Kickstarter Campaign


Time to get the old motor running, as Holy Grail Games bring back a popular title from nearly 10 years ago. Giving it a new interior, a chrome finish and a faster engine, with the help of the Kickstarter crowd.

Rallyman has been reworked by the original designer Jean-Christophe Bouvier, into this new version called…Rallyman: GT . After Rallyman sold out, it created a dedicated fan base, that developed and grew in to a large community of players. Creating challenges and championships to compete in. And not only that, players also designed courses and built 3D maps to replace the static boards that came in the base game. This also inspired a sequel, in the for of Rallyman: Dirt.

 

Rallyman: GT is a Roll and Move game with a simple yet exciting dice mechanic that invites players to push their luck and navigate the terrain as best they can. Will you take a risk and squeeze every last second out of the track, or will you play it cool and avoid spinning out on hard corners, bumps and other treacherous terrain?

The game remains basically the same, as it was a race against time. But only one player. Yes, the game was at it’s core a time attack, race game, just like real Rally racing. So what changes can you expect to see in this new version?

  • Hexagon based track tiles that give you complete freedom to build your own tracks!
  • A head to head racing system where you’ll have to outdrive your opponents on the way to the finish line.
  • Larger scale tracks and cars for a better playing experience.
  • All new artwork from award winning illustrator Loic Muzy.

So, whether your a fan of the original and need some new components or your looking for a new racing experience, this game should have you covered.

The Kickstarter is here

 

You can also check out a preview video that I did.

 

Everything Epic has launched a Kickstarter Campaign for Grind House, a fast-paced, narrative horror game for 2-6 players.

“You receive an invitation from the mysterious man known as “The Host” to take part in a contest at the infamous “Grind House.” The letter promises you the opportunity to play a game to win a reward greater than you could possibly imagine, 10 Million Dollars – with the only requirement to stay alive for 12 hours in the house.”

Now you’re locked up in this house of horrors trying to survive, losing arms and legs and wondering why you make such poor life choices…

In Grind House, the ultimate goal is survival but each player receives a persona card – a classic archetype with a secret motive. The benevolent Doctor wants to keep his fellow players alive, while the Psychopath would prefer that he is the only survivor. The Pianist has his priorities right – he just wants to keep his hands intact.

Since this is a horror game, some unfortunate souls will perish but lucky for them the game is not over. Players may return as ghosts to haunt the remaining survivors (and get revenge on that crazy Psychopath). It is even possible for a ghost player to win the game. After exploring all five rooms in the house, any survivors left total up their score to determine the winner.

Gameplay

After choosing your character board and getting a random persona card, receive a random Item card, which can be used during the game to help you survive.

To get started the first player will draw two cards from the Room Deck and choose one to explore, the other room is returned to the box. The Room Card is flipped over and read aloud to all of the players. Each room is unique and it will pit the players against each other for survival. Sometimes volunteers are needed, and other times you will vote for the players to come to harm. Remember getting injured means moving forward in the game – no one will leave unscathed.

Once four rooms have been explored, there’s one last room to survive. If you do, you escape the Grind House. Points are tallied up by having the most uninjured body parts, as well as any other secret objectives your persona might have. The player with the most points wins!

The Kickstarter campaign runs until December 2 and delivery is expected in May 2019. You can pledge for the base game only or choose the higher pledge to receive two expansions as well – The Carnival and The Cthulhu expansion. All pledge levels will include any unlocked stretch goals.

Grey Fox Games brings more goodness from Midgard. Set in the same universe as Champions of Midgard, currently sitting at #103 on Board Game Geek, Reavers of Midgard places players once again as leaders of a Viking clan in search for glory.  While, at first, this new game features some similar mechanics as its sister game – dice rolling combat, worker placement, and set collection – these mechanics are used differently along side a card drafting mechanism to build engines toward victory. One of the differences in Reavers of Midgard is the single worker each player may place that activates an action all the other players get to take, but the closer the other players are to the acting player, the more beneficial the action. Reavers are a new addition to the Midgard universe, and they are represented by beautifully illustrated cards that players can recruit.  Each Reaver immediately provides the recruiting player dice to add to their player board (which is depicted as a Viking Longship). Additionally, each Reaver can be used in one of three ways – Rally, which adds more dice to your player board; Lead, which activates abilities printed on the player board that aligns with the card’s faction symbols; and Specialize, which triggers special actions on the player board anytime a corresponding action is played by any player. Every decision has an effect on other players. The rest of the game features all the things that Vikings do: conduct raids, pillage farms, conquer territories, battle sea serpents, and fulfill prophecies – all to bring glory to the clan. The player with the most glory at the end of six rounds is the winner.

Reavers of Midgard plays 2-4 players in about 90 minutes.  For Kickstarter backers, most of the components will be upgraded to wooden tokens. The final design of the tokens for the retail version does not appear to have been completed as of this report.  The Kickstarter campaign runs through 20 November with an estimated delivery in June 2019.  Check out the Kickstarter campaign to learn more.

Pencil First Games has launched its ninth Kickstarter – Skulk Hollow – a 2 player, asymmetric tactical combat game. Players take the roles of either a band of Foxen heroes or a towering behemoth of a Guardian.

One player represents a guardian trying to eliminate the smallfolk who corrupt their once pristine creation. The other player represents a band of Foxen heroes bent on vanquishing the guardian in order to protect their people and homes.

Players use action cards to move their units, summon and use special abilities. Play starts on an initial world map, but progresses to the Foxen player leaping onto the Guardian player board and taking out different parts of the character.

The Guardian wins the game by either eliminating the Foxen King, or by gaining enough Tribute. The Foxen Heroes win the game by eliminating the Guardian.

Skulk Hollow offers the following:

  • One vs many asymmetric combat
  • Action on the Kingdom board as well as full-size, Guardian game boards
  • Dual Purpose Cards that provide a wide range of movement and ability powers
  • Unique Foxen Nobles and Guardians with a varying range of tactics and dynamics
  • Epic Meeples!

Gameplay

Both players have the same turn structure: the Main Phase followed by a Cleanup Phase.

During the Main Phase, the active player may take as many actions as shown by the action limit on their player mat. Each action consists of playing one card or preparing. They may also spend power to take additional actions. Actions may be taken in any order.

Play Card: Play one card from their hand.
Prepare: Discard one card from hand and draw two from the deck.
Spend Power: Remove one power cube from the guardian player mat or any hero unit card to take an additional action.

During the Cleanup Phase, when the active player has taken all of the actions that they wish to take, or have no more actions available, they allocate power and refill their hand.

Skulk Hollow is already fully funded and working its way through a list of Stretch Goals. All Kickstarter Backers who pledge for Skulk Hollow will also receive the Ancient Relics Mini-Expansion free. This expansion will be available for sale on BGG, at Conventions, etc, but will not be packaged within the base game.

Skulk Hollow plays in 30-45 minute and the suggested age is 8+.

Cloudspire is a MOBA-style tower defense for 1-4 players by Chip Theory Games (CTG), the makers of the Too Many Bones Series. Cloudspire, which is already fully funded on Kickstarter, takes place in the floating realm of Ankar and tells the story of a war to acquire a powerful and rare energy known only as “The Source”.

Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire. The four factions are:

• The Brawen – an industrious, ambitious race of giants
• The Grovetenders – cousin to plant live, forced into the war
• The Heirs – a bird-like race that believes that controlling Ankar’s islands is their birthright
• The Narora – believe that that controlling The Source is their calling

PvP

The main objective in the PvP version is to destroy your opponent’s fortress. Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes are controlled individually and may join the tide of battle or choose to explore points of interest in search of resources. Heroes can be levelled up to lead armies into battle with advanced and upgraded skills.

As armies and minions approach enemy bases, they’ll need to deal with Spires – powerful defense towers that can be built around the board. Players fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off their enemies. Players can even upgrade their home base to unlock new strategies and abilities.

Solo/Co-op

Cloudspire features a full on Solo/Co-op scenario book, full of unique solo setups and a full story narrative to follow along as you move through the game. A variety of base and bonus objectives will make every scenario a unique challenge.

Like other CTG titles, the production value of Cloudspire is planned to be extremely high. Neoprene mats, heavy chips and PVC waterproof cards are hallmarks of CTG games.

Cloudspire will also follow other CTG titles, in its distribution method. After Kickstarter, Cloudspire will only be available directly via Chip Theory Games.

Various pledge levels are available via the Kickstarter, including one for the base game only as well as one with some expansion material and an extra faction. There’s a ton more information on the Kickstarter page and the campaign runs until November 9th, so go check it out.

Tidal Blades: Heroes of the Reef, from Druid City Games, funded on the first day of its Kickstarter campaign.  Tidal Blades: Heroes of the Reef is the first game set in a new world designed by Lina Cossette and David Forest, also known collectively as Mr. Cuddington. You may have seen their beautiful artwork in Brass: Lancashire, Santorini, Brass: Birmingham, Charterstone, Steampunk Rally, Super Motherload, Unfair, and The Grimm Forest.

In Tidal Blades: Heroes of the Reef, players are citizens of an island realm, gathering in the City of Naviri, competing to earn the title of Tidal Blade, an elite guardian of the Islands.  The tournament takes place over the course of five days.  During the day, contestants spend energy to take actions that allow them to gather resources, travel to locations to earn bonuses, and compete in challenges. During the night, contestants defend the city against a monster invasion, then upgrade their characters and prepare for the next day of contests.

Players will play one of four unique characters, each with their own special powers. Each player also has a dice pool, and the dice can be upgraded to more powerful and consistent results depending one which power they want to focus on. Dice are rolled and spent to complete challenges and defeat monsters. Some monsters will require the efforts of all players to defeat.

At the end of five days, the player with the most points is the winner, but this will not be the last you hear of these heroes because they will also be featured in the second part of this game world: Tidal Blades: The Rise of the Unfolders, that will shortly follow the release of this game.

Tidal Blades: Heroes of the Reef plays 1-4 (solo mode recently added), ages 14+ in 60-90 minutes. Contents include 4 player boards, 5 standees, 32 character cards, 16 energy discs,  54 custom dice, 3 danger dice, 40 fruit tokens, 40 shell tokens, 21 stunt cards, 5 location boards, 24 market cards, 54 challenge cards, a boat token, a round tracker, a first player token, 6 monster cards, a monster die, and 64 hit tokens.  The Kickstarter campaign offers a Deluxe Edition which includes a custom dice tray arena, highly details character miniatures, and more.  The Kickstarter campaign runs through 9 November with an expected deliver in October 2019.  Check out the Kickstarter campaign to learn more.

 

 

 

 

 

 

 

 

 

 

Belfort was originally published in 2011 and has been out of print for a long time. Tasty Minstrel Games (TMG) is bringing it back in a new updated format with brand new content and extra table appeal. In addition, Belfort: The Expansion Expansion, which is also out of print, is also being reprinted as part of the new Kickstarter campaign.

Belfort is a worker placement/area control game in which 2-5 players collect resources and use them to create buildings and maintain control over city districts. Elves, Dwarves and Gnomes must work together and in conjunction with the town guilds to build the small village of Belfort into a bustling city!

For those of you who already own everything Belfort there is to own, a NEW Expansion! – Belfort: The New Expansion – with never before seen content is in development. This new expansion will be completely compatible with any edition of Belfort that was previously published.

Jay Cormier and Sen-Foo Lim, the designing duo known as the Bamboozle Brothers, are back again to create this new expansion content. In addition, the original artist, Josh Cappel, is working on the art for the expansion as well as revisiting the original Belfort art.

“We are working hard to make sure this edition will be truly something special and will be a welcome addition to the collections of those who have played the game before and those who are brand new to the experience.”

The new expansion needs a name

TMG has not put an official name on the new expansion yet and they are looking for help from backers. On the Kickstarter campaign page, you can take a look at the rules and offer up what you think would be the perfect name for the Belfort expansion. Once the campaign ends, TMG will make a final decision on the name.

The Belfort 10th Anniversary Edition campaign doesn’t have any Stretch Goals. TMG has chosen to pre-load it with component upgrades including metal coins and painted wood.

The Kickstarter campaign is fully funded and runs until October 20th. Several pledge levels are available for those new to the Belfort world who want to go all in as well as those who only want to upgrade their components or get the expansion.

Watch some Dice Tower Coverage of Belfort as well as Belfort: The Expansion Expansion.

River Horse has launched its latest Kickstarter for The Hunger Games: Mockingjay – The Board Game. In this strategic game, two to four players vie for control of the 14 districts in Panem.  Each district has a special ability, depending on who controls the district.  The rebellion only has six turns to bring eight of the districts into uprising and win the game.  The Capital begins with the upper hand, controlling all the districts at the beginning of the game.  They can quell uprising with their Peacekeeper forces, but there are not enough Peacekeepers to quells uprisings everywhere.  Players can play mission cards to change how the district can be won.  Players can commit leader characters with special abilities to further tilt the odds for control over a district.

The game comes with a collection of miniatures to represent the resistance fighters and peacekeepers as well as hovercrafts.  The leader characters are larger 28mm miniatures representing Katniss Everdeen and President Snow, but the Kickstarter stretch goals include leader characters for other personalities from the Hunger Games novels: Gale Hawthorne, Peeta Mellark, and Haymitch Abernathy.  The Kickstarter campaign runs through 21 October with an expected delivery of November 2019.  See the Kickstarter campaign for more details.

 

War for Indagar, by Happy Gorilla Game Studio, is a lightweight, fast, 4X strategy board game set in the fantasy world of Indagar. The game, currently on Kickstarter, includes four distinct factions, 12 detailed, 32 mm scale miniatures and everything else needed for 2-4 players ages 10+, along with an engaging AI. Players need to manage resources and heroes and use special abilities to exploit a randomly generated board and find a path to victory.

The game board is randomly generated, consisting of tiles placed in a specific layout depending on the number of players. This gives the game a great level of replayability.

Players select powerful heroes to represent their faction armies, choose unique strategies to tailor their gameplay, and use spells and abilities to gain control over the battlefield, make their way to the center of the land and — ultimately — control the Spirit Well.

Gameplay starts with the heroes. Each player activates one hero then turn passes to the bad guys. Monsters, which are driven by scripts, activate between each player’s turn. Once all heroes have been activated the game turn ends. During a turn, players can move to explore, build outposts, use resources to power up and fight enemy heroes or monster.

“Script driven monsters do mean things like burning outposts, attacking heroes and some even blow up the world.”

Players earn Primacy Points by killing commanders, collecting spirits, building outposts, leveling up heroes and activating strategies. The first player to 10 Primacy Points or the player with the most Primacy Points earned in 10 turns wins.

The game has funded and Happy Gorilla Games is currently working on translating the game to various languages as well as making solo rules. The Kickstarter campaign runs until October 22 and is currently moving towards a range of exciting stretch goals (including monster minis).

Soon you can take your Viceroy to the next level with the Viceroy: Times of Darkness expansion, which contains three modular game modes. In addition to the expansion content, the box contains revised law cards for the base game and new game modes for one and two players.

The game modes

In the Aristocrats module, you can gain new aristocratic characters that give no rewards on the first level but have additional special bonuses. These 12 Character Cards are shuffled into the deck and there are four new Laws that are designed to work well with them.

The Invasion module contains Enemy cards, Battle cards for each player and thematic laws. The Enemy cards stack together, forming four lines of costs and rewards, and they attack players’ domains on the 3rd, 7th and 11th turns. To defeat these invading enemies, players must pay gems and the more gems you pay, the bigger reward you receive. The new Law cards interact with Enemy cards and Battle cards. If a player doesn’t repel the invasion, they get a penalty card. This module contains 22 monster cards (of three tiers), three law cards and four combat cards.

The Underworld module lets players build their pyramid DOWNWARDS. Outlaw cards form a separate deck and on their turn, a player may draw an Outlaw card instead of gaining two gems. These cards are played in Phase 2 and should be placed under the first row of the pyramid. The cost for playing the Outlaw card is Judgement tokens, which contain different penalties such as negative VPs, negative modifiers or obligations to discard specific tokens. The unique rewards include relocating a Character card in the pyramid, gaining diamonds (wild gems) or dealing with Judgement tokens. This module contains 24 criminal cards, three law cards, 32 judgement tokens and 15 bribe tokens.

Revised solo and 2-player rules

In the 2-player variant, two new multicolor auction cards from the expansion are used in place of usual four auction cards. Multicolor auction cards can be placed with any side up but all four colors must be present. During setup and after each auction, only two character cards are revealed instead of four. During the auction, players choose between two auction cards.

When bidding, a player may select any of two colors featured on the chosen auction card. If both players have chosen the same card (even if their gemstones are of different colors), they have to return the gemstones to the reserve without gaining cards or agree upon who gets which card (if there are two cards next to the chosen auction card).

Solo uses the same setup as 2-player. There is no need for virtual opponents, just discard the corresponding gemstones and gain the chosen cards. At the end of the game, gain three power points for each sword token and two power points for each shield token. These bonus points are in addition to the usual points gained at the end of the game.

This US, EU, Australia and Canada-friendly Kickstarter campaign, runs until October 15th. Various pledge levels are available, some including the original base game. The campaign is already funded and games are expected to ship in June 2019.

Watch some Dice Tower coverage of Viceroy.