IDW Games has announced Tonari, a new 2-4 player tile collection game from master designers Bruno Faidutti (Diamont, Mission: Red Planet) and Alex Randolph (Inkognito, Twixt), featuring delightful art from Kwanchai Moriya. In Tonari, a hex board is randomly filled with gorgeous acrylic tiles, and a fishing boat is placed in the middle. Players take turns moving the boat, collecting tiles as they go. The tiles may be sets of fish or shellfish which can grant or remove points. Additionally, skill tiles can be collected, giving bonus abilities, manipulating tiles on the board, or changing tiles in a players pile. The unique “hook” in this game is that a players’ final score is the sum total of their own score and that of their neighbor to the left. Look for Tonari at your FLGS in August 2019.
The Dice Tower Awards are only a couple months away in July at Dice Tower Con, so to ramp up to that day we are releasing the nominees for each award category. And the nominees are:
BEST BOARD GAME COMPONENTS
BEST CO-OP GAMES
BEST FAMILY GAMES
BEST GAME ARTWORK
BEST GAME EXPANSIONS
BEST GAME FROM A NEW DESIGNER
BEST GAME OF THE YEAR
BEST GAME REPRINT
BEST GAME THEMING
BEST PARTY GAME
BEST SMALL PUBLISHER GAME
BEST STRATEGY GAME
BEST TWO PLAYER GAME
MOST INNOVATIVE GAME
Bruno Faidutti, designer of many great games like Citadels, Incan Gold, and Mission Red Planet, will be publishing a game through In Ludo Veritas called 3 Monkeys. The idea for this game came from the fact that most autistic people don’t like to make eye contact, and so to judge people’s moods they often focus on other parts of the face, most often the mouth. This, consciously or unconsciously, causes relatives of autistic children to often over-exaggerate their mouth expressions, and thus an idea for a game was born. In 3 Monkeys you will pull a card that has an emotion that you have to mime, greed, joy, anger, etc., and everyone else has to figure out what emotion you are miming. While that sounds easy there is one wrinkle, you will have to be covering either you ears, eyes, or mouth while you are miming, and you have to do three emotions in a row, changing what you are covering each time. The game will last a brief 15 minutes and can play a crowd of up to 10 people. Expected release date is October/November of 2015 and you can head over to Bruno’s blog to read more about it and see the art.
As you may have heard, Fantasy Flight Games (FFG) is releasing a revised version of Mission: Red Planet, which was originally published by Asmodee in 2005.
The first edition of Mission: Red Planet was a near flop. Neither the French version or the US version sold well, but after a couple of years it was being called a classic on BoardGameGeek, the board gamers’ website.
At the 2013 Essen fair (a game trade fair held in Germany), Bruno Faidutti was talking to John Grams from Fantasy Flight games, who asked about interest in a new edition. Grams hadn’t played the game, but US resellers had asked about it, and the Brunos were excited to jump on the opportunity.
With the new Mission: Red Planet, the basic system and theme of the game stayed the same. It’s still a steampunk themed sci-fi game about colonizing Mars, with a character/action card system mechanic. The one important new feature is the addition of Phobos, the moon where paratroopers can be airdropped anywhere on Mars. During the designing process, the Brunos and Steve Kimball from FFG went over every detail of the game to make the game as good as it could be. The game now plays up to 6 instead of 3-5, and it also has a two player variant designed by Bruno Cathala.
Bruno Faidutti leaves us with his one regret – he dislikes the game’s name. He would prefer a simpler name like Red Planet or Mars, but since Mission: Red Planet is already well known by its original name, it’s too late to change it now.
To read more of Bruno Faidutti’s thoughts, check out his blog here.