Fantasy Flight Games has begun following the antics of your favorite Arkham Horror investigators in a new series of novellas as they confront the unknowable horrors that drive people to madness. Hour of the Huntress, the first title in the series, is available now.
In addition to the story, each novella will also come with a full-color insert filled with notes, fliers, newspaper clippings, book excerpts, letters and more that the investigators in the book have used to find their clues. Each novella will also include five exclusive cards for us in Arkham Horror: The Card Game. The cards will feature one rules card, one alternate art investigator and alternative art mini-card, and two investigator signature cards that feature the “replacement” keyword that allow you two use them in place of the normal signature card.
You’re possibly already familiar with the investigators through their impressive work in Arkham Horror, Elder Sign, Mansions of Madness (2nd Edition), and the Arkham Horror: The Card Game LCG. The new novellas will follow the investigators popular in all these games into rich new stories.
Heavily influenced by the work and world of H.P. Lovecraft, the new novellas are also set in the roaring 20s, placing investigators in New England where they investigate the truths revealed when the thin veil between our world and another constantly shifts. Unlike so many Lovecraft novels, the protagonists in these stories are willing to face this danger and see just how immortal the old ones really are.
Hour of the Huntress
The first novella features “Jenny” Barnes.
Guinevere “Jenny” Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but after her sister’s regular correspondence became increasingly deranged—then ceased entirely—Jenny couldn’t shake the feeling that something terrible had happened to Ozzie. As Jenny begins the search for her sister, she quickly realizes that Isabelle isn’t the only girl in Arkham who has gone missing. How might the disappearances be connected? And why do the flyers for the local harvest festival depict the face from a medallion Jenny sent to her sister?
Written by Dave Gross, the novella follows Barnes on her quest to find her missing sister in the mysterious town of Arkham.
First in this pair of announcements from Fantasy Flight Games is the first two ships coming in Wave 13 for X-Wing. I know we just announced wave 12, but i order to capitalize on the upcoming movie release of The Last Jedi, FFG doesn’t want to dawdle. First of the two ships is the Resistance Bomber, this is a tough shelled bomber that is packed to the gills with bombs. And while it may sport only the usual upgrade slots, it comes with a new upgrade called Ordinance Silos. This upgrade puts counters on all your bomb upgrades and whenever you would have to discard the bomb card, you can just discard the tokens instead. Meaning you will get a lot more use out of the various bombs you will equip it with.
The second ship is Kylo Ren’s TIE Silencer, sporting agility and maneuverability like no other TIE, and strong weapons to boot. Of course since this is Kylo’s TIE you will get him as a pilot along with three others, and even a copy of the I’ll Show you the Dark Side card to mitigate damage. Look for this ship and the bomber to hit store shelves in early 2018, and you can check out FFG’s website for more info.
Second of the announcements is the latest deluxe expansion for the Game of Thrones Card Game 2nd Edition, called House of Thorns. This new expansion adds a host of new cards to House Tyrell, giving you more strategic options in the game. One interesting aspect of this expansion is that it brings in jousting, forcing battles to be one on one with the strongest combatant being the victor. And since this expansion likes to joust, there are also a number of cards that benefit you while jousting, or even kneels characters before an attack resolves. Overall this expansion will bring up the prowess of House Tyrell, making them even more dangerous to fight. You can find out more information on other cards and abilities on FFG’s website, and look for the expansion in the 4th quarter of this year.
Two years ago we reported on the sale of the Legend of the Five Rings IP by AEG to Fantasy Flight Games, and now that transfer has born the expected fruit. In the fourth quarter of this year FFG will be releasing the first set in the Legend of the Five Rings LCG, bringing L5R back into print. The new version of L5R will bear some resemblance to the CCG version of the game, but there have been some major changes and revamping as it made the transition. You can read more about the changes between the versions on FFG’s L5R LCG game page, but suffice to say, it’s a whole new game now.
Legend of the Five Rings LCG is an interesting card game set it an fantastical version of feudal Japan, with samurai, ninjas, monks, and all sorts of other characters. In the game you will pick one of the seven clans and build your deck around that clan. Each game has you laying out four provinces that you control as well as your stronghold, these are the areas you must defend at all costs. Each round you will gain fate tokens, which will be used to recruit/activate cards from your hand and activate abilities. You will be attacking your opponent’s provinces with these recruited units and use conflict cards to help tip the battle in your favor. Getting conflict cards can be tricky, as you will bet your honor, giving the difference to your opponent and pushing them closer to an honor victory, and pushing you closer to an honor loss. But conflict cards are important because if you can’t defend your provinces, they can be broken, if too many provinces are broken your stronghold then becomes vulnerable. And if you lose your stronghold, then you also lose the game. Needless to say the game has a lot going for it both in game play and in it’s art style. Check out FFG’s preview page for more information as well as background story on where the game stands in the universe’s fiction.
Fantasy Flight Games announces the third deluxe expansion for the Game of Thrones Card Game, Watchers on the Wall. In this expansion, players will be able to explore the Night’s Watch’s new and existing themes, finding new ways to defend the Wall, conscript your opponent’s characters, and plenty of rewards for focusing on the three branches of the Night’s Watch: Rangers, Stewards, and Builders. Players will discover new men of the wall, as well as new versions of iconic characters such as Jon Snow, Old Bear Mormont, Maester Aemon, and Samwell Tarly.
Watchers on the Wall will be available in the second quarter of 2017. For more information, visit the announcement on Fantasy Flight Games’ website.
It is the middle of the 5th century AD, and the gods are dying. In parallel to the unrest rotting the foundations of the Roman Empire, pantheons of deities across the globe see their temples profaned and their followers lament. Belief ebbs from the world….The once-mighty gods, now desperately scheming to collect remaining scraps of faith, seek a way to endure the coming Dark Age – an inevitable future pressing through time with the weight of a singularity – and every god must meet these final tests or perish forever to legend.
Victory Point Games has announced their upcoming game Twilight of the Gods: Age of Revelation, a two-player expandable card game. Each player will wield a modifiable 50-card deck, taking on the role of one of the ancient deities from the universal pantheon of mythology. On each turn, players will “draw two cards, acquire resources from other players, and use them to summon Creatures, Schemes, Fortifications, and Intrigues.” A player wins if he or she manages to deplete the other player’s “life”, or deck of cards.
A copy of the game will include 4 pre-constructed, balanced decks, featuring the deities Mars, Hera, Enlil, and the Reader of Portents.
The project is set to fund on Thursday, January 6, 2017. For more information and to support this project, visit the Kickstarter page.
Fantasy Flight Games knows exactly what an LCG needs in order to flourish, and that’s a steady stream of new cards. So to start that off they have already released the first stand alone scenario pack called Carnevale of Horrors. This 62 card deck contains all the monsters, scenario cards, locations, and more to be able to play this side-quest type scenario with your Arkham Horror Card Game base set. This scenario will take you from the streets of Arkham, across the Atlantic to Venice to partake in the annual Carnevale of Horrors. Everyone everywhere are wearing masks, so when things turn bad you have to first figure out who are the bystanders and who are the cultists trying to summon an ancient evil. If you manage to prevent them from summoning their master, you get to add a mask card to your deck to take with you on other adventures. Check out FFG’s preview of the expansion on their website and look for it now on store shelves.
First we had a campaign expansion for the Star Wars Armada game, and now FFG is releasing a campaign expansion for their best selling LCG, Android Netrunner. The expansion is called Terminal Directive and follows the case of a serial killer who is heavily augmented, and people are beginning to suspect it’s the work of a Bioroid. But that can’t happen, the First Directive prevents such a thing from occurring and if they can break that directive, things can get very messy very quickly.
In the campaign you will choose to be either the runner or the Corp, and that is who you will be for the entirety of the campaign. Each side will have a deck of cards that they reveal at certain times like the deck inside Pandemic Legacy to give them new cards and objectives. There is also a dashboard to keep track of your progress and changes you will have to make as you progress through the matches, turning Netrunner into a pseudo legacy style game. So shuffle up those decks and get in some practice as you wait for the expansion to hit stores in Q1 of 2017, and you can check out the preview on FFG’s website.
For those of you who are playing the Game of Thrones LCG, you have been well aware that there is not a draft option when playing the game, but not anymore. Fantasy Flight Games is releasing a Valyrian Draft Starter and a Draft Pack for the game, now allowing for you to play the game draft style. How it works is that the draft starter will have the basic cards you would need in any deck and some generally useful cards to round it out. In the draft pack are an algorithm determined set of cards from all the different factions which you and your friends will draft from in sets of 10 cards. From the starter and the cards you draft you will create a deck of only 40 cards with five plots to be your deck for the game. Also of interest is that the draft pack will contain cards from the upcoming War of Five Kings cycle of the game so you get a bit of a sneak peak. You can pick up the packs now at your FLGS and check out the preview on FFG’s website.
In preparation for a successful, supported launch of Arkham Horror: The Card Game, Fantasy Flight has just announced the first expansion to the yet to be released game. The following paragraph from Fantasy Flights website is a peek at the setting that will be used to begin the campaign for this set, which will be expanded by a cycle of six upcoming mythos packs.
Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…
The Dunwich Legacy, considered a deluxe expansion for Arkham Horror: The Card Game, will 156 new cards including five new investigators, a new pool of terrors to haunt your campaign, plus 5 new mini cards. These new cards unlock additional ways to build your deck to focus on new strategies and play styles. There will be two scenarios included, which take you to both the Clover Club, and Miskatonic University.
For more details before the expansions late forth quarter release, including investigator and card previews, check out FFG’s full announcement.
It’s official, Fantasy Flight Games is releasing a Living Card Game version of Arkham Horror. The Arkham Horror LCG will be a cooperative game for 1 to 2 people (or up to 4 if you have a second set of the game) where you are trying to stop the great evil from taking over the world. Each player will be their own investigator and will have a deck that they build as well as special cards reserved for specific investigators. This means that each player will have different strengths and weaknesses depending on both the character and their deck construction. Then you will take to the streets of Arkham and try to deal with all the strange events that have been happening, before whatever is coming arrives.
Another interesting aspect to the game is that instead of being focused on games being contained into that one play, the Arkham Horror LCG will focus on campaign play. They do this by adding in RPG elements like an experience point system to be able to upgrade cards in your deck. Different cards cost varying points of experience so you have to save up for the bigger cards. Also if you won or lost will affect later scenarios so a crippling defeat now may have consequences that last a lot longer than just that one game. Out of the box there is enough content to finish the first campaign which has three scenarios with lots more planned.
Look for this game to release in the 4th quarter of 2016, and you can check out the FFG website for more information and card previews.
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