The Vengeance of Mordor story began in A Shadow in the East with your heroes (1) traveling the River Running, (2) investigating a series of abductions in Dorwinion, and (3) entering an ancient temple to save the kidnapped from a cult of Sauron. Now back in Dorwinion, Wrath and Ruin continues the story with the city under attack. An army of Easterlings led by Thane Ulchor has invaded Dorwinion, and mechanically it is up to you to control contested locations to support the city guard and repel the invaders!
To aid you in your plight, you might be able to call upon the mercurial Tom Bombadil for assistance. However, he does not start in your deck. He begins the scenario out of play, and you must play a specific event card to shuffle him into the encounter deck for a chance of gaining his help (more details here).
Wrath and Ruin comes to Dorwinion in the third quarter of 2019.
Fantasy Flight Games has announced the 8th deluxe expansion for Lord of the Rings: The Card Game. A Shadow in the East brings you the normal three scenarios for expansions to the game, along with hobbits and The One Ring. The scenarios have your heroes (1) traveling the River Running, (2) investigating a series of abductions in Dorwinion, and (3) entering an ancient temple to save the kidnapped from a cult of Sauron. A Shadow in the East is the beginning of the Vengeance of Mordor cycle. However, with this many expansions you want to know what is new. A Shadow in the East introduces master cards, contracts, and the first double-sided hero.
In A Shadow in the East, The One Ring card is an attachment you can bestow upon any hero able to hold it. When The One Ring enters play, you may search your deck for a master card and add it to your hand. They provide a powerful effect at the price of increasing your threat (more details here).
“[C]ontracts are never included in a player’s deck and do not count towards a player’s minimum deck size. Instead, each player may choose one contract to put into play along with their heroes at the beginning of the game with its “A” side face up. When certain conditions are met, a contract is then flipped to unlock special abilities.”
The special edition is available now as a preorder directly from Fantasy Flight Games. An order for the collectors edition of the card game includes early access (August 28, 2018) to the new digital game on Steam including some in-game bonuses such as unlocked packs and avatars only available to those who pre-order this set.
The “The Lord of the Rings: Living Card Game Limited Collector’s Edition” physical bundle will include a complete starter set, a custom playmat, MP3 soundtrack, art prints and your very own One Ring (the power of invisibility is not included). To attract new and experienced players alike, the starter set will feature new artwork on all cards, but will retain complete compatibility with existing sets and expansions. There will also be two new heroes in the set, Thorin Stonehelm and Gildor Inglorion, and two new quests. And for those who really like to set the scene, you’ll get a code to download the score for the digital game that you can use to enhance your game nights.
Fantasy Flight Interactive has announced that the first title they plan to release will be The Lord of the Rings: Living Card Game. Based on the popular co-operative card game released by Fantasy Flight Games in 2011, the game has players participating in cooperative scenario based adventures controlling the heroes of Tolkien’s Middle Earth.
Fantasy Flight Interactive is making the digital version available on Steam in early December to a closed beta group as a single player title. Players can then purchase on the Founder’s Packs to access the full game experience. Founder’s Packs will include additional content, in game currency, and more.
The original game featured a strong bond between both the compelling narrative of Middle Earth, taking place predominantly between the adventure of Bilbo and Frodo, and a revolutionary cooperative gaming system. As one of the most popular early cooperative games players had to work together to defeat the evil Sauron, who was represented by an encounter deck filled with locations, enemies, and other treacheries.
Players in the digital implementation will still control three heroes with 30 card decks based on the four influence spheres – Leadership, Tactics, Spirit, and Lore.
The digital implementation of the game removes much of the maintenance work that players had to manage in the original version. In the new iteration of the game players focus on the Planning and Adventuring phases. The AI will handle playing cards from Sauron’s deck and the responsibilities enemies have in engaging heroes. Players will now get to focus on their own choices rather than game maintenance.
Each scenario includes instructions on win conditions, while all scenarios are lost if the three heroes die or the ever increasing threat level reaches the maximum. With over 100 expansions currently available for the game, Fantasy Flight Digital will have plenty of material to choose from in building and growing the digital universe of the game.
The third scenario revolves around Aragorn’s mission to delay the armies of Sauron at the Black Gate, in an unwinnable battle with the forces of evil. This new expansion can be played as a stand-alone scenario, or as the climax to an epic campaign spanning all of The Lord of the Rings. There is even an Epic Multiplayer Mode where the last two adventures are played simultaneously – one team controlling Aragorn, distracting the armies of Sauron, while another brings Frodo to Mt Doom to destroy the one ring.
Available now through Fantasy Flight’s Print on Demand are three Nightmare versions of the scenario decks from the Heirs of Númenor. Three decks, each containing twenty cards increase the difficulty of the 2012’s deluxe expansion. From the article, lead developer Matt Newman states…
We’ve been hard at work on these new Nightmare Decks, and I am very excited to preview some of the new cards and challenges players will face in these updated Heirs of Númenor scenarios. As always, each of these Nightmare Decks brings its scenario greater challenges, a slightly tweaked strategy, and a renewed focus on the scenario’s atmosphere and themes.
FFG previews the new version of Peril in Pelargir, Into Ithilien, and The Siege of Cair Andros to prepare adventures for the adventures ahead in these standalone scenarios.
Coming fourth quarter of 2014 from Fantasy Flight Games, The Valemen. This is the third chapter pack in the Wardens Cycle for A Game of Thrones: The Card Game.
Continuing with the cycle’s major themes, The Valemen is going to offer players options to fight for the Iron Throne.
Decks built around the Sand Snakes trait gain another tool for revenge in An Opening Gambit (The Valemen, 49). You may play this event immediately after you lose a challenge to choose a participating Sand Snake character you control. That character gains a power, and if that was the first challenge initiated during the phase, you may stand the character and draw a card! By strategically losing the first challenge of the challenges phase, you can take revenge and easily gain an advantage in power, standing characters, and cards in hand.