KeyForge

Keyforge is a game that everyone took notice of since its announcement one year ago at GenCon 2018. This collectible card game from esteemed designer Richard Garfield (Bunny Kingdom, King of Tokyo, and some other famous card games) shook the world when it was announced that each and every deck would be completely unique, with its own logo, its own name, and its own set of cards. But Keyforge delivered, and delivered well, giving the gamers a captivating, unique take on the collectible card game.

This GenCon, Fantasy Flight Games announced Keyforge: Worlds Collide, the third set for this ground breaking game. The initial release and Keyforge: Age of Ascension generally used the same cards and rules, but now everything will change. However, Fantasy Flight has made it clear that Worlds Collide is a companion set and not a sequel, and this new set of cards, while playing well against the initial offerings, does not require the previous sets to play.

The biggest change to Worlds Collide is the introduction of two new houses to the decks. Mars and Sanctum have been rotated out, and have made room for the Saurian Republic and the Grand Star Alliance. Don’t worry though – Mars and Sanctum should make a return appearance in future sets. The Saurians, having existed for 65 million years, are among the oldest races in the Crucible, and pride themselves on philosophy, in spite of their overwhelming prowess. In stark contrast, the Grand Star Alliance are very recent additions, coming from a group of explorers that crash landed in the Crucible. This melting pot, polyglot and multi-race collective has managed to bring dozens of systems into peaceful democratic alliances, amassing quite the technological ability in the process.

Worlds Collide also brings some new mechanisms into the game, such as Warding and Enraging. Wards can now be placed on cards in play, each ward protecting them from a single attack. In contrast, enraging a creature forces it to attack if at all possible. Players can also Exalt creatures, placing a precious Æmber on the card, making the creature more powerful. However, like captured Æmber, when this creature is defeated the Æmber goes to the opponent.

Much like the original games, Keyforge: Worlds Collide will come in individual Archon Decks, as well as a two player starter set with all the necessary tokens and trackers. Additionally the Deluxe Archon Deck will come with a single deck and all the tokens. Finally, the Premium Box will come with two unique decks, 5 tuck boxes to hold sleeved cards, a token box, a chain dial, tokens and stickers. Look for all of the sets of Keyforge: Worlds Collide in stores in the 4th Quarter of 2019. For more information, check out the Fantasy Flight press release here.

Dice Tower News has previously announced the formation of Gamegenic Ingenious Supplies, a branch of Asmodee dedicated to creating board game accessories. Now, the proverbial elephant in the room has announced that the first project for Gamegenic will be accessories for the immensely popular collectible deck game Keyforge: Call of the Archons.

Keyforge, by designer and gaming demi-god Richard Garfield, hit the scene by storm in 2018, delivering on its unbelievable promise of a game based on completely unique card decks. Each and every pack of Keyforge has a one of a kind name, logo, and set of cards. The game itself is the next evolution of the one-on-one CCG card battle, with players summoning creatures, collecting Æmber, and creating the eponymous keys to win the game. The hook is that cards are based in one of 4 houses, and players can play as many cards as they like, as long as they all belong to the same house.

Gamegenic has announced they will be bringing official deck boxes, sleeves, and other accessories for Keyforge. CEO Adrian Alonso stated, “KeyForge has not only a unique game concept but also special requirements in terms of accessories, which we have incorporated into our product design. As we are all enthusiastic KeyForge players ourselves, we can promise that there will be some truly special products.” The new Keyforge products will be revealed at the traditional Fantasy Flight Inflight Report before Gencon 2019, and the official launch date is August 1. For more information, check out the press release from Asmodee here.

For die-hard fans of Asmodee board games longing for further adventures from beloved characters such as Sparky the Stunt Dog or Blue the Monkey, your wishes have been fulfilled. Aconyte has announced that they will be publishing works of fiction based on the many fantastic worlds from Asmodee. Although details are scarce, from the web site it appears the properties deserving of literary expansion include Catan, Ticket to Ride, Pandemic, Arkham Horror, Keyforge, Dead of Winter, and Legend of the Five Rings. Aconyte has stated that they are aiming for a monthly publication schedule starting in Summer 2020. Aconyte is being heralded by Marc Gascoigne, most recently publisher from Sci-Fi imprint Angry Robot Books, a property of Osprey Games. For more information, you can read the official press release from Aconyte here.

Fantasy Flight Games announces a new set for Keyforge – Age of Ascension.

This second set for the popular game will add 204 new cards that can mix with the old set, making it a companion set, not a replacement. New keywords have been added to game play.

The new two-player starter set has everything a player needs to begin to play the game or expand their game play. There are two unique Age of Ascension Archon Decks, a Quickstart rulebook, two paper playmats and all the tokens, keys and chain trackers you need to play.


Each of the seven Houses first introduced in Call of the Archons will have new allies and tools in the set. 

Find out more about the set planned for the second quarter of 2019 here.

Keyforge: Call of the Archons, the deckbuilding game where every deck available for purchase is completely unique, just had a massively successful launch with tons of buzz and decks seemingly flying off the shelves.

Hoping to capitalize on the excitement, Fantasy Flight Games has for sale a total of 8 playmats to enhance your deckbuilding battles.

Available now is the larger, two-player gamemat:

The Architect’s Vault Two-Player Gamemat features a 26” x 26” play surface to keep your cards organized and protected during your clashes for control of the Architects’ Vaults. With marked sections for your keys, deck, Archon card, archive, and discard pile, this mat keeps the focus on your games as you match wits with your opponent without worrying about the safety of your unique deck.

Also available are seven unique, beautiful playmats featuring characters from the seven different houses in the game. To give just one example,

The Mighty Tiger Playmat features a battle between two of the powerful creatures of House Untamed. This House is tended by the mechanical faeries the Architects built ages ago and while they have kept balance in the wilds, they have made no effort to keep the wildlife separate. As such, new deadly species of flora and fauna have evolved, and some have even learned to use Æmber to bend the natural world to their will. The Crucible may be inhabitable to all creatures, but it certainly is not safe.

Also available are the Brute Force, Into the Underworld, Positron Bolt, Martian Madness, Raiding Knight, and the Finishing Blow Playmats.

Pickup your Keyforge: Call of the Archons playmats at your local retailer today or online through the Fantasy Flight website.

Fantasy Flight Games is trying their hand at a whole new type of game that they are dubbing, Unique Games, where the contents of each box of the game are different than every other box.  Think of it like a mash up of booster packs for a CCG and a boxed board game, but without the collectible aspect of it.  While the core of the game mechanics and the pieces being used will be the same, the cards, scenarios, and campaigns will vary from box to box, giving each purchaser a unique version of that game.  The first game in the series was Keyforge, a two player battle card game where each deck you purchased was completely unique from any other.  But now they are being a bit more ambitious with their next game, Discover: Lands Unknown.

In Discover: Lands Unknown you are a group of survivors who are stuck on a mountaintop trying to stay warm, or maybe you are marooned on an island with strange creatures roaming about.  Once you know what sticky situation you are in, you will need to get a head count and see who is there with you and how they can help you to survive.  Maybe you have Jasmine the mountain climber who can get around easier, or Biff the lumberjack who can gather wood better, or maybe Laila the wildlife photographer who can find new features.  Gameplay at the core will be the same though, gathering resources and exploring the terrain in an effort to survive and escape.  During the day you will be doing actions, using up stamina as you go along, but make sure you get back to camp before you run out, or you risk spending the night vulnerable out in the wilderness.  Manage to stay alive and complete all the objectives and you will be able to escape!

If I didn’t say this game greatly intrigued me I would be lying, but the unique game aspect has my a little concerned and I hope that one game isn’t drastically different than the others.  But only time will tell, you can check out more information about the game on Fantasy Flight’s website, and look for the game to be released in the final quarter of this year.

Richard Garfield is mostly known for the Trading Card Game, Magic: The Gathering, so when he releases a new game it draws major attention. Fantasy Flight Games have announced the release of KeyForge: Call of the Archons, a Unique Deck Game designed by Mr. Garfield. Players will buy a Starter Set (which contains two training decks) then buy complete, one-of-a-kind Decks to supplement the Starter Set instead of boosters. No deck-building is required as each of the Archon decks is ready to play, offers a complete play experience, and is unlike any other KeyForge deck in existence. In just the first set there are more than 104,000,000,000,000,000,000,000,000 possible decks!

KeyForge: Call of the Archons is set in the world of the Crucible, an artificial world where anything is possible. Players take on the role of mighty Archons who are racing to unlock the Crucible’s hidden vaults, battling against other Archon with decks made up of planets and civilizations that make up this world. Using Æmber the Archons forge 3 keys that will unlock vaults and grant victory, if their opponent doesn’t stop them first!

There are many great Houses in an Archon deck including the Brobnar, Logos, Shadows, Sanctum, Mars, Dis, and Untamed.

“The boisterous warriors of Brobnar value strength above all, while the corrupted demons of Dis rely on sorcery and dark machines. The logical scholars of Logos bring technology into every phase of their lives, but the diverse creatures of Untamed find comfort in the wilds, rejecting automation. The empire of Mars has remained intact on the Crucible, while the cunning rogues of the Shadows faction have fully embraced their new home, seizing every opportunity to pull a job or swindle another House. And the angelic members of Sanctum seek the same enlightenment as their Archons, valuing peace and virtue above the conflict that runs rampant throughout the Crucible. Now, each of these uniquely strong Houses must struggle alongside unlikely comrades and strange companions to aid their Archon… but which alliances will be powerful enough to achieve victory? [source]

The rules are already available on the Fantasy Flight Games website where the game is also available for pre-order. KeyForge: Call of the Archons supports 2 players aged 14+, and plays in roughly 45 mins. Its expected to release the 4th quarter of 2018.