Mayday Games

Soon you can take your Viceroy to the next level with the Viceroy: Times of Darkness expansion, which contains three modular game modes. In addition to the expansion content, the box contains revised law cards for the base game and new game modes for one and two players.

The game modes

In the Aristocrats module, you can gain new aristocratic characters that give no rewards on the first level but have additional special bonuses. These 12 Character Cards are shuffled into the deck and there are four new Laws that are designed to work well with them.

The Invasion module contains Enemy cards, Battle cards for each player and thematic laws. The Enemy cards stack together, forming four lines of costs and rewards, and they attack players’ domains on the 3rd, 7th and 11th turns. To defeat these invading enemies, players must pay gems and the more gems you pay, the bigger reward you receive. The new Law cards interact with Enemy cards and Battle cards. If a player doesn’t repel the invasion, they get a penalty card. This module contains 22 monster cards (of three tiers), three law cards and four combat cards.

The Underworld module lets players build their pyramid DOWNWARDS. Outlaw cards form a separate deck and on their turn, a player may draw an Outlaw card instead of gaining two gems. These cards are played in Phase 2 and should be placed under the first row of the pyramid. The cost for playing the Outlaw card is Judgement tokens, which contain different penalties such as negative VPs, negative modifiers or obligations to discard specific tokens. The unique rewards include relocating a Character card in the pyramid, gaining diamonds (wild gems) or dealing with Judgement tokens. This module contains 24 criminal cards, three law cards, 32 judgement tokens and 15 bribe tokens.

Revised solo and 2-player rules

In the 2-player variant, two new multicolor auction cards from the expansion are used in place of usual four auction cards. Multicolor auction cards can be placed with any side up but all four colors must be present. During setup and after each auction, only two character cards are revealed instead of four. During the auction, players choose between two auction cards.

When bidding, a player may select any of two colors featured on the chosen auction card. If both players have chosen the same card (even if their gemstones are of different colors), they have to return the gemstones to the reserve without gaining cards or agree upon who gets which card (if there are two cards next to the chosen auction card).

Solo uses the same setup as 2-player. There is no need for virtual opponents, just discard the corresponding gemstones and gain the chosen cards. At the end of the game, gain three power points for each sword token and two power points for each shield token. These bonus points are in addition to the usual points gained at the end of the game.

This US, EU, Australia and Canada-friendly Kickstarter campaign, runs until October 15th. Various pledge levels are available, some including the original base game. The campaign is already funded and games are expected to ship in June 2019.

Watch some Dice Tower coverage of Viceroy.

While we are spoiled for choice when it comes to party games based on vocabulary or word-play, there’s always room for a bit of a twist – especially if the twist rhymes! Designed by Adam Wyse, with art by Shane Houston, and soon to be published by Mayday Games, Poetry Slam challenges parties to guess words relevant to a given topic that are hidden in poems created by each player. The game will pop onto Kickstarter this spring season and is expected to release at Origins Game Fair in June 2018. As described in the press release:

“The Poetry Slam competition is on and all you have to do to win is compose a rhyming couplet to get the rest of the beatniks to guess your secret word! The game is played in three easy steps. Players start out by writing words based on a word prompt (similar to Scattergories), then you write a couplet using your word. In step three you read your couplet for the other players and they have to try to guess your word.”

Creating couplets each round certainly appeals to a different kind of audience than some party games, but there’s a pleasing amount of strategy involved in trying to hide a word in one. Not only does that stretch the creative muscles so-to-speak, but it also encourages a manner of composition intended to shift focus away from some words and towards others. Young writers especially might find a lot to learn through play, but no matter what it’s bound to be fun just hearing what your friends or family come up with. If you’re interested in learning more about Poetry Slam keep on eye on Mayday Games’ website for further announcements when the Kickstarter launches.

Unique themes can be hard to come by, but this one manages to not only be unique, but down right cute.  In Rescue Polar Bears: Data and Temperature you and your friends are doing exactly that, rescuing polar bears before global warming claims their homes forever.  Play is easy in that on each turn you will move around the board, loading up polar bears on your boats, gathering data, and transporting both to your base.  But what also happens each round is that the temperature will continue to climb, and as it reaches certain points, the ice floes the bears are standing on will melt.  If a bear falls into the water you can rescue them with an emergency helicopter, but you only have so many, and once you run out then he next polar bear that falls in the water will perish and you will lose the game.  Another thing that happens is that baby polar bears will be born, meaning you now have more polar bears to rescue than you did before.  To win you have to collect enough data in order to fill in the data track on the board, thus giving you enough data to be able to save all the polar bears at once.  So put on your thermals and grab you snow boots, it’s time to rescue some polar bears.

The art for the game is pretty good, but the cute meter goes off the charts when you look at the bear meeples that come in papa, mama, and baby sizes.  So if you are looking for your next cooperative style game, give this Kickstarter a look.  A pledge for the game costs only $50 plus shipping, and you can pledge for multiple copies at a discount as well, but pledge early as there is only a limited number of copies available.

Here we are with another week of Kickstarters of a wide array from an election game, to a detective game, to a war game, so lets get started.  Up first, we have a card game based on an app called Cahoots, and being published by Mayday Games.  The game Cahoots is a normal trick taking game, but with a bit of a twist in that there are no follow rules and you score is based on which suit won the trick, not who won the trick.  But the question is, which suits will score for you?  That is determined by a card you receive at the start of the game and will have three of the six suits on them, and it’s these suits that will score for you.  However, you won’t be the only one scoring with those suits, so over the game you will be partnering with different people in order to score the suits on your card.  So each round you will play out a total of two cards, and whatever suit had the highest total value will be the winner and be scored that round.  After that you will choose some cards to keep, and some cards to remove from the game, shrinking the available card pool.  Once all the cards are out of the game, whoever has the most points is the winner.  So if this new take on trick taking sounds interesting to you, or you are a fan of the app, check out the Kickstarter page.

Next is our war game entry, coming straight to you from the prolific war game creator DVG, this time as an air dog-fighting card game called Down in Flames: Locked On.  In this game you will be flying one, two, or three of dozens of different aircraft of the recent age like the F-15C Eagle or the Sea Harrier FRS1.  You will be taking these into battle trying to shoot down the opposing player’s planes through clever use of your missiles.  At the heart of this game are the action cards, each with multiple uses from special abilities, to maneuvering, to attacking, and even countering your enemy’s attack.  When you attack you will play your card, if your opponent counters with a card you then have the opportunity to counter that card, continuing like this until the final card is played.  If you managed to play the final card your attack succeeds, if your opponent, then the attack is canceled.  When an attack is successful you will then draw cards based on what you fired to then carry out another attack sequence with those cards.  If you succeed there, you have destroyed the enemy craft, and if they are all destroyed you win the game!  So if a fast playing, dog-fighting style card game with a healthy dose of real life accuracy is your kind of thing, then check out this Kickstarter today.

Next we have a new detective game from Van Ryder Games called Detective: City of Angels.  This game I think is best described as Clue on steroids, with the main difference is that this game is more complex and is done as a one versus all style game.  One person is The Chisel, whose sole job is to lead the detectives astray and keep the case from ever being solved.  The detectives will be moving around the board, investigating locations and questioning suspects.  But here is where it gets tricky, The Chisel will be choosing the responses that he gives from those being question, and he can even outright lie to you.  However, if you challenge him on his bluff you can get the truth, revealing much needed information to solve your case, but challenge on a truth and he gets leverage over you to use against you later.  You can also bribe a snitch to be able to listen in on this info so even if you aren’t there, you can get some critical info to help you solve your case.  Strong arm some suspects, get to the truth, and solve the case before the trail goes cold and you can win the game.  You can find out more on the Kickstarter page.

After that is the unusual game of the article, and that is Electioneer, the Hong Kong election board game from Nightdreamer.  This game aims to do with the Hong Kong election system what Die Macher did for the German election system, and that is create a great game out of it.  This is an area control and resource management type game where you will be going around the various towns and cities trying to secure the most votes.  One way to get votes is through strategy cards, which show a number of territories that have some connection to them, like hitting the 12 different districts that are home to higher education institutions to get the college vote.  You will also get votes for holding the most influence in different zones on the board, as well as for holding the second most influence.  Basically there are a lot of ways to get votes, and this game shows it’s designer’s researching ability because all of these ways to get votes are methods used in actual Hong Kong elections.  Will you be able to manage your money well and get enough votes to be elected?  Check out the Kickstarter page for more information.

And last but not least, we have a reprint and revamp of a previously Kickstarted game, and that is Endure the Stars from Grimlord Games.  This 1.5 version will not only allow new players to be able to acquire this game and it’s many extras, but also improve the game for those who already own it.  Endure the Stars itself is a survival horror type game where you are passengers on a colonization ship a year into it’s long journey.  However, unauthorized experiments have been conducted to try and engineer a new life-form to explore new planets, but those experiments were discovered and the lifeforms got out, killing everyone in their path.  Now people are living in small groups scavenging to survive, and it’s up to your group to try and root out these creatures before they kill you all.  Fight back with all sorts of different weapons and ammo, and try to maintain your sanity as you play through the campaign to defeat this evil.  So if a sci-fi dungeon crawl game sounds interesting, or if you own the first edition, check out the Kickstarter page today.

Fear not gentle readers, after taking a week off for GenCant I am back to give you another full blast of Kickstarter goodness, so lets see what’s been happening.

First up is a board game accessory in the form of the Omnitray.  This aims to bring the organization prowess of trays like seen in Zombicide Black Plague, and adapt them to fit multiple different games.  This is achieved by having a base layout with openings to add in modules for circular tokens, cards, or 2mm or 3mm thick tokens.  These different modules make the tray compatible with over a dozen games including Descent, Doom, and Elder Sign.  So if you need help keeping yourself organized, check out their Kickstarter page.

Next is the latest campaign from Mayday Games to get you a nice Crokinole board for a decent price.  While there are some additions that you can add such as a carrying bag or a clock face, for the most part this campaign is all about getting you the board, discs, and disc container.  Having backed the 2017 version of this I can say the board is excellent and plays great, even if there were some hiccups during production and some slight damage on the outside.  But for a large solid wood game like this, $99 plus shipping is a hard price to beat for a fun game that most any age can play.  Crokinole for those who don’t know is a dexterity game where you are attempting you flick your discs into the center hole, or at least get close.  There are rules for where you disc has to stop or if it has to hit another player’s disc, but that is the gist of the rules, flick a disc and score as high as you can.  Check out the Kickstarter page for more information on the game and the board.

Next is an expansion to a highly popular party game, Vegas Wits and Wagers.  This is an expansion to the Wits and Wagers Party game and includes some new features that make the game even more fun.  Key to that is a bigger mat for bets to be placed on, with the inclusion of safe bets for guessing if the answer is higher or lower, long shots by betting on people, and a place to store extra chips for each round.  Also included are mats that can be used to close off slots of the board for various player counts, and additional question cards with more up to date questions.  All of this makes this expansion an essential item for fans of the game.  You can pledge for just the expansion, or the expansion and the full game as you will not be able to play the game with just Vegas Wits and Wagers.  Head on over to the Kickstarter page to see it in all it’s glory. (including the swaddling of a medium sized dog in the new mat)

After this is the obligatory dice project, and that is HEX, the magically minimal die.  What’s interesting about the HEX die is that while it’s sitting on the table, it just looks like a useless cube.  Pick up and roll it however and the pips will light up, showing the result of your roll.  Special attention was paid to long shelf life, giving the initial batteries a shelf life of several years, and a usage life of up to a year.  So if you are looking for your next piece of gaming gadgetry, check out this Kickstarter.

Then we have a game that’s all about a dog’s life, simply called, A Dog’s Life.  This is a family weight game where each player plays a different kind of dog, trying to bury three bones at their homestead before anydog else.  On your turn you have lots of options from piddling on lamp posts, drinking from the fountain, delivering newspapers, fighting the other dogs, rummaging in the trash and more.  The results of each action are going to be determined by the cards you play, with each one having different aspects like higher fighting strength, or giving you a bone for delivering a newspaper, to finding more food in a trashcan.  You will have to keep your stomach full, bladder empty, and keep moving to avoid the dog catcher and collect your bones.  First dog to bury their third bone will be top dog.  You can check out the Kickstarter page for more info on this adorable game, and it even has an option to have the dog minis hand painted.

Up next is a new skirmish game being called Avertigos that features steam punk style Chinese boats as airships, fighting it out in the sky or on land with troops.  This game can be played as a skirmish game where each play outfits a couple ships and comes out fighting.  Each player can pick a ship type, with different health and action point allowances, and then take turns drafting upgrade cards.  These upgrades have miniatures of them that you attach directly to your ship, making it look like it’s ready for battle.  Movement is done with cards and combat is resolved through dice rolling, and or course, whoever survives will be the winner.  There is also a strategy game mode where you will be fighting over trade routes on the board in an area control style game.  But taking over the different islands is not so easy because there are natives populating these places, and they don’t take kindly to your trying to take over.  So if this game has peaked your interest, check out their Kickstarter page.

And finally, we have another Kickstarter for gaming tables, this time in the portable variety.  Game Anywhere Tables are folding tables with the typical gamer add-ons like card holders, cup holders, trays for tokens, cards, and even player shields and rulebook holders.  Also typical of gaming tables, these are not cheap, having a price tag of $299 for early bird on just the basic 4′ x 4′ table with no extra frills.  As you add more customized options the price goes up, but with the option for a foldable table that is 6′ x 4′ and includes all these extras, it may just be worth the cost.  You can check out the tables and all the different options on their Kickstarter page, and then start saving up to make the payments on them.

Origins is one of the biggest conventions in the US for gaming, and they have been giving out their awards for the best each year.  The different categories include family games, role-playing games, card games, game accessories, board games, collectible games (CCG, TCG, etc.), miniatures, and finally a Game of the Year.  Some of the past winners include great games like Codenames, Imperial Assault, and 7 Wonders Duel, so you know bad games aren’t getting these awards.  But that’s enough background information, here are the nominees for the 2017 Origins Awards:

Family Games (6 Nominees)

Role-Playing Game (10 Nominees)

  • 7th Sea: Second Edition by John Wick Presents (designed by John Wick, Mike Curry, Rob Justice, Mark Diaz Truman, Jesse Heinig)
  • Curse of Strahd by Wizards of the Coast-D&D (designed by Jeremy Crawford, Tracy Hickman, Laura Hickman, Adam Lee, Christopher Perkins, and Richard Whitters)
  • No Thank You, Evil! by Monte Cook Games (designed by Shanna Germain and Monte Cook)
  • Star Wars: The Force Awakens by Fantasy Flight (designed by Tim Flanders, Corey Konieczka, and Sam Stewart)
  • Shadowrun-Seattle Sprawl by Catalyst Game Labs (designed by Raymond Croteau, Jason Hardy, James Meiers, O.C. Presley, Scott Schletz, R.J. Thomas, Malik Toms, Thomas Willoughby, CZ Wright, and Russell Zimmerman)
  • Symbaroum by Järnringen and co-published by Modiphius Entertainment (designed by Martin Grip, Mattias Johnsson, Mattias Lilja and Johan Nohr.
  • Storm King’s Thunder by Wizards of the Coast-D&D (designed by Jenna Helland, Adam Lee, Mike Mearls, Christopher Perkins, and Richard Whitters)
  • Star Wars: Edge of the Empire-Special Modifications by Fantasy Flight (designed by Blake Bennett, Tim Cox, Jordan Goldfarb, Sterling Hershey and Monte Lin)
  • The One Ring: Horse: Lords of Rohan by Cubicle 7 (designed by Shane Ivey, Andrew Kenrick, T.S. Luikart, Francesco Nepitello, and James Spahn)
  • Volo’s Guide to Monsters by Wizards of the Coast-D&D (designed by Jeremy Crawford, Ed Greenwood, Adam Lee, Mike Mearls, Kim Mohan, Christopher Perkins, Sean K. Reynolds, Matthew Sernett, Chris Sims, and Steve Winter)

Traditional Card Games (8 Nominees)

Game Accessories (4 Nominees)

  • Blood Rage Organizer by The Broken Token (designed by Greg Spence)
  • Dungeon Morph Dice Adventurer Set by Inkwell Ideas / Q-Workshop (designed by Joe Wetzel, Dyson Logos, Matt Jackson, Shane Knysh, Tim Ballew, Dave Millar, Sigurd Johansson, AJ Stone)
  • Flip ‘N Tray Mat Case by Ultimate Guard (designed by Adrian Alonso)
  • Improved D Total by Gamescience (designed by Dr. A.F. Simkin, Col. Louis Zocchi, Frank Dutrait)

Board Games (10 Nominees)

  • Blood Rage by (designed by Eric M. Lang)
  • Clank! by Renegade Games (designed by Paul Dennen)
  • Cry Havoc by Portal Games (designed by Grant Rodiek, Michael Oracz, Michael Walczak)
  • Feast for Odin by Z Man Games/Asmodee (designed by Uwe Rosenberg)
  • Islebound by Red Raven Games (designed by Ryan Laukat)
  • Mansions of Madness by Fantasy Flight/Asmodee (designed by Christopher Burdett, Anders Finér, Henning Ludvigsen)
  • Scythe by Stonemaier Games (designed by Jamey Stegmaier)
  • Star Wars Rebellion by Fantasy Flight (designed by Corey Konieczka)
  • Terraforming Mars by (designed by Jacob Fryxelius)
  • World’s Fair 1893 by Renegade Game Studios and Foxtrot Games (designed by J. Alex Kevern)

Collectible Games (5 Nominees)

  • Yu-Gi-Oh Breaker of Shadow Booster by Konami (designed by Konami Digital Entertainment)
  • Pokémon XY11 Steam Siege Booster by Pokémon USA (designed by The Pokémon Company)
  • Magic the Gathering: Kaladesh Booster Pack by Wizards of the Coast
  • Marvel HeroClix: Uncanny X-Men Booster Brick by WizKids (designed by WizKids)
  • Cardfight Vanguard Fighters Collection by Bushiroad

Miniatures (5 Nominees)

  • Warhammer 40,000 Kill Team by Games Workshop
  •  Konflikt ’47 by Warlord Games (designed by Clockwork Goblin Miniatures)
  • Dragon Rampant by Battlefront/Gale Force Nine
  • TANKS by Battlefront/Gale Force Nine (designed by Andrew Haught, Chris Townley, Phil Yates)
  • Dropfleet Commander by Hawk Wargames (designed by Andy Chambers and David Lewis)

Mayday Games has announced a release date for the reprint of Macroscope, which was successfully funded on Kickstarter in February. Releasing June 14, Macroscope is a unique picture deduction game for 2-6 players by Martin Nedergaard Andersen (Giraffometer, Voodoo Mania), which plays in about 30 minutes. Macroscope uses a special card holder with small holes, allowing players to see only a tiny portion of a picture. Players roll dice to select holes to open and try to guess the picture.

Macroscope is due to hit stores June 14, 2017.

Mayday Games has announced a new speed/dexterity title from Antoine Bauza (7 Wonders, Ghost Stories and many others) and Corentin Lebrat (Takenoko: Chibis), Rooster Rush. A re-imagining of Gaijin Dash, Rooster Rush has players take on the roles of chickens trying to cross the road. Players simultaneously compete over Crossing Cards by slapping them as quickly as possible. However, at the same time, token representing dangerous vehicles are spinning on their edge, slowly winding down and eventually resting on either the “safe” or “unsafe” side of the coin. These tokens make the Crossing Cards either safe or unsafe, meaning your rooster has either contacted the other side of the road, or contacted the vehicle. Three unsafe crossings and you are out. The first player to claim 11 points of safe crossings wins the game.

Rooster Rush plays with 3-6 players in 15 minutes. The Kickstarter for Rooster Rush will begin in late May, and the game is expected to hit stores in Q4 2017.

Mayday Games announces ​Rooster Rush​ board game Layton, UT

May 8, 2017​ – Today, Mayday Games is pleased to announce Rooster Rush, a card game by designers Antoine Bauza, Corentin Lebrat. Rooster Rush is based on the previously published design Gaijin Dash! by the same designers. Rooster Rush is a party game in which players need to cross the road while avoiding oncoming vehicles. Observation, risk-taking, and speed are the three skills you need in order to keep out of the animal hospital!

Players simultaneously compete over crossing cards worth various points. To claim a card, the player must be the first to slap their hand on the card. But beware, only safe crossing cards are eligible to be claimed. While players are deciding which cards, if any, to claim – tokens representing the threatening vehicles are spinning on their edges. Instead of heads or tails, in Rooster Rush the tokens will land either safe or unsafe side up. Safe cards are claimed, unsafe cards count as being hit by the vehicle. Claim three unsafe cards and you are eliminated from the game. The first player to claim 11 points or more in cards, or to be the last rooster rushing, wins the game!

This simple dexterity speed game will delight players with its different potential win conditions and quick play. Light enough to play with kids and yet fast and fun enough to be played as a filler on those serious gamer nights. Rooster Rush is for 3 to 6 players​ and takes approximately 15 minutes​ to play. It includes 5 Vehicle Tokens, 40 Crossing Cards, and 1 Red Button Card. Rooster Rush is expected to be available in the USA in Quarter 4 of 2017​ and will be released on Kickstarter in late May 2017​. For more information you can visit the Mayday Games website at: http://www.​maydaygames.com/products/roosterrush

About Mayday Games We take tabletop gaming seriously, because free time doesn’t come around nearly enough in life. It’s those fussy, esoteric, and admittedly geeky standards that drive us to obsessive excellence. We’re proud of our lines of original games, specialty accessories, and custom card sleeves.

Our recent hits such as Isle of Monsters, Nerdy Inventions, Assassin Con and Garbage Day, and classics such as Viceroy, Get Bit!, Walk the Plank, Coconuts, and Click Clack Lumberjack show Mayday Games has something for gamers of all ages and experience levels. With lightning mechanics, eye-catching art, and customer-driven content, Mayday Games is proud to present an all-new, old-fashioned game night. Visit our website for more information: http://www.maydaygames.com

Mayday Games and Lifestyle Boardgames have started a Kickstarter Campaign for Macroscope, a2-6 player image deduction game. Macroscope features a unique cardboard apparatus which allows the players to see small pieces of an image card. The players try to be first to guess the image, and players who guess with fewer windows gain greater rewards. Macroscope comes with 400 image cards, giving great replayability, and the Kickstarter Campaign will be open until February 27, 2017.

Macroscope is expected to deliver to backers in September 2017. You can see the Kickstarter Campaign for Macroscope here.

Mayday Games and Korea Board Games have partnered to bring H.I.D.E. to the US market. This dice game designed by Keewoong Kim casts players as spies attempting to discover each others’ identities.

“By combining the information disclosed as the game goes on, try to find out other player’s identity while hiding your own and gathering intel cards that are displayed in the middle of the play area. Each round you can choose by picking a die if you want to stay in the shadows or if you want to reveal some information about your identity while having the possibility to eliminate another spy.”

H.I.D.E. will accommodate 3-5 players, has a play time of 30 minutes, and is expected to be available starting March 2nd