Martino Chiacchiera

Horrible Games is attending the Spielwarenmesse (International Toy Fair) 2019 held in Nuremburg, Germany, from January 30th to February 3rd. Tickets for this fair can only be purchased by trade professionals, but Horrible Games has made available a list of games which they will showcase there.

Their most anticipated game is Alone, a dungeon survival sci-fi horror game, to be Kickstarted mid-February, which includes more content and support for more languages.

The King’s Dilemma, by designers Hjalmar Hach, and Lorenzo Silva, is an interactive, narrative experience with branching story lines based on a deck-building mechanism. Players are various families who lead the government of a kingdom by drawing cards from a common deck which allows a story to unfold. Players discuss, bargain, and make decisions which builds the cards remaining in the deck and shape the story of the kingdom. The King’s Dilemma supports 2-5 players, aged 14+, plays in 30 mins, and is expected to release in Q3 of 2019.

Fantastiq, by the same designers, has players commissioned to create works of art simultaneously each round, using modelling clay, based on titles they’re given. Once done, everyone exhibits their creations which are also matched to the titles. Creations correctly matched score points. Fantastiq is for 3-6 players, aged 8+, and plays in 45 mins. The release date is yet to be announced.

Similo, designed by Martino ChiacchieraHjalmar Hach, and Pierluca Zizzi, is a co-operative deduction game utilizing a deck of 90 large cards which have portraits of famous historical or fictional characters (such as Buddha, Abraham Lincoln, and Cleopatra). A clue giver gets the other players to guess the correct character, from 12 displayed on the table, by giving them clues in the form of cards of characters which have something in common with the one they’re meant to guess. Players remove 1 or more characters which they think don’t have anything in common with the clue. If, at any point, the correct character is eliminated the players lose. If the correct one is the final one to remain the players win. Similo supports 2-8 players, aged 8+, and plays in 15-30 mins. The release date has not yet been announced.

Unicorn Fever, designed by Lorenzo Silva, and Lorenzo Tucci Sorrentino, is a game of racing unicorns. Players place bets then watch the race unfold while trying to influence the outcome by “fixing” it. Unicorn Fever is a spiritual successor to the 2009 title, Horse Fever by the same designers. The game supports 2-5 players, aged 8+, and plays in 60 mins. No release date has yet been announced.

Mysthea, by Tabula Games, is a Kickstarter exclusive board game for 2-4 players, aged 14+. It uses a mixture of hand management and area control and features asymmetric gameplay, a variable scoring system, and player customization. Mysthea is designed by Martino Chiacchiera (know for his Deckscape games) and Marta Ciaccasassi with art by Travis Anderson. Play time is roughly 90-120 mins

“Millenia ago, a planet called Icaion was hit by a giant crystal of unknown origins from the depths of space. With staggering force, the crystal pierced through the celestial body. The impact was so strong that the planet, and the forces governing it, changed forever. 

Fast forward thousands of years. A region made of the chunks of land that broke off from Icaion due to the force of impact is now inhabited by a prosperous society. The lands floating above the clouds were named Mysthea by their inhabitants.” [source]

The king of Mysthea has delegated the kingdom’s management to guilds which have found a way to empower their champions using the crystals called Quom. The guilds are able to send these champions into unexplored territories with their newfound abilities of which each champion has mastered a unique ability. During the long years since the collision new life has also spawned on the planet which can be manipulated using the Quom.

The game features a dynamic map which constantly changes based on player choices. The shifts in the map leads to interesting choices in the area control aspect of the game. Players start with a small hand of cards and can acquire new ones from a common display during their turn to increase options and strategies. Each card is unique and can be used in different ways so hand management is important.

There are some amazing miniatures and beautiful artwork which makes for a very stunning presentation. Mysthea is currently on Kickstarter and the core game (including art book and stretch goals) can be backed for a pledge of 85 Euros (excluding shipping). The project ends on Thursday, March 29th 2018 but the 1248 backers have already helped reach the goal by 200%.