Eggertspiele has announced Era: Medieval Age, a new game from designer Matt Leacock. Not only is Era being pitched as a spiritual successor to Roll Through the Ages, but also, the first roll-and-build game.
In Era, players will be using three-dimensional pieces (churches, farms, mills, castle walls, etc.) to build up medieval towns on their personal boards. The dice represent different classes of medieval society.
“Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion, scorched earth, and, of course, disease!”
The other piece of the announcement is that Era: Medieval Age marks the start of a series of roll-and-build games from Matt Leacock and Eggertspiele. No specifics were provided about other games, but Era is planned to debut at Gen Con later this year.
Era: Medieval Age is designed for 1 to 4 players, ages 12 and up.
Eagle-Gryphon Games has started a new Kickstarter Campaign for the reprint of Roll Through the Ages: The Iron Age (2014), the followup to Matt Leacock‘s Spiel nominated Roll Through the Ages: The Bronze Age (2008). The Bronze Age had some pretty big shoes to fill for a followup, and The Iron Age did not disappoint, being designed by heavyweight Tom Lehmann (Race for the Galaxy). Roll Through the Ages is a roll and write game, where 1-4 players roll custom dice, yahtzee style, and fill in spaces on their score pad for points. This new edition of the game comes in a more compact box, with wooden peg boards with pegs, 6 custom Empire dice, 1 Fate Die, and the previous Mediterranean expansion has been fully integrated into the score sheet. The Kickstarter Campaign also includes “personal stretch goals” – backers can receive free games, such as Dead Man’s Chest or SIXeS, depending upon how much they end up pledging to the project.
The Kickstarter Campaign for Roll Through the Ages: The Iron Age continues through January 2, and the game is expected to deliver in February 2019.
An invasion of barbarian tribes can certainly feel like pandemic to the Roman world. Matt Leacock and Paolo Mori have teamed up to bring the Pandemic gameplay to Ancient Rome. In Pandemic: Fall of Rome, players are members of Roman society employing Roman legions to defend against invading tribes. Plays may also convert members of a tribe into Roman soldiers. Rome survives to continue its long history is they can defeat all the barbarian tribes, whether by absorption or eradication. Rome has five barbarian tribes threatening its borders: Huns, Ostrogoths, Visigoths, Vandals, and Anglo-Saxons and Franks. Each invading tribe follows their migration pattern that eventual leads to Rome. Pandemic: Fall of Rome will also feature a Solo Play mode and a challenge mode for season Pandemic players. The tribes are represented by wooden cubes like all pandemic games, but the Roman legion tokens are legionnaire shaped meeples. The game will include custom dice for resolving battles with the invading hordes. Pandemic: Fall of Rome is available for pre-order now with a projected release in Q4. Go to Z-man Games to learn more about Pandemic: Fall of Rome.
The Spiel des Jahres nominees for 2018 have just recently been announced (see Dice Tower News article here), and for the first time since 2010 the judges have awarded the “Sonderpreis“, literally a special award. The recipient is the innovative Pandemic Legacy Season 2 by Matt Leacock and Rob Daviau, published by Z-Man Games. Pandemic Legacy Season 2 uses amazing new mechanics and devices, and blends them with an engrossing story taking place 71 years after the original Season 1, creating a game “all future legacy games will have to be measured” against. Pandemic and Pandemic Legacy Season 1 were both nominated for Spiel des Jahres awards in 2009 and 2016 respectively.
For more information, check out Z-Man Games press release on their website here.
Gamewright are at the New York Toy Fair and have revealed Forbidden Sky: Height of Danger by Matt Leacock. The reveal was done on their Facebook and Instagram accounts as well. Unfortunately, the game’s box cover is all that’s been revealed but we do at least know the game will be for 2-5 players, aged 10+.
Steve Jackson Games have taken mosquito DNA from amber and fused it with Munchkin to create their next expansion. Munchkin 9: Jurassic Snark will include dinosaur steeds, carnivorous baddies behind those doors, and some primevil loot to get you to level 10 for the win. You can mix this set with any base version of Munchkin. The new expansion features 112 cards drawn by John Kovalic and will be released in October 2018. More information can be found on the Steve Jackson Games website.
Ascension: Delirium will be the latest expansion for Stone Blade Entertainment‘s popular deck-building game, Ascension. Ascension is a fast-paced game designed by Magic: The Gathering Pro Tour champions with artwork by Eric Sabee.
“A new portal into the Dreamscape has been opened! The world of Vigil is warped by dreams and nightmares come to life. You must wield the power of the Dreamborn to battle the forces of Delirium to save the realm.” [source]
A Delirium die has been added which appears to affect the heroes’ sanity as they’re warped by it into new forms. Players can also use Insight to access powerful new hero abilities. This expansion is playable as a stand-alone game for 1-4 players, or can be combined with other Ascension games to play with up to 6 players.
When you talk about easy to learn and play cooperative games, you will often to hear Forbidden Desert or even Forbidden Island mentioned. Both of these games are Matt Leacock designs in conjunction with Gamewright, and both have the reputation of being well regarded cooperative games for families. However, since the release of Forbidden Desert was back in 2013, we thought that was going to be it for the Forbidden line, but thankfully Gamewright has proved us wrong. In no less than a movie trailer like fashion, Gamewright has announced a new game in the Forbidden line, Forbidden Sky, that will be released this summer. I for one am excited for this as I have loved both the previous games, you can check out the video on Gamewright’s Facebook, and start wondering just what this new game has in store for us.
Z-Man Games has announced details about the latest iteration of the award-winning Pandemic series of games, Pandemic: Rising Tide. In this new cooperative game by pan-legend Matt Leacock and Splotter Spellen great Jeroen Doumen (Food Chain Magnate, Roads and Boats), players must battle the incoming seas instead of disease, to prevent flooding in the Netherlands. Blue cubes represent water coming inland, and players construct hydraulic engines in connected regions of water to pump the cubes out to sea. Take control of hydraulic engineers, sanitation workers or builders, building and repairing dikes to control the movement of water. Construction of massive hydraulic structures can earn great reward, as you make one of the seven wonders of the modern world.
Read more about Pandemic: Rising Tide on Z-Man’s press release here. The game is due to hit game stores in late 2017. It should be noted that for each pre-order of Pandemic: Rising Tide, Z-Man will be donating to hurricane relief efforts.
Z-Man games has begun releasing details of what has happened following the pandemic that broke out in Pandemic Legacy: Season 1.
The world is on the brink of total collapse. Already devastated by a terrible plague, much of the globe has gone dark. Small groups of survivors struggle to keep the world alive, but their efforts are no longer enough. The world needs leaders to rise up and find the way back from the brink of extinction. That task has fallen to you. You must find a way or nobody will. You are humanity’s last chance.
Following the format of the many Pandemic games that preceded it, Pandemic Legacy: Season 2 again brings two to four players into a high stakes legacy format co-op situation.
Taking place 71 years after the final events of Pandemic Legacy: Season 1, humanities very existence continues to be in peril. Only a few known cities still exist at all, and are now being supplied by floating stations in the ocean known as “havens.” For three generations survivors have lived on these havens, but with haven supplies dwindling it’s your job to set foot on land and save whatever cities you can to stop the end of civilization as you know it.
Over a year you and your team search for answers to questions that still surround the plague, while at the same time trying to maintain a supply network. Like in Season 1 and other legacy games, actions in each game will carry over and impact future games, forever altering the world of Pandemic Legacy.
Cities will rise, cities will fall. Characters will learn new skills and gain scars from the horrors they experience. Through the game new rules will come into play and each new development will affect your group’s journey.
Journey from the Havens to Distribute Supplies
Your team has grown up in the havens your knowledge of the mainland is very limited. The plague has devastated the world you great grandparents knew, and cities have no hope of developing a cure. The few cities that remain need your supplies.
Instead of removing disease cubes, you now must add supply cubes to ward off future plague outbreaks. Balance your time and focus between balancing more cubes with distributing them to the cities that need them most. Drawing infection cards results in cities using supply cubes. You will need to constantly deliver new supplies in order to avoid the city becoming infected. Cities that become infected are a critical threat to you and to your team.
Characters entering a city infected with a plague run the risk of being exposed to it. There’s no guarantee that exposure will lead to any detrimental effects, but it will always be a threat. Ultimately, it’s up to you to decide when to risk exposure and when to play it safe, letting the infected city fend for itself.
The World Has Changed
The world players find at the beginning of Pandemic Legacy: Season 2 has altered drastically. At the beginning of your first game only a small portion of the earth is visible, with access to only the few surviving cities still on the grid. On top of supplying cities you’ll need to explore a world lost to darkness. Make discoveries, encounter new dangers and face new challenges on your search for answers.
With so much infrastructure lost, you’ll have very limited communication, diminished medical technology and a loss of air travel. Sail from port to port, but once on land travel will be slow.
Pandemic Legacy: Season 2 is a stand alone game that does not require having played Season 1. Prepare time this fall to save the world with a sneak peek at Gen Con 2017.
A Legacy of Awards
The original Pandemic Legacy has won many awards on the way to the top of the BGG rankings, currently ranked the highest rated game on Boardgamegeek. Selected awards include:
The game also took home an armful of 2015 Dice Tower awards including Co-Op Game of the Year and 2015 Game of the Year.
Matt Leacock and Peaceable Kingdom have announced Mole Rats in Space, a new cooperative game aimed at children 7 and older. In Mole Rats in Space players will take the role of mole rats running a space station, when a band of snakes infiltrates the station. The players need to work together, gather resources and make it to the escape pods in time. Peaceable Kingdom has been exploring the role of cooperative board games in teaching children to work together in a team in respectful and compassionate ways. Mole Rats in Space is for 2-4 players and plays in 20 minutes.
Plan B Games announced today the launch of it’s new boardgame publishing house. They’ve selected GTS Distribution as their distributor.
In their announcement they mention that their team will be comprised of nine individuals while mentioning that one of them will be none other than Matt Leacock, designer of the well known coop-Pandemic.
Their initial game release for 2017 will be Century:Spice Road, first in a trilogy of games to be set in the 15th century during the apex of the first commercial trade road. Spice Road is set to release in June 2017.