Matt Paquette

In Cosmic Colonies, 2-5 players are each placing building tiles in polyomino shapes on their own asteroid board, trying to score the most points. The asteroid board is a grid of different terrain types. Players are trying to cover up certain terrain types during the game because they are awarded more points for having fewer squares of different terrain types showing at the end of the game. Mechanically, the game utilizes simultaneous selection of worker cards that can be used to collect resources or build building tiles. The worker cards orbit around the table, in that the two you use each round are passed to the player on your left at the end of the round.

There is a basic mode and an advanced mode. The game also makes scaling adjustments based on the number of players.

Cosmic Colonies is being published by Floodgate Games. It is designed by Scott Almes (Tiny Epic series of games), with art by Matt Bain, Matt Paquette, and Tristam Rossin.

The Kickstarter campaign for Cosmic Colonies runs through 10:00 pm EDT on October 24th. There is a single pledge level of $39 for the game. The game projects to deliver in May 2020.

AEG announces Ecos: First Continent, a world building game designed by John D. Clair (Mystic Vale) and art provided by Sabrina Miramon (Photosynthesis, Quadropolis) and Matt Paquette (Mystic Vale, Thunderstone Quest).  The world in Ecos is built by laying tiles that represent desert, water, and grassland. Each player will have a tableau of cards that will allow the placement of additional tiles, terrain features such as mountains and forests, or animals to populate the world. Activating the cards requires certain elements to be present in the world. Each round one player will reveal Element tokens from the Element Bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into Energy cubes or additional cards in hand or added to your tableau, to give you greater options as the game evolves. Game play in Ecos is simultaneous, and all players have access to the elements as they are drawn to activate their cards and build the world.  Every game card is different so the world will be built differently each play.  Many cards will score players victory points, sometimes based on the features in or adjacent to a habitat.  The first player to score 80 points wins the game. Learn more about the game here.

Ecos: First Continent plays 2 to 6 players, ages 14+, in 45-75 minutes.  Contents include 6 Dial tokens, 75 Map Tiles, 15 Mountain Tokens, 25 Forest Tokens, 66 Energy Cubes and storage container, 6 Scoring Cubes, 1 Scoreboard, 105 Game Cards, 102 Animal tokens and 2 storage containers, 40 Element stones, 1 Element bag, and Rulebook.  Look for Ecos: First Continent at your friendly local game store in October 2019.

Alderac Entertainment Group (AEG) has announced Scorpius Freighter, an interesting hand management, rondel driven, space game from designers Matthew Dunstan (Elysium, Pioneer Days) and David Short (Automobiles). 2-4 players each select one of 7 factions, taking the 4 crew members specific to that faction, each with unique abilities. Each turn, players “assign” 1-2 of their crew member cards, tucking them underneath their player board. They then move one of the 3 motherships on the board in its dedicated orbit/rondel, a number of spaces equal to the number of assigned crew cards. The final landing space of the mothership determines the player’s action for the turn. However, unassigned crew still in hand give that action better, more powerful options, necessitating a balance between assigned and unassigned crew cards. If a player only has 1 unassigned crew card left, all crew are refreshed, otherwise assigned crew remain assigned for the next turn. Possible actions include upgrading crew, upgrading your ship, using your ships abilities, expanding storage space, picking up cargo, selling cargo on the side, or fulfilling government contracts. When a mothership makes a full orbit around its rondel, it confiscates cargo from the freighters, and the number of confiscated cargo cubes in motherships determines the end of the game. The player with the most victory points emerges victorious. Scorpius Freighter features beautiful artwork by Víctor Pérez Corbella (Champions of Midgard), Jay Epperson, and Matt Paquette (Mystic Vale), as well as multitudes of cards, tiles and pieces. For more details, including the full instructions, check out AEG’s website here. Scorpius Freighter will have a pre-release at Essen Spiel 2018, October 25-28.