Kolossal Games and designer J.B. Howell (Reavers of Midgard, Flotilla) have have started a Kickstarter campaign for Papillon, a tile laying and area control game about butterflies. In Papillon, 2-4 players bid for turn order using a pool of caterpillars, then draft tiles containing flowers from a central grid. The drafted tiles must be placed with matching edges, creating a tableau with patches of colored flowers. When a flower patch is complete, players can place a butterfly clip on the giant 3D cardboard version of that flower. Points are earned at the end of the game by area control of each flower type.
It has to be noted that the components in Papillon are striking, from the butterfly clips and garden gnome meeples, to the complex but beautiful cardboard flower structures. The Kickstarter also includes an expansion, Beyond the Meadow, with predators, new wildflowers, and new goal cards. The Kickstarter Campaign for Papillon continues through April 17, and the game is expected to ship in January 2020.
The game takes players inside the mind and abode of H. P. Lovecraft. Players enter the house looking to steal ancient relics but have they bit off more than they can chew? During the escapade, unseen forces awaken and madness stirs – will anyone survive to escape with the loot? Beyond the larceny at hand, each player has a secret agenda of their own. Some want only to survive the night, while others wish to call forth an elder god eager to devour the players… or the world.
All Manor of Evil is played over a number of game rounds. Each Round has three phases.
Players simultaneously select one of their four action cards each round. Each Action card has a Title, Initiative Order, Card Action and Room Action. Then, all players simultaneously reveal their cards. Any players who selected the same Action Card as at least one other player take a Madness Token from the supply.
Action Cards are resolved in initiative order with the lowest number first. If more than one player chose the same card, those players resolve their actions in clockwise order starting at the Lantern (first player) token.
When resolving an Action Card, first resolve the Card Action and then the Room Action. Room Actions require the player to steal a relic from one of the rooms on the Manor Board. Players MUST steal a relic from one of the rooms listed on their Action Card if possible. If the rooms don’t have a relic, there is nothing to steal.
The Madness Value and Relic Value on each of the Relic Cards will be considered at the end of the game.
Players will only know the values on the top card of each player’s Cache. The uncertainty of just who has the most madness adds to the tension of the game!
Once a relic is stolen, place or remove Awakening Tokens, gain or lose Madness Tokens and resolve any indicated special effect on the card.
End of Round
After all players have resolved their action cards, the round ends. Players check to see if any Elder Gods have six or more Awakening Tokens and if so the game ends. If not, the player with the Lantern Token passes it to the next player in clockwise order and the next round begins.
A game of All Manor of Evil ends when one of three game-ending conditions are met. At that point, each player reveals their Role Card and all abilities are resolved. Assuming that the thieves have not destroyed the world by awakening several of the ancient gods, the remaining players will total their Madness and Relic Values. Total up the Madness Tokens and the Madness Value of all cards in each players’ Cache. The player with the most Madness has delved too deep into the dark and unknown and is eliminated. The remaining players will then compare the total value of stolen relics to determine who among them was the most successful looter.
All Manor of Evil is the 2nd Mikro campaign from Kolossal Games and the 9th overall campaign from Kolossal Games. The Kickstarter campaign runs until November 16 with delivery planned for July 2019.
Earlier this year Kolossal Games successfully funded a new edition of the John Clowdus game, Omen: A Reign of War. Now, Kolossal Games and designer John Clowdus are teaming up once again to bring Mezo to Kickstarter.
Mezo is a big box game which taps into Mayan mythology. It’s an area control game featuring asymmetric player powers, which gives each player a variety of ways to manipulate and benefit from conflicts. Oh, and it has miniatures!
“The first big box game from Small Box Games designer John Clowdus (Omen, Hemloch, Neolithic), Mezo redefines area control and conflict-driven game play. The game features massive god miniatures, each with vastly asymmetrical strategies, as well as numerous ways for players to achieve victory: most strength in the conflict, most shamans in the conflict, and most warriors in the conflict.”
The Kickstarter for Mezo has three pledge tiers. The base game of Mezo (2-4 players), starting at $80, includes miniatures, a game board, tarot size cards, and a host of other tokens and components. Other pledge tiers provide components for a fifth player, as well as, more game content, including additional god characters and their associated miniatures.
You can see a live play through of Mezo here, featuring Tom, Sam and Zee. Also, Tom had an opportunity to interview John Clowdus and Travis Chance from Kolossal Games about Mezo, which you can see here.
Eclipse has been one of the stand out 4x games since its release in 2011, consistently rating in the top three of the type and always within the top 100 games on BoardGameGeek. Its closest peer within the class, Twilight Imperium, was released in 1997 but has benefitted from 4 major revisions since that time. Eclipse has had several expansions, but no revisions since its release. No more! An new Kickstarter from Kolossal Games has been opened that will update and expand the original version to create Eclipse: Second Dawn for the Galaxy.
“Second Dawn”, as the name might indicate, will go well beyond an update or minor revision and is therefore being billed as a game of it’s own. It will have game play and art that will be familiar to fans, but will include an extensive number of revisions to streamline play. The producers have kindly posted a list of the revisions to the game for long time fans that want to consider upgrading.
Just some of the components. Head to the KS to see them all at the various pledge levels
The Kickstarter includes quite the array of deluxe components, including special trays to organize play, and a larger number of modeled ships and minis than the original version. There is also a Galactic Counselor level pledge that will provide additional upgrades for those who are ready to make the investment. Language throughout the page indicates that the offering is a ‘retail version’ of the game. At this time nothing indicates any Kickstarter exclusives but that could always. It looks like those not ready to fire the plasma cannons will still be able to get the game retail some day.
The Omen series of games are stand-alone, two-player card games where players are demi-gods vying for control of the three cities between them. Each game features two distinct game modes: standard, where players draw from a collective deck, and draft, where each player drafts from his or her own deck.
A Reign of War, the first in the series and originally published in 2011, is the largest of the games and includes additional rules to the original release such as feats. Edge of the Aegean, published in 2016, featured streamlined play, new unit types, and new ways for players to earn victory points. Both games carried a Greek Mythology theme.
With the latest Kickstarter campaign, Kolossal Games introduces Fires in the East to the trilogy, adding new mechanics, new rewards, and new units with a Ancient Persian and Babylonian theme. The Kickstarter campaign also includes the first expansion for the Omen series, Tales of the Ancients is an expansion specifically designed for Fires in the East adding 12 feat cards and 24 reward cards.
A Reign of War, Edge of the Aegean, and Fires in the East are all standalone games, but they can also be combined in numerous ways. Kolossal Games has updated the art design of both A Reign of War and Edge of the Aegeanto ensure a consistent art design across the series.
T0 learn more about each game in the Omen series, check out their Kickstarter campaign which runs through May 20th and is expected to deliver in October 2018.
The Empress has died, the crown is up for grabs, and the whole galaxy is having a bit of a tiff about it. While that may not be the most enthralling theme out there, I’d be remiss not to follow that by saying that Imperius is one of the most thoughtfully designed drafting, bluffing, and scheming games I’ve seen so far this year. From Kolossal Games and on Kickstarter now, this science-fiction-themed cavalcade of cardstock is simple and elegant to look at and learn, but offers some real brain-burning challenges and mental gymnastics. As briefly described on it’s campaign page:
“Imperius is a game of intrigue and conflict for 2-4 players. Outwit and outmaneuver rival factions to score victory points. Play continues until one or more houses earn 20 victory points, which will trigger the end of the game. The house with the most victory points at the end takes the Crown Imperius and rules over the Known Universe.”
While each player is the owner of one faction in play, all of the faction cards are shuffled together, along with event cards, and drafted. Choosing your own faction cards allows you to control your fate, but picking another faction’s card allows you to manipulate theirs. After drafting, cards are played in turn order onto planets in an effort to wrench points from them, but any two cards on a given planet can be played face-down to keep your opponents guessing or entrap them. If you’re interested in learning more about Imperius and it’s gameplay, be sure to check out this paid preview by Boardgame Corner as well as the Kickstarter campaign page where the game has already been funded!
Kolossal Games and designer A J Lambeth have brought their asymmetrical area control / pattern matching game Kami-sama to Kickstarter. Kami-sama plays 2-4, each of whom picks from 8 Kami, including the Kami of the River, of Fear, of the Moon, of the Wind, and the Kami of Death.
Play involves action selection cubes, management of villagers via card play and a beautiful round player board, all with art from Gong Studios (Aeon’s End, Charterstone, Kitchen Rush). Kami place shrines in villages according to their specific pattern, thus earning the favor of the villagers. But beware, for successful players will strike a balance between nature and the village, as focusing on either comes with harsh penalties.
London in the late 1800s is a city with a wide variety of inhabitants. While the upper class lives in their high society areas, a hidden war is taking place in the slums as four factions try to assume control.
“In Terrors of London, four factions – the Undead, the Mortals, the Spirits, and the Beasts – battle to take over as the ruling cabal. The Overlords – Azazael, Methuselah, Cain, and Fenris – bring Influence cards to the starting deck, as well as provide a unique ability for players to use.”
This deck-building game will have players recruiting monsters, buying relics, and otherwise trying to strengthen their deck as they attempt to reduce the life points of all competitors to zero. Players can form big combos with their recruited monsters, using their relics to help do massive damage and eventually win the game.
Each player has an Overlord which has a special power that will help guide purchases as player attempt to join combinations together using the “Hoard indicators” which will, if done correctly allow for massive damage each turn.
“Red Falls. Darkrock. Two towns on opposite ends of the mesa. Two towns in the middle of God’s own nowhere. You step off of the train and feel yer boots hit the red dirt as you pound the dust from yer coat. You only have iron on yer hip and a few bucks to yer name. But that doesn’t mean folks should go underestimatin’ ya. The only question to answer now is how will you make them remember yer name?”
Kolossal Games has launched Western Legends, their debut game, on Kickstarter. Western Legends is an open-world sandbox tabletop game for 2-6 players (90-120 minutes) set in the American Wild West. It is the first game design for Hervé Lemaître with art from Roland MacDonald (Stop Thief, Battle Line). In Western Legends, players can play as a number of historical figures including Annie Oakley, Bass Reeves, Crazy Horse, and Doc Holliday.
Western Legends includes 12 characters, over 200 cards, a general store to display the item cards, gold nuggets, cubes, dice, chips, miniatures and player mats. The core game also includes hand sculpted miniatures (6 characters, 6 bandits, and hopefully a sheriff if stretch goals are met) crafted by Pure Arts (Kemet, Inis).
A pledge of $60 will get you the core game and the Fistful of Extras Expansion (All Unlocked Stretch Goals). $75 will get you the core game, the Fistful of Extras Expansion (All Unlocked Stretch Goals), and The Good the Bad & the Handsome Expansion. The top tier pledge at $84 will get you the core game, the Fistful of Extras Expansion (All Unlocked Stretch Goals), The Good the Bad & the Handsome Expansion, and a 52 card poker deck. You can check out the Western Legends Kickstarter here.