Rising Sun has already shipped out to backers and is closing in on it’s retail release. The game has done very well among it’s backers and play-testers, currently sitting at #83 on BoardGameGeek’s top 100 – within a stretch of it’s older brother Blood Rage. Not unlike said sibling and other high-quality, high-strategy miniatures based games, CMON has expansions in mind and one is already slotted for retail release on March 30th. Dynasty Invasion adds several more options to Rising Sun and new way to shake up the strategy after it’s initial clans and monsters have made their mark. As described by CMON’s press release:
“The Rising Sun: Dynasty Invasion expansion includes two new complete Clans to join in the war for the fate of Japan, seven Lucky Gods, and 15 Season cards. […] With new Clans, new Gods, and new Season cards, the Dynasty Invasion expansion offers a completely different challenge for Rising Sun. Players will have to adjust their strategies and learn the ways of these invaders if they hope to win the favor of the Kami and choose the future of Japan.”
The new clans add more variety and replayability to the game, featuring the inscrutable Moon clan who starts with low honor and twice the force, or their opposite – the noble Sun clan – who have high honor and use it as a weapon to take coins and victory points. Interestingly, neither clan can use the monsters available to the other factions in the base box and instead can only take on the new Lucky Gods which strategically contrast to the existing denizens of ancient Japan. With new seasons cards to bring about these new gods and new strategies, along with many new and excellent figures from CMON as we’ve come to expect, this is an excellent expansion for those with the retail release of the base game or for backers who may have passed on it during the funding campaign. If you are interested in learning more about Rising Sun, it’s expansion, or any future content from CMON, but sure to check out their website for current and future announcements.
WizKids announced it’s taking gamer’s on a bold new mission with Star Trek: Galactic Enterprises by designer Christophe Boelinger. In Star Trek: Galactic Enterprises, 3 to 8 players will take on the role of Ferengi buy and sell goods.
On the Deep Space 9 station, Ferengi wheel and deal legal and illegal items to gain the most profit. In this game, players jump into the role of a Ferengi merchant and work their way through the market in order to achieve the rank of First Clerk.
In the game players will buy and sell wares in an effort to build a monopoly in a product. Once other Ferengi traders get those same items up for sale the game switches to a negotiation. Will all the players work together to get an equal profit, or will you backstab your fellow traders and sell at a lower price? Special action cards in the game will disrupt business and trade, upending the Ferengi Rules of Acquisition.
Star Trek: Galactic Enterprises is scheduled to be released in June 2018. Demo copies available to try at the GAMA Trade Show fro March 13 to 14th 2018. For eager Ferengi copies of the rules are already available.
French designer Christophe Boelinger is well known for his dozens of designs that that include Dungeon Twister
, Earth Reborn
, and Archipelago
. This is his first design set in the Star Trek universe.
Wizkids announced a new trading and negotiation game called Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant. Sidereal Conflict, aside from having a lengthy sub-title, is a game all about making deals to share resources to grow and expand your part of the galactic empire. The game plays up to nine people and in the box there are nine different alien races, each with their own strengths and abilities. During the game everyone will negotiate with everyone else to secure resources, ships, colonies, or even the temporary use of technology. This trading is the core of the game because while you improve and build up your empire with received resources, any new technology you acquire is shared with everyone at the table at round’s end. This means to win you have to not only build well, but negotiate well to get the resources you need to win. In the end you will have to convert resources to points, and whoever has the most points will be the winner.
Look for this game on store shelves in July of this year, and you can find out more about the game by reading the below press release.
Hillside, NJ — WizKids is excited to announce the upcoming board game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, designed by TauCeti Deichmann! In this singularly unique trading and negotiation game, 4-9 players will need to competitively scheme and create mutually beneficial agreements to keep their economies thriving.
In Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant each player must choose one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. As no race has the ability to thrive on its own, Sidereal Confluence has a uniquely cooperative feel and with almost all simultaneous action, the game play is always moving.
The ultimate goal in Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is to gain victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant will be available in limited quantities this June at Origins Game Fair and will be released in stores in July. Pre-order a copy from your friendly local game store today!
For additional information and images, please visit: http://wizkids.com/Sidereal-Confluence/
Alderac Entertainment Group (AEG) announced a new game, Cutthroat Kingdoms by designer Bryan Merlonghi. Players will take the role of a leading lord or lady in the six Houses of the Kingdom of Aurum. Utilizing political intrigue, powerful armies, and strategic alliances, Cutthroat Kingdoms is a competitive game of negotiation and dealmaking with a medieval fantasy theme.
The throne to the Kingdom of Aurum lies unclaimed.
As memory of the slain king Ratimir Dravanof passes, the six great houses vie for control of the land in a neverending dispute of title, territory and birthright.
Now, embroiled in conflict, the lords and ladies lock eyes on the crown, as they fight to contend with the remnants of the Dravanof legacy: the great plague that has now turned upon the people, to ravage the countryside, exacting its cruel revenge.
This is the innovative new social game of contract, duplicity, arranged marriages and tainted food. Every group will create their own rules for how to play and every game will be different. Will yours be high on subterfuge, backstabbing and betrayal, or conducted on a higher plane of rock-solid agreements and unbreakable oaths?
The game supports 3 – 6 players, with a playing time of 90 – 150 minutes. For more information, visit the AEG Cutthroat Kingdoms page, where you can download the rulebook and see images of some of the cards.
Rather Dashing Games has announced Hafid’s Grand Bazaar, a negotiating and trading board game from the creators of Element. In Hafid’s Grand Bazaar, 2-6 players bid on caravans, trying to complete sets of exotic goods, textiles, livestock and spices. Players can manipulate the market and each other with their shrewd bargaining skills. The dynamic, changing marketplace promises unique gameplay each round. Hafid’s Grand Bazaar joins Rather Dashing Games‘ lineup of easy-to-play, hard-to-win games in September 2017.
La Cosa Nostra is the latest game being Kickstarted by Quined Games, and it’s a whole lot of mobsters contained in a box. In La Cosa Nostra you are trying to be the top dog, the kingpin of all the organized crime in the city, and so you will need to fight and deal all the way to the top. In each round of the game you will be hiring new gangsters, going on jobs, killing other gangsters, buying up businesses, and more in the effort to get more money. When you go on jobs you will roll dice to see how well you do, the higher you roll the more likely you are to get a better return, but roll poorly and the job fails. Then there is the fact some jobs require you to already own certain businesses, and this is where the deals come in. When making deals you can offer anything you like except the cards in your hand, and if you manage to strike a deal you will be able to use the business you selected at a later time. Say you want to steal some cars, but to do that you need the garage your opponent has, so you have to make it worth their while to allow you to use it. In the end whoever has the most money will have the most power and is deemed the winner.
The game lasts about 90 minutes and is all about playing cards at the right time and making good deals. The art is nicely done and at a cost of only 25 euro, not a bad price either. Head on over to the campaign page to pledge for your own copy today.
You got your Cosmic Encounter in my Games of Thrones! You got your Game of Thrones in my Cosmic Encounter! Maybe they will be better together?
Game of Thrones: The Iron Throne on the surface looks like a re-theme of Cosmic Encounter to the Game of Thrones theme, but once you get into it you see the theme change does make a difference. Cosmic Encounter is a game of sci-fi negotiation where all you have to use are your negotiating skills and the cards in your hand to try and conquer five planets outside your own system. The Iron Throne is much the same but instead of galactic conquest, you are trying to rule all of Westeros by spreading your influence to five other houses. On a turn you will flip a card to determine which house you go against, it is at that point you make a decision. Will you negotiate with your foe, or strike at them to take them by force? If you negotiate then you decide whose influence will go where, if you fight then it’s time for everyone to get involved and pick sides. From there you will play cards to bolster your side or weaken the other, and whoever comes out on top is the victor and gets to spread their influence to the losers. First to spread their influence to five other houses is the winner, and shared victories I doubt will be uncommon.
The Iron Throne seems like a no-brainer of a creation with intrigue, alliances, and betrayal being common in Game of Thrones. Look for this game to hit store shelves in the 4th quarter of 2016, until then you can check out the preview on the FFG site.
Now that September has arrived, Z-Man Games has announced several interesting tidbits of news this month along with a few game releases.
Tragedy Looper, which saw a limited release at Gen Con 2014, has been slated for a September 2nd release and pits a Mastermind against one to three Protagonists in this time-loop deduction based board game. The Protagonists’ goal seems simple enough, they want to win the game, but they don’t know how to accomplish that goal. The Mastermind has all of the information wants to create tragedies for the Protagonists to endure. Only through deduction and teamwork will the Protagonists prevail!
Fans are already asking if expansions will be reprinted in the future. Zev Shlasinger, a Consultant for Z-Man Games, replied “…if sales warrant it.”
Tragedy Looper plays 2-4 players and has a play time of about 120 minutes.
Pandemic: Survival! Had it’s first ever tournament that was held at Gen Con 2014 and was a major success. Z-Man will be holding multiple tournaments throughout 2014-2015 leading all the way up to the National Finals which will take place at Gen Con in 2015. Z-Man asked to be contact if you want to suggest an event for Pandemic Survival. One confirmed tournament so far will be at BGG Con later this year.
Last but not least, Z-Man games has more upcoming releases on the horizon such as: Camel Up, Akrotiri, Clash of Cultures: Civilizations, Onirim, Pandemic: The Cure, Terra Mystica: Fire & Ice, Chimera, Pandemic: Contagion, Robinson Crusoe: Voyage of the Beagle and The Battle at Kemble’s Cascade. We’ll have more information on these upcoming releases in the future.
Thanks for reading!
-Alejandro “xpiredsodapop” Galaviz
It appears that Z-Man Games will be rereleasing Chinatown in September. Originally published in 1999 and recommended by Spiel des Jahres committee the same year, this classic negotiation game set in the 1960s has players moving into Chinatown as immigrants. In addition, the game has been awarded the multi-player nominee of 2000’s International Gamers Awards for General Strategy and 2008’s Årets Spill Best Family Game Nominee. Chinatown, designed by Karsten Hartwig (Lucky Loop, Augsburg 1520), is a 3 to 5 player game that plays in about an hour. Components will include 171 cards, 90 tiles, 151 markers, a game board, and linen bag.
According to a press release yesterday, Z-Man Games, Filosofia Distribution, Filosofia Editions, and F2Z Digital Media are all merging to become F2Z Entertainment. F2Z is the company that brought the digital version of Pandemic. Filosofia started out as a distribution company and has become a developer of French editions of many titles.
The press release can be found here.