Children of the Empire, Fantasy Flight’s latest expansion for Legend of the Five Rings: The Card Game, is a massive expansion featuring 234 cards (three copies of each of 76 cards and one copy of six cards). Unlike previous expansions that focused on a single clan or a cycle of events, this expansion does not begin any new cycle nor cater to any one clan, making this expansion the perfect compliment to the core set. Instead, this expansion focuses on new mechanics and themes.
The first new mechanic is Composure. Composure is considered to be maintained as long as your honor bid is lower than your opponent. Each clan has new cards that have different effects that can be activated only if they have maintained their composure. For the Scorpion Clan, who rely on high-honor bids, maintaining composure will be difficult, but their Courtier can switch honor dials with their opponent to regain composure and causing your opponent to lose his.
This expansion places a heavy emphasis on duels. Every clan will have a new character type called a duelist to add to their ranks. Each duelist makes use of the rewritten template “Initiate a duel” which provides clearer language than that previously provided on cards like Policy Debate. Each clan’s duelist is unique and reflects the values and strengths of their clan. Moreover, some events will trigger a duel, and some attachments are more powerful when used in a duel.
Children of the Empire does a good job reflecting the living aspect of a living card game. Several event cards in this expansion reflects the events that have been described in short stories and novels set in Rokugan. For example, “In Defense of Rokugan” recreates the sacrifice made by Tomonatsu describe in the short story “Dark Hands of Heaven” by Annie VanderMeer Mitsoda.
Lastly, Children of the Empire includes multiple neutral cards, including a new version of Akodo Toturi, who was originally a Lion Clan Champion seen in the core set. In this expansion, he serves the emperor and can activate special powers as long as he maintains Imperial Favor. In addition to this champion, the Imperial ranks include courtiers, magistrates, and even duelists.
Children of the Empire is certainly worthy of being called a premium expansion. Go to Fantasy Flight Games to learn more about Children of the Empire.
Mirkwood – the dark, enchanted forest; home to handsome Wood-elves (I’m lookin’ at you Legolas), giant spiders and the nasty armies of Dol Guldur – is getting an updated look in Fantasy Flights’ new custom scenario kit.
The Woodland Realm Custom Scenario Kit was designed expressly for the 2018 Fellowship Event. It follows upon—and builds upon—the unique adventures shared by all those who attended Gen Con Indy and set forth on The Wizard’s Quest.
This scenario allows you to step across the line that separates good and evil, to take on the role of Sauron. You’ll assemble a quest and an encounter deck and then you’ll unleash its evils upon anyone brave or foolish enough to travel through Mirkwood!
“The Woodland Realm is a collection of fourteen different five-card encounter sets, seven quest stage options and a handful of scenario-specific cards. With these tools, you’ll be able to piece together your own deadly, Mirkwood-based scenario, and then you’ll be able to play through it—or hand it over to another group of players and let them stumble through its hazards while you race through the scenario they created.”
Builds upon Race Against the Shadow play mode
To meet players’ wishes to be able to challenge each other in the game, the Race Against the Shadow play mode was created several years back. This mode allows teams to play through the same scenario side-by-side and see who can complete it faster—if at all! The Woodland Realm Custom Scenario Kit not only supports the game’s Race Against the Shadow play mode, it adds all-new dimensions to it. You and your opponents will gain access to the same quest stage options and the same encounter cards but then you’ll look for ways to surprise each other with carefully selected synergies. In a quick-build game, you’ll simply select three quest stages and seven of the available encounter sets.
The Woodland Realm premieres at the 2018 Fellowship Event for The Lord of the Rings: The Card Game, which begins September 21st. Each participant at the event will get a copy of The Woodland Realm, plus an alternate art Core Set Éowyn and a playmat that shows Gandalf starting on his path into Mirkwood. The Woodland Realm will also be made available for purchase at a later date.
Click here for the Dice Tower’s reviews and additional content about The Lord of the Rings: The Card Game.
Following the announcement that Fantasy Flight Games (FFG) is ending Android: Netrunner The Card Game, fans of the other Living Card Games (LCG) produced by FFG may have some concerns. Fantasy Flight released a blog post on the topic in order to provide additional perspective.
The post is primarily a ‘Question & Answer’ style format. FFG Head of Studio, Andrew Navaro, and Card Game Manager, Mercedes Opheim, provide their thoughts on LCGs in general, current production approaches, and how things are evolving going forward. Developers for games like Legend of the Five Rings: The Card Game, Arkham Horror: The Card Game and The Lord of the Rings: The Card Game, weigh in on their respective games with thoughts on how the past year progressed, current challenges for each game, and what to expect in the upcoming year.
You can read the entire blog post here.
Due to the upcoming expiration of their current licensing term, Fantasy Flight Games has announced that starting October 22, 2018, they will no longer offer any Android: Netrunner The Card Game products for sale, including playmats and card sleeves.
However, before the end, there is one more expansion being released: Reign and Reverie deluxe expansion. This expansion will include cards for every faction and celebrates all things Android: Netrunner. With the end of Android: Netrunner The Card Game, Organized Play will also be drawing to a close and more information for Organized Play and the final Android: Netrunner World Championship can be found here.
Fantasy Flight Games launched Android: Netrunner The Card Game in 2012 and has given players a total of two core sets, a campaign expansion, five deluxe expansions, and eight cycles of Data Packs. Not all is lost for the worlds of Android, as Fantasy Flight Games stated that those worlds will continue to be explored in future products. To read more, including thoughts from Lead Developer Michael Boggs and Head of Studio Andrew Navaro, click here.
If you own Legend of the Five Rings: The Card Game or have been interested in seeing the game work for 3 or more players, today is your lucky day. Fantasy Flight has released the beta version of it’s multiplayer rules, complete with an all new win condition, and they would love anyone and everyone to try them out! Now the intensely tactical card game is open to more friends and family at once for an awesome new gameplay experience. As described on their news post:
“Fantasy Flight Games is proud to announce multiplayer rules for Legend of the Five Rings: The Card Game, now entering a beta process in which you’re invited to participate! This new variant is designed to allow three or more players to participate in a game of Legend of the Five Rings: The Card Game, and even introduces a new win condition: Enlightenment. To download the beta version of these multiplayer rules, click here ( 0.1MB)!”
That’s all there is to it! Now these are beta rules, as described, so Fantasy Flight is interested in any feedback players may have and they will be posting updates and asking for surveys on their community forums, so if you’re able to take the time to test the rules linked above, or any of the updates since, you have a chance to help improve upon them with just a bit of feedback. And of course, this is all free to try, no expansion content required. So if you’re interested, read this page for more information and visit the community subforum for FAQs and changes, and get to beating more than one player at a time in L5R!
Fans of Legends of the Five Rings: The Card Game soon will have a new way to play the game. Fantasy Flight has introduced in-store organized play to bring more players together to enjoy a deeper and more rewarding experience of the game and the world of Rokugan.
Legends of the Five Rings: The Card Game is a two-player collectible card game where players assume leadership of one of the Great Clans in the mystical world of Rokugan and battle another clan. In organized play, players team up with other members of their clan to compete against members of the other clans for control of the stronghold, which is the store hosting the organized play.
Retailers can pre-order Season One Stronghold Kits for Legends of the Five Rings: The Card Game now. Each Stronghold Kit supports up to 32 players over a period of three months. Retailers can decide how to conduct the events: weekly events, monthly events, or a combination of the two. Reinforcement Kits are also available for groups larger than 32.
Each kit is packed full of rewards: promotional Patronage Cards, participation prizes, prizes for the top competitors, and prizes for the top players from each Great Clan. The 2018 Season One Stronghold Kit contains 247 extended art cards, 13 metal fate tokens, 7 clan specific first player tokens, 7 plastic Dragon Clan-themed Imperial Favor cards, 4 custom playmats, and 1 acrylic honor dial.
Fantasy Flight is releasing four Stronghold Kits each year and retailers can order one of each. Each of the Stronghold Kit releases will include bonus events ranging from welcoming events for new players to competitive events for experienced players.
Retailers will pick an end date for the Stronghold Control contest, and the clan with the most net victories at the end of the Stronghold Control contest gains control of the stronghold along with local bragging rights, the chance to decorate the store with your clan’s colors and iconography, and any future benefits that may come with the control of your stronghold. At least until the 2019 Battle for the Stronghold contest.
EPIC is a two to four player card game by White Wizard games, makers of Star and Hero Realms, where you duke it out as gods to see who is the greatest. This game brings back the play and feel of trading card style games that have been around for years, but without the costly need of buying randomly packaged booster packs. EPIC comes ready to go out of the box, and only adds cards in an LCG style where each pack has the same cards as every other pack of the same name. Previous packs have added new characters you can play as called Tyrants, or just added new cards to the game in Uprising. Well now they are adding new characters to play as in the form of a Pantheon. The first of the two packs features Furios, Father Nature and Maligus, the Dark One, each coming with 12 cards and 3 token cards in the pack so you can play as either deity. Furios is revered by all in the forest, except for Maligus that is, and he seeks to overthrow Furios. But when Furios summons you to his defense, you obey.
The second features Helena, the Valiant and Zaltessa, the Huntress, each also with 12 cards and 3 token cards in the pack. Zaltessa will hunt anything and everything under the sun, includes the other gods, but Helena has the bravery and courage to stand up and hunt Zaltessa instead. Look for both of these packs to be on store shelves in January of 2018. You can click here for details on pre-ordering.
Fantasy Flight Interactive has announced that the first title they plan to release will be The Lord of the Rings: Living Card Game. Based on the popular co-operative card game released by Fantasy Flight Games in 2011, the game has players participating in cooperative scenario based adventures controlling the heroes of Tolkien’s Middle Earth.
Fantasy Flight Interactive is making the digital version available on Steam in early December to a closed beta group as a single player title. Players can then purchase on the Founder’s Packs to access the full game experience. Founder’s Packs will include additional content, in game currency, and more.
The original game featured a strong bond between both the compelling narrative of Middle Earth, taking place predominantly between the adventure of Bilbo and Frodo, and a revolutionary cooperative gaming system. As one of the most popular early cooperative games players had to work together to defeat the evil Sauron, who was represented by an encounter deck filled with locations, enemies, and other treacheries.
Players in the digital implementation will still control three heroes with 30 card decks based on the four influence spheres – Leadership, Tactics, Spirit, and Lore.
The digital implementation of the game removes much of the maintenance work that players had to manage in the original version. In the new iteration of the game players focus on the Planning and Adventuring phases. The AI will handle playing cards from Sauron’s deck and the responsibilities enemies have in engaging heroes. Players will now get to focus on their own choices rather than game maintenance.
Each scenario includes instructions on win conditions, while all scenarios are lost if the three heroes die or the ever increasing threat level reaches the maximum. With over 100 expansions currently available for the game, Fantasy Flight Digital will have plenty of material to choose from in building and growing the digital universe of the game.
Like with any good living card game, you need to keep bringing out more content in order to keep things fresh and in the case of Legend of the 5 Rings, keep the story moving forward. So it comes as no surprise that Fantasy Flight Games has announced the Imperial Cycle for the Legends of the 5 Rings LCG, but with a major difference.
That difference is that the six new packs will be released over the span of six weeks, instead of six months like normal. At the same time the narrative of the L5R story is going to be expanded over those same six weeks, following the events in Rokugan in almost real time if you get the packs as they release. This will shake things up and change the landscape of the card game in a matter of days instead of weeks. At the end, there will be lots of new cards for each of the factions, and of note is that there will be cards specific to the role you choose, whether you are a Seeker or a Keeper. You can preview some of the cards and read more about this event on the FFG website, and look for the packs to start appearing on store shelves in early November.
Fantasy Flight Games has begun following the antics of your favorite Arkham Horror investigators in a new series of novellas as they confront the unknowable horrors that drive people to madness. Hour of the Huntress, the first title in the series, is available now.
In addition to the story, each novella will also come with a full-color insert filled with notes, fliers, newspaper clippings, book excerpts, letters and more that the investigators in the book have used to find their clues. Each novella will also include five exclusive cards for us in Arkham Horror: The Card Game. The cards will feature one rules card, one alternate art investigator and alternative art mini-card, and two investigator signature cards that feature the “replacement” keyword that allow you two use them in place of the normal signature card.
You’re possibly already familiar with the investigators through their impressive work in Arkham Horror, Elder Sign, Mansions of Madness (2nd Edition), and the Arkham Horror: The Card Game LCG. The new novellas will follow the investigators popular in all these games into rich new stories.
Heavily influenced by the work and world of H.P. Lovecraft, the new novellas are also set in the roaring 20s, placing investigators in New England where they investigate the truths revealed when the thin veil between our world and another constantly shifts. Unlike so many Lovecraft novels, the protagonists in these stories are willing to face this danger and see just how immortal the old ones really are.
Hour of the Huntress
The first novella features “Jenny” Barnes.
Guinevere “Jenny” Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but after her sister’s regular correspondence became increasingly deranged—then ceased entirely—Jenny couldn’t shake the feeling that something terrible had happened to Ozzie. As Jenny begins the search for her sister, she quickly realizes that Isabelle isn’t the only girl in Arkham who has gone missing. How might the disappearances be connected? And why do the flyers for the local harvest festival depict the face from a medallion Jenny sent to her sister?
Written by Dave Gross, the novella follows Barnes on her quest to find her missing sister in the mysterious town of Arkham.
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