Avalon Hill’s Betrayal Legacy is available in stores now. Ever since Dice Tower News covered the announcement last year, fans have eagerly awaited its release. The original Betrayal at House on the Hill, designed by Rob Daviau, is a hugely popular and thematic game and has already served as the inspiration for re-implementation in the fantasy setting of Forgotten Realms in Betrayal at Baldur’s Gate. Rob Daviau has made his mark in the industry as a premier legacy game designer, first with Risk Legacy, then with award winning Pandemic Legacy: Season 1 (currently #2 on BGG), Seafall, and Pandemic: Season 2.
Rob Daviau returns in Betrayal Legacy adding permanent changes and a multi-game story arc that define the legacy game concept. It will not be enough to survive the haunted mansion for one game. The game is told through a prologue and 13-chapter story where players represent specific members of a family, who age over time, and experience the events of the haunted mansion over multiple decades.
Betrayal Legacy plays 3-5 players, ages 12+, in about 75 minutes per game. Go to Avalon Hill to learn more about the game, or visit your friendly local game story today.
Corax Games is venturing into something new with their new expansion for Half-Pint Heroes. Half-Pint Heroes: Happy Hour is more than your typical expansion to a trick taking game. While the expansion now accommodates up to 9 players, what makes this expansion unique is the legacy features the expansion adds to the game. The expansion adds predictions to 8 and 9 player games, and those predictions determine which set of stickers the players will receive for the game. Throughout the game, players have opportunities to change the value of the cards and sometimes the rules of the game by affixing the stickers. The changes remain in effect from round to round until the end of the game. Another unique feature with this legacy game is that the stickers are removable so the game can be reset to its original state.
Half-Pint Heroes: Happy Hour plays 2-9 players, ages 9+, in about an hour. Contents include 8 Prediction Cards, 2 betting chips, 50 neon-colored sticker sheets, 5 reference sheets, and rulebook. Look for the game in Essen at SPIEL ’18 and in stores in December 2018.
Legacy games continue to be the hot item, and Indie Boards and Cards is joining in with a legacy game based on their popular Aeon’s End deck building game. Aeon’s End Legacy is unique in terms of legacy games in that you aren’t playing a one-off type game where it’s used up at the end, nor are you creating a game like you do in Charterstone. No, in Aeon’s End Legacy you are creating and building up your own unique character that you can then take to play in the rest of the Aeon’s End content. But at the start of the game your character is bland and rather weak, so you have to play through games, called chapters, that allow you to get more powerful cards and add new abilities to your character. This will mainly be done through adding stickers to your player board, until at the end of the game you have a fully fleshed out character with their own unique starting deck.
A base pledge of $65 plus shipping will get you Aeon’s End Legacy. You will also be able to add on various expansions from the base game along with the base game itself in case you need those. If you want to run through the legacy game multiple times you will need recharge packs that cost $25 a piece. There are even options for accessories to up the component quality of the game, and a playmat to help keep things organized on the table. So if the idea of creating your own character in Aeon’s End appeals to you, along with just more content for the game, you will want to check out their Kickstarter.
Stonemaier Games sent out their latest update with the new games and releases on the horizon, as well as a new box. First on the list is something that everyone has been clamoring for, and that is a way to reset the game of Charterstone after playing. As a refresher, Charterstone is the latest in the line of legacy games, games where permanent changes are made during the campaign. Playing through and having something unique at the end is a hallmark of those types of games, but what if you want to play through it again? Enter the Recharge Pack. This pack will include all the components that are permanently changed during the campaign so you can reset the game to the start, for a smaller price point than buying a new copy. You can read more about it on the blog post here.
Next is that the rulebooks for the next Scythe expansion, Wind Gambit, have been released. You will find the rules here, and they are in 14 different languages and also include a link to the Automa rules for solo play, in 14 languages as well. This will tell you what new things will be coming in the expansion as well as how they will affect gameplay.
Next we have the box I mentioned, and that is the Scythe Legendary Box. This is an extra large box meant to carry the base game of Scythe along with all the current and future expansions for the game. Also included are tuck boxes for each faction to help keep things organized. For more information on the box and where you can purchase them, you can check out this blog post.
Finally not so much a board game announcement as it is an upcoming siting of the Scythe game on a major television show. So if you are a fan of Orphan Black and plan to watch the series finale, be sure to be on the lookout for a set up game of Scythe in the background.
New releases continue to be announced, and this time around we have a game that everyone is looking forward to. That game is the latest in the legacy style games, Charterstone, from Stonemaier Games and set for release in September of this year. Charterstone aims to take the legacy system and use it as a way to fashion a truly unique game that once you are done can be played over and over. Another interesting aspect to this game is that there is no rulebook, you just start playing the game and it will teach you the rules as you go along. I am very much looking forward to this game, although with tempered enthusiasm after Seafall failed to live up to expectations.
Next is the reprint and update to 5th edition of Alien Frontiers, the dice worker placement game that put Kickstarter on the board game map. Not much was said about what has changed, but I imagine little errors and updates were made to create this new edition. Also being released will be the Factions expansion as well as all 7 of the mini expansions for the game. Look for all of these on store shelves at the end of the year in December.
Another new release to retail is the notoriously difficult video game become board game, Dark Souls. Currently it’s only the base game getting a release date right now but if you missed the Kickstarter, you will be able to start your Dark Souls collection in April. I have no doubt that as time goes on, all the expansions sets and such that were unlocked in the Kickstarter will hit retail so we will have to be patient for those.
Next is a much needed reprint, and that is the second edition of Amun-Re, a classic game from well known board game designer, Reiner Knizia. Tasty Minstrel Games will be publishing this edition and will feature updated art and tweaks/revisions to rules and board from the first edition. Look for this game to hit store shelves in March, so brush up on those pyramid building skills in the mean time.
Then we have another Kickstarter game hitting retail and that is the wonderfully blue (color not mood) game called Lisboa. In Lisboa you are the nobles of the city trying to rebuild after getting hit by multiple disasters at once, effectively leveling the city. You will be building buildings, restarting commerce, and influencing others to re-open the new Lisboa. Look for this game from Eagle – Gryphon Games on store shelves later this year in June.
After that we have a new expansion for the Tasty Minstrel game Flip City, called Flip City: Wildness. This expansion takes you out of the city into the great outdoors, where you can further develop your city and offer your residents a way to get away from it all. This expansion come with 78 new cards, enough that you can play with this expansion by itself, or combine it with the standard game for even more variety. Look for this on store shelves in March of this year.
And finally, we have a new entry from IDW in the 8-bit inspired Random Encounter series of games called Random Encounter: Seas of the Sea Chicken. The game is billed as “part poker, part tactical combat” and features all new cards and even some new mechanics compared to the previous game. However, even with these new changes, the game is still fully compatible with the first game so you will be able to play with one or both of them at the same time. Look for this game on store shelves in May.
[UPDATE: Lisboa was listed as releasing this month when actual date is in June]
Gloomhaven, the monstrously sized game with legacy style elements to it will be coming to stores in the early months of 2017. The game was Kickstarted last year and its fulfillment of the Kickstarter is almost upon us, and backers are very excited to get their game. Gloomhaven is a dungeon crawler game with a euro-inspired fighting system that maintains loads of theme and branching story-lines as you play through the campaign. At times in the game you will have to make various decisions, and those decisions will affect the game from then on out. In the box will be multiple small boxes to be opened as different story element are triggered, changing and morphing the game like a choose your own adventure book. I am sad that I missed this Kickstarter somehow but the game is making itself out to be something epic like Pandemic Legacy. Look for it on store shelves in February of 2017.
That’s right, another legacy game from Rob Daviau, and this time it’s Ultimate Werewolf Legacy, designed together with Ted Alspach. Werewolf itself has been around since 1986 and has had a number of expansions and re-implementations done along the way. With artifacts, additional characters, additional werewolves, there is just a lot of content already out for the game, so a legacy version of the game could be interesting. The legacy game is meant to be played in chapters of three games each, and the decisions of one game will carry over and affect the next. Along the way characters may earn titles that give them special abilities beyond what their role normally gives them. Also of note is that the game will allow for changing the moderator, that way you won’t have to be the NPC leader of the group for the entire game. Look for this game to hit shelves some time in 2017.
Christorpher Chabris, at the Wall Street Journal, wrote a piece on narrative games, with a special notice of both the games Pandemic Legacy and TIME Stories. He noted that there are many reasons why we play games, and one of those reasons can be to tell a story, and you can’t find that experience more central than in the two previously mentioned games. While I haven’t played TIME Stories yet, I have played Pandemic Legacy and I wholeheartedly agree that the story experience is like no other, and that is what makes it so great. You can read the whole story on the Wall Street Journal website.
Legacy games have become all the rage lately with games like Risk Legacy starting the trend and Pandemic Legacy bringing it notoriety. Now we have the first game built by Rob Daviau as a legacy game from the ground up, Seafall.
In Seafall you will be taking on the role of ship’s captain as you set out in the open seas to explore the coastal islands, discover lost civilizations, or just sail until the sea falls off the end of the world. The exploration aspect is quite apparent when you look at the board because a majority of it is blank, and there are also status affects that will change things like breaking your sail until you can get it repaired, and abilities associated with different characters making it a true legacy experience.
The game will be released soon after Gencon with a few copies being available at the convention, you can pre-order the game now at the Plaid Hat site, and if you pre-order through them you also get for free metal coins to upgrade your game. Also, starting on May 17th, they will be releasing designer blogs written by Rob Daviau that will go into more detail on the mechanics of the game, until then you will just have to satisfy yourself with the launch video.
Stonemaier Games very quietly teases their next title will be Charterstone, a “village building legacy game”.
Jamey Stegmaier claims they will announce the game properly soon, but we can still be excited about it now. If you’re curious about the full teaser, follow this link.
Jamey also teased it a bit more in a recent Board Game Blender. You can find the direct link to that discussion in the video here.