J. Alex Kevern

Fans of small-box trick-taking game, The Fox in the Forest, who want to play with more than 2 players will be interested in Time Chase, which supports 3-6 players and plays in about 30 mins. Players have unlocked the secret to time travel but some of their less upstanding colleagues want to use the invention to travel back in time to take credit for the invention for themselves. Interesting mechanisms such as travelling back in time to previous tricks (called events) to change their outcome is possible. The first player to control three events in the timeline wins. Time Chase is designed by Jonathan Woodward with art by Allen Panakal.

In Artsee, players are curators at an art gallery which is expanding its collection. Each player has a gallery with four wings which need to have new exhibits added that provide experiences to match visitors’ expectations. Players seek to gain prestige which earns them the right to display prominent works and draw in more visitors. The curator with the most prestigious gallery wins. The game relies on card drafting and set collection mechanisms and is designed by J. Alex Kevern (known for Sentient and Passing Through Petra) with art by Janos Orban.

Both games are expected to release in August of 2019.

Travel back to an old world, to a city nestled beside a canyon, like no other. Welcome to Petra, where traveling caravans enter the city through a narrow canyon called “the Siq.” Invite them to your market for trade as you grow your settlement and your reputation. The more you grow the more benefits you’ll reap as you set your sights on becoming the most powerful leader in Petra.

Renegade Games Studio brings the magnificent city of Petra to life in Passing Through Petra, a new tile pushing and influence spreading game. It’s designed by J. Alex Kevern, who brought you favorites like Prowler’s Passage, Sentient, and World’s Fair 1893, and illustrated by Jain Orban. This newest release will be hitting the shelves in October.

The game is designed for 2-4 players, ages 14 and up. You’ll have around 60 minutes of game time to build your influence. The components add depth to the theming within the game and include: pre-painted Merchant Pawns, recessed Player Boards, and plastic canyons walls.

To learn more, check out the full press release from Renegade Games Studio here!

Renegade Game Studios have announced an upcoming summer release – Sentient. Designed by J. Alex Kevern (World’s Fair 1893), the game pits players against each other in a futuristic world of competing corporations, all trying to program the best sentient robot.

From Renegade:

“In Sentient, players will be tasked with choosing from available robots to program in their factory. Each robot that is added will modify your board and attract the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.”

Estimated playtime is 45-60 minutes, target audience is 12+.

worlds fair

In 1893 in Chicago, a 600 acre beaux arts miniature city stood for six months and attracted over 27 million visitors, there to see some of the greatest attractions in the world- for the first ferris wheel, the first commercial movie theater, and industrial and scientific exhibitions from 46 nations all premiered at the Chicago World’s Fair. This extraordinary setting is remembered with striking visuals and a blend of area-control and card-drafting mechanics in a new game from publisher Foxtrot Games and designer J. Alex Kevern, dubbed simply World’s Fair 1893.

worlds fair board

The World’s Fair of 1893 in Chicago was a spectacular international exhibition that showcased many great achievements in science, technology, culture, and entertainment. Acting as organizers of the fair, players use their influence and supporters to secure the grand exhibits that will be put on display.

On your turn, you send a supporter to one of the fives areas and collect all the cards next to it. Choose carefully to collect the cards you need and also beat out your opponents for control in the various areas:

  • The main exhibit cards could earn you the most points, but only if you have the supporters you need in the matching area to get the exhibits approved into the fair.
  • Favors from the influential figure cards will increase your supporters in the areas and help you approve the exhibits you’ve already collected.
  • The Midway ticket cards for the fun and profitable attractions score you a small number of points and move the game forward.

The Kickstarter campaign page allows backers to vote on what exhibit cards will be included in the box and also features a downloadable print & play file so you can try it out before backing. The project will fund on 10/28.