Last week we reported on the ICO Partners analysis of Kickstarter success that revealed Games to be the leading category on Kickstarter. This is not to say that the Games category does not have its share of failures. More than half do not reach funding, and there are still challenges to those that do. Funded projects have a lot of expenses to cover in order to develop and deliver products to backers, and this includes shipping. Shipping expenses to backer may vary widely and may change depending on what stretch goals are included. Shipping and customs requirements and processing timelines may also affect delivery dates to customer.
NSKN Games, who have ran eleven successful Kickstarters such as Mistfall and Exodus, recently published 5 Shipping Tips for a Successful Kickstarter on their NSKN Blog that offer sage advice for Kickstarters. They share their experiences and provide sound advice on how to establish campaign funding goals to sufficiently cover shipping costs and how to establish realistic campaign delivery dates.
Previously, NSKN Blog published Top 5 things to do before launching your first Kickstarter, and it has posted numerous advice for game developers. Read more from NSKN on http://blog.nskn.net/.
NSKN Games has announced some of the lineup that they will show off at Essen Spiel 2017 (October 26-29), and the games look fantastic.
Dragonsgate College is a new dice drafting and action selection game from the wondrous team of Thomas Vande Ginste and Wolf Plancke, authors of the award winning Yedo. 2-4 players take on the roles of fantasy school students from different houses, trying to develop into the best wizards, rogues and warriors. Build unique buildings, hire professors and assistants, and test yourselves in the training dungeon, in this gorgeous game, available for sale at Essen.
Teotihuacan: City of Gods is Daniele Tascini‘s spiritual successor to his 2012 hit Tzolk’in: The Mayan Calendar. This time 2-4 players will manage dice in a time-sensitive rondel, while worshipping the Aztec gods. Dice gain power over time, and players are given two choices with each placement – an action and worker upgrade, or a powerful bonus without upgrade. Players can develop new technologies, climb the famous temples, build houses for the citizenry, or construct the famous temple of the sun. Teotihuacan is due for release later in 2018, but will be shown at Essen.
Mistfall, Chronicles of Frost is a fast deck builder set in the fantasy card game universe of Mistfall. 2-4 players explore the familiar lands of Valskyrr, and can even play as one of the beloved characters from the previous games. Players are randomly assigned adventure chapter quests, which they then race to complete. Fight enemies, hire adventurer, explore lands to gain the most points. Players use deck building mechanics to gain new abilities, items and allies, while trimming the deck by retiring cards into your personal journal for fame. Chronicles of Frost will be featured in a Kickstarter Campaign early this November but will be shown at Essen.
Simurgh: Call of the Dragonlord is the first expansion for NSKN’s 2015 worker placement game Simurgh. Call of the Dragonlord is a premium modular expansion which includes a second board, two new types of vassals – wizards and rogues, and 8 new modules for the base game. The new Wizard can be added to a players workforce, moving on 3 different tracks, which generate more power points and resources. The expansion also includes Leadership Tiles, which add action spaces allowing for the movement of multiple vassals. Simurgh: Call of the Dragonlord has a street date of May 15, 2017.
Mistfall: Sand & Snow is an expansion to the popular dungeon crawls Mistfall (2015) and/or Mistfall: Heart of the Mists (2016). Sand & Snow adds more gear, weapons, companions and enemies to the world of Mistfall with 110 new cards. Sand & Snow also adds Events to the game, a double sided card type similar to encounters, which add challenge but can help the players win the day. New Lieutenant enemies earn players immediate rewards, and the expansion includes Lieutenant versions of most of the original enemies. Mistfall: Sand & Snow is due to be released May 31, 2017.
Shadowscape is a 1-4 player competitive/cooperative game in the Mistfall Universe where players explore a randomly generated dungeon, and manage a tableau of skills and Hand of Fate cards. Players need to complete a set number of Nightfather’s Whispers to win, either alone or as a team. Players use double sided action cards to move, explore and fight, using Hand of Fate cards to boost nearly any action. The monsters run on an automated A.I. system, adding variety to the game. Shadowscape is due out in July 2017.
The Heroes of Mistfall Miniatures Pack, previously available through the Kickstarter, includes 13 unpainted miniatures for the Mistfall Universe line of games, and has a general release date of June 14, 2017.
PSI have just announced two brand new exclusive sales and fulfilment deals in all North America and international markets (excluding Europe – although I don’t know what we did to deserve that!) for NSKN Games and Strawberry Studio.
NSKN Games have been in the hobby gaming market since 2011, and have made quite the name for themselves through games such as In the Name of Odin, Mistfall, Heart of the Mists, Sand & Snow and Mistfall: Valskyrr.
Strawberry Studio have only recently come into their own (2016), as a daughter company of NSKN Games, but have already made a micro-splash in the world of microgames with titles like 3 Wishes, What’s Up and of course Strawberry Ninja.
Some very exciting news from NSKN games was announced today! The next expansion in their, very popular, “Exodus” line-up has been announced: Event Horizon. Exodus: Proxima Centauri was a very popular and exciting 4x game released in 2012. It earned a Dice Tower Seal of Excellence (review found here) and was followed with a huge big-box expansion called Exodus: Edge of Extinction (review found here). Well Event Horizon promises to please both old fans and newcomers alike.
Event Horizon is fully enjoyable with the base game of Exodus: Proxima Centauri, or along with Edge of Extinction, the previously released first expansion for Exodus. Even though all ten modules therein are compatible with one another and can be used together, each represents a new or enhanced experience. While some modules integrate seamlessly, others will surprise and engage you in brand new modes of play.
To find out more about the upcoming release you can read the entire press release here. You can also visit their web site here or follow them on Twitter here.
Previously announced here, NSKN has now launched the Kickstarter for Mistfall: Heart of the Mists which is not only an expansion for the original Mistfall but also a standalone game.
Join mighty heroes, face ruthless enemies and dire threats, and brave the path that will lead you into the Heart of the Mists! Heart of the Mists is a fully cooperative card-based adventure game set in a dark fantasy world of wonder and peril. It can be played standalone or fully combined and integrated with Mistfall.
You can visit the Kickstarter page here and view content below.
The official NSKN Blog chronicled this week on an interesting topic: the increasing prevalence of reprints in the board gaming hobby.
Do you remember that game you played as a kid? The most awesome game ever? The one game you would like to play again, but you can’t because the copy you played wasn’t yours? Or maybe it actually was your copy, but your parents threw it away while cleaning the attic, and now you have to pay an arm and a leg to get off ebay?
I believe many hobby gamers with just a little bit of distance between now and their childhood could admit that they have sought to play these kinds of nostalgic treasures once again. The blog suggests, however, that though the power of nostalgia is strong, the desire to relive these old games is driven more by the positive memories of them, or “nostalgia goggles”, rather than the actual quality of gameplay.
NSKN also posits the emergence of a new type of game: reimaginings of older games of yore, or perhaps also called “spinoffs”. These games, while not identical reprints, use the older game as an idea and then create a new game from it. A good example is the very recent Warhammer Quest: The Adventure Card Game, which uses the classic Warhammer Quest as a basis for a new card game.
To read the article in full, visit the NSKN Blog here.
So the Dice Tower kicked Day 1 off with a bang. For those not familiar with the early mornings of the convention, the doors open to exhibitors at 8am followed, on day 1, to the VIPs at 9am. 10 o’clock welcomes the masses. Mysterium, from Asmodee, seemed to be the big hit- having sold out before 9:20.
One of the big hits was the display of upcoming Mice & Mystics product line games – Tail Feathers. Jerry Hawthorne, designer, was demoing the unique tilt mechanism used for the flying birds. In this sky and land battle game the birds will actually have removable “flyer” minis. Tail Feathers will hopefully be released sometime around, if not at, Essen.
One of my favorite parts of the day was getting to meet the folks over at NSKN. I got to meet with Agnieszka Kopera and Andrei Novac (Designer and Artist along with founders of NSKN) to get a look at the HUGE BOX expansion to Exodus entitled Edge of Extinction. It’s a GORGEOUS expansion to an already wonderful game. You can watch Tom’s review of the revised edition of the base game here. And if that wasn’t already exciting enough, I got a sneak peak at only 1 of 2 copies of Mistfall – a cooperative adventure game hopefully due out at Essen. It’s got some top-notch components and features some beautiful artwork – tons of cards!!
Portal Games Ignacy Trzewiczek & DTN Editor-in-Chief Rob Searing
Portal Games had quite a few releases this year including Rattle, Battle, & Loot – a fun, light-hearted pirate-themed game. Also available was the drafting game Tides of Time and the Imperial Settlers expansion Atlanteans.
Sure to be a hit, from Pretzel Games, is Flick ’em Up. In this scenario-driven game, you use dexterity to flick (shoot) opponents and move around the board. An expansion has already been announced that will add ramps and horses. You can watch Tom Vasel’s review here.
Another fun stop was to the Chip Theory Games booth where they had, on display, their Hoplomachus line of products. I got to tell you, the chips are of a VERY high quality and the game play is quite fun. They had their, recently successful Kickstarter project, Origins on display.
If you’re at the convention, don’t forget to visit the Dice Tower booth. Although located at the very back of the hall, it’s definitely been flooded with traffic. You can meet and greet the entire gang first thing in the morning(s). Stop by and pick up any of the various promos on display along with dice towers, t-shirts, play-mats, and tons of other memorabilia.
Those who follow the official blog over at NSKN Games already know that they’ve posted a great article analyzing the history of civilization-building board games, from Francis Tresham (Advanced Civilization) right up to Antoine Bauza (7 Wonders).
Innovating in civilization games is no easy task, as it’s very easy to misplace those precious few elements that make a civ game what it is: the sense of building something grand, and the feeling of great progression, of one thing evolving from another.
The article also drops some pretty oblique hints at a new project in the offing at NSKN, “completely different” in its design from their previous offering, Progress: Evolution of Technology. Let’s look forward to seeing how well it rises to the challenge of innovation.
NSKN Games has announced a long-awaited expansion for their space “4X” board game, Exodus: Proxima Centauri.
Lead one of six unique, fully developed and beautifully illustrated factions with their own histories, strengths, unique special abilities and a set of new, exclusive technologies.
Play as the Sirius Theocracy, cunning and deceptive masters of politics bound together by a mutual belief in a benevolent deity.
Or, you may select the role of the Arctic Dominion, shrewd businessmen who follow the mantra that if there is a price on anything, and if it is the right price, they can deliver. And there is a price on everything.
Players may also select the role of the Han-Xia Dynasty, masters of adapting to new environments, making them effective at adapting Centurian technology. Additionally, their cruel but frighteningly effective methods of training pilots makes their space fleets something to be truly feared.
The Titan Diarchy is a faction that allows players to control the true masters of scientific research and technological development. They believe that it is through the progress of science that humanity will truly learn to live in peace, and they will seek peaceful resolutions to conflict when they can.
The Solaris Confederation is a faction that just wants to be left alone in peace. They are committed, however, to end any fights others begin with technological surprises and mysterious conflict resolutions.
The Blackwater faction is built around a vast economical power, and is what is left of a secret organization on Earth. Blackwater seeks to, quite simply, conquer space and become the supreme rulers of humanity.
Exodus: the Edge of Extinction is a an expansion worthy of the base game, introducing asymmetric powers and new game play options to the critically acclaimed Exodus: Proxima Centauri Revised Edition. Bigger fleets, custom action cards, novel technologies and completely new mechanisms like the Combat Cards add a whole new layer to the spectrum of strategies already available in the base game.
Exodus: Edge of Extinction expands the base game of Exodus: Proxima Centauri by adding the following components:
- 24 plastic space ships
- 24 ship markers
- 6 faction boards
- 6 player summaries
- 36 action cards
- 44 combat cards
- 25 resistance combat cards
- 15 political cards
- 15 resistance cards
- 30 population cubes
- 50+ cardboard markers
- rules sheet for the expansion
The Kickstarter for this project includes multiple stretch goals, such as double-sided player aids, a solo-player expansion, signed lithographs, and additional cards, miniatures, and dice.
As of this posting, this Kickstarter project currently has met nearly $20,000 of its $28,000 goal with 20 days remaining for the funding period. For more information or to support this project, visit the Kickstarter page here.
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