Back in July Fantasy Flight Games started their previews of the latest expansion for the Star Wars living card game, Imperial Entanglements. This set has a focus to beef up the Imperial Navy and Smugglers and Spies factions of the card game while still giving some extra stuff to everyone else. This set will now allow you to use iconic characters like Lando Calrissian, Chewbacca, and Grand Moff Tarkin. It includes cards for the Imperial Navy to be able to redirect damage from your own cards to your opponents, allowing you to set up a devastating assault that could grant you victory. Overall more cards to give you more options and tactics to use in your decks for the Star Wars LCG.
You can head over to the FFG site to check out preview images of different cards and read the other previews, or, since this expansion has been released, you can opt to purchase it at your local store and see all the new cards in person.
Fantasy Flight Games has announced another data pack for the popular LCG Android: Netrunner. Business First, the second data pack in the Mumbad Cycle, further expands on the issues of clone rights that were introduced in the first data pack.
This cycle will contain nineteen unique new cards, plus a new Jinteki identity. To divert the focus of the public from clones, Jinteki is drawing attention to its work with sustainable foods, using the identity Palana Foods. This identity will give Jinteki money when the runner draws a card, making for a seemingly more peaceful corporation. The neutral agenda Corporate Sales Team will also give economy – a total of 10 credits over 10 turns after scoring it.
Runners, on the other hand, will have more negative cards, trying to expose the corporations with Corporate Scandal. This card, which gives the Corp one extra bad publicity, will pair well with decks that use bad publicity to weaken the corp. There is also Populist Rally, which removes a click from the Corp’s turn and pairs with Seedy cards.
Check out the full article here to read more about the upcoming data pack.
Fantasy Flight Games has announced that Kala Ghoda will be the first data pack in the upcoming Mumbad Cycle for Android Netrunner. Kala Ghoda will not only take the game to a new location, the Mumbad metroplex in the Indian Union, but also but also introduce new mechanics and alliance cards for the Corp and consumer grade hardware for the Runner.
By introducing specific deck building requirements that if met negate their influence cost, cards like Mumba temple and other alliance cards for the Corp will have you tailoring your decks to meet their needs while the Runner’s consumer grade hardware cards like Ramujan-reliant 550 BMI breaks the rule of 3 for deck building and grows in power with each copy installed.
There are certainly exciting times ahead for Android Netrunner players and if you would like to check out the full article you can here. Kala Ghoda is expected to arrive in the fourth quarter of 2015.
Later this year Fantasy Flight Games will release a second edition of A Game of Thrones: The Card Game that will revise, update, add, and remove elements of the original. Additionally it will add two new houses and new deckbuilding rules that give players more options. The Westeros Cycle is the first expansion for the base game that will expand the possibilities of the core set without adding additional rules and now Fantasy Flight Games has announced the first Chapter Pack for the Westeros Cycle called Taking the Black.
Taking the Black will put players at the very beginning of the story of George R.R. Martin’s A Song of Ice and Fire and for the first time in the game include well known characters like Renly Baratheon, the Hound, and Maester Luwin.
Taking the Black begins the Westeros cycle’s journey through the first book of A Song of Ice and Fire with powerful new cards for every faction. You range the lands beyond the Wall with Will and the Night’s Watch, journey to the Dothraki city of Vaes Dothrak, or sit the Seastone Chair with the Lord Reavers of House Greyjoy. Begin the story of A Game of Thrones anew with the first Chapter Pack for the second edition!
This announcement is sure to have fans of the original game as well as fans of the show and new players excited. Seeing some of the great characters from the book introduced into the game and being able to start your experience from the beginning of the series certainly has me anxious to check out the second edition. You can find the entire announcement here on Fantasy Flight’s website.
Expect Taking the Black to make an appearance at your OLGS/FLGS in the fourth quarter of 2015.
Arcane Wonders announces a new addition to their successful Mage Wars family, Mage Wars Academy. As a standalone game system, this new version of Mage Wars will be fully compatible with all other members of the Mage Wars game family.
Academy is designed with both new and existing players in mind. New players will find it the perfect “jumping on point” to the rich and vibrant Mage Wars® universe. Experienced players will be excited to find new spells that are all compatible with Mage Wars® Arena, offering them new options in their battles. In addition, both player types will find Academy fast paced, strategic, and portable to take their duels wherever they want!
The Academy Core Set is for 2 players ages 14 and up and plays in about 30 minutes. Each Core set includes:
- Two 4-Pocket Portfolio Spellbooks
- 2 Status Trackers for life and mana tracking
- 1 Initiative Marker
- 2 mages (the Beastmaster and Wizard)
- 2 Mage Ability Cards
- 131 new Spell Cards
- 2 Quickcast Markers
- 6 Attack Dice
- 1 Twelve Sided Effect Die
- Condition Markers, Damage Counters, Guard Markers, and Tokens
Mage Wars Academy will be available in limited quantities at GenCon 2015, and plans for a full release in late September or early October. For more information on this new set, visit the full product description here.
Fantasy Flight Games has released another preview piece to show off more of the upcoming expansion to the Cthulhu LCG, The Thousand Young. This time around instead of dwelling on the new monsters being included they have switched to the new location cards that will take you away from New England to multi-cultural New Orleans and the dark, terrifying bayous of south Louisiana. They also describe one of the ways the new resilient ability will be used in this expansion.
The Thousand Young gives us yet more reason to fear the darkest swamps of southern Louisiana.
- Baleful Dark Young (The Thousand Young, 10) arise from those fetid regions where Shub-Niggurath is busy Birthing a Thousand Young (The Thousand Young, 33).
- Giant, lumbering Marsh Gugs (The Thousand Young, 14) prowl the bayou for prey, and to them, nearly everything is prey.
- Finally, if you should meet someone who might be able to provide you guidance, there’s no guarantee you’ll want to follow that person’s advice. You’re more likely to meet some Bayou Shaman (The Thousand Young, 5) eager to dwell close to the source of his unholy power than you are to meet some kind-hearted, benevolent spirit.
Check out the preview here to see several of the new cards that will be included and get more information on how the Shub-Niggurath faction will continue its quest for total domination.
Expected release is late second quarter in 2015.
There are those who push their luck daily to make another handful of credits and stay ahead of the authorities. These free spirits – the smugglers and spies of the galaxy – are united in their hatred of the Empire’s oppression, and they’re willing to fight to keep their freedom, no matter the odds against them.
Fantasy Flight Games announces its newest deluxe expansion for Star Wars: The Card Game, Imperial Entanglements. This new expansion includes 26 new objective sets, 2 new fate cards, and many new vehicles and characters such as Lando Calrissian, Chewbacca, TIE Phantoms, and Grand Moff Tarkin himself.
The new objective sets will include Debt of Honor, a wookie-themed objective that allows you to shuffle your dead or sacrificed Wookiees back into your deck, ensuring that they can return to play later. The Tarkin Doctrine objective helps you restrict the light side’s attacks by forcing the light side player to spend two resources in order to make a chosen attack each turn.
This deluxe expansion is centered around the smugglers, rogues, and spies that have made a name for themselves in the Star Wars universe. This new expansion is set for release in the third quarter of 2015. For more information on this expansion, visit the FFG website here.
Will you sit idle and feeble, spellbound to inaction by evil counsel? Or will you ride to war? Now is the time to act.
Fantasy Flight Games announces the release of the latest boxed saga expansion for The Lord of the Rings: The Card Game, The Treason of Saruman. This expansion includes three new scenarios that take players on a journey through the first half of Tolkien’s epic novel, The Two Towers. These scenarios can be played individually, or as part of the ongoing campaign that began with the saga expansion The Black Riders.
Three new heroes are also included in this expansion, including a Fellowship sphere version of Aragorn. Additionally, the expansion includes thirty-three new player cards including new allies, events and attachments to each sphere. The popular Mount trait introduced in the Foundations of Stone expansion is continued with the inclusion of Shadowfax and Arod, the famous horses belonging to Gandalf and Legolas, respectively.
In The Treason of Saruman, players can enlist the aid of the ents, powerful allies that are not easy to recruit. The scenarios culminate in an encounter with Saruman himself, armed with the Saruman’s Staff artifact card and his innate Wizardry effect. Even if Saruman is defeated, his foul stench may remain with the players as they continue on their quest with the Saruman’s Voice treachery card.
This new saga expansion is currently available, and one can learn much more about the details of this new release on FFG’s website here.
Fantasy Flight Games (FFG) is known for popularizing the Living Card Game (LCG) format. With this, instead of the endless buying and collecting of cards to make your playing decks up to date, players now choose to buy a stable release of cards that are not randomized. You buy the same pack as someone else, you both have exactly the same cards, no rare cards to chase.
One of the first series in this format was Lord of the Rings (LotR) based on the books by JRR Tolkien. What set this LCG apart is that it was the first and I think only co-operative LCG. You do not compete against your fellow player(s), instead by yourself or with others try to defeat a “Villain” deck. If you cannot tell, I am a huge fan of this game. I think you would be to if you like high fantasy, cooperative games, card games in general and don’t mind buying a product 6-8 times a year to keep up with new content.
Speaking of content, FFG initially decided to have Organized Play for this co-op game which would reward participants with a “Nightmare” mode version of previously released content. This idea became very popular and so they used their in-house printer to produce Print on Demand (POD) Nightmare decks that you could directly buy from their site (and some retailers). Well, the Organized Play did not last, because this is a co-op game, but the releasing of Nightmare decks for older content still thrives.
On their website, FFG has just announced that the last 3 adventure packs for their third cycle of content called Against the Shadow now have Nightmare forms available. As for every Nightmare deck, owning the original pack is required because the Nightmare deck will instruct the player which cards to take out of the original pack and which to replace with Nightmare cards to make the experience both new and much more challanging.
Each cycle of six adventure packs has an ongoing theme. The Against the Shadow cycle has your Heroes delving into the intrigue and treachery prevalent in Gondor in the timeperiod of the LCG which is in-between Gandalf leaving Frodo and the Shire behind after Bilbo’s party and exit but before the Ringwraiths leave to find the Ring. After securing Minas Tirith, it is now time to go deeper in to Modor itself with these last three decks of the cycle:
1) Assault on Osgilath
In the original release, players must secure all locations (a type of “Villain” card) in play and hold each during the course of the game. In Nightmare mode, a new location is added that can only be traveled to under very specific conditions. On top of that new Enemy cards have been added that are much tougher to defeat than the original counterparts. It took many tries for me to defeat this Adventure the first time around, I can only imagine how challenging now. But, see this is ok because my player decks have improved over time with newer products, so I think I am prepared for the challenge!
2)The Blood of Gondor
The “trick” to this Adventure pack originally were these “hidden” cards that were revealed when certain conditions were met. This unknown threat really made you second guess your long term strategy because you had to take into account this randomness. Every Adventure pack brings its own challenge. Now in Nightmare mode, some of the cards are even more powerful if flipped over as a hidden card then when encountered normally. The amount you need to prepare for this unknown will be even greater, so the need to be smart with your resources will be even greater. Think of it as being forced to prepare for an ambush, you know it is coming, you just don’t know when and how hard.
3)The Morgul Vale
I really liked playing this scenario the first go around. This time you had to defeat three distinct Captain enemies (each with their own tactics to defeat) on you way to rescue Faramir. A sense of urgency really came out in this one. Nightmare mode will have these Captains harder, mostly by making it take more time to defeat them which allows the “timer” more time to run out, i.e. the time it takes Faramir’s captors to make it to the Dark Lord. If that isn’t enough, the location themselves have been beefed up as well. Maybe Faramir will appreciate my efforts even more this time around!
Remember, if you are interested in the Lord of the Rings LCG, you must start with the core box. I hope you do, with these Nightmares on the loose, sounds like the good guys need as much help as they can get!
Fantasy Flight Games is planning another big year for store championship events with many of their popular miniature and Living Card Games (LCGs) seeing tournament play throughout the year. Will your friendly local game store be involved? Check out the lists of participating stores divided by game:
A Game of Thrones: The Card Game
Call of Cthulhu: The Card Game
Star Wars: The Card Game
Warhammer 40,000: Conquest
The FFG Games Center in Roseville, MN will be hosting several store championship events as well with five tournaments scheduled through Q1 2015.
- January 31 – Call of Cthulhu: The Card Game
- January 31 – X-Wing
- February 28 – A Game of Thrones: The Card Game
- March 7 – Android: Netrunner
- March 28 – Warhammer 40,000: Conquest
For more details and to get involved in 2015’s store championships, head over to FFG’s site for the full announcement.