Egizia: Shifting Sands, being published by Stronghold Games, is now live on Kickstarter. The game promises to give us not only a new, updated edition of the game, but also includes the classic game as one of its Kickstarter exclusives.
The classic Egizia was set in ancient Egypt, as is the new game. In both games, players are attempting to fulfill requests from the pharaoh in order to earn victory points. The new edition of the game, Egizia: Shifting Sands, introduces two new monuments to the game, the Colonnade and statues.
For more information on this classic game with new twists, check out the Kickstarter page here.
The game will include tree trunks for up to 4 players, 38 goal cards, 64 branch tiles, 8 Kodama player tokens, and exclusive to the Kickstarter campaign is a stretch goal promo pack. The campaign also has the option for add-ons including a neoprene playmat and a promo pack from past Kodama Kickstarter campaigns.
Find out more details by visiting the official Kickstarter campaign page here.
Age of Sail is a thematic euro-strategy set in the historic age of discovery focusing on area control, resource collection, engine-building and action management. Endeavor: Age of Expansion allows players to continue growing their empire and expanding its influence beyond the edges of the map with a new Kickstarter campaign this summer.
The expansion features new cards and
additional game play mechanics for use with the base game. Improving
on the previous strategic experience, Burnt Island Games has
introduced new concepts including trade, fortify and
A new set of asset cards have been
added, and along with the new mechanics they offer an overall
improved game-play experience according to the publisher.
Endeavor: Age of Sail, was 910 percent funded on Kickstarter and met 22 stretch goals for over 7,500 backers. Burnt Island Games will try to repeat this success when the Age of Expansion campaign goes live on June 18, 2019.
To celebrate the 40th anniversary of Space Invaders, the officially licensed board game is on Kickstarter. This is the real deal, unlike a fewother games in past years that have tried to replicate the same feel of the arcade cabinet. 2 to 4 players will move their cannon and shoot aliens competing for points in this deck-building-driven adaptation. Shooting aliens gives you upgrades, bunkers protect you from retaliation, and the player with the highest score at the end of it all will be deemed the best moon defender.
“As long time fans of tabletop games and electronic games alike, we were astounded that, during all this time, nobody had yet developed a genuine SPACE INVADERS board game. […] Our primary goal is to create a fantastic board game experience while remaining true to the original game’s visual presentation and atmosphere.”
While this isn’t an average video-game adaptation, it’s not an average deck-building game either. Really this is as thoughtfully produced and designed as modern board games get, and I justify that statement based on the excellent 8-bit graphic design, the appropriately-jagged components (especially the translucent deluxe edition pieces), and the palpable sense of fun from seeing waves of enemies get wrecked in demonstration. At the time of writing this the project has already funded and is already working towards stretch goals for both it’s standard and deluxe editions, and there’s a commemorative diorama available for purchase for super fans of the arcade classic. If you’re interested in learning more about Space Invaders – The Board Game, check out the Kickstarter page for more images, rules, and updates.
In Raccoon Tycoon,
up to 5 players choose from 5 actions to try and earn the most victory points
by game end. Central to the game are the Price and Commodity cards, which allow
players to gather commodity resources, then increase the price of several
goods. As an action, players can sell all of a single resource for the current
price, but the price then decreases by the number sold. Money can be used to
buy buildings in order to gain special abilities. Railroad cards can be
auctioned, and earn increasing points at the game end for completion of sets.
Town cards can be bought with resources, and are a necessity in order for the
railroad cards to score.
Cat Expansion adds a number of things to the game, primary among them being
a 6th player, and an additional set of Railroad cards, the Jack
Rabbit Railroad. To facilitate set collection, Badger Baron Railroad cards can
be used as wild cards to complete sets, and new Town cards are thrown into the
mix. Additional buildings add variety and new special abilities. New player
boards have space to organize resources, buildings, and components. The Fat
Cat Expansion also adds new meeple play, with specialized wooden tokens
that can be purchased to earn points or bonuses. Housing and Locomotive meeples
can be built via specialized buildings, and can be added to Town or Railroad
cards respectively for points. Animal and Tycoon meeples can also be acquired
during the game, and advance on a point track on the player board. And to add
frosting to an already spectacular cake, the Fat Cat Expansion comes with a
giant wooden Fat Cat Start Player Marker, matching the impressive Raccoon that
came with the original game.
Now on Kickstarter is Bites, a reimagining of Big Points with Ants on a Picnic theme and variable gameplay. Bites is a highly interactive set collection game with commodity speculation that plays in 20 minutes. In Bites, players move ants along a trail of food picking up food as they travel towards the ant hill. Players can move ANY ant, but they can only move an ant to the next matching color food. Players can then collect either food item in front or behind the ant they moved. Players take turns moving ants and collecting food until all the ants have reached the ant hill. The order of arrival to the ant hill will determine the value of each food item. The first ant to arrive will score players the most points for food in the same color as the ant, while the last ant to arrive will score the players nothing for food of the ant’s color. Scoring for chocolate and wine change every game based on the starting rules card selected for them. Two other cards, a special rules card and the ant hill card, selected at the beginning of the game also changes how the game is played.
Bites plays 2-5 players, ages 12+, in about 20 minutes. Contents include a 5-level ant hill, 5 wooden ants, 50 regular food tokens, 10 special food tokens, 19 cards, 11 special tokens, and rulebook. Backers may add-on additional food tokens for a longer game. The Kickstarter Campaign runs through June 6 with an expected delivery in January 2020. Check out the Kickstarter Campaign to learn more.
Era of Tribes is a civilization themed, strategy game for 2-4 players (aged 14+), based around an asymmetric worker placement mechanism. The game is set in Europe during the Neolithic period up to the High Middle Ages. The goal of the game is for players to acquire Influence Points (IP) by growing their civilizations, expanding, discovering, developing, and interacting with other civilizations. It’s designed by first time game designer, Arne Lorenz, with art by Marc Exner, and is currently seeking funding on Kickstarter.
The game begins where humanity is a handful of tribes led by chieftains. Players start by picking from 10 tribes, each with their own starting positions and unique special abilities, including The Britons, The Carthaginians, The Germanics, The Gauls, The Greeks, The Iberians, The Norsemen, The Egyptians, The Romans, and The Slavs. For example, The Britons excel at fishing and have unshakable morale, while The Greeks improve technology more easily and excel at naval expansions. Play takes place over a large board which contains the map where exploration, combat encounters, improvements, and morale is kept track of. Players also have a Tribal Action Board which displays the tribe’s available actions. Each turn, players can choose one of 7 actions – Expansion, Trade, Taxes, Diplomacy, Improvement, Bread & Circuses, or Revolution. There is also a Battle Board where combat takes place using uniquely faced dice.
Solitaire play is mentioned as part of the project and the game comes with a tremendous number of cards, tokens, resources, coins and cubes. The Era of Tribes Kickstarter campaign has already reached its funding goal, with over 700 backers, and will end on Monday, June 3rd, 2019. The estimated delivery for the project is October of 2019.
Hockey fans rejoice! Trick Shot offers
a fast-paced board game of Ice Hockey with streamlined rules, a balance of luck
and strategy, and free form movement over the ice with cool plastic miniatures. Each team is comprised of a goalie, a center,
two wingmen and two defensemen, each position having different size and speed
characteristics. Each team also has four
strategy cards for their line that changes the rules for the line. Players maneuver their team across a huge
gridded gameboard rink, rolling dice to pass, shoot, score, steal, and
check. As long as player actions are
successful, additional actions can be taken.
A player may spend a stamina token to reroll the dice if an action is
unsuccessful. Once all the stamina tokens
are spent, however, the player will need to spend a turn to refresh the line to
regain stamina, giving the opposing team an opportunity to take advantage of
the transitioning team or to refresh their own line.
This game will not be available in retail stores. After the Kickstarter campaign ends, it will
only be available from the manufacturer and only the core box. The Kickstarter campaign, like many Kickstarter
campaigns, offers many stretch goals, options, and add-ons that will not be
available later. The miniatures come
unpainted, but backers may pledge for the pre-painted miniatures available only
during the campaign. Backers may also add an extra set of unpainted miniature
to paint themselves in their favorite team colors.
Trick Shot plays
2-4 players, ages 12+, in 30-90 minutes.
Contents include huge gameboard, 12 miniatures, 6 double-sided stamina
tokens, 8 quick reference cards, 20 line cards, 6 custom dice, 12 colored bases,
2 pucks, 1 turn marker, 7 goal counters, 1 double-sided 6th players
token, and rulebook. The Kickstarter Campaign
runs through 30 May with an expected delivery in March 2020. Check out the Kickstarter
Campaign to try out the game on Tabletopia, print and play your own copy,
and learn more about the game.
Siege Storm: SiegeMode by designers Kamil ‘Sanex’ Cieśla and Marcin Świerkot is a competitive battle card game in a fantasy world, meant to be “a game that feels like a CCG, but that is more accessible and doesn’t have the ‘Pay to Win’ aspects of the CCG model.” A successful 2018 Kickstarter project, this game has distilled a head to head card game to its very essence, with only one card type, simple and intuitive play, and combos galore. Each card can be used 3 ways: it can be sacrificed for mana, the card action can be used, or the card can be deployed onto a track for future use. SiegeMode supports 1v1, team play, or co-op/solo play with a specialized AI deck. Awaken Realms Lite also has support for organized play, and plans for future expansions.
Bees: The Secret Kingdom by Kamil ‘Sanex’ Cieśla is a beautiful, family weight card game “light on rules but featur[ing] interactive gameplay suitable for just about anyone.” In Bees, 2-6 players choose between generating honey and playing a flower card to collect pollen. Playing cards for resources allows all players to collect, however the active player gains the biggest benefit. Bees has 2 different play modes, one for families and small children, and one for more competitive play. Van Ryder Games president A. J. Porfirio quipped “Like a bee to the flower, customers will be attracted by the beauty of the game, but the sweet gameplay is what will keep them coming back.”
In an interesting turn of events, a popular card game is getting a subsequent board game version instead of vice versa as is typically the trend. Space Race, now on Kickstarter, is a more fleshed out version of it’s predecessor with more cards, a premium table presence thanks to it’s components, and more robust strategies. The gameplay is similar to what fans of the card game already know – this is a simultaneous action selection game where the actions to choose from dwindle over time as players compete for cards and points. What separates the two beyond the obvious physical differences is that scoring happens more often in the new one, changing how important breakthroughs are in comparison.
“Space Race is a unique engine-building strategy game for 1-4 players (5 with the Deluxe Bundle). You become a director of a newly formed Space Agency and your mission is simple: lead your country onto the pages of history as the nation that has conquered the Universe! Hire astronauts and scientists, develop technologies, initiate space programs, and celebrate astonishing breakthroughs.”
While this is a big step from it’s previous card game version, the same typical dynamic applies – one is a lighter game with a much smaller footprint while the other is the opposite. That said this new Kickstarter doesn’t so much reduce it’s predecessor as much as it embellishes it, and that’s a great thing for a game that really deserves attention drawn to it’s excellent core mechanic. There’s even two expansions on offer during this campaign that add more cards, projects, and rocket miniatures modeled after historical space-faring designs. If you’re interested in learning more about Space Race, check out the Kickstarter crowdfunding page to read the full rules, watch reviews, and see community feedback and updates.