IDW Games has announced Tonari, a new 2-4 player tile collection game from master designers Bruno Faidutti (Diamont, Mission: Red Planet) and Alex Randolph (Inkognito, Twixt), featuring delightful art from Kwanchai Moriya. In Tonari, a hex board is randomly filled with gorgeous acrylic tiles, and a fishing boat is placed in the middle. Players take turns moving the boat, collecting tiles as they go. The tiles may be sets of fish or shellfish which can grant or remove points. Additionally, skill tiles can be collected, giving bonus abilities, manipulating tiles on the board, or changing tiles in a players pile. The unique “hook” in this game is that a players’ final score is the sum total of their own score and that of their neighbor to the left. Look for Tonari at your FLGS in August 2019.
In Bosk, players control a species of tree and compete to
control areas of the park by letting their trees’ leaves blow and land in
different spaces. The game is played over four rounds – spring, summer, autumn
In spring, you plant your trees and in Summer, visitors
travel the trails where you planted trees and reward players based on tree
placement. However, keep in mind that where you plant your trees in the spring
also affects your long-term plans. In autumn, the game picks up the pace. By manipulating
the wind direction and deciding how many leaves fall from each tree, players
try to maximize their control of the board. In winter, the leaves are used to
score points based on the area controlled.
Each player also controls one cute-as-heck squirrel meeple.
No one can mess with your squirrel!
Bosk is designed by Daryl Andrews & Erica Bouyouris. Illustrations
are by Kwanchai Moriya. The game is for 2-4 players aged 13+ and plays in 30-45
Pre-orders of Bosk commence April 22 and retail release is
in July 2019.
Portal Games recently hosted PortalCon 11 in Gliwice, Poland, where they celebrated 20 years of the Board Games that tell stories. At the celebration, owner and Portal head honcho Ignacy Trzewiczek announced several new games and expansions coming from this amazing company in 2019. There are a ton of new announcements, all of which can be read in the press release from Portal, or seen live in the Keynote Address given at PortalCon.
Several new games set in the Imperial Settlers (BGG #145) universe were announced. First on the list is Empires of the North, a standalone card game designed by Ignacy, featuring Scotsman, Inuit and Vikings. Each faction comes with 2 unique card decks allowing a variety of game play styles. 2-4 players can each try to lead their faction to victory by dominating the opposition, developing their economy or defending their land. Also from the big man is Imperial Settlers Roll and Write. Just as the name implies, this new roll and write game takes place in the empire building world of Imperial Settlers, and focuses heavily on engine building, with each big move giving bonuses towards the next. The game includes two modes, one a traditional 2-4 player competitive point scoring challenge, while the second is a new adventure mode. This single player game comes with a pad of 48 unique challenge sheets to complete, each with its own starting points and goals. And just to round out the Imperial Settlers fervor, Portal Games has announced the Imperial Settlers Big Box, a 5 year anniversary of this award winning game, complete with all of the factions and expansions. The Big Box will be exclusively available direct from Portal Games, and includes a plastic insert to hold everything, new commemorative anniversary cards, as well as oft requested single piece faction boards for the Amazons, Aztecs and Atlanteans.
Also coming from the President of Polish Play is a reprint of Prêt-à-Porter, the 2-4 player surprisingly brutal fashion industry board game. Players take turns hiring new employees, gaining managers, designers and models, all in an effort to destroy the competition. This third edition is coming to Kickstarter in 2019, and features new art from acclaimed illustrator Kwanchai Moriya (Dinosaur Island, Catacombs).
Portal also announced new armies for their arena combat board games Neuroshima Hex and Monolith Arena, both from designer Michał Oracz. The Sand Runners are the latest army to dominate the world of Neuroshima Hex, and are a “specialized army of veteran warriors who clashed with the Moloch in the early days of the war”. The Sand Runners feature a double sided HQ tile for versatility, and come with a new Sand Storm tile type. The new army for Monolith Arena are the Academics, focusing on runes, upgrades, and the ability to dramatically weaken their enemy – in fact, their banner directly slows enemy tiles. The Academics armies are few in number, but devastating in ability.
Fresh off the reprint of Endeavor: Age of Sail, Burn Island Games has announced their second game, In the Hall of the Mountain King. In this game for 2 to 5 players, you will be playing mountain Trolls trying to rebuild your kingdom. It looks like each player will start at a different location on the board and build tunnels via polyomino tiles. Burnt Island is touting a “cascading production system’ for the game.
“A major aspect of the game is the Cascading Production; you begin with a line of four Trolls, and every Troll shows the combination of resources (gold, stone, iron, marble, carts, runes, and hammers) that it produces. When a new Troll is hired, place it above two other Trolls, forming a “pyramid”. The new Troll activates, gaining its resources, and any Trolls beneath it ALSO activate, gaining any resources that they have room to carry.”
Pandasaurus Games has announced they will be bringing the 2015 Spiel des Jahres nominated card game, The Game, to Target stores in August. This will be an exclusive version for Target and will feature new box and card art from acclaimed illustrator Kwanchai Moriya.
You can learn more about this variant of The Game and see some of the new artwork on the Pandasaurus website and Facebook post.
Players create a deck specific to the number of players then each player is dealt 10 cards to form their Troupe. The first card of the round sets the Preferred School, while the first card of the bout sets the Initiating School. Going clockwise, each player contributes 1 gladiator to the bout following the Initiating School, or a gladiator matching the rank of the last gladiator player which changes trump immediately. The strongest Preferred Gladiator wins, otherwise the strongest Initiating Gladiator wins. The winner of the bout leads the next bout setting the Initiating School, while the Preferred School continues between bouts. Cards won contribute to the Crowd Favor which is calculated after 10 bouts of play, with the winner receiving 1 Crowd Support. The first player to reach 3 Crowd Support wins.
There are also 2-player and team-play variants of the game.
Gorus Maximus requires a base pledge of $15 (excluding shipping) for the game but you can opt for a premium edition for $20. The Kickstarter campaign is running until Wednesday, July 11th, 2018 with expected delivery in October 2018.
Kodama Duo: Kindred Spirits is a new card game by Action Phase Games designed for 2 players. The original game upon which it’s based, Kodama: The Tree Spirits, played 2-5 players. Players are caretakers of a forest, which is quickly growing, where they cultivate trees with the right mix of flowers, insects, and branch arrangements to make their Kodama as happy as possible. (Kodama are spirits, from Japanese folklore, which inhabit trees.)
“Kodama Duo is a card placement game for 2 players that plays in 30 minutes. Players will turn over one Decree card per season to set the unique conditions. During the Growing Phase, players take turns revealing branch cards and splitting them into two piles until each player has added four branch cards to their tree. In the Kodama phase, players will each choose one of their Kodama to score and live in their tree. The game lasts 3 seasons (12 turns) and whoever cares for their Kodama best will be remembered for generations!” [source]
How does Kodama Duo: Kindred Spirits differ from it’s sister game? There’s a twist to how the splitter and chooser select cards using an “I split you choose” mechanism instead of choosing from a communal face-up display. The 2 player version introduces spirit tokens, which are placed on a player’s tree, and add unique scoring opportunities when combined with the cards. Kodama: The Tree Spirits is expanded to six players when combined with Kodama Duo: Kindred Spirits, and adds new rules to allow for simultaneous play to reduce downtime.
Kodama Duo was designed by Daniel Solis, the same designer of Kodama: The Tree Spirits, with art by Kwanchai Moriya. You can do the “Inner Spirit” pledge to get the base game for $19 (including shipping in the US, excluding shipping elsewhere). It’s already surpassed it’s funding goal with the project deadline set for Friday, June 1st, 2018. Estimated project delivery is October 2018. Visit the project’s Kickstarter page for more information.
“Dual Powers: Revolution 1917 is an area control strategy game for 1-2 players. Each player directs the forces of the conservative Provisional Government or the socialist activists of the Petrograd Soviet in a struggle for power and influence that will shape Russia’s future and either launch or suppress the impending civil war.” [source]
There’s currently a print and play version available for download on the Kickstarter page and a free version of the game to try on Tabletopia which you can try out before pledging. You can get the game for a pledge of $32 (excluding shipping) on the Kickstarter project page where its reached a third of it’s funding goal with 18 days to go. The project ends on Tuesday, May 8th 2018.
Catacombs Conquest, published by Elzra, will be released in March 2018. It’s a standalone, dexterity game where you flick wooden discs and play cards. The game can be played in 15-30 mins by players aged 14+.
The witch, Lenore, has captured heroes from across the world to engage in a contest of wits and strength to recharge a magic statue she found in the catacomb. [source]
Catacombs Conquest supports 2-4 players who are either part of the heroic Sword Team or the villainous Skull Team. After picking the characters and spells from their hand of cards, players flick their characters and ranged abilities (all represented by wooden discs) at their opponents to lower their Health Tokens. There are also mobile obstacles that can be controlled by players to provide cover or disrupt their opponents. Walls prevent discs from falling off the table.
Catacombs Conquest is designed by Aron West (designer of Catacombs & Castles and co-designer of Catacombs), with art by the prolific Kwanchai Moriya.
Catacombs, Elzra and Dexterity Game System are regstered trademarks of Elzra Corp.
Elzra Games has just released Catacombs & Castles in North America. The game features two teams of heroes battling each other in a dexterity game based on a simplified game system used in Catacombs. Both the heroes and game boards included in Catacombs & Castles are compatible with Catacombs Third Edition to expand the adventure even further.
In this standalone game a catacomb team of heroes battles a castle team of heroes, flicking pieces around a board to simulate combat with cards and special powers defining movement and attack. Flick fireballs, shrikes and longbows on your path to victory.
Catacombs and Castles supports up to eight player competitively in a team mode and up to four players cooperatively teamed against an overseer playing in boss mode. Catacombs and Castles plays 2-8 players aged 14+ in 30-60 minutes.
What’s in the Box?
The Catacombs & Castles game includes:
One double-sided game board
50 wooden game pieces
Catacombs and Castles originally launched as a Kickstarter campaign, successfully raising over $360,000 from over 2,700 backers.