Indie Boards and Cards has announced a new game from designers Travis R. Chance, Nick Little, and Jonathan Gilmour coming to Kickstarter this May. The Path of Light and Shadow allows players to take the roles of the four great houses/nations of The Realms vying to regain control of their lands from the Tyrant Queen.
Path of Light and Shadow is a massive empire-building experience, combining area control, deck management, and civilization customization. As players vie for control of The Realms, they must enlist and promote supporters, outfit their burgeoning empire with powerful technologies, align with powerful leaders, and lay siege to rival exiles after the throne. Above all else, each player must decide what type of leader they will become, cruel or merciful. But choose wisely, for each path has its rewards and perils.
For more information about the game and its design process before the Kickstarter campaign begins, click here. Otherwise, look for the campaign to launch in early May 2017.
What happens when you take a game like Carcassonne and add in a dungeon crawl type mechanic? I think you would get a game like Delve. In Delve you are a band of dungeon explorers who have been drawn to Skull Cavern based on the rumors of the treasure it holds. You will have to lead your band of delvers into the dungeon, fighting off the other players, as well as monsters, as you try to grab the most loot.
Gameplay works at first like Carcassonne, where you take the dungeon tile you have and place it out to expand the dungeon, making sure to respect similar placement rules. Then you can place one of your delvers in one of the rooms face down, with each faction have different delvers with different combat abilities. Play will continue like this around to the other players until a room is completed, then everyone in that room will battle it out for control. Everyone reveals their delvers and then rolls the combined battle dice shown for their team, trying to defeat all the other teams involved. If you win you get the majority of gold in the room and any treasure, lose and you will get much less or nothing at all. There are also encounter cards that you will face if you ever complete a room by yourself, making you face off against the dungeon before you can collect your spoils. As you lay tiles a sun marker will move along a track, once it reaches the end the game is over and the richest faction is the winner.
Delve has a healthy dose of luck so keep that in mind, but if you are intrigued by the concept and can handle some luck in your battles, this game is just right for you. You can head over to the campaign page to pledge for a copy of the game, or a copy of the game and an expansion with more encounter and treasure cards.
Indie Boards and Cards just let loose some new information about current games and upcoming games. The first two announcements are simply the official release of Aeon’s End, and the reprint of Kodama being back of store shelves. But that isn’t what is interesting, what is interesting is that they just wrapped up a Kickstarter for their next social deduction type game called Abandon Planet. In Abandon Planet you are trying to escape the planet as meteors rain down from the sky, destroying anything and everything in their path, including eventually the Earth itself. So you have to hop into your rocket and try to collect all the supplies you need to make the interplanetary jump to safety. The problem is, you won’t be able to collect everything on your own, so you will have to form alliances with others to get the materials you need, but be careful, betrayal is not uncommon when your very lives are on the line! Each turn you will play a card to indicate which direction you will go, then you will pick up parts at the new location, or steal parts from other players. After that a meteor will come down and destroy things, where that happens is random but one person will know each round, and they can tell the other players, if they want to. So keeps your friends close and keep an eye on your enemies and you just might survive. Kickstarter delivery isn’t expected until March 2017, so you most likely won’t see this on store shelves until the 2nd quarter of 2017.
The last bit of news is that Indie Boards and Cards just submitted their Resistance App to both the Apple and Android app markets for approval. What this app will do is narrate the the game for you, and out of the gate it will support Resistance, Hidden Agenda, and even Avalon. But what makes this app truly special is that they also included functionality for AI players so if you have less than 5 people, you can still play the game with the app picking up the empty seats! Australia and New Zealand will see the app first in order to finish debugging and testing the app, then the rest of the globe will get it soon after.
Wil Wheaton is back with Season 4 of his hit show Tabletop brought to you by Geek & Sundry. In this season guests like Seth Green, Felicia Day, Jonathan Coulton, Matt Mercer, and many others will be showing up.
They have announced some of the games that will be showing up Season 4.
The first two episodes will be available on youtube today 11/2 (Lanterns: The Harvest Festival) & 11/9 (Champions of Midgard). After that they will be available via Alpha for early access and will drop on youtube biweekly starting on 1/30/17.
Today Indie Boards and Cards, publisher of Coup and the Flash Point series, will be merging with Action Phase Games, best know for the Heroes Wanted series. Both companies will now be publishing under the Indie Boards and Cards name, but you will still see games like Heroes Wanted and other select games with the Action Phase Games name. Mergers and shifts in the industry like this are normal as the industry grows and expands and so we hope this new arrangement will result in even more excellent games. You can read the full press release below.
Today, Indie Boards and Cards, a California based publisher of board games and Indiana based Action Phase Games proudly announce the pending merger of the two companies and key personnel into a single games publishing behemoth.
Going forward, the teams will work together on releasing new games mostly under the Indie Boards and Cards imprint. The Action Phase Games brand will continue as the imprint for the successful Heroes Wanted line of games and other select projects. As both companies use PSI (Publisher Services International) to handle Hobby and Mass-Market distributor relationships, there will be no changes to the retailer terms and conditions for either product line as a result of this merger.
“Having experienced tremendous growth over the past seven years, Indie Boards and Cards was at a critical point,” said Travis Worthington, CEO of Indie Boards and Cards. “I just couldn’t keep up with our existing business and continue to grow the company without bringing on a very talented group of game designers and developers. Travis R. Chance and Nick Little are excellent additions, with a proven track record of making great games and providing great convention coverage and customer support. Together we are going to be unstoppable!”
“I am very excited to be working within Indie Boards and Cards,” said Travis R. Chance, Director of Product Development & Marketing at Indie Boards and Cards. “We now have access to financial resources and market reach that we never had before and are looking to expand the number and quality of games we release each year. Ever since the news of merger discussions started to spread, we’ve been seeing a lot more game designs from both established and first time game designers.”
“There are a lot of games and design concepts that have been sitting on the back burner at both Indie Boards and Cards and Action Phase Games that we’ll be able to work on now that I am able to focus on board game development full time,” said Nick Little, Director of Product Development & Manufacturing at Indie Boards and Cards. “I also look forward to working the convention circuit with Travis & Travis to find the gaming world’s next big blockbuster hit.”
Indie Boards and Cards will continue to operate out of Oakland, California and have a regional office in Indianapolis, Indiana. Indie Boards and cards will have a major presence at the Origins, GenCon and Essen conventions later this year.
About Indie Boards and Cards
Indie Boards and Cards started in 2009 with the hand-made release of 100 copies of Triumvirate. Over the years, we have had the good fortune to work with many great game designers, illustrators, graphic designers, manufacturers, foreign publishers and thousands of retailers to expand beyond our humble beginnings. By focusing on the simple motto of “Making games that people enjoy playing,” Indie Boards and Cards has become a multi-million dollar business with over one million games sold. Indie Boards and Cards best known titles include The Resistance, Coup and Flash Point Fire Rescue.
Indie Boards and Cards is currently running a very brief Kickstarter to fund a fun, silly card game called Baby Blues, a game that was a hit at Essen 2016 and was published by Jumping Turtle Games. Now, Jumping Turtle Games has partnered with Indie Boards and Cards to release an English language version of the game.
In the game, players are working at a day care center trying to keep the babies happy. Happy babies score points, crying babies do not. Here is an excerpt from the Kickstarter game description:
Each turn you can play as many Green (good) cards and one Red or Orange (bad) card on one of your opponents. Red & Orange cards are misfortune events that make babies cry – like poopy diapers and taking their pacifier. Green cards comfort your babies, changing diapers and feeding. Any unhappy baby at the end of your turn will cry and is out of the game.
In previous editions of The Resistance social deduction card game, there were Plot Cards and components that are now no longer available, and many players new to the game have requested these items. Therefore, Indie Boards and Cards is currently running a Kickstarter project to provide previous components included in these previous editions to players who missed out on them.
These items have been grouped into a module called The Plot Thickens and is only running for a very short time, until Wednesday, June 1st. The module includes:
The Plot Cards
A full set of replacement Character Cards
A full set of replacement Mission Cards
This module will not include promos, as the goal of this project is to provide previously released material, not new material.
Having come out previously as TimeBomb overseas, Don’t Mess with Cthulhu is a social deduction game for 4-6 players in which two teams are either trying to save the world or destroy it. In this game you will have a set of cards which will either have flashlights, rocks, elder signs, or Cthulhu on them. After giving out people’s secret roles you will deal out the cards to everyone, they will look to see what they have and then shuffle the cards into a stack in front of them. From there you will flip over a number of cards equal to the number of players, but that is where the social deduction comes in because you have to pick who’s card you turn over. After that the remaining face down cards are shuffled, dealt again, and the new round begins again. The game ends when either Cthulhu is revealed, which is a win for the cultists, or all the elder signs are revealed, which is a win for the investigators.
This is a quick game and is best when played over multiple rounds as past experiences begin to blur between games making it even more fun, and also includes a mechanic to track wins/loses between games. As a bonus for the backing Kickstarter campaign, Indie Boards and Cards will include the extra cards needed to expand the game to 8 players. So if this sounds interesting to you then head over to the campaign page to pledge for you copy.
Indie Boards and Cards, the people behind Resistance and Coup, have a new Kickstarter up for the game Grifters, designed by Jake Tlapek and David Fulton.
Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanic gives you total control of your strategy.
True in style to IBC’s previous games, Grifters looks to be a small box card game based on high interaction and smart card play. Your goal is to steal the most money from multiple sources, including enemy players. The player with the most money at the end of the game wins.
Grifters can be yours at the base cost of $25 for US backers, with prices increasing for further distance from the states. As in other IBC Kickstarters there are promo versions of some of the components unique to backers of the game. The game is listed as a September 2016 release.
Indie Boards and Cards the company that brought us great games like The Resistance and Flash Point Fire Rescue has a new game on Kickstarter called Melee. Melee is a 20 minute war game for 2 -4 players designed by Rikki Tahta who brought us great games like Coup and Coup: Rebellion G54 with fun fantasy artwork by Xavier Gueniffey Durin.
It is the dawn of a new year. The old king has just died childless, and the new succession must be decided before the end of this year. You are a local baron or countess with as good a claim as anyone else, so now is the time to grab the throne. Your peers understand only force, and your subjects understand only gold. Gather your men, pay your knights, and assert your claim. Everyone will recognize the strongest and richest as the rightful monarch.
Each player will start with a castle, a unit of foot soldiers and some gold. The game begins with a drafting session that has players bidding on special abilities and purchase units (soldiers, knights, catapults, and camps). The game will play over four seasons (turns) and each one players will simultaneously choose one of three actions to perform: tax, build new units, or move/attack.
This game has a very unique combat mechanic. To attack you move your unit(s) into an occupied territory, then the attacker secretly palms a minimum one gold into their hand from their supply. The defender simply guesses how much gold the attack has in their hand, if they are correct they have successfully defended their territory, wrong and they have lost the battle. Regardless of winning or losing the attacker has spent their gold. While this may sound completely random gold looks to be scarce in the game and with only 5 actions over 4 rounds for the entire game there isn’t a lot of time to gain it, plus players must spend at least 1 gold per attack so this mechanic certainly has me intrigued enough to back the project.
For each season except for winter (the last season) players are allotted only one action, in winter they have two with each player taking both actions before the next player. This makes the game play very quick and can make for a brutish and short game.
Melee was originally released by La Mame Games at Essen 2014 and was a hit with a lot of folks there. It looks to be a very clever, fast, brutish, and potentially nasty game. It also looks like it will be a tremendous amount of fun. If you are a fan of this style of play you really should check this project out on Kickstarter here.