Firenze, designed by Andreas Steding, is 8 years old now and still remains a fan-favorite euro set-collection game. Easy to teach, but be careful biting into it because it’s so crunchy it could hurt with all of it’s agonizing decisions. Players are constantly torn by the need to draft particular colors of tower pieces from a conveyor belt while also trying to avoid cards with negative effects that pieces could be sitting on. It’s this constant crunch and tension over colored wooden bricks that has kept the game relevant and unique and people have been clamoring for it since it’s been hard-to-find for a long while, so-much-so that there have been requests on BGG for a reprint for well over two years now. Quined Games has responded to this request by announcing that they’ll be Kickstarting the 2nd edition of Firenze on August 15th. As announced via a press release:
“We hereby introduce our third new release for Spiel 2018: Firenze (2nd edition). This game probably needs less of an introduction, since it was already released back in 2010, was well rated but never became widely available. We are delighted to announce that Firenze finally gets its long-awaited reprint, fully language-independent through the use of simple yet elegant iconography on the games’ cards! Just like our other Masterprint releases, rulebooks in English, German, French and Dutch are included.”
While this is only being conditionally brought back on success of it’s Kickstarter and not exactly a done-deal, I expect this campaign will do very well given the interest in it after so many years. This new version will doubtlessly look nicer and players new and old will have something fresher and still good to look forward to. Quined Games will also have two other titles on Kickstarter at the same time – Raiatea and Counterfeiters – and while these games will be done on separate campaigns, there is expected to be an attractive bundle for all three games together so be sure to be on the lookout for that. If you are interested in learning more about Firenze 2nd edition, or the other Kickstarter projectes from Quined Games, please be sure to check out their website as August 15th draws near.
Last year, Restoration Games announced their intention to bring back Fireball Island during the Dice Tower Live show at Gen Con. Their project erupted onto Kickstarter and funded exceedingly well, to the tune of 2.8 million dollars. It was no secret then that Restoration Games was going to set it sights to bigger and bolder projects. Today during the same annual show, we learned what the next one will be – Return to Dark Tower, co-designed by Restoration Games’ own Rob Daviau and Isaac Childres, multi-award winning designer of Gloomhaven.
This restoration project is based on the 1981 classic, Dark Tower, a competitive adventure game featuring an electronic tower that took inputs and tracked stats, battles, and equipment. Players would navigate the board to bolster up their forces and brave random encounters on their way to the titular tower in the center in the hopes of being the player to ascend it and quash the denizens within. It was no surprise why it was such a hot toy at the time, being this device-driven game in a high fantasy setting. It’s equally no shock that the game was so highly requested, and now it will get the full Restoration Games treatment with no less level of attention that Fireball Island got, with it’s own Kickstarter to boot in 2019 for a projected 2020 release.
“Daviau and Childres—along with Jacobson and Restoration’s Tinker-in-Chief, J.R. Honeycutt—have been working behind the scenes for months to develop the core game mechanics. The game strives to provide players with interesting choices about which quests to pursue, how to best use resources to keep the growing evil in check, and when to make that final decision to assault the tower. Jacobson revealed that, while the game is still early in development, one of the reasons for the announcement’s timing was to allow them to do significant playtesting without fear of the story leaking.”
The only detail we know that’s been set in stone is that this new iteration of the game will be cooperative. Rob Daviau is quoted via press release in saying, “We always believed that, had it come out today, Dark Tower would have been a cooperative game. The real threat is that imposing tower. It will take all of the players working together to defeat it.” This is a very cool development, and I agree, cooperative games like Legends of Andor have accomplished some of what Dark Tower originally set to achieve within a framework of one of the most classic fantasy tropes – an adventuring party. This shift is a good fit for Dark Tower, and with the team of rockstar game designers and developers at the helm there’s a lot here to be ecstatic about. For more information about this project as it unfolds, be sure to check Restoration Games’ website for updates.
Bezier Games has launched the latest addition to their One Night series on Kickstarter: One Night Ultimate Super Villains. One Night Ultimate Super Villains is designed to be the most accessible version in the One Night series, perfect for introducing new players and kids to the wildly popular series. It is also designed to be combined with the other One Night games.
In One Night Ultimate Super Villains, players assume the roles of super villains who are attempting to avoid being caught, super heroes who are trying to catch the super villains, and a mad scientist and his intern who want to be caught (and cause both the super villains and heroes to lose). Each of the 16 character cards has their own unique special power that they can employ during the game to uncover clues to the true villain or confuse and confound the heroes. A free app from Bezier Games assists in running the game.
The Kickstarter campaign includes stretch goals for additional character roles for One Night Ultimate Super Villains as well as numerous other add-ons for fans of the One Night series. A special One Night Ultimate Collection box that can hold up to sic One Night games is included in many of the pledge levels. Every One Night game and bonus pack is also available through this Kickstarter.
One Night Ultimate Super Villains plays 3-10 players, ages 8+, in about 10 minutes. The Kickstarter campaign runs through August 28th with an expected delivery this December. Learn more about One Night Ultimate Super Villains on Kickstarter.
If you are looking for a bundle of new games to share with the family at Thanksgiving this year, Queen Games has just the answer with their newly launched Kickstarter Campaign for Kingdom Builder Family Box. The Kingdom Builder Family Box includes the base game of Kingdom Builder and the Nomads expansion as well as the Queenie Promotional expansions Caves and Capitol. If that is not enough Kingdom Builder for you, you can pick up a copy of Kingdom Builder Big Box 2nd Edition instead, which includes all four expansions (Nomads, Crossroads, Marshlands, and Harvest) and all three Queenie promotional expansions (Islands, Caves and Capitol).
For a really big haul of Queen Games, the Kickstarter offers a bundle that includes The Kingdom Builder Family Box, Luxor, Maharani, and Kairo. All four Queenie promotional expansions for Luxor are included in the Luxor bundle.
The Kickstarter Campaign runs through August 10, 2018 with a delivery of all games in November 2018.
Based on character-driven fantasy novels and RPGs, Call to Adventure allows 2-4 players to compete to create the hero with the greatest destiny. Starting from humble origins, players use cards to build their characters, cast runes to overcome challenges and generally choose each step down their path of advancement, whether it be towards good or evil. The game plays out in three acts, which together will tell the story of the characters.
The Kickstarter campaign not only offers a pledge for the base game but you can make a higher pledge to include an exciting expansion – set in the world of Patrick Rothfuss’ The Name of the Wind!
“The Name of the Wind and The Wise Man’s Fear are two of the most critically-acclaimed fantasy novels ever written, and we couldn’t be more excited to bring their characters and themes to this expansion. Fans of the books will love this expansion, but anyone can enjoy it. Most of the cards feature Heroic Fantasy themes that can be brought into any fantasy world. Stay tuned to updates for more about this expansion!”
The first expansion, included in the Kickstarter project, as well as others to follow, will add new mechanics to the base game as well as new Challenges and Destinies.
Call to Adventure is created by Chris and Johnny O’Neal, designers of the hit game Boss Monster. You can pledge for it on Kickstarter until August 13, 2018. The project has already met its funding goal and is expected to ship in November 2018.
You can watch a quick rules explanation by the Rules Girl here.
Call to Adventure
Recommended ages: 9+
Time to play: 60 minutes
Back in December we reported on a newly formed partnership between Steve Jackson Games and CMON in order for CMON to produce Munchkin themed board games. Well now we have seen the announcement of the first fruits of that labor, and that is Munchkin Dungeon. This is going to be a dungeon crawl board game set in the Munchkin universe, featuring the same classic Munchkin art, and includes a healthy dose of take that just like the other Munchkin games. Art will be handled by Munchkin veteran John Kovalic, and the design of the game will be in the talented hands of Eric M. Lang and Andrea Chiarvesio. In the game you will be exploring the dungeon and trying to gain the most treasure and levels, but you will have to take risks because whenever you flee you have to take shame which counts against you. You will also have plenty of opportunities to try and through your fellow players under the bus so betrayal will be sudden and inevitable. The person who has the most combined levels and treasure at the end will be the winner.
Look for this game to hit Kickstarter in 2019 and feature lots of Munchkin jokes, a pile of detailed minis (this IS CMON afterall), and hopefully lots of fun. You can find out more on CMON’s website and follow their Facebook page for more updates.
Spider-Goat Games has recently launched a Kickstarter campaign for Martial Art: Battlefields, an expansion to their popular card game set in feudal Japan, Martial Art. If you do not already own a copy of Martial Art, you can pick up a copy of the base game during this Kickstarter.
Martial Art is a simple hand management game where players attempt to conquer the most valuable land by playing cards to defeat their opponent. While the highest ranked card played normally determines the winner of a territory, each contested territory has rules that affect the victory conditions or its outcome. Likewise, each card in the players hand has special rules in addition to its strength that affects the outcome of the battle requiring players to carefully decide when to play each card to the best of their advantage. Martial Art: Battlefield adds terrain and weather cards that affect the outcome of the battle. Terrain cards can be played before the battle and may take effect either during or after the battle. Weather cards are long term affects on each battle until the next weather card comes into play. Both weather and terrain will force players to adapt their strategy through the game. This two-player card game plays in about 20 minutes, but it can play up to four players with a second deck. Especially striking is the beautiful historic Japanese artwork that adorn each card.
Martial Art contains 72 cards (36 battle cards, 20 support cards, 12 land cards, 2 supplies cards, and 2 legends cards).
Martial Art: Battlefield contains 24 cards (8 terrain cards, 8 weather cards, 2 battle cards, and 6 support cards)
See the Kickstarter campaign to learn more about Martial Art and Martial Art: Battlefield. The Kickstarter campaign runs through August 23, 2018, with an expected delivery in November 2018.
Rurik: Dawn Of Kiev a new Euro-Style, realm-building game with Great Mechanics is on Kickstarter now! A potential successor to the throne of 11th century Kievan Russia you need to control lands, build on those lands and trade with others to earn points. You also earn points with warfare, schemes and your secret agenda, and great deeds you accomplish for the people such as ridding your land of rebels. With well known elements such as area control and resource management Rurik: Dawn Of Kiev introduces a challenging new mechanic: Auction Programming which requires a bit of extra planning and manipulation. Openly bid on auctions on the central strategy board; while the higher ranked advisers are more advantageous- the lower ranked advisers take their actions first. At the end each round calculate your points to see how you rank in your quest for the throne. After 4 rounds the winner is determined and the crown bestowed!
Rurik: Dawn Of Kiev by Russian game designer Stanislav Kordonskiy and illustrated by Ukrainian artist Yaroslav Radeckyi has 2 personal pledge levels and a retail pledge level and is on Kickstarter until July 31st 2018.
Awaken Realms originally included the SiegeStorm card game in their Lords of Hellas shipments as a surprise gift. They’ve since created a studio dedicated to developing the game, Awaken Realms Lite, who have added expansions and new play modes. SiegeStorm: The Siege Mode is a customizable card game (that is not a collectible, trading card game) which is meant to be fast and easy to learn. It supports PvP (player versus player), solo, and co-operative modes which play in roughly 30 minutes. The game is designed by Marcin Świerkot with art by Mariusz Gandzel.
In the PvP mode players will face off against each other slinging spells and summoning attackers to whittle each other’s lives down to zero. While this core concept might sound very familiar, the actual game play is different. Each card can be played 3 ways. They can be sacrificed for mana, used for their action, or deployed on the track to attack your enemy. When the deployed card reaches your enemy, you can use the summoned attacker to storm the enemy, or keep it around for its passive ability, or use its action (and deal damage), or add it as a supporter to increase your mana. That’s a lot of tactical options on a single card.
Special AI decks have been created to be played solo or co-operatively where players defeat various bosses, each with different decks and skills.
The Core Box includes 150 base cards with the PvP mode of play adding the Ysra and Khung’lai decks of 54 cards each. Solo and co-operative play adds the Evil Goblins and Spectral Shamans to play against and adds another 24 cards per faction. There is a higher pledge level and more add-ons if you’d like to expand your play experience with more cards.
A base pledge for the Core Box will set you back $29, excluding shipping. Currently, the Kickstarter project has already exceeded its funding goal halfway through and will end on Wednesday, August 1st, 2018. Estimated shipping is set to occur December 2018. If you’d like even more information you can check the Dice Tower review of the core game a few months ago.
CMON Kickstarter campaigns are often big and exciting, and this newest one is no less the case. Cthulhu: Death May Die is the newest big box game with the sort of high-quality large figures that CMON is known (and named) for. It’s a cooperative game for 1-to-5 players, designed by the rockstar team of Rob Daviau and Eric M. Lang, and artwork by Adrian Smith and Karl Kopinski. If a Cthulhu-themed cooperative romp sounds an awful lot like long-popular Fantasy Flight flagships Arkham Horror or Mansions of Madness, you wouldn’t be wrong. Where Death May Die differentiates itself is, unless the worst befalls your party early, you’re going toe-to-toe with a big nasty Old One in a really clever use of episodic materials that could only be designed by the master of hidden-things-in-small-boxes himself. As described on the campaign page:
“The Death May Die core box contains smaller boxes that hold the modular elements to create each unique game session. Players choose one of the two available Elder Ones and combine their contents with those of one of the six available Episodes. Each of these boxes contain unique figures, tokens, and cards that are only used when playing with those elements. The Mythos deck used in each game is a combination of cards from the chosen Elder One box and the chosen Episode box. Each Episode not only indicates the map setup using the various tiles in the game, but also new actions the investigators can perform in order to accomplish the tasks required to disrupt that episode’s ritual. They each also bring their own Discovery cards for players to explore, and the monsters’ behaviors and abilities are tailored to each unique story.”
While the use of tactile tools to create a narrative-driven experience in a world where app-based dungeon crawls exists may seem like a step backward, the application of the components is demonstrative of the innovation those tools have gone through despite the current ecosystem. It’ll be really cool to see how the game is received for it’s composition and table presence after it arrives to backers who haven’t been crushed under the weight of it’s intimidatingly large, detailed monsters. Between the publishing and design caliber behind it, the miniatures, and the deft application of theme, it’s no wonder that this Kickstarter has already (at the time of writing this) passed 600% funding and trending towards millions of dollars. Update: In fact, all of the early bird waves have sold out, but CMON has responded by creating more expensive waves of limited product to be released further into 2019. If you are interested in learning more about Cthulhu: Death May Die, check out the campaign page for previews, in-depth rules explanations, community feedback, and updates.
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