Gamewright, makers of great games like Forbidden Desert, Sushi Go Party, and Qwixx, are rolling out with no less than nine games/reprints for 2017. The games Gamewright usually put out are very family friendly and often include the younger kids as well, so no doubt their new releases will follow suit. And they are:
- Cha-Cha Chihuahua – A vibrant new “get up and dance” preschool game with some adorable doggies.
- Go Nuts for Donuts! – Our next sure-fire hit family card game about picking the donuts that no one else will pick
- Cardventures #3 and #4, Vanished & Time Raiders – Two new installments in this interactive story series.
- Qwingo – A fast paced dice game that the whole family can enjoy. Another in the line of roll a die and cross off something on a pad.
- Rory’s Story Cubes Fantasia – A 9-cube fantasy themed version of our best-selling creativity tool.
- Tiki Topple (reprint) A revamped look and feel to this simple to learn game of getting your tiki’s to the top.
- Loot (reprint) – Deluxe Tin – An old favorite sporting a new look, can you be the pirate with the most loot?
- Think ‘n Sync – The new Port-a-Party game where great minds think alike, pick a category and a partner and see if you both are on the same wavelength.
- PDQ (reprint) – An update of this “all-play” word-building game.
All these great games are coming out in spring of 2017, so look for them on store shelves then.
Spieleschmiede, a German “Kickstarter type” site for board games, has two projects up for card games in the Black Pocket Series of games by Reiner Knizia, Zero and Ghosts. Both games are quick, family weight filler card games and feature simple rules to be able to be picked up and played quickly.
In Ghosts you are trying your best to not get scared through the taking of fear tokens. How you avoid taking fear tokens is by playing cards to where the total doesn’t go over 7, but with cards that go up to what looks like 3, it’s seems like you can easily hit that number, but that is where clever card play comes in. If the ghost card is a different color than the previous one, the number is added, upping the total, if the colors are the same the total does not change and play reverses direction, fog cards have the same effect except they don’t change the direction of play. But inevitably you might have to play a card that pushes the total over 7, in that case you don’t play the card but instead take a fear token. You will continue to play a card, draw a card until the deck runs out, thus ending the round, and if you happen to have survived the round without taking any fear tokens you bolster your courage and are able to discard up to 3 of your fear tokens. The person with the fewest fear tokens after three rounds wins the game.
Zero is another quick card game where the object is to get the fewest number of points through collecting sets of either the same number or the same color. The game will start with everyone getting 9 cards dealt to them and then 5 additional cards placed face up on the table, on your turn you can either swap a hand card with one from the table or pass. When you pass the first time nothing special happens, but when you pass a second time you trigger the end of the round and everyone else gets one final play before you stop and count points. Another way the round can end is if someone manages to get a hand worth zero points, then they can call out zero and the round ends immediately with everyone else counting up their points. How you get or avoid points is easy, if you have five of the same number those five cards are worth nothing, if you have five of the same color those five cards are worth nothing, any cards that fall outside those two conditions are worth the number on the card. This sounds easy but there are seven colors (suits) and each color ranges from 1-8 so getting the elusive zero hand, a set of 5 of one number and 5 of the same color with one overlapping card, is not as easy as it seems. At the end of the round whoever has the lowest score is the winner, and with fast playing rounds you can expand it to whoever has the lowest score after a set numbers of rounds wins.
Both campaigns are running now on the Speileschimede site and so you can go to the Ghosts page to pledge for a copy or the Zero page to pledge for a copy of that game. Also available on the campaigns are sleeves for each game as well as the ability to add on the another game in the Black Pocket line, Korsar (aka Loot). Just keep in mind when pledging that this is a German based site and service, so shipping to your home country may be more expensive than usual due to VAT.
Tasty Minstrel Games announces a brand new dice game from Dave Chalker (Get Bit) called Thief’s Market. On each turn in this fast dice game, 3-5 players will roll the dice and take turns claiming what they want from the dice pool as loot (or stealing from each other). After all players have loot, they then are able to purchase useful cards with special abilities using any “gems” claimed. “Yellow coin sacks” provide currency to be used later in the form of “wild gems”, and purple masks provide players with victory points. Set in the same thematic world as Harbour and features the art of Rob Lundy.
TMG plans to begin its Kickstarter project for Thief’s Market in January of 2016. TMG states: “Our goal is to be able to deliver the game to you via Send From China (with double-bubble protection like on Harbour) straight from China to arrive 6-8 before GenCon so that we can comfortably release the game at GenCon 2016 (and hopefully sell tons there).”
Watch for this project on Kickstarter over the next month.