kickstarter

Grail Games and acclaimed designer Reiner Knizia have teamed up once again for another game in the Medici line.  After a successful reprint of the auction game Medici, followed by Medici: The Card Game, Grail Games has just launched a Kickstarter campaign for Medici: The Dice Game.

Medici: The Dice Game utilizes five custom dice with faces representing goods of different values.  Each player’s sheet represents the cargo hold of a ship.   The person who rolls the dice will get to select up to three of them for their ship, while the other players will select one of the remaining dice.  Players will score their ships based on the value of goods and majority of commodities, similar to the original game.  The game is for two to four players and features illustrations from Vincent Dutrait, who also provided the art for the previous games.

The Kickstarter campaign includes pledge levels for just the new dice game, as well as, a bundle of all three Medici games.  You can learn more about the game and see the campaign by clicking here.

Namiji from Funforge, designed by the esteemed Antoine Bauza and illustrated by Naïade, is a spiritual successor to Tokaido for 2-5 players. Though this is a sequel, it is a standalone game that does not need Tokaido to play it!

In Namiji, players will ride on painted boat miniatures as fishers across the seas of the Japanese coast! Players will compete to contemplate marine species, collect colorful fish, an bring in their traps filled with crustaceans. Along the way, players can stop to improve their equipment and send offerings afloat to the gods of the sea!

For more information, check out their Kickstarter campaign here.

An old family-weight betting game is receiving a fresh modern facelift and premium treatment thanks to Calliope Games and Kickstarter. Station Master, designed by Chris Baylis and originally released in 2004 by Mayfair Games, is back with a new look and streamlined rules, and it’s seeking funding right now. In this game for 2-to-6 players, locomotives are arriving at a station awaiting passengers and train cars. Each turn players may add either cars or passengers to a train, with each car either adding positive or negative points to a line. Once a line fills up with cars and passengers, each player who has passengers on that line will multiply their passengers by the total value of the cars to receive points and the player with the most points at the end is the winner.

“We have restored this timeless train game, creating stunning all-new artwork based on classic locomotives, railcars, and railroad history.  In addition, we have refined and streamlined the rules for modern audiences, as well as adding in upgrades and new material to create the greatest possible Station Master experience!”

It’s a surprisingly simple to teach and learn, but even more impressively quick to play as each turn is just a matter of adding a card or a passenger here or there. It boils bluffing and speculation down to easy-to-follow figures and formats, with a theme that disarms it entirely so that it may not seem to some that they’re even playing a betting game at all. This kind simplicity, ease of play, and well-executed theme is ideal for any family-weight game, and Calliope is taking it a step further by making it look great and giving this 15 year old gem the love it deserves. If you’re interested in learning more about this new edition of Station Master, check out the Kickstarter campaign page now for full rules, reviews, photos, and community feedback.

Shape-shifting wizards battle in an epic magic duel to gain the famed title of Grand Master Wizard of Zoor in Wizardz Bluff. This competitive 2-4 player, trick-taking card game, is designed by Jason Smith, and Ron Smith, with art by Eisner-nominated Travis Hanson, and Ron Smith. Wizardz Bluff is published by Gold Cauldron Games, plays in 30-45 mins, and is aimed at players aged 8+.

Players aim to collect 12 Elemental Spellstones to win the game. They start with identical hands of 11 animal transformation cards, and one Alchemist card. Each turn, each player secretly chooses an animal form which will best match and be able to collect Elemental Spellstones, while also predicting what their opponents will play. Powerful spellcards can be won if players correctly divine their opponents’ animal form, which are special one-time use abilities. After they’ve been played, they are collected as sets which provide multipliers to endgame scoring.

The Wizardz Bluff Kickstarter project has already achieved its funding goal, and is expected to deliver to backers in June of 2020.

If punching a super villain in the face, or drop kicking a tank, sounds appealing to you, then Hour of Need may scratch that itch … if you immerse yourself in the theme. It’s a cooperative game of comic book action using the Modular Deck System (MDS), also featured in Street Masters, Brook City, and Altar Quest. Hour of Need is designed by brothers Adam and Brady Sadler and published by Blacklist Games. It allows for 1-4 players, aged 14+, and plays in roughly 30-120 minutes depending on the number of players.

Players are powerful heroes who combat villainous threats over the course of 10 rounds. Villains, and issues the heroes may face, are represented by decks of cards. Through smart hand management, clever dice mitigation, and efficient problem-solving, players must defeat the schemes and villains. The combination of a hero, villain, and issue deck allows for varied and unique adventures. Special minion, bystander, crisis, ally, and nemesis cards are all modular elements which can add further variety and difficulty to the gameplay. Hour of Need is based in an original comic book setting designed by Adam and Brady.

The Hour of Need Kickstarter project has reached 80% of its funding goal so far, and will run until Tuesday, November 26th, 2019. The project features the core game, along with expansions and other accessories which can be added. The estimated delivery date for Hour of Need is in November of 2020.

The escape room enthusiasts at Team Bluefish have started a new Kickstarter project for The Curious Elevator of Mr. Hincks. You see, the infamous Mr. Hincks has grown wearisome of simply solving all of the world’s great puzzles, and has now created a masterpiece of his own. To this end, Mr. Hincks has designed a wondrous elevator, but there is a hitch. Each time one “elevates” to the next floor, a puzzle must be solved. Enter the right solution, and the elevator progresses – perhaps up, perhaps down, perhaps even none of the above. At the end, at the TOP, one can meet the illustrious Mr. Hincks and have their name forever inscribed in his list of puzzle solvers.

Backers of the Kickstarter campaign will receive a packet of physical components, a “parcel most cryptic”. This packet includes maps, articles, journal entries, photographs, and various ephemera necessary to solve each elevator floor. The elevator itself is accessed through a web browser, which along with the packet are the only things required to solve the labyrinth.

The Kickstarter Campaign for The Curious Elevator of Mr. Hincks continues through November 22, and the packet is expected to deliver in December. The webpage for the elevator can be accessed now by clicking here for a demo puzzle.

Well, if there was ever a theme that screamed “worker placement” I guess it would have to be “worker bees”! Honey Buzz is a new game being Kickstarted by Elf Creek Games, who brought us the second edition of Atlantis Rising and End of the Trail.

Honey Buzz is a “worker bee” placement game where you’ll expand your own beehive, forage for nectar and pollen, make different varieties of honey, and sell your honey at the bear market. But there’s only so much nectar to go around, and finding the right combinations to fulfill the woodland creatures’ wants-as well as the queen’s orders – will keep you buzzing”

Honey Buzz has tripled it’s funding goal already and has several more weeks left in the campaign. It sports some gorgeous artwork with some deluxe upgrades available (including thick acrylic tiles and bee meeples. Honey Buzz is certain to delight families. You can check it out on Kickstarter here.

Alley Cat Games has launched a Kickstarter campaign for Tungaru, “a seafaring, culture-spreading dice-placement Euro,” designed by the team of Louis and Stefan Malz, who have designed or co-designed such titles as Edo, Rococo and Valparaiso. The artwork for the game is provided by Andrew Bosley, responsible for the beautiful artwork of Everdell and more recently, Tapestry.

In Tungaru, 2-5 players aged 14 and up, will spend between 60-90 minutes spreading their particular culture across the Pacific archipelago of Tungaru. The players will do this by building their engine, managing their resources, and placing their dice to best effect.

The Kickstarter campaign features both a retail and deluxe edition of the game. The deluxe edition of the game is a Kickstarter and Alley Cat Games exclusive. The game has already funded and multiple stretch goals have been unlocked. The campaign has about 3 weeks left to run, so if you are interested, check it out here.

Well, if you missed their previous Kickstarter, back in 2018, you’re in for a treat now. We reported on this premium board game bag solution during their first campaign and were excited to find out that they had more in store in their current Kickstarter campaign.

There are several cool new products in GeekOn’s latest offering starting out with their new pak, the SpacePak. The SpacePak can hold up to 50 pounds and is composed of 500D ripstop nylon material. The zippers are sturdy and made of a durable rubber for easy and fast opening. What’s super cool about these bags is just the pure open storage capacity that they provide. I found it excellent for not only board games, but those with role playing needs (it held nearly all of my D&D 5e books along with tokens and mini cases.

But that’s not all! Also available in this Kickstarter is their ShuttleTote. Now this was intriguing as I’ve never quite seen a design like this. The ShuttleTote not only provides a large capacity for your board gaming needs but it also will “wrap” up around your items – eliminating any possible additional space.

ShuttleTote open

Above you can see just the huge capacity that the tote alone provides. Below you can see how it not only zippers up, but allows you to roll up the top and buckle it in – making your tote compact. It also features a huge front pocket for additional accessories. It’s super comfortable to carry and simply a fantastic design, in my opinion.

In addition to the game bags, GeekOn is providing quite a few additional add-ons. Probably the two coolest are their new (and “Huge”-ified) dice tray. It is very similar to their first design, but almost quadruple in size. What’s great about their dice solution is that the bottom of the box is easily removed and serves as a dice tray itself. The main portion unzips and allows for storage of dozens of dice sets – all while providing a nice foam bottom layer to protect them.

New to this Kickstarter, however, is their innovative dice tower. The tower folds up into a flat accessory that can actually be stored within the XL dice tray. It folds out quite easily into a tower as pictured above. It will also work with their original dice tray.

There are many different board game bag solutions out there. After years of trying different bags I was lucky enough to come across GeekOn and purchase their latest solution at GenCon. I was happy enough with that offering and had no idea that this was just the start of a line of innovative products. In my opinion, they’re quite affordable and a must have for any board gamer that has need of a carrying solution! You can find out more over at their Kickstarter page here.

Terramara, designed by Virginio Gigli, Flaminia Brasini, Stefano Luperto and Antonio Tinto, is based on the villages founded in Northern Italy in 1500 B.C.E. that were called Terramara! This 2-4 payer game showcases the main occupations of the people of Terramara, which were hunting, farming, and metallurgy.

Players will take on the role of chiefs of a clan that live in Terramara as they explore lands to trade with other villages, make their way towards sacred places, discover new technologies, and improve their battle strength. This is all in an effort to develop the greatest clan and become the leader of Terramara!

Terramara will be launched on Kickstarter later this year. For more information, check out Quined Games page here.