Impressions Game Distribution Services has announced their latest product update for the month of March. They also have offered information about their upcoming Free RPG Day 2015, which is now open for retailer sign-ups by following this FREE RPG DAY 2015 link.
The following items are a sample of the many new items that are new and will be ready to ship to distributors on Tuesday, March10, 2015:
- Dungeon Crawl Classics #35A Mini: Halls of the Minotaur
- Dungeon Crawl Classics #67 Mini: Sailors on the Starless Sea
- Dungeon Crawl Classics #79 Mini: Frozen in Time
- Spielbox Magazine, Issue #7, 2014, English Ed.
- Monkeys Need Love Too (Boxed Card Game)
- Death in the Treklant (C&C Adventure)
- Towers of Adventure (C&C Adv.)
- Night of Spirits (C&C Adv.)
- Fantastic Adventure (C&C Adv.)
- March of the Ants (Boxed Board Game)
- Fudge Dice (20 dice, Black, Blue, Ivory, Red, White) RESTOCK
- Seven Card Slugfest (Boxed Card Game) RESTOCK
More information on the above releases, as well as recent new releases and solicitation updates, are available for perusal here.
Rio Grande Games announced the US re-release of Robert K. Gabhart’s post-apocalyptic deck builder Arctic Scavengers. The new release combines the base game and previously available HQ expansion, as well as the new Recon expansion into one box.
Each player is the leader of a small tribe of survivors…players build up their tribes, skirmish against other players’ tribes, and can even bluff on the way to victory. The leader who gathers the largest tribe will win the game!
The Recon expansion will also be available as a stand-alone purchase for existing owners of the base game. Both the new release and the stand-alone expansion will include a plastic card organizer to ease game set-up.
Get the latest information from Rio Grande Games here.
Fantasy Flight Games announced the release of Between the Shadows, the newest expansion to Star Wars: The Card Game.
In this deluxe expansion, you’ll find twenty-six brand-new objective sets (two copies each of twelve distinct objective sets and one copy each of two “limit one” objective sets). These objective sets are focused on the Jedi and the Scum and Villainy, including iconic characters from both affiliations, such as Boba Fett, Luke Skywalker, Prince Xizor, and Yoda.
New cards are also available from the other four affiliations. View previews of the Jedi objective sets A Hero’s Trial and The Master’s Domain and the Scum and Villainy objective set Masterful Manipulation, as well as teasers of many more cards, at Fantasy Flight Games’ website.
Click here for full details of the Between the Shadows deluxe expansion release.
First up is Gear and Piston, a game about building automobiles in 1888. From the announcement:
In the game, each player builds an automobile prototype by taking actions in different locations. You may patent brand-new parts in the Patent Office, look for rejected, volatile pieces of machinery in the chaos of the Junk Yard, try to gain an edge through the Back Alley, and finally build your prototype in the Workshop. All this just to please the two investors who are doing the rounds of the different engineering outfits, and who will be evaluating your rickety mess of an automobile. Good timing, keeping an eye on your competitors, and even a dash of luck are all you need to succeed in this business.
In Byzantio, players take on the role of a house vying for control of the throne. They will use all manner of actions, from Diplomacy to Espionage, to take control of the necessary imperial cities to win the game and the throne. From the announcement:
In the 11th century A.D. the empire is torn between four factions, two of them provincial, military aristocracies (the houses of Comnenid and Phocas) and two of them urban, secular aristocracies (the houses of the Dukes and Angels). It is 1025, and the emperor Basileios II has ascended into the heavens without providing for an heir. In Constantinople, representatives from the most important aristocratic families vie for their favored to inherit the Emperor’s ring and throne.
Progress: Evolution of Technology was Kickstarted earlier this year and is finally getting its much anticipated US release in January. Progress is a card game of civilization building that focuses on the growth of technology from one age to the next.
Unlike other civilization games, Progress focuses on a single aspect of civilization building: researching technologies that help a society advance. The 210 technology cards in the game are divided into three ages (Ancient, Middle Ages, Industrial) and three types (Military, Science and Culture). With every advancement on a path, you gain easier access to its more advanced technologies and you’ll end up opening the door to the next age.
[redacted] was a very popular title at recent conventions and will be available again in January. This game is all about intrigue, betrayal as players act as spies at a reception gathering intel during the Cold War.
While interacting with each other, the players seek to interrogate, steal or injure when they can. With a double-blind interaction mechanism that never really lets the tension ebb, a skilled agent will need to do a lot more than see through a bluff if they want to win.
In Versailles, players compete for the favor of King Louis the XIV to become his new chief architect.
On every turn, a player moves their workers through a network of locations. Each location provides valuable resources, or a way to spend those resources on tiles. These tiles represent parts of the palace, its surrounding gardens, and decorations and technologies to bolster gathering and building abilities. A unique movement and location activation system requires clever workforce management, which makes every move count and makes every game tense right to the end.
Up next are February releases. First is Yunnan, a game about tea trading on the Tea-Horse Road in Tibet.
In Yunnan, players control the fate of their tea dynasties. Their main goal is to establish a broad and secure trading network to deliver the tea to the farthest provinces…and doing it better than their opponents. The main work behind the scenes is done in Pu’er, their home location: New traders need to be trained, better horses need to be acquired, and a good number of border passes need to be requested to be able to reach the farthest provinces.
However, mere trading is not enough to beat the competition. Great social influence and building a prestigious tea house may come in handy to sway the province inspector. Bridges provide shortcuts and trading posts in faraway places secure the own path along the Tea- Horse Road.
Hansa Teutonica, a game of trading between Germanic cities in the 13th to 17th centuries, is getting another print run!
Players compete for wealth and prestige as merchants in the Hanseatic League. Players may set up a network of branch offices in as many cities as possible in an effort to expand their base of power, but they must also develop their talents and trading skills if they wish to be the best and take down the opposition.
In El Gaucho, players are cattle barons sending their gauchos into the Pampa in South America to collect the best looking cattle.
Gauchos exercise their abilities at the dice rodeo. The better they do during training, the easier they’ll catch cattle in the field. Players must be smart and get in their opponents’ way with mean tricks — snatching the most valuable cattle from under their noses, or swinging a lasso to abduct their animals. Back at the ranch, players must sort their cattle and assemble them in herds in order to sell them for as many Pesos as possible!