Nauvoo Games has just launched a Kickstarter campaign for Illicit Investments, the latest expansion for Stockpile, a popular economic game designed by Brett Sobol and Seth Van Orden which received the Dice Tower Seal of Excellence.
The Illicit Investments expansion adds a new phase to the beginning of the game in which players draft a starting hand of Investment Strategy Cards. During each Action Phase, players then have the opportunity to play one Investment Strategy Card to help “control the chaos of the stock market” by providing a wide range of unique actions.
The expansion also includes a new First Player Card variant in which players can bid for turn order, a new Investor Card, and some upgraded component upgrades such as wooden stock tickers and a 2P reference sheet.
The campaign also has the option for an all-in Epic Edition, which includes the base game plus expansions and promos in one single box, as well as a Cosmic Tier which includes both the Illicit Investments and Continuing Corruption expansions along with 2 promo packs.
According to Nauvoo games, they do not plan to re-print the game any time soon following this Kickstarter campaign, which you can find here.
Carnival Zombie is a cooperative board game for 1 to 6 players. Each player takes the roll of a character as they work together to flee a sinking city overrun by zombies. Players control this party of heroes as they fight their way to one of the possible escape routes out of the city. During the night, players face restless hordes of zombies, while during the day they recover, move or search for useful items and other survivors. The party can only survive until dawn with close cooperation. If they’re attacked, they accumulate stress until becoming terrified! If just one character becomes too stressed… it’s game over (man)!
The second edition includes new scenarios that will allow you to face completely new challenges: a tutorial scenario, shorter scenarios, harder games, traitor mechanics, competitive game, more dexterity game and night-only scenarios!
Carnival Zombie was originally released by ALBE PAVO in 2013 and sold out in just 3 months. The 1st edition received acclaim from reviewers and players alike. In fact it received the Dice Tower Seal of Excellence and a super cool quote by Tom Vasel:
“One of the best cooperative games I’ve ever played, probably the best zombie game I’ve ever played.”
Carnival Zombie is for 1-6 players ages 12+. Depending on the type of game played – scenarios or story mode – the estimated time to play is 90-240 minutes. The game is scheduled to arrive in backers’ hands in November 2019.
Full Moon Down is known for its asymmetrical strategy, deep game play,
and immersive story. Set in its own
unique world where the moon has crashed into the Earth, causing chaos, devastating
mankind, and mutating several species, the game features almost unlimited
variability – no two games will play the same. Five diverse factions, each with
their own special powers and capabilities, coupled with a terrain tile set to
change the game board, and the different game modes like the mission oriented
two-player mode and the six-players battle royale with the expansion are a
recipe for high replayability. The
highly thematic game was well received by gamers and reviewers
alike when it was published last year, but something seemed missing.
Minis! The original game used standees with
full color thematic artwork for all the factions and types of figures.
The new Kickstarter campaign will feature over 140
miniatures, including a few Kickstarter exclusives, such as the Legendary Oni.
The expansion, Tsukuyumi:
After the Moonfall, is also receiving new miniatures, but it will include
an all new faction: The Jade Sentinel (pandas!).
The Kickstarter campaign features a handful of special
items, includes two new factions: The Fireborn (dragons) and Lords of the Lost
Sea (blue wales).
If you already have the game, the Kickstarter campaign does
have an option to back an upgrade, providing owners with all the miniatures for
their game and ALL expansions.
The Kickstarter campaign runs through April 12 with an
expected delivery of January 2020. To
learn more, check out their Kickstarter
In Chocolate Factory, 1-4 players take turns drafting employees for their factory, as well as new machines to manipulate the chocolate coming down the line. Players draft in a first-to-last, then last-to-first manner, ending up with one employee for the round and one machine which lasts for the game. The real meat of the game lies in the conveyor belt, a push-through line of tiles which moves chocolate across the factory floor one space at a time. Tiles enter from the left with a single cocoa bean, but coal can be used to activate machines adjacent to each tile, converting beans to cocoa, fingers or chunks, wrapped candies and assortment boxes. Players get to push up to three tiles through the factory per round, converting as much as their coal allows. Additionally, employees can give bonuses to production, and extra pieces can be “burned” to make more coal. Finally, players sell their finished chocolates either to their local corner stores, fulfilling specific requests, or to the large public department stores, but only to the one store associated with their employee that round. Chocolate Factory combines drafting with strategic engine building as you try to collect the most money in 6 rounds.
The game comes with 4 double layered player boards, 1 ledger and score board, 30 conveyor tiles, 124 wooden chocolate pieces, tarot sized department store cards, 35 employee cards, 54 corner store cards, 30 factory machine cards, coins and markers, plus a solo mode. The Kickstarter Campaign for Chocolate Factory continues through March 13, and the game is expected to deliver in October 2019.
For those of you anxiously awaiting the second printing of Jonathan Ying’s Bargain Quest, you can now also look forward to a brand new expansion, too! This fun little game of adventure and capitalism will offer even more must have items for heroes to choose from.
In Bargain Quest, players take on the role of shopkeeper trying to attract adventuring heroes to their shop over their opponents. Each player will secretly draft from a deck of items to place in their shop windows and then help equip their heroes for an upcoming ad kkiventure. Players earn money to upgrade their shop and hire employees based on how their hero fares in battle.
The Black Market expansion will offer players more heroes, employees, and play modes. A new shipment of items will also be available to entice heroes to battle the new monsters.
Gather up to eight of your friends to see who can run the most successful shop with the most gold and prestige. Renegade Games will be releasing the Black Market expansion in May 2019. Don’t worry if you missed out on the Kickstarter for the base game. It will be available through Renegade Games once the Kickstarter fulfillment is completed.
Time to get the old motor running, as Holy Grail Games bring back a popular title from nearly 10 years ago. Giving it a new interior, a chrome finish and a faster engine, with the help of the Kickstarter crowd.
Rallyman has been reworked by the original designer Jean-Christophe Bouvier, into this new version called…Rallyman: GT . After Rallyman sold out, it created a dedicated fan base, that developed and grew in to a large community of players. Creating challenges and championships to compete in. And not only that, players also designed courses and built 3D maps to replace the static boards that came in the base game. This also inspired a sequel, in the for of Rallyman: Dirt.
Rallyman: GT is a Roll and Move game with a simple yet exciting dice mechanic that invites players to push their luck and navigate the terrain as best they can. Will you take a risk and squeeze every last second out of the track, or will you play it cool and avoid spinning out on hard corners, bumps and other treacherous terrain?
The game remains basically the same, as it was a race against time. But only one player. Yes, the game was at it’s core a time attack, race game, just like real Rally racing. So what changes can you expect to see in this new version?
Hexagon based track tiles that give you complete freedom to build your own tracks!
A head to head racing system where you’ll have to outdrive your opponents on the way to the finish line.
Larger scale tracks and cars for a better playing experience.
All new artwork from award winning illustrator Loic Muzy.
So, whether your a fan of the original and need some new components or your looking for a new racing experience, this game should have you covered.
“You receive an invitation from the mysterious man known as “The Host” to take part in a contest at the infamous “Grind House.” The letter promises you the opportunity to play a game to win a reward greater than you could possibly imagine, 10 Million Dollars – with the only requirement to stay alive for 12 hours in the house.”
Now you’re locked up in this house of horrors trying to survive, losing arms and legs and wondering why you make such poor life choices…
In Grind House, the ultimate goal is survival but each player receives a persona card – a classic archetype with a secret motive. The benevolent Doctor wants to keep his fellow players alive, while the Psychopath would prefer that he is the only survivor. The Pianist has his priorities right – he just wants to keep his hands intact.
Since this is a horror game, some unfortunate souls will perish but lucky for them the game is not over. Players may return as ghosts to haunt the remaining survivors (and get revenge on that crazy Psychopath). It is even possible for a ghost player to win the game. After exploring all five rooms in the house, any survivors left total up their score to determine the winner.
After choosing your character board and getting a random persona card, receive a random Item card, which can be used during the game to help you survive.
To get started the first player will draw two cards from the Room Deck and choose one to explore, the other room is returned to the box. The Room Card is flipped over and read aloud to all of the players. Each room is unique and it will pit the players against each other for survival. Sometimes volunteers are needed, and other times you will vote for the players to come to harm. Remember getting injured means moving forward in the game – no one will leave unscathed.
Once four rooms have been explored, there’s one last room to survive. If you do, you escape the Grind House. Points are tallied up by having the most uninjured body parts, as well as any other secret objectives your persona might have. The player with the most points wins!
The Kickstarter campaign runs until December 2 and delivery is expected in May 2019. You can pledge for the base game only or choose the higher pledge to receive two expansions as well – The Carnival and The Cthulhu expansion. All pledge levels will include any unlocked stretch goals.
Grey Fox Games brings more goodness from Midgard. Set in the same universe as Champions of Midgard, currently sitting at #103 on Board Game Geek, Reavers of Midgard places players once again as leaders of a Viking clan in search for glory. While, at first, this new game features some similar mechanics as its sister game – dice rolling combat, worker placement, and set collection – these mechanics are used differently along side a card drafting mechanism to build engines toward victory. One of the differences in Reavers of Midgard is the single worker each player may place that activates an action all the other players get to take, but the closer the other players are to the acting player, the more beneficial the action. Reavers are a new addition to the Midgard universe, and they are represented by beautifully illustrated cards that players can recruit. Each Reaver immediately provides the recruiting player dice to add to their player board (which is depicted as a Viking Longship). Additionally, each Reaver can be used in one of three ways – Rally, which adds more dice to your player board; Lead, which activates abilities printed on the player board that aligns with the card’s faction symbols; and Specialize, which triggers special actions on the player board anytime a corresponding action is played by any player. Every decision has an effect on other players. The rest of the game features all the things that Vikings do: conduct raids, pillage farms, conquer territories, battle sea serpents, and fulfill prophecies – all to bring glory to the clan. The player with the most glory at the end of six rounds is the winner.
Reavers of Midgard plays 2-4 players in about 90 minutes. For Kickstarter backers, most of the components will be upgraded to wooden tokens. The final design of the tokens for the retail version does not appear to have been completed as of this report. The Kickstarter campaign runs through 20 November with an estimated delivery in June 2019. Check out the Kickstarter campaign to learn more.
Pencil First Games has launched its ninth Kickstarter – Skulk Hollow – a 2 player, asymmetric tactical combat game. Players take the roles of either a band of Foxen heroes or a towering behemoth of a Guardian.
One player represents a guardian trying to eliminate the smallfolk who corrupt their once pristine creation. The other player represents a band of Foxen heroes bent on vanquishing the guardian in order to protect their people and homes.
Players use action cards to move their units, summon and use special abilities. Play starts on an initial world map, but progresses to the Foxen player leaping onto the Guardian player board and taking out different parts of the character.
The Guardian wins the game by either eliminating the Foxen King, or by gaining enough Tribute. The Foxen Heroes win the game by eliminating the Guardian.
Skulk Hollow offers the following:
One vs many asymmetric combat
Action on the Kingdom board as well as full-size, Guardian game boards
Dual Purpose Cards that provide a wide range of movement and ability powers
Unique Foxen Nobles and Guardians with a varying range of tactics and dynamics
Both players have the same turn structure: the Main Phase followed by a Cleanup Phase.
During the Main Phase, the active player may take as many actions as shown by the action limit on their player mat. Each action consists of playing one card or preparing. They may also spend power to take additional actions. Actions may be taken in any order.
Play Card: Play one card from their hand.
Prepare: Discard one card from hand and draw two from the deck.
Spend Power: Remove one power cube from the guardian player mat or any hero unit card to take an additional action.
During the Cleanup Phase, when the active player has taken all of the actions that they wish to take, or have no more actions available, they allocate power and refill their hand.
Skulk Hollow is already fully funded and working its way through a list of Stretch Goals. All Kickstarter Backers who pledge for Skulk Hollow will also receive the Ancient Relics Mini-Expansion free. This expansion will be available for sale on BGG, at Conventions, etc, but will not be packaged within the base game.
Skulk Hollow plays in 30-45 minute and the suggested age is 8+.
Cloudspire is a MOBA-style tower defense for 1-4 players by Chip Theory Games (CTG), the makers of the Too Many Bones Series. Cloudspire, which is already fully funded on Kickstarter, takes place in the floating realm of Ankar and tells the story of a war to acquire a powerful and rare energy known only as “The Source”.
Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire. The four factions are:
• The Brawen – an industrious, ambitious race of giants
• The Grovetenders – cousin to plant live, forced into the war
• The Heirs – a bird-like race that believes that controlling Ankar’s islands is their birthright
• The Narora – believe that that controlling The Source is their calling
The main objective in the PvP version is to destroy your opponent’s fortress. Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes are controlled individually and may join the tide of battle or choose to explore points of interest in search of resources. Heroes can be levelled up to lead armies into battle with advanced and upgraded skills.
As armies and minions approach enemy bases, they’ll need to deal with Spires – powerful defense towers that can be built around the board. Players fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off their enemies. Players can even upgrade their home base to unlock new strategies and abilities.
Cloudspire features a full on Solo/Co-op scenario book, full of unique solo setups and a full story narrative to follow along as you move through the game. A variety of base and bonus objectives will make every scenario a unique challenge.
Like other CTG titles, the production value of Cloudspire is planned to be extremely high. Neoprene mats, heavy chips and PVC waterproof cards are hallmarks of CTG games.
Cloudspire will also follow other CTG titles, in its distribution method. After Kickstarter, Cloudspire will only be available directly via Chip Theory Games.
Various pledge levels are available via the Kickstarter, including one for the base game only as well as one with some expansion material and an extra faction. There’s a ton more information on the Kickstarter page and the campaign runs until November 9th, so go check it out.