuro, a Japanese game designer, known for The Ravens of Thri Sahashri, The Terrifying Girl Disorder and Seventh Hero with stunning, newly-commissioned artwork from Coralie Jubénot.
Sarah J. Maas is a #1 New York Times and internationally bestselling author.
Embers of Memory: A Throne of Glass Game is planned to release in October.
Venturing out into the wilds is a dangerous mission. With the new Wildlands: The Adventuring Party, announced by Osprey Games, you can bring four classic fantasy archetypes into the Wildlands. Play as a thief, wizard, cleric and barbarian, asserting your dominance over your opponents and immortalizing your status in the realm.
A word of warning – these characters will invade your game whether someone is playing them or not, stealing your crystal shards and (throat) punching anyone in their way.
When using the adventuring party as a faction, the player controlling them does not assign map cards to their individual characters. Instead, they choose five cards to pass to the player on their right and keep the other five face down. When revealing a character, the player can choose any location they have a map card for, discarding that card. This faction also brings the heal action into the game. Thom the Cleric uses this action to remove one damage token from a character in the same or an adjacent space.
When using the adventuring party as an encounter, the party is set up on the board at the start of the game. From then on, at the end of each player’s turn, the top card of the adventuring party deck is revealed, and an action is taken by the character displayed on the card. Which action is taken depends on the character and the relative board state. As the game progresses, the troublesome band makes their way around the board, attacking characters, stealing loot and generally causing chaos.
Wildlands: The Adventuring Party includes four unique miniatures and their activation deck, along with encounter rules for using this faction as non-player characters. It is expected in March 2019.
Osprey Games has announced Jonathan Strange & Mr Norrell: A Board Game of English Magick, based on the popular novel by Susanna Clarke and subsequent television series. The board game, designed by Marco Maggi and Francesco Nepitello (War of the Ring) with illustration by Ian O’Toole, pits 2-4 players in a battle to be the most celebrated magician of their age. Speaking about the project, Francesco said “working with Duncan Molloy and the team at Osprey has been a fantastic experience. In their hands, our design was not simply transformed from a rough prototype to a beautiful, polished product, but it has been tweaked and improved in so many subtle ways that we cannot wait to get our hands on it. Real magic!”
Not a lot of further details are out on this new game, but initial images look fantastic. Look for Jonathan Strange And Mr. Norrell in June of 2019.
UK Games Expo is the premier event in the UK where all aspects of the gaming hobby are represented under one roof. It will run on Friday, 1st June to Sunday 3rd June 2018. The UK Games Expo Awards were developed and introduced in 2007 to recognize the achievements of manufacturers and publishers of eligible games in a variety of game genres.
This is a shortlist of the games nominated in no particular order.
“It’s the turn of the century, and it’s time to live large. As the quintessential bon vivant you must spare no expense following the latest trend and surrounding yourself with the fineries of life that you justly deserve. Assert your status, impress your peers, and avoid at every turn.”[source]
Players must bid against each other for life’s luxuries while avoiding bankruptcy and other pitfalls in the process. This new edition will be published by Osprey Games and features artwork by Medusa Dollmaker and features 16 Art Nouveau-inspired illustrations. Expect High Society’s release at the end of May 2018.
The jungles of the Amazon are too large to be contained in one game. The Lost Expedition: The Fountain of Youth & Other Adventuresoffer four more expansions that can be added separately or combined to added new challenges for your explorers in The Lost Expedition. Peer Sylvester, designer of The Lost Expedition, did not simply provide more of the same in this expansion. Instead, he designed the expansions “to surprise the players with something new…. building upon the original game both thematically and mechanically.” Duncan Molloy, Games Developer at Osprey Games, says the new expansions offer “New friends, mechanics and encounters, but the same dangerous charm.”
Explorers have been returning from the Amazon with extraordinary tales – conquistadors withered with age marching through the rainforest, unidentified beasts stalking expeditions, and an ominous mountain that is said to be more perilous than the jungle itself! Only the most reckless adventurers would ignore these warnings, but even they might find that they need some help
Look for The Lost Expedition: The Fountain of Youth & Other Adventures from Osprey Games in September 2018.
In Wildlands, each player controls a faction to competing for power in the ruins of a once-great kingdom now known as the Wildlands. In each skirmish, players score points by defeating enemy characters and collecting treasure. With variable faction powers, adaptability is key as a semi-randomized set-up and double-sided board changes each game.
Duncan Molloy, Games Developer at Osprey Games, describes the design goal in Wildlands:
“Our aim with Wildlands is to bring the excitement of skirmish games to the masses, offering approachable mechanics without sacrificing the drama or strategic decision-making so integral to the genre.”
The game comes with 20 unique miniatures sculpted by Bobby Jackson and Tim Prow. Bobby Jackson is a 20-year miniature sculpting veteran now working with Cool Mini or Not. Tim Prow has sculpted many miniatures for expansions to Cthulhu Wars. The miniatures will represent powerful wizards and cunning gnomes to hulking beasts and mighty warriors in the unique art style of Wildlands.
Osprey Game plans continued support of Wildlands, following its release with additional factions, maps, and mechanics in the future. The game plays two to four players and is set to released in late 2018.
Osprey Games is publishing Reiner Knizia’s latest game, Sakura. In Sakura, players are artists who are following close behind the Emperor as he wonders through his garden. The goal is to be closest to the Emperor when he stops to regard the blossoms of the sakura tree so that you may improve your painting and gain prestige. But as the artists jostle for position behind the Emperor, they must be carful not to disgrace themselves by accidentally bumping into the Emperor, causing them to lose prestige and fall back.
In Sakura, players simultaneously select their actions by playing cards that move their character, one of their opponent’s character, and the Emperor. Each card has a turn order that determines the order which the moves are resolved, changing the positions of the characters before the next card is resolved. Sakura is a light tactical game of pushing your luck to gain the most prestige.
The game supports 2-6 players, ages 10 and up, and plays in 20-40 minutes. Contents include playing board, 60 cards, 52 prestige tokens, 6 player figures, and an Emperor figure.