Players will choose 1 of 16 heroes to play and explore a randomly generated world. You will battle against minions, earn rewards and loot through a Diablo inspired system, permanently upgrade your heroes whether you win or lose, and conclude each session with a boss battle against a Fallen champion who grows stronger as the game progresses.
Dice Throne Season One: Rerolled is a remastered edition of Dice Throne Season One. Roxley reimagines the original 6 heroes as well as adding two new heroes: Treant and Ninja!
For more information, check out their Kickstarter campaign here.
“Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of. And unto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow.” — Akiro
Now Conan fans can command Hyborian legends in epic combat and see their enemies driven before them. In Conan: Savage Legends, from S7 Games, players assemble a warband and engage in combat with highly sculpted 32mm miniatures. Warbands are composed of powerful Legend characters, two highly skilled companions, and a handful of minion. Each round, players will activate a character in their band and spend action points to activate a variety of actions. Each character has unique abilities that can be upgraded and augmented by relics and treasure. Turn order is determined by tactics cards which also apply special effects for that round. Players maneuver their warband around the battlefield, maximizing the effects of the terrain and tactics, accomplishing their objectives and defeating opponents, until one warband emerges as the victor. The core game comes with 18 miniatures and supports up to four players. A double-sided terrain board and assorted terrain tiles to add variety to the arena. Stretch goals offer additional terrain tiles and more miniatures. To learn more, check out the Kickstarter campaign which runs until August 8th, with a delivery in November 2020.
Cool Mini or Not in cooperation with XPlored have just announced the new digital board game console, Teburu (lit. Japanese for table). Teburu is truly a multisensory system for tabletop board games, one which “seamlessly integrates the physical and digital worlds.” Games will be orchestrated from a central tablet or PC running a Gamemaster App, with Teburu handling all of the communication between console, players, and pieces: hi-tech dice report when they are rolled, components “know” where they are on the board and when they are moved, and everything updates within the App. Teburu also communicates with players’ personal cell phones, adding player screens and personal messages to each game. All of this technology adds up to a one-of-a-kind experience with character tracking, narrative story-telling, and continued campaign scenarios, yet handling all the fiddly resources, enemy AI, and rules management invisibly in the background.
“Groundbreaking technology senses where figures representing
heroes, monsters and other gameplay elements are anywhere on the board. This
information is transmitted seamlessly to any compatible tablet or computer
running the Gamemaster App – no more hunting around in the rulebook. Make your
move and the Gamemaster tells you what happens next.”
The first game for Teburu will be Zombicide: Evolution – Las Vegas, a campaign driven next step for CMoN’s exceedingly popular IP. The Teburu game system is scheduled to hit Kickstarter in 2020, but for delicious teasers and videos now, check out the CMoN web page for Teburu here. Additionally, attendees to GenCon this August can be among the first to see the ground breaking Teburu system in action.
The City expansion modifies the intake phase of the game through the use of a 3 x 3 grid of city tiles where players will send their paramedic meeple to collect patients. The City expansion also introduces a helicopter (get to the choppa!) that can be used to collect patients from anywhere on the grid. Which patient dice each player collects with their ambulance in a round will determine which player gets to use the helicopter in the following round.
The Maternity expansion adds a spatial element to the game, as well as some end-game objectives to target. Your hospital will be able to admit a new type of patient die: mothers. Mother dice will produce baby dice (sometimes twins), and mothers will get sick quickly if they have to share a ward with other types of patients.
The Investments expansion allows you to upgrade and customize your hospital with new types of tiles. Upgraded hospitals will attract more patients, creating a greater opportunity for points as well as a higher burden of care.
The Dice Hospital Community Care campaign runs through July 25th. You can pledge for the retail edition of the expansion content or the the special kickstarter version, which includes an upgraded helicopter figure that can hold dice, components to add a 5th player, and some base game upgrades to tokens and trackers. If you do not have the base game of Dice Hospital, you can pledge for it and the expansion. You also scoop up a variety of other Alley Cat Games products through add-ons. Check out the campaign here.
“EXTINCTION is a card game that’s been destroying
friendships since the dinosaurs.”
The River Dwellers
are bringing dinosaurs back in Extinction:
A Dinosaur Survival Card Game, a new dinosaur themed take-that game from
designer Benjamin Chong. In Extinction, 2-5 players try to guard their 6 eggs
from the other opponents, avoiding inevitable extinction before the famous
meteor strike takes players down. Players start with an herbivore habitat to
shelter their growing dinos, but of course everyone aspires to obtain a famed
carnivore habitat. Card play involves growing
your hatchling beasts into full-fledged terrors, attacking the other player,
defending against attacks, stealing other players dinos, and drawing as many
cards as possible. The winner is the player who can successfully guard their
clutch of eggs and avoid extinction. The Kickstarter
campaign for Extinction continues through August 8, and the game is
expected to deliver in October 2019.
Shovel Knight: Dungeon Duels designed by Jonathan Phillips-Bradford has come to Kickstarter from Panda Cult Games in close cooperation with Yacht Club Games who is the creator of the video game this is based on! This 1-4 player competitive game aims to capture the feel of the slide-scrolling nature of the video game as players each take on a different colored Shovel Knight and attempt to defeat enemies while trying to obtain the most treasure by the end of the game!
The game features a side-scrolling dungeon board that shifts every round as players jump over spike pits, purchase equipment to improve your knight, and battle bosses utilizing A.I. decks.
Components of the core box include 4 different colored Shovel Knights miniatures, 4 boss miniatures, 28 monster miniatures, 16 dungeon tiles, 1 tile tray, 16 potion vat/spike space cards, 32 boss A.I. cards, 12 engraved dice, 100 tokens, and cards for every equipment, hero, boss, and monster.
For more information, check out their Kickstarter campaign here.
Breaking Games has brought a new worker placement fantasy game, Dwellings of Eldervale, designed by Luke Laurie to Kickstarter! This 1-5 player game will have you each controlling a unique faction including Air, Earth, Water, Fire, Light, Darkness, Order, and Chaos. The game combines worker placement with tableau/engine building mechanisms as each player summons special units, dwell in Eldervale to gain points as well as combat advantages, battle other players or even monsters with dice driven combat that can be mitigated, play magic cards, and advance your elemental power.
The standard box includes 8 sets of player wooden components, 8 player boards but 11 factions, 8 monster cards, 49 magic cards, 8 jumbo starter cards, 72 adventure cards, 24 elemental hexes with unique artwork on every tile as well as 7 ruin hexes, 100 treasure tokens, 54 dice, 9 glass orbs, cardboard resources, and a board of elements. The game also comes with storage trays.
To find out more, visit their Kickstarter campaign here.
The Isle of Cats is a new Kickstarter project from designer extraordinaire Frank West, best known for the excellent Kickstarter game The City of Kings (2018). In The Isle of Cats, 1-4 players embody citizens of Squall’s End, trying to rescue friendly felines from the eponymous Isle before the evil Lord Vesh arrives. Players collect polyomino cat tiles in one of 5 family colors. Pieces need to fit on the player’s unique boat, optimally with members of the same family touching each other. Fish are a common resource used to purchase both the polyomino cats and useful drafted player cards. Lesson cards give each players unique goals and bonuses for filling their boats, whereas anytime cards gain resources, and can play off each other, creating interesting combos. Treasure and Oshax cards give players access to these special tiles, which can fill gaps in the ship for bonus points. Oshax cats specifically are very friendly, and can act as wildcards, matching with any family color.
“You will need to manage resources as you draft cards to
explore the island, rescue cats, find treasures, befriend Oshax and read
ancient lessons. Each lesson you collect will give you another personal way of
scoring points, in addition to filling your boat and keeping cat families
The Isle of Cats
comes with 30 cat meeples, 85 unique cat tiles, 6 Oshax tiles, 64 treasure
tiles, 36 lesson cards, 60 rescue cards, 21 treasure and Oshax cards, 31
anytime cards, boats, board and tokens. The game supports Solo and Family play
modes, and also available is a 5-6 player expansion with all the necessary extra
boards, tokens, tiles and cards. The campaign
for The Isle of Cats continues through July 25, and is expected to deliver
in March 2020.
Backers of the previous The 7th Continent Kickstarter, and it’s expansion, have been receiving their rewards over the past month, and the creators at Serious Poulp have wasted no time in planning ahead for the system and world they’ve brought to life. For those who missed out on this last campaign and would still like to buy an exclusive copy, they confirmed that stock will be available while supplies last after they’ve completed their inventory in mid-July. Also, excitingly still, there will be a Classic Edition available from their online store in Q4 of this year, which will be a smaller box containing most of the original’s content sans Kickstarter extras (some of which will be sold separately). If all that wasn’t enough, they also announced an all new game on the horizon set in the same universe – The 7th Citdael.
“The 7th Continent adventure is coming to an end… but our desire to keep exploring and pushing all the possibilities offered by this system is not. Therefore, in parallel to following-up the end of production, we’ve started working on a new game based on the same system. […] The 7th Citadel will take place in a new unique “Dark Fantasy” world whose gameplay will be significantly enhanced compared to that of The 7th Continent.”
A Kickstarter campaign for this new title will be coming in 2020, with previews to be shared this fall. The teaser image alone is awesome enough to make waves as I’m sure there’s many details that didn’t escape notice nor hype. Most notably is how the tag line compares to the original – It’s identical except for having replaced the word “Survive” with “Build”, implying a much different shift in the backbone of the game than it’s predecessor. For more information about The 7th Continent, the upcoming Classic Edition, and the announcement of The 7th Citadel, look no further than the announcement titled “The Future” and that page’s comments and feedback.
launched a Kickstarter for a Die Macher, a
landmark heavy euro-game about the German electoral system and designed by Karl-Heinz Schmiel. Originally published in 1986, Die Macher
has been republished several times, updating the rules, political parties,
player supportability, and variants for faster play. The last version published
was in 2006, and the popular game for die hard Euro enthusiasts has been hard
The Kickstarter campaign offers fans of the game a limited opportunity to add the game to their collection. Die Macher: Limited Edition will be available for direct sales after the Kickstarter campaign, but it is unlikely to go into distribution for sale by retailers.
Die Macher: Limited Edition includes additional rules improvements designed by the original designer, Karl-Heinz Schmiel and developed by the Spielworxx team. Like the later editions, the Limited Edition supports 3-5 players, but only advances through four German federal state elections in the standard game. For players who want to dive even deeper into the election campaigns, there is an expanded game which covers seven elections, as in the original edition of the game, that is included as well. This edition also features all new art by long-time game artist Harald Lieske (The Castles of Burgundy, Puerto Rico, Power Grid, Dominion, and many more).
Die Macher: Limited Edition plays 3-5, ages 14+, in
about 3 hours. Contents include 4
Federal State Boards, 1 Media/Party Base board, 1 Popular Opinion Board, 42
Popular Opinion Cards, 1 Party Program Board, 56 Party Program Cards, 1 Poll Board,
10 Poll Cards, 16 Federal State Cards, 40 Shadow Cabinet Politician Cards, 15 Donation
Cards, 1 Marker Board, 5 Party Markers, 4 Double Markers, 2 Ballot Box Markers,
150 Playing Money Bills, 10 Players Aids (5 English/5 German), 1 double-sided
scoring pad, 100 Party Rally Cubes, 25 Media Markers, and 45 Tracking Markers.
To learn more about Die Macher: Limited Edition, go
to the Kickstarter
campaign, which runs through July 11.
Delivery of the game is expected in November 2019, though a limited number
of the copies may be available at Essen and BGG Con if they are ready in time.