The Castles of Burgundy is a Euro, ‘point salad’ game by Stefan Feld and is one of his most popular games, (especially for two players), and now it is getting a card version.
The Hundred Years’ war is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more in this classic Stefan Feld Eurogame.
The game looks to keep the same style & artwork as the board game and will be published by Ravensburger. It is expected to launch in the US in April 2016, possibly slightly sooner in Europe. You can read more over at BGG here.
Following on from the success of The Manhattan Project worker placement board game, designer James Mathe and his company Minion Games have launched a card game version on Kickstarter.
The Manhattan Project : Chain Reaction features the same, distinctive art-style as the board game and is a hand-efficiency race to build nuclear bombs using dual-use cards. Each card can be used either as a building/facility or as workers.
The game is for 1-5 players, recommended age is 8+ with a playtime of 20-30 minutes, ideal for when you don’t have time for the longer board game.
There are print-and-play, standard and deluxe versions available in this Kickstarter, with only the standard version being readily available in shops after launch.
For more information see the Kickstarter Project Page
Today saw an event that doesn’t happen too often – Days of Wonder announcing a new game! Quadropolis puts players in control of their own city where, as mayor, they must manage buildings and resources.
Quadropolis is a family game for ages 8 and up and between 2 and 4 players and should take between 30 and 60 minutes to play.
Players take control of their own city and will adjust their strategies depending on what is available in the central ‘Construction Site’ to be built in their cities. Buildings will allow players to score victory points, many can be combined for better results.
Buildings included tower blocks, parks, shops, public services, harbors & factories and players will need to balance all of these to ensure their city runs smoothly.
Rules & gameplay should be fairly simple and straight-forward, as are most of Days of Wonder’s offerings, while still offering plenty of variety and options to gameplay. I for one am looking forward to this title when it arrives in March here in Europe, and April in the US.
For more information see the Quadropolis website.
CitiesUP is a new town simulation board game designed for 2 to 4 players and is Spectacled Bear Games’ first project on Kickstarter. During the game players will build various types of buildings (including residential, commercial & industrial) and will need to supply them with services (such as water and electricity) if they are to collect taxes from them.
This game differs from other city simulation games in that the buildings grow upwards as well as horizontally. The buildings are comprised of hand-crafted oak building tokens starting from 0.78in(2cm) cubes insize – the tallest building will be 3.12in tall. The game also features ‘field cards’ (event cards) that are drawn on each player’s turn and may affect that player or the whole city.
There are not many stretch goals, but there is the possibility of the game’s first expansion – Banks & Farms – being included in this package. The campaign runs until 21st January 2016 has an estimated shipping date in July 2016. For more information you can visit the Kickstarter page here.
MAGE Company has released its December 2015 News bulletin with the following items of interest.
January 18, 2016 Kickstarter Announcement
MAGE Company will Kickstart an old print-and-play game by Todd Sanders, Aether Captains. This steampunk themed, scenario-based, asymmetric board game for 2-5 players pits one player, the commander of the mighty zeppelin fleet, against the many waves of marauding sky pirates. You can preview the upcoming Kickstarter project here.
MAGE Company has partnered with Ninja Division, and the above Kickstarter of Aether Captains will be an immediate product of this partnership. Below is MAGE Company’s official announcement:
MAGE Company has proceeded to a partnership with Ninja Division known for Ninja all Stars and Super Dungeon Explorer games. The board game publisher best known for its titles 12 Realms, Raid & Trade and Res Publica: 2230AD, has now entered in a publishing agreement with Ninja Division, to make its products widely available to the North American and Canadian markets. New distribution partners will begin production of 12 Realms and Raid & Trade soon and they are expected to start distributing early in 2016.
MAGE Company also has announced two new supplementary game products:
New Box and Foam for 12 Realms: Bedtime Story
The production for 12 Realms: Bedtime Story, the 2nd big expansion for 12 Realms is also moving along, with the box and foams of the game being the last production update by MAGE Company. The board game box measures 31*31*10 cm and comes with 3 foams to protect the miniatures from ALL the 12 Realms boxes. The foams can accommodate both Heroes, and Dark Lords, while they also come with custom holes to fit the buildings and other bigger sized minis.
Premium Square Sleeves Now Available
The 53*53mm premium sleeves are now available for pre-order in the MAGE Company online shop! MAGE is the only one producing premium quality sleeves of this size. The re-production is now finished and the estimated time of arrival of the sleeves to the German warehouse is December 20th. These premium quality transparent sleeves can be used in games like Raid & Trade and 12 Realms, as well as fit other games with 50*50mm cards, like Kingdom Death! Check it out at www.magecompany.com
Daisy Wyatt over at the Independent decided to do a quick interview with Paul Grogan, a professional board game tester. They briefly discuss his decision to become a tester, some of the costs associated with testing, as well as a bit on modern board gaming itself. While calling board gamers like us fanatics was unnecessary, it’s still an interesting read, plus she closes with some levity in asking what feedback Paul would have given if he tested Monopoly. Head on over to Independent’s site to read the article.
Salamander Games has re-launched it’s pirate themed set collection & auction card game, ‘All Hands on Deck’ on Kickstarter. They have worked on their production and fulfillment as well as the game itself since it failed to fund last year and now looks likely to fund, currently sitting at $5,017 out of their $7,000 goal with 15 days to go.
The game features a bright, colourful pirate theme where players take on the role of a pirate captain trying to build up their crew to be strong enough to set sail in search of treasure before the other captains.
There is a free black & white Print and Play version to download and print if you’d like to try before you pledge and pledges starting at $5 for full colour Print and Play files, or $19 for a retail copy of the game. All physical copy pledges include worldwide shipping.
For more information see the Kickstarter page , or Salamander Games website.
Mayfair Games has released the following announcement concerning their collaboration with Martin Wallace:
Mayfair Games and Martin Wallace have made some great games together: games about trains, games about planes and games about automobiles. Games based on best-selling literary works, games set upon the fields of honor and games about making things. However, all things, no matter how good, must eventually end. And it is endings we speak of today. Mayfair Games and Martin Wallace shall venture forth to seek their futures along divergent paths. We, Mayfair Games, wish him and his family good health and prosperity as we know he will continue to delight board game enthusiasts in the future.
To Martin Wallace from Mayfair Games, best of luck and may fortune smile broadly upon your endeavors!
ICV2 reached out to Mr Wallace who gave the following response.
Yeah, bit of a surprise for me too, An issue came up concerning a joint project, called Ships. Treefrog was due to produce the limited edition version, for which we had taken advance payments. Mayfair was going to produce the standard edition. I was handling artwork and graphics, as well as the printing schedule. As many of the components are the same between the two games it only made economic sense to produce the limited edition at the same time as the standard one. We hit a problem when Mayfair wanted to delay production until 2016. I could not afford to alienate those people who had already paid money for the game, so asked for the title to be returned to Treefrog so that I could print it in 2015. I asked for something in writing to this effect. I was not expecting a public press release.
Furthermore Chuck Rice of Mayfair Games did clarify
All Martin Wallace titles currently being published by Mayfair will continue to be published by Mayfair. This announcement only reflects the future, not the past.
Additionally one final expansion map set for Steam, expansion 5 will still be released later in 2015.
Courtesy BGG user Kataclysm
Keith Burgun has published an article on his personal blog, keithburgun.net: Thoughts on Game Design, in which he presents his perspective on Eurogames–namely, why he believes that many Eurogames are simply better suited as solitaire game experiences.
Burgun begins by defining Eurogame as “a term that loosely refers to a system-oriented, often highly deterministic boardgame, usually coming out of Europe.” He then describes this type of game as one that, contrasting with the popular term Amerit(h)rash, does not concern itself with a strong theme or storyline. Instead, it focuses on helping players develop a “machine”, or game engine, that drives the game and presents players with interesting decisions to make.
One reason Burgun believes Eurogames to be a strong solo-player experience is due to a common lack of true player interaction; in short, many Eurogames are often dubbed “multi-player solitaire.” He goes on to explain that even though it is possible to thwart the progress or limit the decisions of other players in a Eurogame, much of the focus is on one’s own progress, engine-development, and point accumulation.
Burgun points out that one reason for a smaller number of solitaire games on the board game market could be that setting up a board game to play by oneself can seem strange to most people. He also draws some connections and comparisons to digital versions of board games and how they are used for solo-player gaming experiences. Burgun finishes his article by encouraging board game designers to focus more on solitaire experiences in their game designs.
To read the article in full, read it here on Keith Burgun’s blog.
Prev123Page 3 of 3