“Marco Polo set out from Venice in 1271 and spent the next twenty-four years traveling and proving his skill as a merchant. Seventeen of those years he spent in China as an ambassador of Kublai Khan, embarking on missions throughout the Mongol Empire and seeing parts of the world most Europeans could scarcely imagine at the time. Will you continue the legacy of one of history’s greatest travelers?”
Z-Man Games’ The Voyages of Marco Polo (2015) by Simone Luciani and Daniele Tascini was one of the biggest hits of that year, earning recommendation from Kennerspiel des Jahres and shooting to the top 50 on BGG. Marco Polo used clever dice placement to collect resources, fulfill contracts and travel across Europe from Venice to Beijing in a glorious point salad of eurogamer goodness. The game featured tight money and resources, along with player characters that all felt wonderfully overpowered.
Attention all Marco Polo fans, Z-Man Games has just announced a sequel to this classic, Marco Polo II: In the Service of the Khan, featuring the same design team of Luciani and Tascini. Marco Polo II has the same basic structure as it’s predecessor, with players using their dice as workers to activate action spaces, collecting resources, finishing contracts, and traveling across China. Players can once again use previously occupied spaces by placing their die on top of the growing stack, paying hard cash for the privilege. Additionally, jade now enters the game as a new resource, allowing manipulation of the markets. Players can join various guilds to open new travel routes along the map, opening shortcuts.