Pretty sure my own wallet takes a kick whenever I do these posts, but then again, that just shows that there are lots of interesting projects out there to back.  So here are some more for you to look at.

Fist up is a new game from Ludicreations that tries to tell the forgotten story of what happened during the destruction of the libraries at Alexandria.  Alexandria is a euro game where you most precious resource is time, as the library is burning down around you and you need to get the most valuable treasures before they are lost forever.  Each setup of the game is different with a randomly generated layout, and as you move from one room to the other you will be interacting and reacting to things that are there.  You will have to plan your moves wisely, budget your time well, and make use of various items and books you obtain to secure what you seek.  In the end you will score based on the sets of items you were able to rescue and the person with the most points is the winner.  You can find out more about this game on it’s Kickstarter page, and also look at the wonderful illustrations done for it by the talented Vincent Dutrait.

Next is the latest game from Tim Fowers called Now Boarding.  For those of us who have played game apps like Airport Mania, this game will feel very similar as it’s a race against time for you and your fellow pilots to fly people to their destinations.  On a turn there will be new passengers who have places they need to be, and in order to get them there you will have to work together since each player owns certain air travel lanes on the board.  Once the round starts you have 30 seconds to pick up passengers and drop their off as quickly as you can, any that don’t make it gain anger tokens.  Once a passenger gets three anger tokens they are removed from the game and file a complaint, three complaints and everyone loses.  Manage to avoid getting that third complaint and you all win!  With a fast play time and great art, this filler game could hit the table multiple times.  To find out more about the game and to pledge, you can visit their Kickstarter page.

After that we have the latest in the long line of werewolf themed social deduction games from Bezier Games called Werebeasts.  So what makes this game different than the 50 other Werewolf style games?  Well for one this one is a social deduction collection game, this means you are trying to figure out what people are collecting over identifying any specific individual.  Each round you will be bidding for cards with one player being the auctioneer, and the rest bidding with whatever cards they have.  The auctioneer gets to determine what they consider a higher bid and the highest bidder gets the card.  You can accuse someone at any time on what they are collecting, but if you are wrong then you are eliminated instead.  But why are you collecting cards?  Each person has two goals on werebeasts they want to collect, and each one they collect is worth a point.  At the end, the last one standing or most points at the end is the winner.  So if you are in the mood for another social deduction game, check out the Kickstarter.

Next is a beautiful drafting card game from Dr. Finn Games called Little Flower Shop.  In this game you are the owner of a flower shop trying to arrange that most beautiful flowers in your store window.  To do this you will be drafting cards, with cards having vases, flowers, hanging baskets, or orders that you can fill.  Each vase has a specific flower that needs to be placed in it, and if you manage to but them together then you can score that set at the end of the game.  You can also earn points by buying the hanging baskets you draft with money you earn by fulfilling orders with different flowers.  At the end whoever has the most points will be the winner of the game.  Art for the game has a nice watercolor style to it and the gameplay is simple but fun.  If this game sounds interesting then check out it’s Kickstarter page.

Up next is or token dice project of the week, and that is Deluxe Constellation Dice.  These dice are a little pricey, but they are high quality and feature sides with different astrological symbols like Cassiopeia or Corona Borealis.  The dice also feature some impressive coloring and even some glow in the dark features.  Over all if you like dice with a star theme then you want to check out this Kickstarter.  You can pledge for D10s, D6s, fudge dice, and even full poly sets at the higher tiers.

Next is an expansion for a game that hasn’t gotten a lot of buzz, but has excellent reviews, and that is The Networks: Executives.  The Networks is a previous game that was Kickstarted by Formal Ferret Games and has you playing the programming manager for a fictional TV station.  You populate your prime time lineup with shows, stars, and commercials in order to bring in the most viewers.  Executives expands on that game by adding three new features to the game.  First are Executives, those are essentially characters you choose to play as that have different special abilities and weaknesses.  Next are more season 0 shows, giving you an asymmetrical start with different benefits as opposed to the generic same start that the base game had.  And last it adds in Mogul cards which give you big bonuses when you achieve a programming milestone, giving something to work towards in that respect.  These additions help to expand the game more and smooth out some rough spots in the game.  If you want to get a copy of the expansion or the base game, check out the Kickstarter today.

Last is kind of a wild card game which came out of no where, and that is The Island of El Dorado.  This game looks like a mix of Catan and an exploration game.  On your turn you will roll two dice, you will pick one die to determine how many spaces you can move, and the other die will determine how many resources you gather.  Moving is how you explore and reveal the tiles of the board, and when you gather resources you will gather them from areas you have built up or are present.  With those resources you can then purchase more villagers, build forts to strengthen your villagers, build farms to gather more resources, or make offerings at temples to gain control of them.  The strength of your villagers comes into play when you are moving across the board and another player is in your way.  You can battle them, rolling dice and adding your strength to it to see who wins.  This is also the way you can steal the final temple piece that is needed to win the game.  In the end, whoever has made offerings at the three temples, and has control of temple piece wins the game.  So if you like these kinds of mashup type games with lots of different mechanics, while still working well as a whole, check out the Kickstarter today.


Unfortunately there will always be ignoble or desperate people who seek to steal or spoil, hidden and walking among kinder souls. Such a person stole from Ludicreations during Essen on Saturday, October 16th, and such a theft for a small publisher is a blow of incredible magnitude. The company that has brought to us …and then, we held hands, [redacted], and the recently Dice Tower Approved Mythe has the most endearing solution to overcoming this devastating loss: create a game. Ludicreations spent Saturday night quickly developing the nanogame Steal This Game which is available on Kickstarter immediately as a method of recouping the money that was stolen. As described on their campaign page:

 “Imagine for a second that you are selling your latest board game at Essen. You recruited volunteers, set up demo tables, and built up your booth. Your games are selling like cardboard hotcakes. All is well until you turn around, and your shiny new cash box is gone…This is Steal This Game, based on a true story.”

The board-gaming community that I know and love is composed of some of the most welcoming and generous souls. It’s this community that allows the act of sitting down together to play a game to be an immensely fulfilling and wondrous hobby. It’s also that indomitably benevolent spirit that Ludicreations needs to overcome this dark spot during one of the most celebrated times of our gaming calendar. I am relieved that as of writing this, the outpouring of support has come as fast as the news has spread and the Kickstarter has already generated almost $8,000.

The game itself is for 2 players, coming only as a printed postcard. The components are cut out, with the remaining material acting as a portable playmat.  Players must provide a pair of dice, which facilitate hidden choices and bluffing between players. It’s incredibly light of course, but it is prominently for a good cause. For a demonstration of what I’m writing about, please watch this demonstration by Rahdo, whom we all owe thanks for giving the charity a necessary push.

I couldn’t help but feel sad while watching the description of the game, and how tongue-and-cheek it represented of an incident that happened only hours earlier. There was a brief moment of something beautiful I noticed, though…when those playing had a laugh over calling a bluff.  The game is impressively representative of the moment that created it and the collective will our community and creators possess to prosper and play. There was no hesitation for me to back this Kickstarter, and should you do so as well I am certain it will be greatly appreciated.

and then we held

The game … and then we held hands, winner of the 2014 Golden Geek for the print & play category, is now available on Kickstarter from LudiCreations. The two-player cooperative design by David Chircop and Yannick Massa turned heads last year due to its attempt to simulate the complex emotional dynamics of a relationship and its prohibition on verbal communication.

…and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.

The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other’s situation when making a move.

and then we contents

The published edition currently on Kickstarter features new (and stunning) art from Marie Cardouat and a digital download for an original soundtrack. A limited number are available for shipping in November, with a second run slated for January; the publishers “absolutely, positively did not expect [the] tremendous response to the game,” and have had to order more printed in order to meet the demand.

town center

Last year a deceptively simple and quick 3d city building game came to Kickstarter and found great success. Designed by Alban Viard and called Town Center  it has players building and develop their cities using cubes of different different colors to represent different types of modules that can stack on top of one another according to building rules. It garnered a lot of praise and eventually added some expansions. Now it is back on Kickstarter for two new expansions one called Beaune and one called Turku.

town center bits

Beaune has players building on a map with a walled city surrounded by vineyards. Elevator cubes (black cubes) must be built in the center. The Turku has two seasons a summer and a winter. During the summer the river that flows through the center of the city divides the two halves but during the winter the river is frozen so the two parts are considered one.

I haven not had the chance to play Town Center yet but I have heard good things about it and it is in my must try list. If you interested in the game the base game as well as other expansions can be included.

Town Center: Beaune/Turku can be found on Kickstarter here.


Pocket Imperium

Pocket-sized space conquering action continues on Kickstarter with the announcement of Pocket Imperium from LudiCreations. Pocket Imperium is designer David J. Mortimer‘s 2nd game following Dragon Slayer.

Pocket Imperium boasts a short and sweet 30-45 minutes of game play, while players will apparently get to experience the full “4X” style space colonization experience.

According to the Kickstarter:

During a game of Pocket Imperium 2-4 players* will Expand (get more ships), Explore (move fleets) and Exterminate (conquer planets). At the end of each round, they will Exploit (sustain their fleets) and earn points.

Timing is everything, as the choices that each player makes has consequences! If more than one neighboring player chooses the same action, then they both have to make do with less.

A further layer of gameplay rests on the way players move their fleets on the map. The constantly changing power dynamics lead to temporary alliances – which may have unintended consequences, as players seek an edge.

Finally, choosing what sectors of space to receive points from is yet another strategic choice. Combined with the constant struggle to control (or deny the control of) Tri-Prime, which gives an often-significant bonus, players must choose wisely where they draw their points from.

To read more about Pocket Imperium checkout the full Kickstarter campaign, which has 10 days to go and is already $17,000 into its initial $10,000 goal.

essen game

ESSEN at Essen…what the whah?!?

Get your head around this if you can. LudiCreations are running a campaign on Kickstarter right now, in which they plan to fund a game about selling games at the Essen trade fair, which will be on sale at the Essen trade fair! We are unsure if this will rip the space-time continuum.

In this euro-style game for 1-4 players, you take on the role of a board game publisher that is exhibiting at the world’s most famous trade fair. Designed by Harry-Pekka Kuusela, it is playable in 30-60 minutes, and can be played with up to 8 players by combining two copies of the game.

“I have put many years of my life into this game and can’t wait for players to get their hands on it. With your support I will be in a booth at Essen selling ESSEN, a game about selling games at Essen!” – Harry-Pekka Kuusela

In ESSEN, which is beautifully illustrated in pixel art and contains a plethora of inside jokes and references for board gamers, you have to make decisions like any publisher has to make – about staffing, managing your money, creating buzz, and much more! Each player board is themed after a certain type of board game publisher (eurogames, ameritrash, wargames, RPGs), with the reverse side showing even more types of games (abstract, children’s games, party games, LARP) for even more variety.

“I love meta—games about games, books about books—so ESSEN appeals to me. The logistics of balancing sales and income, future visitors and current buzz: it’s a bit of a brain-burner, too, but I like this sort of thing. If you like games about games and you’ve been to gaming conventions, this game may really click for you.” – Jonathan Liu from GeekDad

Last year the Spiel game fair had 156,000 visitors & 828 exhibitors from 39 nations. Right now you can back the campaign which allows you to take over a booth and outsell them all to be the best publisher in ESSEN! If you can’t come to Essen, then let ESSEN come to you!

progress Progress is your chance to experience a walk through mankind’s history of progress. You will forge your nation’s path not through magic, but through technology. Progress: Evolution of Technology is a card driven civilization game with focus on the development of technologies from the ancient times to the first industrial revolution. Each player guides his nation’s research efforts through a maze of technologies from the earliest signs of human development, moving progressively through the Antiquity, the Middle Ages and the Renaissance until the first sparks of the Industrial Revolution. progress game box The closing date on Kickstarter is June 24, 2014, the current pledged amount is $25,660 and the funding goal for the project is $19,000. You can get your copy for $45 (or less if you will be at Essen 2014). Estimated delivery: Oct 2014

ludiCreations logo

Essen: A Board Game!

ESSEN: A board game about selling board games & exhibiting at a board game fair.

Following the success of Gear & Piston, Byzantio / Nekken and the 4th edition of Town Center, LudiCreations are proud to announce their next Kickstarter campaign; ESSEN.

In this euro-style game for 1-4 players, you take on the role of a board game publisher that is exhibiting at the world’s most famous trade fair. Designed by Harry-Pekka Kuusela, it is playable in 30-60 minutes, and can be played with up to 8 players by combining two copies of the game.

“I have been designing these mechanisms since 2007, and I am delighted with what this game is going to become. I can’t wait to play ESSEN in Essen!” – Harry-Pekka Kuusela

In ESSEN, which is going to be beautifully illustrated in pixel art, with a plethora of inside jokes and references for board gamers, you have to make decisions like any publisher has to make – about staffing, managing your money, creating buzz, and much more! Each player board is themed as being occupied by a certain type of game publisher (eurogames, ameritrash, wargames, RPGs), with reverse side showing even more types of games (abstract, children’s games, space 4X, LARPs) for even more variety.

Last year the Spiel game fair had 156,000 visitors & 828 exhibitors from 39 nations. This April you can back the campaign which allows you to take over a booth and outsell them all to be the best publisher in ESSEN!