The OP, also known as USAopoly, has announcedAstro Trash, a new real time dice rolling game reminiscent of the classic game LCR. Astro Trash has 3-5 players acting as intergalactic janitors, trying to clear their personal planet of trash, by either moving it to another player’s planet, or by flinging it into the sun.
“Thanks to a sanitation spacecraft gone haywire, a
collection of debris has been released into the vast universe, covering once
inhabitable worlds with disruptive litter! Cleaning up all the Astro Trash
calls for one quick-acting champion to literally take the matter into his or
her own hands.”
Players frantically roll their three dice in real time. The numbered die dictates how many pieces of trash can be moved, the colored die says what type of trash can be moved, and the direction die says whether they are moved to the left, the right, or incinerated in the sun. If a players’ personal planet is cleared of all trash, they proclaim “Clean!” then take a Trash Trophy. The first player with 3 trophies wins the game.
We all do our best to focus on the positive, but sometimes reflecting on those things that are lacking helps us grow, improve and push to make things better for everyone. In that light, it can be useful to take a look at games that aren’t getting the love from gamers, at least in reputation. In a recent article for FiveThirtyEightLife, Oliver Roeder shares his recent findings on what, according to the ratings on BoardGameGeek, are the worst board games ever invented.
In an analysis of over 15,000 games that had at least 10 ratings by users, Roeder identifies the games that lie at the “bottom of the heap”, including Tic-Tac-Toe, Monopoly, The Game of Life, and Candy Land. Roeder points out that most of these games tend to rely mostly or solely on luck (random card draws, die rolls, etc.), creating a boring and frustrating experience for players.
Chart from fivethirtyeight.com
Also presented in the article is a chart of the worst game for each decade, beginning with the 1910’s (Uncle Wiggly) and ending with the 2010’s (Angry Birds tabletop games).
It should be noted that while all of these games have very low ratings on BoardGameGeek, they get the most notice via one other criteria: they continue to be played by many people each day. Roeder calls these games “cultural touchstones”, and indicates that these games continue to be played for sentimental value rather than actual interest in the gameplay itself.