Isaac Shalev

IDW Games is publishing a family update to their 2017 release Seikatsu. Seikatsu: A Pet’s Life features adorable artwork by Neytirix and reunites the design duo of Matt Loomis and Isaac Shalev for the same core tile-laying as the original.

In Seikatsu, players place tiles containing a bird of a certain color and a flower of a certain color in a shared garden. Players score groups of birds when tiles are placed, and score rows of matching flowers at the end of the game. Similarly, in Seikatsu: A Pet’s Life, players place tiles containing a type of animal and a color of pillow upon which the animal is sitting in a shared living room. Upon placing tiles, players will score for groups of the same type of animal. Then, at the end of the game, players score rows with pillows of the same color.

Seikatsu: A Pet’s Life has a player count of 1-4, and releases on August 30, 2019.

retreat to dark

The foul forces of Darkmoor have amassed their legions to strike at the Capital City. Despite their well-laid machinations, something awaits them within the city walls: the realm’s legendary heroes have gathered to council the king. Failing to siege the city, each dark lord’s minions must now retreat to Darkmoor, lest they be captured—or worse.

Retreat to Darkmoor! is the fourth Small Box/Big Fun game and seventh project from Action Phase Games, and is designed by Isaac Shalev and Matt Loomis.  The designers’ goal is for the game to be accessible to gamers of all ages and levels of experience, while offering an incredible amount of depth and replay value.

retreat comp

The official summarized description of the game is given on the Kickstarter page:

In Retreat to Darkmoor!, 2-4 players assume the roles of dark overlords of the realm, each commanding an identical deck of minions. Your goal: to successfully evade the legendary heroes and take refuge in the various locations of Darkmoor. Each minion that manages to escape will count toward control of a location, but beware of your so-called collaborators, as each overlord also scores points for eliminating rival minions!

A copy of the game includes:

  • 8 Legendary Hero Cards
  • 72 Monster Cards (18 for each player color)
  • 20 Victory Point Tokens
  • 10 Peril Tokens
  • 6 Double-Sided Location Cards
  • Rulebook

The $24 pledge level also includes the Legendary Expansion, including 3 additional Hero Cards, 12 additional Monster Cards, and 1 additional Location Card.

Retreat to Darkmoor! is a game for 2-4 players and plays in 30-45 minutes.  For more information on the game and to support this project, visit the Kickstarter page here.

Alderac Entertainment Group would like to proudly announce its releases for February 2016.  These game releases will become available this February, 2016.

saddlebag

Doomtown: Reloaded Saddlebag Expansion: Bad Medicine

It’s time for a hostile takeover!
Gears continue to grind along as plans for Gomorra’s future develop, including a feverish deal that promises to change the face of the Morgan Cattle Company forever. Plus, a secret about Sloane’s past is revealed.

Doomtown: Reloaded, AEG’s fast-paced expandable card game set in the Deadlands universe, is receiving its eighth Saddlebag Expansion, Bad Medicine.  This expansion will add 21 new cards to further customize your Doomtown decks.  Visit the AEG website for more information on this expansion.

ravenous river

Ravenous River

In this game designed by Isaac Shalev, each player takes on the role of an animal attempting to cross the river.  This is a hidden role game, and players will not know who is predator or prey.  Predators will attempt to trap their prey on the same boat as it crosses, and prey will use their cunning to slip away deftly.  Players will attempt to earn the most points by crossing the river, eating their prey, and avoiding being eaten.

Ravenous River is for 2-7 players ages 14+ and plays in about 20 minutes.  Visit the AEG website here for more information.

ravenous river banner

Isaac Shalev has decided to give people a look at how he came up with the idea and some of the base mechanics of his latest game, Ravenous River.  He talks about how he enjoys social deduction games, but felt there was little game and mostly socializing, but he didn’t start with that in mind when designing Ravenous River.  In the beginning he was trying to design a game based on fairy tales, riddles, or jokes in order to give him a challenge.   After a while he came up with Ravenous River which is based off the farmer, cabbage, pig, and fox crossing a river riddle.  However, as he designed it he felt something was missing, and once someone pointed out that the fun was in rooting for a specific animal, he decided to add some social deduction in the form of assigning each player an animal role and the game started coming together.

To read the full post you can head over to the AEG site to check it out.

by ravenous river

Just announced from AEG is a new card game, Ravenous River, set to be released this winter.  In this game you become a woodland creature trying to board a boat to cross the river and get home.  However, there are predators and prey all about and so who accompanies you on the boat can determine if you eat, or get eaten.  Each round is played by placing an animal either on a boat or on the bank and then  play or discard action cards to move animals around.  Once a player is out of cards he calls a vote on whether to end the round or not. If a majority vote yes then the round ends, else they continue playing until another vote succeeds or every player is out of cards.  Scoring happens by first checking which animals get eaten, then move the animals left on the boats to home, checking who gets eaten at home, and then finally scoring all the survivors both at home and on the bank.  The first player to 6 points is the winner of Ravenous River.

You can check out the rulebook and the art on the animal cards over on AEG’s site and look forward to the release of this game later this year.

kind fortress

Have you ever wanted to design your own game? If so after you design it how do you get a publisher to pick it up? Maybe you already have a game in prototype stage but are not sure of what to do next. If either of these are true you’re going to want to be able to pitch your game to publishers in hopes that they will make your dream a reality. But where do you start? How does one go about pitching a game to an established publisher?

Well you’re in luck because game designer Isaac Shalev has written an excellent post with all the information you’ll need. With everything from what you’ll need to get ready for your pitch to the different ways you can pitch your game Isaac has given a lot of information that is valuable to those trying to get published. The article is part of a series of articles that can be found on the Whose Turn Is It Anyway podcast site and can be found here.

Good luck on that game and hopefully we’ll be writing about it being released here on Dice Tower News sometime soon.