Kevin Wilson

Kickstarter has heated up again with multiple, big projects competing for that hard-earned money in your wallet. Here are some of the projects to have a look at.

The Tokyo Series

The Tokyo Series is 12 unique games, from designer Jordan Draper, about life in Tokyo, that can be played stand-alone or mixed together. This Kickstarter project is funding the printing of 3 games out of the 12. Tokyo Coin Laundry is themed after a laundromat and uses miniature, hand sewn fabric clothes, operable washers and dryers, and more. It includes over a dozen, unique games ranging from 5 to 45 minutes in length from guest designers around the world. Tokyo Tsukiji Market is a heavy, economic fishing game. Players are Japanese fisherman who set custom prices for their catch to sell to other players. There’s a randomized mix of 8+ fish markets which drives a completely-open, player-driven economy, with 7+ support stalls which can improve ships and fishing abilities. Tokyo Game Show has players participate in 5 rounds of a Japanese game show. Players put on colorful wrist bands and compete in tricky, mini games. There are over 50 games included in the box with 10 diverse categories. There’s also the option to use any of the other Tokyo Series titles as featured games.

There are multiple pledge levels which includes the options of prior Tokyo Series releases. Praise, Colorful, and Cactus, from other Japanese designers, have also been added as pledge options. The Tokyo Series Kickstarter project has already hit double its funding goal, with pledges ending on February 12th, 2019. Estimated delivery is October 2019.

War of the Worlds: The New Wave

From designer Denis Plastinin and publisher Grey Fox GamesWar of the Worlds: The New Wave is a two-player, asymmetric game set in the years after H.G. Wells’ War of the Worlds where humans defend against invading aliens. The aliens have returned in a giant spaceship and landed in Scotland. One player controls the UK defence units and the other the aliens. The game utilizes 3D models and cards, and takes place on a large game board. There is also the “Irish Sea” expansion, which includes more maps and tactical options, though this is on a separate pledge level.

The War of the Worlds: The New Wave Kickstarter project is currently at 8x its funding goal, runs until January 31st, 2019, and is expected to deliver in August of 2019.

Shadow Tactics: Blades of the Shogun – The Board Game

Shadow Tactics: Blades of the Shogun – The Board Game, is a tactical, stealth game for 2-6 players. Its designed by Gergely Kruppa, published by Antler Games, is based on the video game of the same name, and includes over 40 miniatures. 1-4 players are ninja, trying to outsmart the guards, who is controlled by another player called the Daimyo, an evil mastermind. The ninja players can talk around the table, but the Daimyo can hear them, so they have to be careful when crafting plans. Players can choose from 5 unique ninja who have their own skill sets, while the Daimyo controls soldiers and samurai. The game includes story-driven missions in an ever-changing, non-linear campaign structure. The game includes Winter and Night modes which alter the game play. In Winter mode, snow shows the footprints of the ninja which can be tactically utilized to manipulate guards, while Night mode only shows the ninja and guards when they’re in a lit area.

The Shadow Tactics: Blades of the Shogun – The Board Game Kickstarter project is close to its funding goal with over 400 backers. Pledges can be made up until February 14th, 2019, with delivery expected in December of 2019.

Teenage Mutant Ninja Turtles Adventures: City Fall

IDW Games are crowd funding the Teenage Mutant Ninja Turtles Adventures: City Fall board game. Its designed by Daniel LansdownPete Walsh, and Kevin Wilson, with art by Jose David Lanza CebrianKevin Eastman, and Tony Vargas. The game is designed for 1-5 players, aged 14+, and plays in 45-150 mins. There are 2 stand-alone boxes to choose from, each with their own missions, enemies and character models. The Teenage Mutant Ninja Turtles: Change is Constant stand-alone box serves as the first part of the story (based on the 1st two story arcs of the TMNT IDW comics), and is continued in the Teenage Mutant Ninja Turtles: City Fall stand-alone box (based on the TMNT IDW comics where 1 of the turtles joins the Foot Clan).

The Teenage Mutant Ninja Turtles Adventures: City Fall Kickstarter project is already funded with over 1500 backers, with pledges ending on February 8th, 2019. Expected delivery is October of 2019.

BattleCON is a Kickstarter veteran and many different updates and expansions have released since its original project in 2011. This will also be their last Kickstarter for the BattleCON system so now is the time to catch up on anything you may have missed. This new project seeks to make your BattleCON collection a lot easier to manage, setup, and play. For starters the BattleCON: Unleashed storage box holds 110 fighter tuckboxes, a game board, and a rulebook. The tuckboxes are a new addition as well and they allow easy storage of fighters.

BattleCON is a head-to-head card game which plays like a fighting, video game on your table. Players choose a fighter from over a cast of over 100 who each have a selection of cards unique to them. Fighters possess unique abilities which are a sub-system that interact with abilities and provides for varied play. BattleCON was designed by D. Brad Talton, Jr. and features anime style artwork from a variety of artists. It supports 1-5 players in varied game modes. Tom is a big fan of the BattleCON system and you can watch his Dice Tower videos in support of the game.

The BattleCON: Unleashed Kickstarter project has pledge levels to “continue” your existing collection with upgraded components and rules, and pledge levels to get everything in existence for the game if you’re new to it. Its already 100% funded. The project is set to end on Sunday, October 21st, 2018 with the estimated delivery in August of 2019.

Arthur is the first expansion for Merlin. Merlin was designed by Stefan Feld and Michael Rieneck, with art by Dennis Lohausen, and is published by Queen Games. It supports 2-4 players where players move Merlin and the Knights around an action ring to execute desired actions. The ultimate goal is to score victory points by defeating barbarians, building manors, and increasing influence in surrounding counties. The player who is most efficient will score the most points to become the successor to King Arthur’s throne. You can watch the Dice Tower reviews on Merlin for more information on the core game.

The expansion adds King Arthur, who gives each player an extra die and, therefore, another action. It also adds a new rondell, with 13 extra spaces, to replace the base game’s rondell. Pict tiles have been added to go with the new, pict action space. King Arthur’s signet ring, 2 new flag designs, King Arthur’s player board, and a new round track has also been added.

The Arthur expansion Kickstarter project, already 400% funded, will end on Friday, September 28th, 2018 and the project’s estimated delivery date is November of 2018.

Unrecorded Siege is set in Medieval Europe during the Hundred Years War. Players take the roles of French and English generals seeking to conquer or defend the battlefield. Resources and strategies are setup in tactical formations, including armies and siege weapons, to deceive and defeat opponents. This co-operative game is designed by Elroy CT, with art by WuWuMew, and supports 1-4 players across 3 scenarios.

The game features a beautiful play area and seeks to add miniatures for the generals through the Kickstarter stretch goals. Its currently over 50% funded. The Unrecorded Siege Kickstarter project will end on Saturday, October 20th, 2018 and has an estimated delivery date of August in 2019.

Kevin Wilson, the hit, board game co-designer of Descent, Arkham Horror, Arcane Academy, and many other great titles, has designed a cooperative dungeon crawl where heroes are able to sacrifice themselves for the good of the party. The Stygian Society, with art by Jacqui Davis, is designed for 1-4 players and features a Deluxe Cube Tower which is central to the randomization of the game play. Players take on the role of different warriors who make their way up the wizard’s tower, one floor at a time. Instead of rolling dice, players throw cubes down the tower matching the colors of their abilities and, depending on what falls out the bottom, determines the outcome of the encounter. There is also an expansion, The Stygian Society: The Tower Laboratory, designed by Philip duBarry, which can be added.

The Stygian Society Kickstarter project is already 200% funded and is set to end on Tuesday, October 16th, 2018 with the estimated delivery to happen August in 2019.

Tombed is a dungeon style game for 2-5 players set in Egypt in the 1940s with fantasy elements. Players are a group of adventurers who enter an ancient Egyptian temple to become rich and famous … if they can survive awakening the ancient pharaohs. One player takes on the role of a pharaoh (there are a few to choose from with varied abilities) while the rest play the adventurers. Tombed is designed by Jorge Fernández AlonsoElena Herrero Jaén, and Cristian Casado Otazu.

The Tombed Kickstarter project is already fully funded and will end on Monday, October 8th, 2018 and is expected deliver on October in 2019.

Fantasy Flight Games, courtesy of designer Nikki Valens, have completely redesigned Arkham Horror for its Third Edition. The original Arkham Horror, designed by Richard Launius, was released in 1987, and the Second Edition, which was co-designed with Kevin Wilson, was released in 2005.

While Mansions of Madness is set in specific locations in the city of Arkham, and Eldritch Horror spans the globe, Arkham Horror plays out its narrative across the entire city of Arkham. This Third Edition combines mechanisms from the other Arkham Horror: Files family of games, and adds some new twists not found in the others. It supports 1-6 players (instead of 1-8 in the previous edition), for players aged 14+ (instead of 12+ in the previous edition), but still plays in 2-3 hours.

Players take on the roles of investigators who cooperatively seek to drive back the darkness and defeat an unknowable evil before they’re either driven insane or ripped apart by monsters from the world beyond. Iconic investigators such as Jenny Barnes, Wendy Adams, Agnes Baker, and Calvin Wright, make a return with 12 investigators available for selection. Every investigator starts the game with their own, unique ability and a customizable starting kit, so that players can outfit them to suit their needs.

“Each game of Arkham Horror Third Edition sees you and your friends exploring one of four different scenarios in the dark and deadly town. Each adventure brings your investigators to the edge of their sanity and beyond.

These scenarios see a race between the investigators desperately searching for clues across the city, and the forces of evil spreading doom to further their cause. Finding clues can advance the narrative of each scenario, inching you closer to victory. Spreading doom not only produces effects that will hinder you, but can lead to a very different conclusion… one where the world isn’t so fortunate.

While this push and pull between uncovered clues and impending doom will often determine how the narrative advances, other factors can come in to play, including choices made by the players. The fate of the world is in your hands. Do you have what it takes to succeed?” [source]

Investigators will gather clues and overcome enemies over a number of rounds, consisting of four phases, which should feel familiar to other Arkham Horror: Files games. There are the Action, Monster, Encounter, and Mythos phases. Investigators act in the Action phase, the enemies in the Monster phase, while the Encounter phase tests the investigators as the world of Arkham comes to life, and the Mythos phase advances the narrative and pushes the city closer to its doom.

Expect Arkham Horror: Third Edition to release in the 4th quarter of 2018. Pre-orders can be placed at the Fantasy Games website which includes a deluxe, hardcover rule book as an exclusive promotion. See the Fantasy Flight Games website for more information.

Fantasy Flight Games has announced plans to release a Cosmic Encounter 42nd Anniversary Edition the 3rd quarter of 2018. Tom Vasel’s favorite board game for six years in a row (2010 to 2015), could a new edition of the game cement the place on the top of Tom’s list?

The Cosmic Encounter 42nd Anniversary Edition will become the new standardized version of the game when it is released. The new edition of the game will be fully compatible with all existing Cosmic Encounter expansions.

In the far reaches of space, the aliens of the cosmos vie for control of the universe. Alliances are constantly forged and broken in the pursuit of power as starships journey from planet to planet, ready to build colonies and battle foreign powers, ensuring the survival of their people as they spread throughout the stars. 

Designed by Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, and Kevin Wilson, the game was originally released by Eon in 1977. When a new edition of the game was released in 1992 it received the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991. It was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997

In 2008 Fantasy Flight Games reprinted the game in 2008 and subsequently released 6 expansions full of additional alien factions and mechanics.

What’s New?

The Cosmic Encounter 42nd Anniversary Edition includes both a revised rulebook as well as an illustrated Quick-start Guide that aims to capture all of the nostalgia of the original game while making it easier for new players to learn the game. The Quick-start Guide is styled as a 1970s comic book style. The anniversary edition also includes translucent ship pieces factions will use while spreading their colonies across the galaxy.

While traditional favorite aliens will be included in set, the game will also include the ruthless Demon aliens. Previously only available at Cosmic Con, the new aliens will be included in the anniversary edition of the game. Having been exiled from earlier editions of the base game, they now seek cosmic vengeance and will use their power to possess other players’ hands, bolstering their strength while draining the strength of others.

Cosmic Encounter 42nd Anniversary Edition will also introduce new Cosmic Combo cards. These cards offer a list of alien species with a brief description of their powers to help curate themed matchups and explore different types of game strategies.

Diplomacy on a Cosmic Scale

Just like previous editions of the game, players will each take on the role as leader of their own alien species with unique abilities, seeking to expand their reach across cosmos. Players will take turns launching spaceships from their fleets through a Hyperspace Gate to reach planets beyond their home system, attempting to colonize on opponents plants.

Colonizing on other planets is not as easy as launching a ship. Each planet is already controlled by another player, and other factions may not let you place those colonies without a fight. Diplomacy will be just as important as military strategy. Once both offense and defensive players launch their spaceships, they can ask the other aliens for support in their campaign.

Other players might jump in, using their Alien Powers, Artifacts, Reinforcements, or Flares to tip the odds in one side’s favor or the other. Win the encounter and you can establish a colony, but lose and your ships will be trapped in the warp.

The first players to successfully establish colonies on five foreign planet will be the winner.

Steve Jackson Games has announced Munchkin Clowns, a new booster pack of 15 cards, is coming to the standard Munchkin collection. A little creepy, a little funny, Munchkin Clowns will feature art from Len Peralta, the artist behind Bill and Ted’s Excellent Boardgame.

The Munchkin CCG is finally coming to stores this February. The brainchild of the incredible designers Eric M. Lang (Blood Rage, Dice Masters) and Kevin Wilson (Game of Thrones, Descent), Munchkin CCG has been talked about for several months now. The CCG allows players to enter as one of 6 characters, hiring monsters, attacking opponents and collecting loot. The big mechanism of the new game is the ability to bluff – players play their cards face down, allowing their opponent opportunity to run, face the proposed attack, or just simply cheat. Three starter decks will be available along with booster packs of 12 random cards each.

Both these Munchkin related pieces of gaming goodness are coming February 2018. For the full newsletter about these bits of Munchkin goodness, check out Steve Jackson’s Daily Illuminator here.

Steve Jackson Games has announced the release schedule for the Munchkin Collectible Card Game.

Three fixed starter sets will get released in February 2018. Each starter set will include one randomized 12 card booster set. The three starter sets will features:

  • Ranger versus Warrior
  • Wizard versus Bard
  • Cleric vesus Thief

May 2018 will see the first cycle of 12 card randomized boosters being released: The Desolation of Blarg.

The second cycle of 12 card randomized boosters, Fashion Furious, will be released in August 2018.

Eric Lang and Kevin Wilson have been co-designging the Munchkin Collective Card Game with artist John Kovalic. Designed for competitive level play, the game still maintains the level of goofy that players expect from Munckin games.

Eric Lang described the differences between the original Munchkin game and the new Collectable Card Game:,

Munchkin TCGis a very different game from Munchkin. Imagine all the awesome humor of Munchkin as a short, competitive head-to-head slugfest.

The game will play as combat game form 2-4 players who level up while putting loot into play, attack (or bluff) against other players in an attempt to eliminate them first.

 

 

Wizkids has teased a new as yet unnamed Dungeons and Dragons Adventure System based board game. This would be the fifth board game in the line, following Castle Ravenloft (2010), Wrath of Ashardalon (2011), The Legend of Drizzt (2011) and Temple of Elemental Evil (2015). The new game will be created by Kevin Wilson (Descent: Journeys in the Dark, Arkham Horror) and will be a cooperative game for up to 5 players. Wizkids has stated that the new game will be fully compatible with the previous 4, allowing the mixing and matching of rules and components.

The new Dungeons & Dragons Adventure System board game is expected to be released August 2017.

escapse 100 million

This October promises us a new co-op game from IDW Publishing and designer Kevin Wilson of Arkham Horror & Descent fame.

Escape from 100 Million BC is designer Kevin Wilson’s newest foray into the cooperative world of gaming.  Set in the Cretaceous Period, Escape from 100 Million BC follows the adventures of the world’s first time-travelling expedition.  This great achievement has had one major side effect on the intrepid group of explorers.  Their time machine has broken up on entry around a volcano 100 million years ago, and if that weren’t bad enough, it’s about to blow!  Your goal is to reassemble the time machine and get back to your own time without triggering the Butterfly Effect and before the volcano makes you a permanent part of history.

Escape from 100 Million BC is for 1 to 6 players, ages 12 and up, and plays out in about 2 hours.  If you like adventure and you’ve always wondered what it would be like to travel back to the days of the Dinosaurs, now is your chance!

Have you ever wanted to build your own little circus? In this great little game, Little Circuses, you can recruit various daring circus acts and amazing attractions to turn your little venture into a big crowd-attracting spectacle.

Published by IDW Games with an expected release date of 09/14/2016, Little Circuses is a 1-7 players, worker placement, tile placement circus building game. Designed by renowned designer Kevin Wilson, playing time takes 45 minutes even with full complement of players and includes a John the Ringmaster Mega Meeple and 60 audience meeples!

Little Circuses is available now for pre-order.

Find out more information on IDW Games site here.

siege of citadel

Mutant Chronicles – Siege of the Citadel is a cooperative miniatures game that was released back in 1993 and was bore a very similar play style and look to Heroquest, but with a distinctly sci-fi theme instead of fantasy.  Now, 23 years later, Modiphius along with Cabinet Entertainment is going to be reprinting the game with the help of big name designers Richard Borg, Kevin Wilson, and Eric lang.  Not much has been released on the game besides the box cover and some pictures of the board and figures but a Kickstarter for the game will be coming this summer so look forward to that.  Until then you can view some of the proposed content below.

siege comp

With the original game engine rebuilt and growling to life, Siege of the Citadel has everything you need to recreate the famous battles of Alakhai’s citadel – just imagine you can be Doomtroopers like Sean Gallagher or Big Bob! Get a FREE Plasma Carbine and armoured shoulder pads with every box whilst stocks last.

siege minis

Get ready to face the devastating Praetorian Stalker, which now joins the existing forces of the Citadel’s Dark Legion including Undead Legionnaires, Necromutants, Centurions, Razides, and the terrifying Nepharite and Ezoghoul!

New rules let you master the Citadel’s terrible machinery, the Dark Legion gain defensive and destructible terrain, whilst terrifying story based mission features and other exciting new developments will push you to the limit of your humanity!