Dual Powers: Revolution 1917 is a new board game from designer Brett Myers (known for co-designing The Lord of the Rings Dice Building Game). It features stunning art from Luis Francisco, and Kwanchai Moriya with an Impressionistic art style which evokes the feeling of posters from the early 1900s. The game plays in roughly 45 mins for players aged 13+.

“Dual Powers: Revolution 1917 is an area control strategy game for 1-2 players. Each player directs the forces of the conservative Provisional Government or the socialist activists of the Petrograd Soviet in a struggle for power and influence that will shape Russia’s future and either launch or suppress the impending civil war.” [source]

There’s currently a print and play version available for download on the Kickstarter page and a free version of the game to try on Tabletopia which you can try out before pledging. You can get the game for a pledge of $32 (excluding shipping) on the Kickstarter project page where its reached a third of it’s funding goal with 18 days to go. The project ends on Tuesday, May 8th 2018.


Nothing to Play is a UK based podcast launched in 2017 that has the hosts each week talking about all sorts of video games, from modern to retro, and anything else they have been playing.  So as not just a shameless advertising gimmick, they are Kickstarting a full card game based around consoles and games so you can have something to play.  The game is simple in that on your turn you have three options, play a card, draw a card, or discard some cards.  The goal is to have two consoles in front of you with two games for each of them, that’s it.  There are also action cards that let you attack the other players and limitations on how many different cards you can lay down, giving you a light and quick card game.

Art for this game is retro and very much done in jest, and with how light the game is it is pretty much a novelty piece to have a card game based on a favorite podcast.  Early bird pledges cost only $14 and the normal pledge coasts $19 for the full game.  You can check out the Kickstarter project here.

While we are spoiled for choice when it comes to party games based on vocabulary or word-play, there’s always room for a bit of a twist – especially if the twist rhymes! Designed by Adam Wyse, with art by Shane Houston, and soon to be published by Mayday Games, Poetry Slam challenges parties to guess words relevant to a given topic that are hidden in poems created by each player. The game will pop onto Kickstarter this spring season and is expected to release at Origins Game Fair in June 2018. As described in the press release:

“The Poetry Slam competition is on and all you have to do to win is compose a rhyming couplet to get the rest of the beatniks to guess your secret word! The game is played in three easy steps. Players start out by writing words based on a word prompt (similar to Scattergories), then you write a couplet using your word. In step three you read your couplet for the other players and they have to try to guess your word.”

Creating couplets each round certainly appeals to a different kind of audience than some party games, but there’s a pleasing amount of strategy involved in trying to hide a word in one. Not only does that stretch the creative muscles so-to-speak, but it also encourages a manner of composition intended to shift focus away from some words and towards others. Young writers especially might find a lot to learn through play, but no matter what it’s bound to be fun just hearing what your friends or family come up with. If you’re interested in learning more about Poetry Slam keep on eye on Mayday Games’ website for further announcements when the Kickstarter launches.

Boarders Tabletop Game Studio, a Singapore and Malaysia based company, has allegedly disappeared with tens of thousands in cash and product. They were the primary distributor for several, major Kickstarter projects in the Southeast Asian region, helping customers save money on shipping costs.

Originally the company was setup to support group pledges for Kickstarter projects but has since turned into a nightmare for pledgers. Suspicions were raised when customers noted that the shipping dates on Kickstarter projects did not line up with that of Boarders’ deliveries. Emails and chat messages went unanswered.

Customers who reached out to Kickstarter publishers asking about Boarders found that they had never received payment despite taking money from those customers. Publisher Mighty Boards also posted on their Kickstarter update page that they had shipped Petrichor games to Boarders but had not received payment or been able to contact them. Publishers of Roll Player, Brass, Moa, Food Chain Magnate, Lords of Hellas, Cerebria, Darkest Night, and Cthulhu Wars also reported similar activity by Boarders for products which they had sent.

For more details read the original article on the website as the story is still being updated as more details emerge.

Gem Rush: Second Edition is a polished, new version of the game by Jeremy Lennert (designer of Darkest Night) which has each player as a dwarf working in a magical, gem mine. Players race to build the mine, discover any secrets inside, and strategize based upon it’s evolving layout. Gem Rush: Second Edition supports 1-6 players, aged 14+, and plays in about 45 mins.

In Gem Rush: Second Edition you use gem cards to build new rooms in the mine then use those rooms to replenish gems. There are two modes of play in Gem Rush. Players can either race against each other to 20 points in Rush Mode or players can work together in Crisis Mode where the deck draw pile acts as a timer. Some differences from the First Edition include:

  • Improved component quality
  • New cooperative play mode
  • New competitive mode
  • New magical items such as special gems
  • Player skills cards which allows each dwarf to have a unique ability
  • New room times (including Mine Carts which lets you move quickly between rooms with Mine Carts)

A digital edition (developed by Quicksilver Software Inc.) which only runs on the Steam platform is also included at the base pledge level of $30, along with a custom gem bag. Digital Gem Rush: Second Edition is currently in development though they expect it to be completed by the time the Kickstarter project is ready to ship. The project has already reached it’s funding goal and will end on Thursday, May 10th, 2018. Head on over to the Kickstarter project page for more details.

Zombicide: Invader is the second re-theming of the Zombicide board game system from CMON. The original Zombicide, set in the modern world, did well but not nearly as well as the re-themed Zombicide: Black Plague version. The latest iteration has our survivors out in space fighting Xenos (aliens) instead of zombies. Zombicide: Invader is designed by Raphaël Guiton, Jean-Baptiste Lullien, and Nicolas Raoult with art by Henning Ludvigsen.

This is a standalone, cooperative board game for 1-6 players set in space on a remote, Xenium mining outpost infected with a swarm of aliens controlled by the game itself. As the survivors get stronger the Xenos waves become deadlier. There are civilian and soldier survivors who each have unique strengths in the game. The Xenos are split across Hunters (deadly, fast predators), Workers (numerous but less deadly), Tanks which can take a beating and dish out worse, and the massive Spoiler Abomination which is a walking nightmare.

Zombicide: Invader comes with:

  • 9 Double-sided Game Tiles
  • 72 Miniatures
  • 6 Survivor Plastic Dashboards, Color Bases, and ID Cards
  • 48 Plastic Trackers
  • 6 Dice
  • 125 Mini Cards
  • 15 Mold Cards
  • 50 Tokens
  • 1 Rulebook

The game includes a cool looking Peacekeeper Bot and Falchion Sentry Gun which can mow down hordes of Xenos. The longer the survivors stay alive the tougher they get through the experience they obtain killing Xenos and picking up better gear. The survivor plastic dashboard (based on the ones from Zombicide: Black Plague) makes it easier to track character and associated gear stats.

For an upgraded pledge you can get the Zombicide: Black Ops expansion which includes an elite group of survivors such as the Soldiers of Black Squad and expands the player count from a maximum of 6 to a maximum of 12. The expansion also adds 10 new missions which uses 3 new tiles which contain mold and spawn extra Xenos. This part of the base also contains a new type of abomination called a Juggernaut. To deal with these extra nasties the elite Survivors have access to a Meteor Sentry Gun and XN35 “Crawley” Bot.

For a base pledge of $100 (excluding shipping) you can get the core game while a pledge of $150 includes the base game and expansion. There are some Kickstarter exclusive miniatures at both pledge levels and quite a number of them in the stretch goals. The project has already surpassed it’s funding goal by 250% and there are still 23 days to go until the project ends on Thursday, May 3rd 2018. You can back this project by going to the Kickstarter project page.

Canvas Temple Publishing launched its inaugural game, Blitzkrieg in the West, on Kickstarter on March 23, 2018.  Canvas Temple announced Blitzkrieg in the West, Battle for the USSR!, and revisions to Army of the Tenessee and Army of the Potomoc earlier this month.  Blitzkrieg in the West is designed by Joseph Miranda (Zulus on the Ramparts, World War I).

Blitzkrieg in the West is a simulation of the German campaign in Western Europe, 1940 for two players who each assume the same positions that the commanders did in the original campaign.  One player assumes the role of the Germans while the other assumes the role of the Allies. The game includes fog of war elements and unique choices that are directly tied to the original campaign.  Blitzkrieg in the West also introduces figures such as Rommel and DeGaulle.

The game is set to be produced as a folio game with maps, counter sheets, and rules shipped in a pocket folio and placed inside a zip-lock bag (although this could change with stretch goals).  Blitzkrieg in the West is on Kickstarter until April 22, 2018.


Keep Exploring Games just launched their third game, Tour Operator, designed by Nestor Tyr, on Kickstarter.

In Tour Operator, players manage a well-known travel agency that serves a variety of tourists who each have different wishes and demands. Players need to manage their travel office, their aircraft, and their hotels to accommodate the tourists.  They will have more tourists than they can accommodate, and some destinations may be out of reach for travel agencies who do not manage their resources. Players will be challenged to keep as many tourists happy as possible by taking to places that fulfill their demands and providing them accommodations that meet their needs.  Players can hire help to staff their office, their aircraft, and their hotels to better serve the tourists and keep them happy.  The happier the tourists, the more victory points players earn, but be careful because unhappy tourist cause players to lose victory points. The player with the most victory points at the end of the game wins.

Tour Operator plays 2 to 4 players, ages 8+, in about an hour.  Contents include 4 plane/office boards, 4 hotel boards, tourist cards, employee cards, 25 city cards, turn overview cards, 4 airplanes, fuel tokens, coupon tokens, clean seat tokens, clean room tokens, player tokens in 4 colors, 5 dice, and a start player marker.

The Kickstarter campaign ends April 28 and is aimed for an Essen 2018 release. Learn more about the contest for a discount on the Kickstarter at the Facebook Tour Operator group.

It’s April and that means taxes are due, baseball is starting, and more importantly The Secret Cabal Gaming Podcast has launched its annual Kickstarter campaign. If you are not already familiar with the fine folks at The Secret Cabal Gaming Podcast, they are a member of the Dice Tower network and produce 5 full length podcasts per month covering board games, role playing games and miniatures gaming, as well as producing audio dramas, video blog, live streams and more throughout the year. This year, The Secret Cabal Gaming Podcast would like to add periodic programming specials to its lineup, providing its audience a massive amount of content each year.

Like all Kickstarters, there are a mutliple pledge levels to pick up a variety of fun things ranging from pins, challenge coins, bottle openers, promo cards, the Grand Adventures Book, to membership in the Cabal.  The Grand Adventures Book, written by cabalist Jamie Keagy, is a short guide to better role playing, and is available in print or ebook.  The promo card pack includes promo cards for Empires of the Void II, Space Freaks, Terraforming Mars, Evolution, and Fireball Island: The Curse of Vul-Kar!  The promo card pack includes promos featuring The Secret Cabal in Brook City, Detective: City of Angels, and Bottom of the 9th.

The campaign runs until May 4th so head over to the Kickstarter page and check out all the content the campaign will support and learn more promos and goodies backers can pick up for supporting the podcast.

The Empress has died, the crown is up for grabs, and the whole galaxy is having a bit of a tiff about it. While that may not be the most enthralling theme out there, I’d be remiss not to follow that by saying that Imperius is one of the most thoughtfully designed drafting, bluffing, and scheming games I’ve seen so far this year. From Kolossal Games and on Kickstarter now, this science-fiction-themed cavalcade of cardstock is simple and elegant to look at and learn, but offers some real brain-burning challenges and mental gymnastics. As briefly described on it’s campaign page:

     “Imperius is a game of intrigue and conflict for 2-4 players. Outwit and outmaneuver rival factions to score victory points. Play continues until one or more houses earn 20 victory points, which will trigger the end of the game. The house with the most victory points at the end takes the Crown Imperius and rules over the Known Universe.”

While each player is the owner of one faction in play, all of the faction cards are shuffled together, along with event cards, and drafted. Choosing your own faction cards allows you to control your fate, but picking another faction’s card allows you to manipulate theirs. After drafting, cards are played in turn order onto planets in an effort to wrench points from them, but any two cards on a given planet can be played face-down to keep your opponents guessing or entrap them. If you’re interested in learning more about Imperius and it’s gameplay, be sure to check out this paid preview by Boardgame Corner as well as the Kickstarter campaign page where the game has already been funded!