Michael Coe

tiny epic quest

Gamelyn Games has announced the latest game in the Tiny Epic line, Tiny Epic Quest, designed by Scott Almes and illustrated by legendary artist Miguel Coimbra (7 Wonders, Smallworld).  Tiny Epic Quest sends players into a sandbox adventure reminiscent of classic games like Final Fantasy and The Legend of Zelda.  In the game, players will control a band of three elf heroes questing to save the world, and the sacred mushroom folk, from intruding goblins as the heroes travel across the realm.

The game is divided up into two phases: the Day and Night phases.  During the Day, the heroes will obtain quests, learn spells, and find rare artifacts that will imbue the heroes with special abilities.  During the night, players must “face the challenges of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.”

Tiny Epic Quest will launch on Kickstarter on October 28, 2016.  For more information, visit the game’s entry on BoardGameGeek.com.

ion award

Each year at SaltCon,  in Layton-Utah, the winners of the Ion awards are announced. The Ion awards are given out to unpublished game prototypes that show excellence in game design.  49 entries were whittled down to just four in each category – light games and strategy games.

The award in the strategy category was given to Brian Kelley for his game Scarlet Pimpernel. In the light games category it was given to Adam Wyse for his game Cypher (not to be confused with the game already released by AEG).  Both winners are in talks with publishers so they won’t be unpublished prototypes for much longer.

Congratulations to both of them and you can read the full press release below as well as see who the judges were for the awards this year.

PRESS RELEASE

For Immediate Release, 2016

The 2016 Ion Award Competition was held at the SaltCON board game convention on March 3, 4, and 5 in Layton Utah. The award is for unpublished board game prototypes that show excellence in game design. We are pleased to announce the winners of this year’s awards:

Best Strategy Game was awarded to Scarlet Pimpernel designed by Brian Kelley.

Best Light Game was awarded to Cypher designed by Adam Wyse.

It was announced that both finalists were in talks with publishers. For the last 6 years, the Ion Award winners have received publishing contracts. There were 49 total entries in the competition. Four finalists competed in the Light Game category and four in the Strategy Game category at SaltCON.

We would like to thank our finalist judges:

In the Strategy category we would like to thank Jason Grantz of Eagle-Gryphon Games, Andy Van Zandt of Tasty Minstrel Games, and Ryan Laukat of Red Raven Games.

In the Light Games category we would like to thank Daniel Peterson of Mayday Games, Patrick Nickell of Crash Games, Michael Coe of Gamelyn Games, and Tim Fowers of Tim Fowers Games.

Thank you to all the entrants, and to the community for supporting the Ion Award! We are proud of the efforts of the designers and wish them the best of success in the future. The Ion Award is a game design award for unpublished games and their designers.  It is held annually, with the final judging taking place at SaltCON. SaltCON is the premier board game convention in Utah, featuring the Ion Award Game Design Competition, as well as board game tournaments, demos, exhibitors, and open gaming.  SaltCON 2017 will be March 2-4, 2017.

Past Ion Award winners can be found found by following this link.

 

tiny epic western layout

Poker meets worker placement in this artfully crafted 30 minute board game for 2 to 4 players. TINY box, EPIC gameplay, EVERY TIME!

Gamelyn Games is well known for their “Tiny Epic” series of games, including Tiny Epic Kingdoms, Tiny Epic Defenders, and most recently Tiny Epic Galaxies.  As of Monday, January 11, 2016, the Kickstarter project for the latest addition to the series, Tiny Epic Western, has begun.

In the game, players each have a “Boss” card on which they keep track of their posse members and influence.  As the Boss, each player will send his or her posse around the town, playing poker, gaining influence, and purchasing buildings.  Utilizing a combination of poker and a worker-placement mechanism, players will place their posse members in different buildings to take a variety of actions to accomplish the above goals.

Each time a player sends a posse member to a location, a poker hand is played.  Winning will award the player the “poker pot” and any extra influence from a “double down” spot. Players will need this influence for acquiring buildings later on in the round.  The Sheriff’s Office is a unique location offering players the ability to change the value or suit of their poker card. It also offers a way to acquire an extra building each round and activate players’ 3rd posse member.  When another player’s posse member is in the way of another player’s, the other player may send in his or her posse member for a duel to try and take the spot.  A “WANTED” card is dealt to the winner of the last duel.

After locations and placement of posse members have been resolved, players may spend their Influence to purchase one building occupied by one of their posse members.  Buildings offer victory points, abilities, and industry influence.

At the end of each round, the player who had the best poker hand at the Town Hall advances one of three industries forward in their rank.  The game ends after six rounds (bullets in a revolver) and the player with the most victory points is the winner.

tiny epic wester in box

One copy of Tiny Epic Western includes:

  • 1 Box
  • 1 Rulebook
  • 12 Meeples
  • 1 Poker Chip
  • 2 Bullet Dice
  • 3 Industry Tokens
  • 12 Influence Tokens
  • 1 Wanted Card
  • 20-Card Poker Deck
  • 24 Building Cards
  • 4 Boss Cards (Player Cards)
  • 6 Location Cards

The Deluxe version of the game includes Kickstarter exclusive material:

  • 2 Unique Boss Cards
  • 2 Additional Bullet Dice

Tiny Epic Western is a game for 2-4 players ages 14 and up and plays in 30-45 minutes.  As of the fourth hour of the project, it has funded at 408% of it’s target pledge goal.  The Kickstarter will fund on February 6, 2016.  For more information on the project, visit the Kickstarter page here.