Infinities: Defiance of Fate

There’s still a large market for civilization-building games, as there’s a large breadth of separation between the 8+ hour civ games people commonly remember and the more “reserved” tabletop equivalents. In my experience, some of the more pleasant versions have been lighter, dice-driven affairs such as Roll Through the Ages or Nations: the Dice Game, but I understand those are an extreme compromise from the combative, strategic, map-oriented games that many prefer. Those that do, but still want something quicker, may be interested in Infinities: Defiance of Fate, already funded on Kickstarter as of writing this. It is described as a “4x-lite” game, which has strong tableau and area control mechanics mixed with dice-directed action allocation that plays at a decent clip and can be played in story and skirmish modes. As described on the campaign page:

     “The multiverse is an impossibly vast existence, accounting for every possible outcome of every possible point of divergence. In Infinities: Defiance of Fate you are the leader of a sci-fi or fantasy faction seeking to assemble an army, shape the very worlds you walk on, and fulfill or redefine your destiny. Experience a combination of accessible, tactical gameplay and rich, flexible storytelling as you forge your own timelines.”

The allusions to time and fate are not just buzzwords for this game, they’re mechanically literal. Timing is everything in this game, with every player choosing actions one at a time and cards to carry over from round-to-round to strategically place themselves in spots that may benefit them in the long-run. Fate, of course, manifests itself in the dice as per usual, but there’s a fair amount of manipulation and you don’t have to remain seated with what the dice decide for you. With easy to learn yet hard to master rules and simple combat, it all comes together as a pretty sharp, brisk package for those looking for lighter 4x fare. If you’re interested in learning more about Infinities: Defiance of Fate, be sure to check out their Kickstarter page for a full rules breakdown, updates, and community feedback.

Vatal Entertainment Studio has just gone live with a new Kickstarter project called Infinities: Defiance of Fate. This is a 2-4 player game with a multitude of game mechanics involved.

Do you like managing resources? It’s in there. Map-building? Ditto. Dice drafting is in there as well.

“The multiverse is an impossibly vast existence, accounting for every possible outcome of every possible point of divergence. In Infinities: Defiance of Fate, 2-4 players take control of factions to assemble armies with legendary leaders, shape the very worlds they walk on, and fulfill or redefine their destinies. Engage in a momentum-based Skirmish or take part in a branching Adventure campaign. It is up to you to decide which is the ideal timeline!”

Infinities: Defiance of Fate has two modes of play: skirmish and adventure.

Skirmish mode is a quick, objective-based play up to a certain number of points.

Adventure mode is a book with branching chapters where players will shape the story as they move forward. There are win conditions and legacy elements to this mode of play.

On each game turn, five custom dice are rolled. After the player manipulates them as desired, the best three are chosen and actions are done based on what dice made the cut. Dice can be used to play or prepare cards, change the map using the modular hex tiles, defeat other players’ units, and many other things.

The Adventure Book comes with 12 chapters and multiple branching options, allowing for thousands of different stories and replayability.

Infinities: Defiance of Fate is already almost half-way to its funding goal.

Check out the Kickstarter page for more information.