leaders

Ashes: Rise of the Phoenixborn released in 2015 and struck out to shake up the living card game scene by featuring a unique dice-based resource system. Since then, Ashes has proven the strength of it’s innovation by it’s following, and it’s still standing out among Plaid Hat’s other head-to-head titles such as Summoner Wars and Crystal Clans. Like those other games, a large part of deck structure comes from a leader card who sets a tone for the deck, and while Ashes has had 13 phoenixborn and accompanying units and spells added to the game, there is still plenty of room to grow. Plaid Hat Games has recently posted a sneak peak at the two newest phoenixborn to enter the War of Ashes:

“Plaid Hat Games is pleased to announce the upcoming releases of the Demons of Darmasand the Spirits of Memoria, two exciting new expansions for the Ashes: Rise of the Phoenixborn card game! Both expansions provide two exciting new Phoenixborn to challenge your opponents, and each brings all-new cards to enrich and enlarge your deckbuilding options. The Demons of Darmas and the Spirits of Memoria will hit store shelves this August.”

The Demons of Darmas introduces Harold Westraven, an hunter who embodies victorian-era gothic horror – conjuring bats, wolves, and all the things that stalk the dark forests to break his opponent’s will, while marking targets for priority takedowns. The Spirits of Memoria adds cult-leader Sembali Grimtongue to your arsenal, who has adept control over the departed and will tax her adversaries conjurations for every unit that is removed from play. Both expansion will include more creatures and spells that will shake up the metagame and introduce interesting new combinations to this rock-solid card game. If you are interested in learning more about these expansions, and future Plaid Hat Games content, be sure to read the news post for all the details and check out their news section for future updates.

tigris martial

Fantasy Flight Games’ upcoming reprint of the classic title Tigris & Euphrates (Reiner Knizia) is a board game in which players compete to develop the most extensive and well-balanced civilization.  In the beginning of the game, there is plenty of room for expansion of your empire on the Fertile Crescent, but as yours and your neighbors’ kingdoms expand, conflict is inevitable.  In a recent article by Fantasy Flight Games, the process of growing one’s civilization and the conflict that occur in the game are explained in more detail.

Players begin by taking control of treasure-filled temples dotting the landscape by placing one of their leaders (kings) near one of them.  Each player will be expanding their civilization by placing buildings of four different colors: blue, green, red, and black, representing agricultre, commerce, housing, and religion.  Players score points by placing tiles connecting to a connected civilization.  Treasures grant victory points in any color.  The winner is the player who has the highest amount of points in their weakest color.

tigris revolts

Revolts can occur in a kingdom when a player places a leader token in a kingdom that already has a leader of that type.  The player with more temples (therefore more favored by the gods) wins the revolt.  Placed tiles can also connect two kingdoms, which can also lead to a revolt.

Catastrophes are a way to permanently protect your civilization, or buy time to place more tiles.  They can also be used to sabotage another player due to their ability to “transform a square of land that could have become disputed into a permanently blighted disaster zone where nothing can be built.”

In the early days of urban civilization, countless leaders fought for control over Mesopotamia’s rich land and swelling population. Only one leader had the foresight, the support, and the ruthlessness necessary to overcome the competition, and found a dynasty that would last far into the future. Can you create an enduring civilization and a powerful dynasty, or will you be defeated in the brutal battles fought over the fertile crescent?

To read this article about the details of gameplay in Tigris & Euphrates, visit the web page here.