The Academy of Adventure Gaming Arts & Design has announced the nominees for the 42nd Annual Origins Awards. The Academy is a network made up of gaming professionals with the aim of promoting innovation and excellence in games.
The winner for each category will be voted on by members of the Academy. Additionally there is a fan favourite award in each category that is voted on by visitors to the Origins Games Fair. The winners will be presented at the Origins Awards Ceremony on Saturday June 18th at 7:00pm at the show.
The full list of nominees is below or for more information please see http://www.originsawards.net
- Champions of Midgard
- La Granja
- New York 1901
- Star Wars: Imperial Assault
- 7 Wonders Duel
- The Grizzled
- Medieval Academy
- Welcome to the Dungeon
- Guild Ball
- Star Wars Armada
- Warhammer: Age of Sigmar
- Wrath of Kings
- DC Comics Dice Masters: War of Light
- Force of Will
- Yugi’s Legendary Decks
- Me Want Cookies
The full list of nominees is below or for more information please see http://www.originsawards.net
The Family Zone is a new range of games from MAGE Company designed for families. The games play in around 15-30 minutes for ages 8+ and feature awesome gameplay and clever twists.
The first title, Carrotia is a light, co-operative tile placement game for 1 to 6 players where the rabbits must explore the wilds and collect enough food to feed the colony while avoiding the owl, hawk and other birds as they swoop in causing mayhem.
Secondly is The Cohort, a fast-paced card game for 2 to 6 players where you are racing to be the first to assemble a Legion to prove yourself to Caesar as the best of his commanders.
And finally, the third game in the line is Wrong Chemistry, an ‘easy to learn – hard to master’ game that includes funny references to real elements from the periodic table. Players try to change the pieces on the board to match the shapes on the cards in their hands.
The games will launch at the UK Games Expo in June 2016 and can also be pre-ordered from Mage Company’s webstore.
From Eagle-Gryphon Games comes a cooperative game where you are trying to escape from an ever changing maze of a prison! The Daedalus Sentence : Escape from Space Prison plays in 60 to 90 minutes and is for 1 to 4 players and features 7 difficulty levels.
The unique feature of this game is that the prison the players are attempting to escape from has a changeable layout – the concentric circular tracks rotate.
Players have limited actions as well as their own special abilities and must explore & overcome guards, as well as change the layout in order to escape each ring – but they have to be careful not to inadvertently doom their teammates.
Additionally there is a One-vs-All scenario that pits up to 4 players against a Prison Commander player as well as an optional app to assist with various aspects of the game.
The Kickstarter runs until April 6th and a pledge of $95+Shipping will get you a copy of the game when it releases around October 2016.
Pandasaurus Games announced a new title at the Gama Trade Show this week – Wasteland Express Delivery Service. The game is designed by Jon Gilmore (Dead of Winter) and Matt Riddle & Ben Pinchback (Fleet, Back to the Future) featuring art by Riccardo Burchielli (DMZ, Batman Black and White)
The game is set in a post-apocalyptic wasteland and players are drivers delivering food, water and guns to various settlements throughout the wasteland while risking the mayhem caused by the outrageous characters and battling raiders that inhabit the land. The game also features 3 outlandish factions that players can gain favor with.
The game features an emerging narrative over the course of a 10 game campaign, each beginning with a beautifully illustrated comic book introduction that sets up the story, stakes and challenges that the players will have to contend with. Alternatively, players can just embark on a single, randomly generated scenario providing infinite replay possibilities.
Molly Wardless, Managing Director of Pandasaurus Games said :
Among the myriad things we are completely flipping over re Wasteland is that nothing like this has really ever been touched in the board game community. When we first heard the pitch, we were sold. Then Riccardo turned it into this almost unwieldy beast that pushes the limits in pretty much every imaginable way. It’s beautiful and grotesque at the same time. And we are completely in love.
The game also features board art by Joshua Cappel and fantastically detailed miniatures of the delivery vehicles players will be using, designed by Justin Blintz. With over 100 pieces of artwork, every card in the game is unique.
More details are expected to be revealed in the coming months.
Osprey Games has announced a new, upcoming card game titled Let Them Eat Cake. The game is designed by award-winning designer Peer Sylvester and is for 3-6 players and is due out later this year at GenCon in August. The game features artwork by Lauren Dawson with a healthy injection of humour and should suit groups varying levels of skill and age.
The game is pastry themed and set in ‘France’s Revolutionary Committee’ and revolves around players deciding who will get Marie Antoinette’s leftover cakes – as well as who to elect to positions of power and whose pawns will be sent to the guillotine!
Duncan Molloy, Osprey’s Games Developer, said:
Peer Sylvester is one of my favourite game designers, and it is a real privilege to work with him again on this new project. Let Them Eat Cake is a game of forming alliances and hoarding pastries, where your ability to charm your friends is as useful as tactical card play. It is perfect for mixed ages and different levels of gaming experience. I am also thrilled that we got Lauren Dawson, who did such a beautiful job illustrating Secret Santa, to create all the artwork for this game. The sense of humour in her illustrations really brings the game to life.
Joseph McCullough, Osprey Games’ Marketing Manager, was too busy stuffing his face with brioche and éclairs to comment.
Asmodee Editions has announced two new family games that are coming soon.
The first is Doctor Panic, a game for 2-9 players aged 8 and higher with a 12 minutes play time. In this game you are a surgical team working to save a patient before time runs out by completing various tasks. Tasks are assigned by an overseer and include finding combinations of drugs from a batch of cards, figuring out how much to administer and ‘stitching’ a board, etc. To win you need to complete the assigned tasks before the final heart attack on the soundtrack.
Secondly, there is Zany Penguins, for 2-5 players aged 7 and above and plays in 20 minutes. This is a card game where you are sending your strongest penguins out to conquer various locations (including jungle, desert and even the Moon!) and sending your worst recruits to interfere with the other players.
This month, GMT Games has a series of announcements primarily focused on P500 and P500 reprint editions. Quite likely, the most important news in this announcement is a new GMT version of the award-winning,1960: The Making of the President, by Jason Matthews and Christian Leonhard.
Other games announced include:
For more information and to read the full news announcement, visit the GMT site here.
Mayfair Games has announced three new products for Agricola. There will be 2 new versions of the hugely popular Agricola, as well as an expansion, arriving throughout 2016.
First up, in May, is a revamped base version of Agricola for 1-4 players featuring an updated, streamlined version of the classic game by Uwe Rosenberg. This version will feature a ‘greatest hits’ deck of cards comprising of the best cards from the base game and expansions – newly revised for this version.
Later in 2016 we will see the Family Edition – acting as a gateway to it’s big brother. Designed for more casual players and families, this version also accomodates 1-4 players and promises to play in under 90 minutes and features no cards, providing a more streamlined experience.
And then finally, in late 2016, we will see a 5-6 player expansion which adds wooden components for an extra 2 players to your base game, making it play up to 6 players, as well as even more handpicked cards to add even more variation to your game.
There are plans to make the new, revised cards available separately for those players of the existing versions.
Rio Grande games has posted a short paragraph on it’s website revealing the theme of Empires, the latest expansion for Dominion.
The world is big and your kingdom gigantic. It’s no longer a kingdom really; it’s an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself. It’s not easy being emperor. The day starts early, when you light the sacred flame; then it’s hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there’s the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You’ve taken to staying at home whenever it’s the Ides of anything. Still overall it’s a great job. You wouldn’t trade it for the world – especially given how much of the world you already have.
The expansion is due to be released some time in 2016.
That is all of the information we have right now about this, the 10th expansion for the grand-daddy of deck-building games. Click the link to visit Rio Grande’s Dominion : Empires page.
Image from siliconangle.com
Another new year, another statistical look back at the old – this time from Kickstarter who, last week, released information about the overall performance of games projects in 2015. Video games pulled in a whopping $46 million in pledges, but, surprisingly, it wasn’t the video game projects that took top dollar. At $88 million in pledges, tabletop projects drew in almost twice as much money over the course of the year (admittedly, almost ten percent of that came from the meteoric rise of Exploding Kittens). Tabletop games also had more than twice as many successful campaigns (1,230 versus 421 for video games) and, with the total number of backers being unexpectedly close between the two, it seems that tabletop projects even pulled in much higher pledges per backer. In the end, though, it was a banner year for all games on Kickstarter, with the overall number of backers and pledges having doubled since 2014.
Go check out the full article from SiliconAngle
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