Mansions of Madness

Fantasy Flight Games has announced Arkham Nights 2018, the ultimate celebration of Lovecraftian Horror. Taking place at the Fantasy Flight Games Center in Roseville, Minnesota on October 19-20! During this awesome event, you will have the chance to play demos, receive exclusive gifts and meet the masters of madness who bring the Arkham Horror Files games to life.

This year, the event will feature both classic games and new adventures. Experience demos and playthroughs of Eldritch Horror, Elder Sign, Mansions of Madness, Arkham Horror: The Card Game and End of the World: Wrath of the Gods. You will also get a chance to look beyond the veil with previews of the highly-anticipated Arkham Horror Third Edition.

The thrilling final chapter of a two-part scenario for Arkham Horror: The Card Game will also be available to experience. This scenario, which began with The Eternal Slumber at Gen Con earlier this year, has already been shaped by the results of the previous investigation. Arkham Nights 2018 is your chance to leave your mark on the game!

“While The Night’s Usurper will have a wide release at a later date as part of Guardians of the Abyss, this event holds a special weight, as the final outcome will shape the future of Arkham Horror: The Card Game. Based on the results of this event, one of three possible basic weaknesses will be added to a future product. Will you be able to lessen the blow for your fellow investigators, or will your actions doom the world to a terrible fate?”

Play games with the designers

Richard Launius (the original designer of Arkham Horror), as well as Matt Newman and Nate French (designers of Arkham Horror: The Card Game), will be special guests during the event. In addition, some of the designers will be leading “Play with the Designer” sessions of their games as well as other exciting special events. Who wouldn’t want to play 1st edition Arkham Horror with Richard Launius on a giant board?

On Friday night, seats will be raffled off to design a card for Arkham Horror: The Card Game. Lucky attendees will be able to join a Card Council with Matt Newman and Nate French, granting a rare glimpse into these designers’ deranged minds. The cards designed at Arkham Nights 2018 will be printed and distributed to all attendees before the end of the event, so even if you aren’t chosen for the Card Council, you can still bring a unique piece of the madness home.

Swag bag of horror

All Arkham Nights 2018 attendees will receive a gift bag filled with Lovecraftian loot. These mementos include:
• An exclusive 6” by 9” black velveteen bag, emblazoned with an eldritch emblem
• A collection of acrylic health and sanity tokens
• A set of Arkham-themed dice
• A preview character from Arkham Horror Third Edition and one from Elder Sign
• A deck box
• A copy of The Night’s Usurper Scenario Pack for Arkham Horror: The Card Game

The event costs $70 (worth every penny) and tickets can be ordered here. (If anyone wants to sponsor my trip (from Denmark) to the event, please just let me know.)

CMON Kickstarter campaigns are often big and exciting, and this newest one is no less the case. Cthulhu: Death May Die is the newest big box game with the sort of high-quality large figures that CMON is known (and named) for. It’s a cooperative game for 1-to-5 players, designed by the rockstar team of Rob Daviau and Eric M. Lang, and artwork by Adrian Smith and Karl Kopinski. If a Cthulhu-themed cooperative romp sounds an awful lot like long-popular Fantasy Flight flagships Arkham Horror or Mansions of Madness, you wouldn’t be wrong. Where Death May Die differentiates itself is, unless the worst befalls your party early, you’re going toe-to-toe with a big nasty Old One in a really clever use of episodic materials that could only be designed by the master of hidden-things-in-small-boxes himself. As described on the campaign page:

     “The Death May Die core box contains smaller boxes that hold the modular elements to create each unique game session. Players choose one of the two available Elder Ones and combine their contents with those of one of the six available Episodes. Each of these boxes contain unique figures, tokens, and cards that are only used when playing with those elements. The Mythos deck used in each game is a combination of cards from the chosen Elder One box and the chosen Episode box. Each Episode not only indicates the map setup using the various tiles in the game, but also new actions the investigators can perform in order to accomplish the tasks required to disrupt that episode’s ritual. They each also bring their own Discovery cards for players to explore, and the monsters’ behaviors and abilities are tailored to each unique story.”

While the use of tactile tools to create a narrative-driven experience in a world where app-based dungeon crawls exists may seem like a step backward, the application of the components is demonstrative of the innovation those tools have gone through despite the current ecosystem. It’ll be really cool to see how the game is received for it’s composition and table presence after it arrives to backers who haven’t been crushed under the weight of it’s intimidatingly large, detailed monsters. Between the publishing and design caliber behind it, the miniatures, and the deft application of theme, it’s no wonder that this Kickstarter has already (at the time of writing this) passed 600% funding and trending towards millions of dollars. Update: In fact, all of the early bird waves have sold out, but CMON has responded by creating more expensive waves of limited product to be released further into 2019. If you are interested in learning more about Cthulhu: Death May Die, check out the campaign page for previews, in-depth rules explanations, community feedback, and updates.

Fantasy Flight Games have announced the next box expansion to Mansions of Madness 2nd Edition, Sanctum of Twilight, to be released in the first quarter of 2018. The latest expansion does not come from across the thin veil that divides worlds, but instead comes from within the city itself.
It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude.
–H.P. Lovecraft, “Cool Air”
The Sanctum of Twilight expansion focuses on The Order of the Silver Twilight, a powerful and secretive society operating within Arkham. Sanctum of Twilight continues to use the same fully cooperative, app driven game system and requires the base game to play. Sanctum of Twilight will add new tiles and cards, a new monster, and two new investigators.
Sanctum of Twilight will have players investigating wealthy members of the Silver Twilight Lodge who wield forbidden arcane powers, alongside the considerable and more earthy influence their societal status bring them. Two new investigators join players to uncover the Lodge’s misdeeds.
  • Lily Chen has spent a lifetime training with an obscure sect of monks who believed she was destined to face a great evil.
  • Politician Charlie Kane never believed that in confronting political issues in Arkham would have him also negotiating with monsters and cults. Kane better be successful, only those who are still alive can votes come election time.
A new Restraints token has been added to the Mansions of Madness 2nd Edition system. While not possessions, they can be played on maps to bind monsters to spaces. Investigators can choose to have monsters starting their turns with restraints forfeit their movement in exchange for discarding a restraint token.
The Sanctum of Twilight release of the expansion will unlocks two new digital adventures.
Behind Closed Doors might start with a literal stroll through the park, but it’s not so relaxing when you realize someone is watching you. Eventually the world of the players will go dark, and it won’t be much brighter when they finally awake in a dark cell.
In Twilight Diadem the Silver Twilight Lodge is hosting the annual Twilight Fair.
As per tradition, on the last day of the Fair a young debutante is crowned the Queen of Love and Beauty at the Twilight Ball. But when this year’s queen, Mary Ann Chase, comes to you insisting that the Silver Twilight Lodge is up to something sinister, you know that you are the only one who can help her. The Twilight Fair, she insists, is not all that it seems.
Twilight Diadem introduces new moving tiles, allowing players to fully immerse themselves in the fair while parade floats move along. Players might be swept out of dangers way, but they also might have unseen enemies moving towards them with little chance to escape.
Mansions of Madness 2nd Edition
Mansions of Madness 2nd Edition updated the first edition with the most notable difference being the addition of a required app system that provided the opportunity to play fully cooperatively. Since release several boxed expansions have been released, as well as app based expansions that include new stories to play.
The 2nd edition of the game has been featured on several Dice Tower Top 10 lists including:

Streets of Arkham expansion for Mansions of Madness: Second Edition and Empire at War set of booster packs for Star Wars: Destiny were recently announced by Fantasy Flight Games.

In Q4 of 2017, you will be able to enlarge your MoM 2ed collection with a Streets of Arkham expansion that brings a even more to the table than the previous one, Beyond the Threshold. It will shift the focus into the streets as four new investigators that you may know from the other Arkham Horror Files games join your crew to help you find out what lies beneath the disturbances in Miskatonic Museum, Miskatonic University, and in the streets of Arkham themselves – the locations of the three new digital scenarios.

Apart from new tiles, mythos events, monster types, and cards, the expansion also includes a possibility to upgrade investigators’ skills (each skill once) using Improvement tokens by, for example, drinking one of the Elixirs, a new item type that will appear in the game. However, you can never know what might happen after devouring such a potent chemical compound – at least not until you flip the Elixir card over and read the full effects that it has. Finally, another challenge to be solved awaits in the form of a tower puzzle (similar to Tower of Hanoi) that will be added to the companion app.

A little earlier, however, in the third quarter of 2017, Star War Rebels series along with the crew of the the Ghost will appear in Star Wars: Destiny as a part of the third set of booster packs for the game, Empire at War.

Empire at War emulates the chaos found in the Star Wars galaxy during its darkest times with themes that disrupt your opponent’s board and decimate their best laid plans. These 160 brand-new cards will focus on taking core concepts of Star Wars: Destiny and throwing them into disarray.

You can look forward to characters such as the master strategist Thrawn, Mace Windu, or Ezra Bridger joining the forces of their respective factions.

 

 

Origins is one of the biggest conventions in the US for gaming, and they have been giving out their awards for the best each year.  The different categories include family games, role-playing games, card games, game accessories, board games, collectible games (CCG, TCG, etc.), miniatures, and finally a Game of the Year.  Some of the past winners include great games like Codenames, Imperial Assault, and 7 Wonders Duel, so you know bad games aren’t getting these awards.  But that’s enough background information, here are the nominees for the 2017 Origins Awards:

Family Games (6 Nominees)

Role-Playing Game (10 Nominees)

  • 7th Sea: Second Edition by John Wick Presents (designed by John Wick, Mike Curry, Rob Justice, Mark Diaz Truman, Jesse Heinig)
  • Curse of Strahd by Wizards of the Coast-D&D (designed by Jeremy Crawford, Tracy Hickman, Laura Hickman, Adam Lee, Christopher Perkins, and Richard Whitters)
  • No Thank You, Evil! by Monte Cook Games (designed by Shanna Germain and Monte Cook)
  • Star Wars: The Force Awakens by Fantasy Flight (designed by Tim Flanders, Corey Konieczka, and Sam Stewart)
  • Shadowrun-Seattle Sprawl by Catalyst Game Labs (designed by Raymond Croteau, Jason Hardy, James Meiers, O.C. Presley, Scott Schletz, R.J. Thomas, Malik Toms, Thomas Willoughby, CZ Wright, and Russell Zimmerman)
  • Symbaroum by Järnringen and co-published by Modiphius Entertainment (designed by Martin Grip, Mattias Johnsson, Mattias Lilja and Johan Nohr.
  • Storm King’s Thunder by Wizards of the Coast-D&D (designed by Jenna Helland, Adam Lee, Mike Mearls, Christopher Perkins, and Richard Whitters)
  • Star Wars: Edge of the Empire-Special Modifications by Fantasy Flight (designed by Blake Bennett, Tim Cox, Jordan Goldfarb, Sterling Hershey and Monte Lin)
  • The One Ring: Horse: Lords of Rohan by Cubicle 7 (designed by Shane Ivey, Andrew Kenrick, T.S. Luikart, Francesco Nepitello, and James Spahn)
  • Volo’s Guide to Monsters by Wizards of the Coast-D&D (designed by Jeremy Crawford, Ed Greenwood, Adam Lee, Mike Mearls, Kim Mohan, Christopher Perkins, Sean K. Reynolds, Matthew Sernett, Chris Sims, and Steve Winter)

Traditional Card Games (8 Nominees)

Game Accessories (4 Nominees)

  • Blood Rage Organizer by The Broken Token (designed by Greg Spence)
  • Dungeon Morph Dice Adventurer Set by Inkwell Ideas / Q-Workshop (designed by Joe Wetzel, Dyson Logos, Matt Jackson, Shane Knysh, Tim Ballew, Dave Millar, Sigurd Johansson, AJ Stone)
  • Flip ‘N Tray Mat Case by Ultimate Guard (designed by Adrian Alonso)
  • Improved D Total by Gamescience (designed by Dr. A.F. Simkin, Col. Louis Zocchi, Frank Dutrait)

Board Games (10 Nominees)

  • Blood Rage by (designed by Eric M. Lang)
  • Clank! by Renegade Games (designed by Paul Dennen)
  • Cry Havoc by Portal Games (designed by Grant Rodiek, Michael Oracz, Michael Walczak)
  • Feast for Odin by Z Man Games/Asmodee (designed by Uwe Rosenberg)
  • Islebound by Red Raven Games (designed by Ryan Laukat)
  • Mansions of Madness by Fantasy Flight/Asmodee (designed by Christopher Burdett, Anders Finér, Henning Ludvigsen)
  • Scythe by Stonemaier Games (designed by Jamey Stegmaier)
  • Star Wars Rebellion by Fantasy Flight (designed by Corey Konieczka)
  • Terraforming Mars by (designed by Jacob Fryxelius)
  • World’s Fair 1893 by Renegade Game Studios and Foxtrot Games (designed by J. Alex Kevern)

Collectible Games (5 Nominees)

  • Yu-Gi-Oh Breaker of Shadow Booster by Konami (designed by Konami Digital Entertainment)
  • Pokémon XY11 Steam Siege Booster by Pokémon USA (designed by The Pokémon Company)
  • Magic the Gathering: Kaladesh Booster Pack by Wizards of the Coast
  • Marvel HeroClix: Uncanny X-Men Booster Brick by WizKids (designed by WizKids)
  • Cardfight Vanguard Fighters Collection by Bushiroad

Miniatures (5 Nominees)

  • Warhammer 40,000 Kill Team by Games Workshop
  •  Konflikt ’47 by Warlord Games (designed by Clockwork Goblin Miniatures)
  • Dragon Rampant by Battlefront/Gale Force Nine
  • TANKS by Battlefront/Gale Force Nine (designed by Andrew Haught, Chris Townley, Phil Yates)
  • Dropfleet Commander by Hawk Wargames (designed by Andy Chambers and David Lewis)

It’s that time of year again, the Dice Tower has announced their nominees for the best games of 2016.  These are the best of the best according to the panel of judges on games released in English in 2016.  You can see previous winners along with this year’s nominees and their pictures on the Dice Tower Awards website, and look forward to the winners being announced at Dice Tower Con later this year.  And now, your nominees:

Best Game from a New Designer  (The game has to be the designer’s first or second published game to qualify for this award)

Best Artwork

  • Arkham Horror: The Card Game – illustrated by Christopher Hosch, Ignacio Bazán Lazcano, Henning Ludvigsen, Mercedes Opheim, Zoe Robinson, and Evan Simonet; published by Fantasy Flight Games
  • Inis – illustrated by Dimitri Bielak & Jim Fitzpatrick; published by Matagot
  • Islebound – illustrated by Ryan Laukat; published by Red Raven Games
  • Kanagawa – illustrated by Jade Mosch; published by Iello
  • Scythe – illustrated by Jakub Rozalski; published by Stonemaier Games

Best Theming

  • Black Orchestra – designed by Philip duBarry; published by Game Salute
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • SeaFall – designed by Rob Daviau; published by Plaid Hat Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Two-Player Game

Best Reprint

Best Expansion

Best Party Game

  • Codenames: Pictures– designed by Vlaada Chvátil; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Happy Salmon – designed by Ken Gruhl & Quentin Weir; published by North Star Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Secret Hitler – designed by Mike Boxleiter, Tommy Maranges, & Max Temkin; published by Goat Wolf & Cabbage

Best Cooperative Game

Best Family Game

  • Harry Potter: Hogwarts Battle – designed by Forrest-Pruzan Creative, Kami Mandell, & Andrew Wolf; published by USAopoly
  • Ice Cool – designed by Brian Gomez; published by Brain Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Karuba – designed by Rüdiger Dorn; published by HABA
  • Sushi Go Party! – designed by Phil Walker-Harding; published by Gamewright

Best Strategy Game

  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Board Game Production

  • Conan – designed by Frédéric Henry, Antoine Bauza, Pascal Bernard, Bruno Cathala, Croc, Ludovic Maublanc, & Laurent Pouchain; published by Monolith
  • The Others – designed by Eric M. Lang; published by Cool Mini or Not
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games

Most Innovative Game

Best Game from a Small Publisher  (The published must have published five or fewer games at the beginning of 2015)

  • Arkwright – designed by Stefan Risthaus; published by Capstone Games
  • Cottage Garden– designed by Uwe Rosenberg; published by Edition Spielwiese
  • Not Alone – designed by Ghislain Masson; published by Geek Attitude Games
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • Vast: The Crystal Caverns – designed by David Somerville; published by Leder Games

Game of the Year

  • Adrenaline – designed by Filip Neduk; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Cry Havoc– designed by Grant Rodiek, Michał Oracz, & Michał Walczak; published by Portal Games
  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Inis – designed by Christian Martinez; published by Matagot
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Fantasy Flight Games have let loose two previews of upcoming digital content for both the Mansions of Madness and Descent: Road to Legend Apps.  The new scenario for Mansions of Madness can be purchased in the app today, and it will add a new 4 star difficulty scenario to your possible options.  The scenario will last a bit over 2 hours and has you investigating a murder in Southside, but the police have been scared off by, something, and so you have been called in to take a look around.  Can you figure out what these strange events are that keep happening?  Check out FFG’s preview for more information and download the scenario today.

Next is a new free campaign for the Descent: Road to Legend app which will have a specific focus on the cities of Greyhaven and Nerekhall.  The Shadow of Nerekhall expansion will be required for this new campaign, so be sure you have the game in your collection before you try to run this campaign.  This campaign will have seven brand new story quests for you to go on as well as some new options in how to interact with the people you come across as you progress through the adventure.  Will you serve the rat king Verminous?  Will you help a trapped relic hunter or a beleaguered merchant?  It’s the choices you make early on that will have later effects that can help or hurt you.  This new campaign is still on it’s way, but you can check out FFG’s preview for more information.

beyond-threshold

A third expansion has been announced for Mansions of Madness Second Edition, although the first two expansions that have been released didn’t technically add anything new to the game.  All Recurring Nightmares and Suppressed Memories brought was any content from the first edition that wasn’t already included in the second edition, but now we have something brand new.  Beyond the Threshold will bring all new content to the game in the form of new characters, another monster called a Thrall, and more spells, weapons, objects, and affliction cards.  Associated with this expansion will also be two new scenarios that will be unlocked in the app that utilize the new content found in this expansion.

More content for this game is never a bad thing, and you can look for this to come out at the beginning of 2017.  To find out more information you can check out the preview on the FFG website.

mikegencon_01

Gen Con is one of the biggest events of the year, and being in the hobby you’ll hear about it as much as Essen because they’re both very important. Amidst the demos, checkout lines, photo opportunities, and cosplay, there’s a lot of buzz and hype being generated, money being exchanged, and a lot of…well, chaos and fun. It’s really easy to get swept up in it all, not knowing whether to buy, or play, or rush from point A to point B to catch an event or a signing, and this is coming from someone who’s been going to these things for 5 years now! So that’s why, this year, I’m writing about what this Gen Con was like in a nutshell, with the uninitiated in mind, on just the opening day.

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The torches were lit, the masses swelled and rallied to the exhibit hall doors to prepare for the yearly traditions. Opening ceremonies occurs amidst an amazing crowd each year, itching to get within a breath of the hall doors so that, when they open, they can race to where they need to be. It’s the kind of thing that evokes imagery of Black Friday shopping, but forgive my humor and don’t let me lead you astray – the Gen Con crowd is reasonable, calm, briskly walking, and exceptionally forward thinking. Most attendees at 10 AM on opening day strategically plot which set of doors to huddle towards in the hopes of getting their place in line for what hot new titles await in limited supply.

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This year’s hotness was undoubtedly SeaFall, and while it was predictably anticipated it was not without good reason. A big new 4X game with a familiar theme that dipped itself into the slowly-growing pool of legacy titles that have quickly climbed the board gaming ranks. It was no surprise that by the time I meandered toward Plaid Hat’s booth, a quaint cardboard sign let loose my expectations leaving me with a wry smile. I was not at all unlike the other con-goers, though, since my target was Grimslingers instead and I just as easily contributed to it’s forfeiture of copies. The art is stunning, the game-play is intriguing, the replay value enticing, and I got a copy just a month shy of it’s official street date. Huzzah!

There’s so much more to do at Gen Con and always so little time, especially for just one day. There are events, activity rooms, and tournaments to name a few, but I was determined to participate in demos. Demoing games is a great way to try titles you might not get the opportunity to try otherwise, and plenty of popular new titles are easily accessible on throughout the hall. Too many to even mention them all. It was an incredible offering this year with the many adventurous features and Intellectual Properties making it to board gaming scene – from the app controlled second edition of Mansions of Madness, to the surprisingly enthralling card game for Bloodborne. I was particularly impressed with how good looking the newest Cosmic Encounter looked with it’s Game of Thrones ensemble.

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Yet I couldn’t leave the day without getting in on a game of Ticket to Ride: Rails and Sails – the biggest baddest game in the series yet. It was everything I could have dreamed it would be: A bigger, grittier, deeper version of the game I love. When first I read news about it, I feared the boats would not be a worthwhile gimmick, but I can happily admit I was wrong. For those familiar with standard Ticket to Ride, Rails and Sails features a separate deck of cards just for boats along with the familiar train cards. Three of each deck are offered face up and drafted just like normal, with boats needed for waterways just as trains for tracks. The catch is that when a card is picked up, the active player can choose from which deck the card is replaced, allowing manipulation of the offer. With a few other minor rules tweaks, the newest Ticket to Ride is one incredible “Gamer’s edition” of the popular family game.

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The exhibit hall floor was rife with big names and big personalities, all caught up in the same maelstrom of games and gamers. A smorgasbord of game designers were available to show off their games, answer questions, and greet fans. I shook more than a few hands, and took more than a few bad pictures, but at no point was I ungrateful for the experience to meet those hard working people who bring us the games we love. Many prominent game reviewers were bombarded by incredible news and beloved fans alike, including our own Dice Tower team. It’s always a joy to see them, and one of the few opportunities I have to speak with them casually. This year, however, was a little more special, in that I got the chance to meet with our head editor here at Dice Tower News – Robert Searing. It was my privilege to personally thank him and Tom Vasel for the wonderful opportunities they’ve allowed me through working with them, and I’ll have a picture to remember it.

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Gen Con 2016 has come and gone, hall emptied and the people having returned home with fond memories and stories to tell. Many groups on social media have already sprung up to prepare for next year, ready to experience the excitement all over again. There’s a spark there I see, in everyone, that lights that fervor, that passion for this convention, and it’s really subtle – you can blink and miss it. You can’t capture it photos or video. It’s not the race for the hottest games, or the tournaments for the competitive devotees, but instead it’s the community. The global presence of the gaming world all mashed together in one spot. Gamer, producer, designer, reviewer – all people equal under a single, unifying purpose: To be among our own, sharing in that excitement, talking about what we love, all willing to simply sit down together and play. That’s what makes Gen Con so special, and what keeps me, and many, ever anticipating the next one.

For more footage from Gen Con 2016, as well as more coverage of the hottest games, check out our new Instagram page joining our Twitter, Facebook, and YouTube coverage.

mansions of madness comp

Mansions of Madness: Second Edition from Fantasy Flight reprints its predecessor with some major changes. Players each take on the role of one of eight investigators with unique skills and abilities. Investigators work together to solve mysteries in the streets of Innsmouth and an eerie mansion.

The addition of a companion app releases one player from the ‘keeper’ role making the game fully cooperative. Instead of the keeper player controlling the threats to the investigators, the app does it all, including randomly generating the scenario’s map, creating unpredictable combinations with every play. The app adds another layer of terror in the game by obscuring unexplored parts of the unique map until players reach that area. Another big addition to the game made possible by the companion app is solo play. The app will be available from the Apple iOS Appstore, the Google Play Store, Amazon Appstore, and for Mac and PC from Steam.

If you are a fan of the original Mansions of Madness, and still have a copy, you can incorporate it’s components, including monsters and investigators, to this new addition. There is also a conversion kit that will be available which extends the combinations possible with the previous components, although the kit is not necessary to combine the versions.

Fantasy Flight announced that this will be available in store, online, and at Gen Con on Aug 4th.

Read the full announcement and FAQ from Fantasy Flight.