The expansion modules range from new nations and structures cards, to a doomsday clock board. The addition of a ‘Clash of Nations‘ card deck provides a new solo play experience. The Kickstarter campaign has reward tiers which include print-and-play, just the new expansion material, all the way up to a bundle with the base game and both expansions.
If you would like to know more about the base game of The Manhattan Project: Energy Empire, you can watch The Dice Tower review with Sam and Zee.
In 2018, Luxor, designed by Rüdiger Dorn, received a Spiel des Jahres nomination. Considering that a Spiel des Jahres nomination generally leads to good sales, it only makes sense that Queen Games would release more content to support the game. Luxor: The Mummy’s Curse expansion is now on Kickstarter.
Luxor: The Mummy’s Curse includes components for a fifth player, as well as, four different content modules. Two of the modules are comprised of new equipment cards and treasure tiles. The “mummy module,” which includes a mummy standee, 20 talisman tokens and 18 mummy tiles, introduces a mummy that players may move around the board to curse other players in order to collect talisman tokens, which can be spent on reward tiles. The “special adventurers” module brings variable player powers.
The Kickstarter campaign for The Mummy’s Curse includes pledge levels for the expansion, as well as, a bundle with the base game. Price tiers and full content details can be found on the Kickstarter campaign page.
Monolith Editions are getting suited up for crime fighting in the city of Gotham. As they have announced that they will be bring Batman to your tabletops… And he won’t be alone.
Players will be dropped into the crime ridden street, warehouses and sewers of Gotham, to take on another player, as they control a DC villain and his mooks, as the act out their dastardly plans. Not only is it a One Vs Many game, but it is also will come with a Player Vs Player mode. As you will get to draft a group of villains or heroes and go head to head.
The game system (THS) that was featured in Monoliths previous title Conan, will be the base engine for this game. Frédéric Henry, the designer of both titles, has made some changes to the game, to make it fit into the DC Universe. As this will not be a hack a slash title, but a strategic battle of wits, brains and brawn. With new skill, like intelligence and new special powers that match each of the iconic heroes and villains. Frédéric is currently touring France, demoing the prototype. And there is a possibility that there will be a tour in the UK, later this year.
The game has been inspired by the comic book, in particular those draw by Jim Lee, David Finch and Greg Capullo. So don’t expect any nipple George Clooney’s.
Monolith, who brought us the highly successful Conan and Mythic Battles:Pantheon to Kickstarter, are working toward this next big hit…”POW!” Which should be coming at the end of this year or the beginning of the next.
To keep an eye on “The Bat” you can follow along Monolith on Facebook here or you can go to (now available in English) The Overload (a fan site, which has members of the Monolith team post articles and answer your questions) here.
On Monday, backers of the Kickstarter for Arcadia Quest: Inferno were informed of an optional add-on: Pets! Arcadia Quest: Pets will be an expansion for both the base game Arcadia Quest as well as the currently running Kickstarter, Arcadia Quest: Inferno.
Inferno is a standalone expansion to the highly acclaimed Arcadia Quest. The Kickstarter has currently surpassed its predecessor in backing dollars. The Pets expansion sets out to add tiny plastic pet characters to the game that add to the strategy players must use in order to become the top guild of Arcadia.
Guild Pets in the game will work with the guild to give bonuses to its members. They do not fulfill quests or attack other players like normal heroes, but aid the player heroes by providing unique benefits such as extra attack, defense, movement and more.
Pets can also “evolve” to get stronger during the game, as well as having their own unique items and spells to give them additional benefits. Pets may be attacked but grant none of the normal rewards given by killing a monster or player hero. Why would you be so cruel as to attack them? You monster!
Guilds will start with their own pet but may also catch other Pokémon pets throughout the campaign. Roaming pets will act as additional monsters on the board and the first guild to kill a pet in each scenario may claim the pet to use later. After the first pet is killed each scenario, all others run away in fear. Players must race against each other if they want to have a chance at gaining new pets.
While the Pets expansion can be added to any Arcadia Quest campaign, it will also come with its own unique campaign. The evil witch Vexia is corrupting the Pets of Arcadia and turning them against its people. It is up to your guild (with some interference by the other guilds) to stop her.
The expansion comes with new tiles and upgrade cards, two new heroes, one new campaign and villain, and a plethora of different pets. Ordering the expansion through Kickstarter also gives all backers the exclusive pet Cerby, the Cerberus.
The Kickstarter project for Arcadia Quest: Inferno as well as the Pets expansion will end on December 9th. Estimated delivery date is June 2016. You can read more about this on Kickstarter here.
Serious Poulp has announced a new game that will be coming to Kickstarter soon called The 7th Continent. The game is a coop For 1- 4 players and has a playing time of 5 – 1800 minutes. No that’s not a typo the game can take 30 hours or more to finish. Now Serious Poulp doesn’t expect you to sit down for 30 minutes of playing time so there is a way to ‘save’ the game state to continue at a later time. I’ll go into more detail as I describe the game below.
In The 7th Continent, a “choose-your-own-adventure” exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons and shelter to ensure your survival.
As indicated in the quote above The 7th Continent is a card based game of adventure and exploration. You and up to 3 other players were part of an expedition that discovered a 7th continent, however upon returning home you experience horrible nightmares and visions finally falling asleep in exhaustion. Upon awaking your realize you have been transported to a strange island with very limited supplies and will need to explore this strange place to find out what is happening and get back home.
During the game you will explore the island on a board made completely out of cards. Each of the cards indicates in which direction you can travel and what card number should be placed in that direction. You should pay very close attention to each of the cards though as the art on them may contain hidden clues as what you might find in the direction you choose to travel.
Everything you do including traveling to different areas will require to use cards from an action deck that all players share, the number of cards you draw is limited by what you are doing as well as how many you wish to draw to have a chance of succeeding. You don’t necessarily want to draw the max amount though because your action deck is also you life and the only way to replenish it is by resting or eating. Resting won’t give you a lot of cards back but eating will, however you have to find food to eat.
There is a lot going on in this game for example you will gather items and if you have the right knowledge you can attempt to combine them together to make tools that will give you advantages. The board is huge and made out of hundreds of cards but you won’t need them all on the table the whole time. With the large board, the items you carry, your action deck, etc. you may wonder how you will be able to play for 30+ hours without having to keep the game set up on the table. The answer to this is the ‘save’ feature I mentioned above. The designers have incorporated a clever and unique system of storing the cards that will allow you to save the state of the game as you pack it away. You can read about this system as well as a ton of information about the game itself in a series of articles on BGG starting with the first article here and if you are at all interested in the game I would highly recommend checking it out.
The 7th Continent is designed by Ludovic Roudy and Bruno Sautter with art done by Ludovic. It is very ambitious to say the least but from the information I’ve read about it so far it seems like it will likely succeed at what it’s trying to do. It will be on Kickstarter soon with three expansion right from the start, mostly to lower the cost for those not wanting to pay for all the extra cards.
Black Hat is a trick-taking board game by Timo Multamäki of Arctic Union.
Easy to learn, Black Hat forces the players to carefully choose which tricks to win and which to lose in order to reap the benefits.
What is a “Black Hat”? Well, in the computer world this refers to people that hack computer systems for their own personal benefits. And so it is in this game as well. Black Hat plays 2-6 players and has a modular game board which provides a myriad of gameplay options.
1 game board
12 hacker pawns
6 scoring pawns
6 two-sided block tiles
2 reference cards
Make your way over to their Kickstarter page here.