network building

Some readers may know of Kingdom of Solomon, a worker placement game designed by Philip duBarry and published by Minion Games back in 2012. It’s a well-regarded and unique game that just didn’t have enough going for it at the time. With a distinctive theme of building-up ancient Israel, Kingdom allowed players to not only diversify their resources and how they got them, but also had a “cash in your chips” mechanic where you could give up all of your workers for a massive bonus if you felt it was worth the risk. I’m glad to write today that this cool design will not fade into obscurity as it’s new and improved spiritual successor, Wisdom of Solomon, is now on Kickstarter.

“Wisdom of Solomon is a worker placement game with a splash of network building. A typical game takes about 15 minutes per player, with games being a little bit longer the first time playing.  Wisdom of Solomon is a light to medium weight game, meaning that there is plenty of strategy for experienced gamers to enjoy but the game is intuitive and simple enough for new gamers to be able to jump right in.”

Now the game is back, with updated gameplay, art, and components, and ready to show everything that made Kingdom of Solomon so special all over again with it’s best foot forward. I particularly enjoy seeing a thoughtfully designed game like this being brought back in earnest, as it showcases a period of history that is worth learning about. The new publisher, Funhill Games, is also using some of the funds from this campaign to reprint Kings of Israel, a cooperative game as equally well-regarded and welcome again. If you are interested in learning more about Wisdom of Solomon, or Kings of Israel, check out the Kickstarter campaign page for the rules, gameplay videos, reviews, community feedback, and updates.

Asmodee, which has the largest catalog of games under it’s wide umbrella thanks to it’s partnerships with Days of Wonder, ZMAN Games, Fantasy Flight, Catan Games and more, has announced it’s Modern Classics line. This new category is for games that are easy to get into yet offer tremendous depth and make for excellent staples in any new or existing collection. The titles in this series together cover a wide range of mechanisms and modes-of-play and each one is considered a gateway of it’s respective genre. As stated by Asmodee in their announcement:

“Modern Classics refers to a small group of pioneering titles that have left a lasting legacy on the board-games market and have stood the test of time to remain preferred gateway purchases in a constantly changing landscape of products. […] Each of the highlighted titles is easy to learn but hard to master, making them well suited for any gaming situation that you might encounter. The Modern Classics range consists of the following games: Ticket to Ride Europe, Catan, Carcassonne, Dixit, Pandemic, and Splendor.

While this really is just a matter of showcasing for new customers, the games chosen here are, I feel, irrefutably ‘Modern Classics’ and deserve to be called as such. These quintessential games also cover a lot of ground as well, certain to prepare even the newest of gamers for the great many strategy games that lie beyond. Just with these six games there’s card drafting, network building, tile laying, set collection, storytelling, cooperation, trading, and resource management game mechanisms. Hoo! The question I have now is, will there be any more games added to this list in the future? Only time will tell.