Monolith

Monolith Board Games is no stranger to Kickstarter or board games. In early 2015, Monolith ran a very successful Kickstarter campaign that rose over $3.3 million dollars to fund a miniatures board game set in the Conan universe. Conan was full of gorgeous miniatures but it wasn’t just the miniatures that set this game apart from other similar adventure games. Conan featured a unique play-style that included beautifully crafted dashboards to store player components. Additionally the art work was superb. You can view the Dice Tower review of the game here.

Using a very similar, but much improved, dashboard as well as a similar game mechanism, Batman: Gotham Cities Chronicles seems to push the boundaries set forth by its predecessor.

Batman™: Gotham City Chronicles is a scenario-based miniatures board game where 2 to 4 players control the Dark Knight and his allies in their never-ending battle against crime through an asymmetrical and open game system.

Each game involves an action-packed fight where two sides face off. One of the players assumes the role of the Villain and controls the most notorious criminals of Gotham City. The remaining players take control of the Heroes, who must work together as a team to foil the Villain’s plots. Each side takes turns, pitting their strategies against each other in order to achieve their objectives.

The game comes with two boxes (1 Hero box and 1 Villain box) chock full of minis and many beautifully drawn scenario tiles. As of the writing of this article, the campaign has raised nearly $2 mil with 31 days left. The base game pledge is $140 however there is a $320 pledge that gets you the game and all the expansions. There’s even a Batmobile!

Any Batman fan is bound to really enjoy this. It’s a solid theme, wonderful components, and a great game system. You can visit Kickstarter here to view the campaign.

Batman GCC

Time is ticking, like a timebomb set up by an arch nemesis to destroy your city. But that ain’t going to happen today… Because you’re Batman… And you will stop it. Or maybe you Robin! Or Nightwing!

The time of heroes will be arriving on February the 27th for Batman: Gotham City Chronicles – a miniature board game from designer Frédéric Henry. In this game, one player will mastermind a crime, with an army of goons and grunts abd lead by a well known Arkham inmate while other players will be donning their cowls as the Dark Knight and his companions (and maybe some unexpected characters from the DC comic book universe).

This scenario based game will be coming right from the pages of some of the most well known Batman comic story lines. You will be tracking down the mastermind of many strange crimes with your detective skills as in “Hush.”  You will be fighting against an enemy that has been sent out to destroy you and your family, as in “The Court Of Owls.” You may also encounter a criminal who, through no fault of his own, falls (or possibly doesn’t if you save him) into a vat of acid, as in “The Killing Joke.” And if you don’t want a scenario based game, there is a head to head mode in which both players draft an army and fight it out on the streets and dark places in Gotham.

An impressive line of characters have been revealed on The-Overlord.net  including Robin, Commissioner Gorden, Catwoman, and the Riddler. And because this is a miniature game on Kickstarter, there will be a ton of unlock-able goodness. With over 100 different sculpts confirmed by DC, this game will pack a punch in plastic but won’t rob you blind. Estimated at around $120 for a base pledge and around $300 if you want everything, this game will have plenty to offer you and keep you coming back for more.

You can follow along all the latest news, images and videos on Monolith’s Facebook page

 

Monolith are not slowing down. In fact they are going full steam ahead and have big plans for the future. Hot of the heals of their Kickstarters, Conan and the, “very close to being on your door”, Mythic Battles: Pantheon, they have announced some changes they are making and some new titles they will be publishing. More about the titles later.

Recently mentioned on their Facebook  page (in French), they are expanding their team by two. They are looking for multi skilled people for their development team, who can analyse games, test and create scenarios, search and select new games and have mastery of Microsoft Office as well as other skills. And all in both French and English…Oh, it also helps that you live near their offices in Quimper, France too. Does this sound like a job for you?

Back to the new game announcements. Recently I reported on the next big Kickstarter project, that is Batman the Boardgame. And that has been shaping up nicely and you can see it yourself at GenCon this year, in Hall G 3063

 

But another supprise announcement was that they will be bringing Claustrophobia to Kickstarters as well. This is an already published game by Asmodee and designed by Croc, way back in 2009. And it looks like there will be some much loved passion being breathed into this remake. Many complained about the mini and lack of variety in enemy’s. This will all be changed with the power of Kickstarter. Croc, who is a long time, good friend of Frédéric Henry (designers of both Conan and Batman) will probably be involved in the redesign, bumping up the game from just two expansions and the base game, to many expansions and KS goodies.

We will unfortunately have to wait a while to find out more…

 

Monolith Editions are getting suited up for crime fighting in the city of Gotham. As they have announced that they will be bring Batman to your tabletops… And he won’t be alone.
Players will be dropped into the crime ridden street, warehouses and sewers of Gotham, to take on another player, as they control a DC villain and his mooks, as the act out their dastardly plans. Not only is it a One Vs Many game, but it is also will come with a Player Vs Player mode. As you will get to draft a group of villains or heroes and go head to head.
The game system (THS) that was featured in Monoliths previous title Conan, will be the base engine for this game. Frédéric Henry, the designer of both titles, has made some changes to the game, to make it fit into the DC Universe. As this will not be a hack a slash title, but a strategic battle of wits, brains and brawn. With new skill, like intelligence and new special powers that match each of the iconic heroes and villains. Frédéric is currently touring France, demoing the prototype. And there is a possibility that there will be a tour in the UK, later this year.

The game has been inspired by the comic book, in particular those draw by Jim Lee, David Finch and Greg Capullo. So don’t expect any nipple George Clooney’s. 

Monolith, who brought us the highly successful Conan and Mythic Battles:Pantheon to Kickstarter, are working toward this next big hit…”POW!” Which should be coming at the end of this year or the beginning of the next.
To keep an eye on “The Bat” you can follow along Monolith on Facebook here or you can go to (now available in English) The Overload (a fan site, which has members of the Monolith team post articles and answer your questions) here.

It’s that time of year again, the Dice Tower has announced their nominees for the best games of 2016.  These are the best of the best according to the panel of judges on games released in English in 2016.  You can see previous winners along with this year’s nominees and their pictures on the Dice Tower Awards website, and look forward to the winners being announced at Dice Tower Con later this year.  And now, your nominees:

Best Game from a New Designer  (The game has to be the designer’s first or second published game to qualify for this award)

Best Artwork

  • Arkham Horror: The Card Game – illustrated by Christopher Hosch, Ignacio Bazán Lazcano, Henning Ludvigsen, Mercedes Opheim, Zoe Robinson, and Evan Simonet; published by Fantasy Flight Games
  • Inis – illustrated by Dimitri Bielak & Jim Fitzpatrick; published by Matagot
  • Islebound – illustrated by Ryan Laukat; published by Red Raven Games
  • Kanagawa – illustrated by Jade Mosch; published by Iello
  • Scythe – illustrated by Jakub Rozalski; published by Stonemaier Games

Best Theming

  • Black Orchestra – designed by Philip duBarry; published by Game Salute
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • SeaFall – designed by Rob Daviau; published by Plaid Hat Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Two-Player Game

Best Reprint

Best Expansion

Best Party Game

  • Codenames: Pictures– designed by Vlaada Chvátil; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Happy Salmon – designed by Ken Gruhl & Quentin Weir; published by North Star Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Secret Hitler – designed by Mike Boxleiter, Tommy Maranges, & Max Temkin; published by Goat Wolf & Cabbage

Best Cooperative Game

Best Family Game

  • Harry Potter: Hogwarts Battle – designed by Forrest-Pruzan Creative, Kami Mandell, & Andrew Wolf; published by USAopoly
  • Ice Cool – designed by Brian Gomez; published by Brain Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Karuba – designed by Rüdiger Dorn; published by HABA
  • Sushi Go Party! – designed by Phil Walker-Harding; published by Gamewright

Best Strategy Game

  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Board Game Production

  • Conan – designed by Frédéric Henry, Antoine Bauza, Pascal Bernard, Bruno Cathala, Croc, Ludovic Maublanc, & Laurent Pouchain; published by Monolith
  • The Others – designed by Eric M. Lang; published by Cool Mini or Not
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games

Most Innovative Game

Best Game from a Small Publisher  (The published must have published five or fewer games at the beginning of 2015)

  • Arkwright – designed by Stefan Risthaus; published by Capstone Games
  • Cottage Garden– designed by Uwe Rosenberg; published by Edition Spielwiese
  • Not Alone – designed by Ghislain Masson; published by Geek Attitude Games
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • Vast: The Crystal Caverns – designed by David Somerville; published by Leder Games

Game of the Year

  • Adrenaline – designed by Filip Neduk; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Cry Havoc– designed by Grant Rodiek, Michał Oracz, & Michał Walczak; published by Portal Games
  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Inis – designed by Christian Martinez; published by Matagot
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Conan Box

Game designer Fred Henry and Monolith Board Games presents a new adventure board game, Conan.  Inspired by the writings of Robert E. Howard, Conan allows players to relive the saga of the iconic Conan the barbarian and his companions.

Conan is a miniature-based board game that pits one player, the overlord, who controls hordes of savage tribesmen, no-good lowlifes and undead minions against 1 to 4 players who incarnate the legendary Conan and his fellow adventurers. The gameplay is asymetric, as the overlord possesses a large selection of models and objectives which are his own, whereas the brave heroes are played from a first person perspective, much like in a role playing game. An adventure can be played out in 1 hour on one of the beautiful game boards (depicting iconic locations of Howard’s immersive Hyborian world) as you pit your wits, daring and tactical acumen against your opponent.

Conan features 2 double-sided game boards adorned with the beautiful artwork of an entire team of talented artists.  Players can choose to play either the overlord or one of four characters, including Hadrathus the sorcerer, Shevatas the thief, Belit the pirate queen, or Conan the barbarian himself.  Three more characters are also attainable as Kickstarter exclusives.

conan 3

The overlord player controls all of the minions bent on thwarting the heroes’ quests.  The overlord keeps track of all the various evil minions, his stamina gems, and activation track via a detailed tracking system known as the Book of Skelos.

conan contents 2

A copy of the Conan board game includes the following components:

  • 74 Highly detailed, 32mm, plastic models
  • 1 Book of Skelos (Plastic overlord dashboard)
  • 25 coloured base sleeves
  • 9 engraved, six sided dice (3 Yellow, 3 Orange, 3 Red)
  • 60 Plastic energy gems
  • 4 Hero character sheets
  • 1 Turn counter sheet
  • 43 Creature tiles
  • 55 spell and equipment cards
  • 2 double sided game boards 24x28in / 60x70cm (4 maps: Pictish village, Pirate ship, Inn, Fortress)
  • Over 80 tokens (doors, chests, villagers, effects…)
  • 1 rule book (includes: 8 scenarios)

conan 4

 

Conan is for 2-5 players and can be played in about one hour.  The Kickstarter campaign has three pledge levels and multiple stretch goals and Kickstarter exclusive content.

For more information on the Conan Kickstarter or to support this project, visit the Conan Kickstarter page.

conan the legend

A miniature game based on the Conan license will be hitting Kickstater soon. Designed by Frédéric Henry and published by Monolith, Conan: The Legend is expected to have its Kickstarter campaign launched very soon and worldwide release Gen Con 2015.

From the publisher:
Conan: The Legend is a Kickstarter project. This is a boardgame, designed by Fred Henry, with a lot of miniatures and based on the Conan universe by Robert E. Howard.

Conan: The Legend is a scenario-based semi-cooperative asymmetric miniatures boardgame. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions (Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc.). The game is based purely on Robert E. Howard’s novels and short stories(and not the movies or other non Howardian material). The publisher hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard’s vision.

conan the legend mini

Each game is a scenario, played on a map. There will be several maps (Pict Village, Underground temple, Tavern, Pirate ship, etc.), and each map can have several scenarios set on it. The game is fast, one hour approximately. It it possible to play several scenarios in a campaign. But you can also play each scenario individually. There will be a dozen playable scenarios in the base box.

At the beginning of a scenario, players choose their team (Conan and two or three other heroes). The Opponent gathers all the miniatures (picts, Necromancer, skeleton warriors, monsters, etc.), tokens, cards from the chosen scenario. The game usually plays in a limited number of turns (10, for instance). Each scenario can have very different objectives (find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; Find the magical key to open a sealed door, steal the jewel and leave ; Kill the Necromancer by the end of turn 10; Survive by the end of turn 10; Escape the prison; etc.).

During their turn, the heroes can activate or rest. If they activate, they can spend their “energy gems” to do all sorts of actions : move, fight (melee or distance), defend, pick a lock, reroll, etc. If they rest, they can move a lot of gems from their “spent” box to their “available” box. When they make an action, they throw a number of dice equal to the gems they put in their action. There are three different kinds of dice: yellow (the weaker dice), orange (medium) and red (strong), each character having a color based on their specialty (Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; The thief throws red dice in Manipulation actions, while Conan throws orange dice; etc.). Each player can have equipment cards (armor, magic potions, weapons, etc.) which give them bonuses on their dice rolls.

The Opponent plays differently. He uses a board with 8 slidable tiles, plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the gamemat, and all of the miniatures abilities are written on this tile (movement, armor, attack, special abilities). The tile position on the board corresponds to numbers from 1 to 8. The Opponent has a pool of energy gems and each time he activates one unit, he needs to spend a number of gems corresponding to the tile placement : tile#1 costs 1 energy gem, tile#2 costs 2 gems, etc. Whatever tile the Opponent chooses to activate, he spends the corresponding energy cost, then takes the tile out and moves it at the end of the sliding track: if he wants to activate this unit again, it will cost him 8 gems. The Opponent can activate 2 tiles, and he only regains a certain number of gems each turn (depending on the scenario).

In a typical scenario, the heroes need to accomplish something and the Opponent wins if the heroes fail to reach their objective. But on some specific scenarios, the Opponent has his own objectives and the Heroes win if they prevent him from accomplishing his goal.