Each year, the members of The Academy of Adventure Gaming Arts and Design presents the Origin Awards to companies for outstanding games in the hobby industry. Attendees at the Origins Game Fair can examine and play the nominated games in the Origins Awards Area in the Exhibit Hall, then vote for the Fan Favorite Award in each category. On Saturday, June 15th, 2019, all winners will be announced and presented at the Origins Awards Ceremony.
The Academy of Adventure Gaming Arts & Design (AAGAD) award the Origins Awards at the Origins Game Fair each June. Nominees are picked in March and the academy votes on the games in the different categories based on excellence in game design. Well, the winners for the 2018 Origins Awards have been announced! Let’s see who they are!
Dive into thriving French culture during impressionism and the Industrial Revolution; street cafes, “Starry Night”, Paris Boulevards, and Notre-Dame. The French railroad system is a blank canvas just waiting for your masterful strokes. However, before you can start claiming routes, you’ll need to lay the track! Watch for your opponents, though, because they might claim the route you just spent so much time building…
Ticket to Ride France takes players back to the era of impressionism and the Industrial Revolution. On this map no path is certain, as before claiming a route you first need to built the tracks and choose the colors that will be needed to actually claim the route with your trains. This mechanic is completely new to the Ticket to Ride franchise.
Ticket to Ride France follows the traditional choice of draw train cards, draw route cards or claim a route. In this expansion when a player draws train cards they also choose a route of track bed to add to the board. The board includes endless options for routes, but placing track bed for future routes will cut off many other route options other players may have wanted to lay beds for and the laid piece will also determine the color of the train cards that will be required for the route.
The flip-side of the map crosses the ocean to take players to the Old West for a map that holds up to 6 players. Each player will claim a home city their network will start from. The first route you claim must extend out from your starting city. All subsequent routes must also connect back to your home city or cities you have already built connections to. There will be no more reverse route building — you can never claim routes that aren’t already connected to your network.
Once a route card is completed a player can take one of the three city tokens they start with players can play two additional cards to claim the city.
After a player claims a route, they may place one of their city markers in either of the cities in the just completed route by playing a pair of cards of the same color (Locomotives can be used to replace one or both of these cards). Each city can only have one City Marker so two players cannot both con- trol the same city. Players will need to choose routes carefully, as every time a route is claimed that leads to a city controlled by one of their opponents the opponent will be the one to score the points.
What’s in the Box?
Volume 6 box contents include:
Maps of France and the Old West
64 Track Pieces
A new set of trains
Alvin the Alien Marker
Tickets & Rules for each Map
Rules are available now for both the France and Old West maps. The expansion will be available at Essen in late October and in early November in North America.
The Ticket to Ride Legacy
Released in 2004, Ticket to Ride is one of the biggest selling modern board game, and one with a rich legacy as an award winner. A select list of awards includes:
You’ve always been a night person; lately you’ve even considered becoming a vampire. There are a lot of advantages: you don’t age; you don’t have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I’m a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there’s a full moon; when there’s a crescent moon, he turns into a chihuahua. That’s how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.
The next expansion is a big box expansion and includes:
33 new Kingdom Cards
Night cards, which are played after the Buy phase
Heirlooms that replace starting Coppers
Fate and Doom cards that give out Boons and Hexes
The game is also listed as including a variety of additional cards that “other cards can provide.”
The game is currently scheduled for a mid-October release date.
The Last Expansion… Again
Dominion: Guilds was the 8th expansion, released in 2013, and was the final planned expansion at the time according to designer Vaccarino. Two years later the Dominion machine started working again with yearly expansions. Since then we have seen big box expansions Dominion: Adventures in 2015 and Dominion: Empires in 2016. New editions of the base game and Dominion: Intrigue were also released in 2016 alongside upgrade packs for the first edition of Dominion and the first edition of Dominion: Intrigue. Dominion: Nocturne will be the third box expansion for Dominion since the final planned expansion was released 4 years ago.
Award Winning Franchise
It’s not surprising that the world of Dominion continues to expand. The original Dominion spent 2008-2010 cleaning up major awards:
Though only Dominion: Prosperity has actually won the Golden Geek award for best board game expansion, all but one of the other 10 expansions have been nominated for the award. Safe betting odds in Las Vegas at this point are favorable at this point.
Dominion continues to make regular appearances on The Dice Tower’s Top Ten lists including:
The Academy of Adventure Gaming Arts and Design presented the Origins Awards Saturday June 17th at the annual awards show held at the GAMA hosted convention Origins in Columbus, OH. As part of this winners were announced in seven categories along with a fan favorite award in each category as well.
We would like to extend congratulations to all award winners.
Game of the Year
Scythe – Stonemeier Games
Board Game of the Year
Scythe – Stonemeier Games
Family Game of the Year
Happy Salmon – North Star Games
RPG of the Year
No Thank You, Evil! – Monte Cooke Games
Best Collectible of the Year
Pokemon XY11 Steam Siege Booster – The Pokemon Co.
Origins is one of the biggest conventions in the US for gaming, and they have been giving out their awards for the best each year. The different categories include family games, role-playing games, card games, game accessories, board games, collectible games (CCG, TCG, etc.), miniatures, and finally a Game of the Year. Some of the past winners include great games like Codenames, Imperial Assault, and 7 Wonders Duel, so you know bad games aren’t getting these awards. But that’s enough background information, here are the nominees for the 2017 Origins Awards:
Speechless by Arcane Wonders (designed by Mike Elliott)
Role-Playing Game (10 Nominees)
7th Sea: Second Edition by John Wick Presents (designed by John Wick, Mike Curry, Rob Justice, Mark Diaz Truman, Jesse Heinig)
Curse of Strahd by Wizards of the Coast-D&D (designed by Jeremy Crawford, Tracy Hickman, Laura Hickman, Adam Lee, Christopher Perkins, and Richard Whitters)
No Thank You, Evil! by Monte Cook Games (designed by Shanna Germain and Monte Cook)
Star Wars: The Force Awakens by Fantasy Flight (designed by Tim Flanders, Corey Konieczka, and Sam Stewart)
Shadowrun-Seattle Sprawl by Catalyst Game Labs (designed by Raymond Croteau, Jason Hardy, James Meiers, O.C. Presley, Scott Schletz, R.J. Thomas, Malik Toms, Thomas Willoughby, CZ Wright, and Russell Zimmerman)
Symbaroum by Järnringen and co-published by Modiphius Entertainment (designed by Martin Grip, Mattias Johnsson, Mattias Lilja and Johan Nohr.
Storm King’s Thunder by Wizards of the Coast-D&D (designed by Jenna Helland, Adam Lee, Mike Mearls, Christopher Perkins, and Richard Whitters)
Star Wars: Edge of the Empire-Special Modifications by Fantasy Flight (designed by Blake Bennett, Tim Cox, Jordan Goldfarb, Sterling Hershey and Monte Lin)
The One Ring: Horse: Lords of Rohan by Cubicle 7 (designed by Shane Ivey, Andrew Kenrick, T.S. Luikart, Francesco Nepitello, and James Spahn)
Volo’s Guide to Monsters by Wizards of the Coast-D&D (designed by Jeremy Crawford, Ed Greenwood, Adam Lee, Mike Mearls, Kim Mohan, Christopher Perkins, Sean K. Reynolds, Matthew Sernett, Chris Sims, and Steve Winter)
The Academy of Adventure Gaming Arts & Design has announced the nominees for the 42nd Annual Origins Awards. The Academy is a network made up of gaming professionals with the aim of promoting innovation and excellence in games.
The winner for each category will be voted on by members of the Academy. Additionally there is a fan favourite award in each category that is voted on by visitors to the Origins Games Fair. The winners will be presented at the Origins Awards Ceremony on Saturday June 18th at 7:00pm at the show.