Capstone Games has announced it is partnering with Frosted Games to publish Watergate, a 2-player game from designer Matthias Cramer (Lancaster, Glen More). Featuring artwork from Klemens Franz, Watergate is a historically themed card-driven game whereby one player is a journalist trying to connect informants to the President, while the other player is the Nixon administration trying to cover up evidence and make it to the end of the presidential term. Each player will have a unique set of cards for game play.
Capstone’s announcement indicated that the game will include historical notes and context for all of the game’s cards. The game is listed for ages 12 and up, and plays in 30-60 minutes. Watergate will be available starting at Gen Con.
The year is 1828. It’s time for elections and you want to become the 7th President of the United States. Players take on the roles of John Quincy Adams and Andrew Jackson, the two candidates for the top post.
“For the first time in history, this grand campaign is also fought on the pages of newspapers and the eager public audience. This was an election that found its way into history books with its yet unseen ruthlessness and malevolence. This was America’s first smear campaign.”
It’s not easy to become the next President of the United States. To reach this lofty goal, you need to take Election tiles that suit you best and hinder your opponent’s campaign. Election tiles allow you to garner the allegiance of Electors and use the power of Smear Campaigns to skew the populace in your favor. You can also use some powerful Campaign Actions to get the press to look away from your dastardly actions. If you plan your campaign right, nothing will stand in your way to becoming President!
Compass Games, a leader in historical wargames, has announced some new releases coming later this year.
First is LEBENSRAUM! The War For Europe 1941-1945, designed by Stephen Newberg. Lebensraum is a “grand strategic, moderate complexity game of the war between Nazi Germany and the Allied Nations” for 2 players, and plays in 3-16 hours. Players can play either east or west fronts, either individually, or as a campaign, and gameplay focuses on leadership, playing at an army group level. The game contains 3 50×35 inch maps, 3 sheets of counters, rules and dice, and is expected to deliver in 3rd quarter 2018. You can read more about Lebensraum on Compass Games’ website here.
Fans of historical exploration will soon have a new way to scratch that itch.
1500 – The New World, published by Dan Verssen Games, will have players exploring the New World, establishing colonies, building up those colonies, and collecting victory points based on how many successful colonies they have.
“During your turn, you’ll play as many of your cards as possible. There are two types of cards: tan cards, which you play on your turn as actions, and red cards, which are played in reaction to other players’ cards. Each card can be played for its text or to perform one of several basic actions, which are to build a colony, reduce a colony, repair a colony, or adjust Royal Support. Use your cards to build your colonies and earn the most victory points by the time the game ends!”
The game comes with 112 cards, counters, rules, and a mounted map. Alternatively, you can order a roll-up game mat to replace the map if you want to add bling to your game.
Also available are five nation expansions, which will allow players to add different nationalities to their game. Each expansion comes with 112 new cards that are nation-specific. These expansions include rules and cards that also allow solo play against an “AI” based on each nationality.
The five nationalities available are England, France, Spain, Portugal, and the Netherlands.
All of this should be available sometime in January 2018.
Starting in November of this year, Ares Games will begin distributing PHALANX Games’ games in English to the US and other non-Europe countries. This means that games like the newest Hannibal and Hamilcar, Germania Magna: Border in Flames, and Hunger: The Show will see wider release here in the states. From then on out any new game from PHALANX will be released under the Ares Games name when published in English. You can read the full press release below, and look forward to these excellent games getting into more gamer’s hands, maybe even yours.
Ares Games and PHALANX Games announce distribution partnership
Ares will be the master distributor of PHALANX’s board games in English (worldwide, excluding Europe). Distribution will start in November 2017, when Hannibal & Hamilcar – Rome vs. Carthage will be released
Italian company Ares Games and UK based PHALANX announce a new partnership to distribute the English edition of PHALANX games in the United States and non-European countries. Starting from November 2017, Ares will start to bring to its customers the full PHALANX catalog, including Germania Magna: Border in Flames, Hunger: The Show, and Hannibal & Hamilcar– Rome vs. Carthage – the 20th anniversary edition of one of the best two-player games ever published.
Hannibal & Hamilcar – Rome vs. Carthage is renowned for its tense, well-balanced mechanics, and it tells a great story. Hannibal crossing the Alps on his herd of elephants is one of the most memorable events in history. The game uses the popular card-driven system to detail the struggle between Carthage’s Hannibal and the Roman Republic in approximately 200 BC. The 20th Anniversary Edition was funded with a successful Kickstarter campaign in May 2017 – 3,514 backers pledged £263,443 to help bring this project to life, and is due to release in November 2017.
The other two games from PHALANX’s portfolio to be distributed initially by Ares are Germania Magna: Border in Flames, a game of shifting alliances where each player assumes the role of a Germanic warlord leading his warriors into Roman provinces, which lie across the Rhine and Danube rivers, and Hunger: The Show, a fast-paced family game of survival on a desert island with other live TV show participants.
“We are very excited about this new partnership,” said Roberto Di Meglio, Director of R&D of Ares Games. “Beautiful historical-themed games, such asHannibal & Hamilcar or Germania Magna, are a great fit to our catalog, and PHALANX’s lighter games such as Hunger: The Show will make our line-up of products even stronger. We really look forward to work with PHALANX and make sure all our customers get a chance to know about their excellent games.”
“We have been looking for a reliable distribution partner for our games for quite a time and signing a contract with Ares Games is an award for the hard work of our teams,” added Jaro Andruszkiewicz, Director of PHALANX. “We have received a great reception by Ares and are very excited to work with them. Our game portfolio will be a great fit for Ares Games distribution product range, PHALANX and Ares products should support each other on the market.”
About Ares Games
Ares Games is an Italian board game publisher established in 2011 to create quality hobby products for the international audience. Ares Games is the publisher of the award-winning “War of the Ring” board game, of “Wings of Glory” range of airplane combat games and miniatures, recreating aerial warfare in WW1 and WW2, and more recently, of the award-winning tactical ship-to-ship miniature game “Sails of Glory,” and the cooperative tactical Sci-Fi miniatures game “Galaxy Defenders.” Ares Games’ catalog also includes Family & Card Games and Euro & Thematic Games. For further information, visit the website www.aresgames.euand the Facebook page – https://www.facebook.com/AresGames.
PHALANX is a publisher of high quality games, which are beautifully presented, fun to play and easy to learn. PHALANX cooperates with world class designers: Martin Wallace and Mark Simonitch and a group of other, very exciting new names in the games realm. The company has published ‘1944. Race to the Rhine’, nominated to Golden Geek Award for the Best Wargame 2014, the in-house designed game ‘The Magnates’, recommended as an official teaching tool in schools, and the highly rated ‘Brass’ for mobile devices. PHALANX’s games have been published in English, German, French, Spanish and Polish. For further information, visit the website http://phalanxgames.co.uk/ and the Facebook page – https://www.facebook.com/games.phalanx/.
God does not play with dice – but does Einstein? In celebration of the 100th anniversary of Einstein’s Theory of General Relativity, Corbis Entertainment – the exclusive licensing agent for Albert Einstein – has commissioned the design of a new board game to honor his life and work. The game will be created by Artana, chosen because of their capable portrayal of other famous scientific minds in unique historical games such as Tesla vs. Edison: War of Currents, and will focus on Einstein’s scientific achievements, but also on his broader personal narrative – a refugee from Nazi Germany, adviser to world leaders, and a man famous for his wisdom, moral conviction and lightness of spirit. Look for the game to be released at the end of 2016.
Einstein’s Life to be Honored in Board Game by Artana
ACTON, MA (November 20, 2015) – Board game publisher Artana has been selected to create a tabletop game based on the life of Albert Einstein. This announcement coincides with the 100th anniversary of Einstein’s general theory of relativity. Scheduled for release in late 2016, the game will cover Einstein’s broader personal narrative in addition to his scientific discoveries.
“We are humbled to be trusted with the opportunity to create a game experience based on Einstein’s life,”said Artana President, Marcus Muller. “Along with his fame as a scientist, Einstein embodied the attributes of courage and moral conviction, and evinced a personality of joy and lightness of spirit. This extraordinary combination made Einstein one of the most beloved individuals of the 20th century and we look forward to honoring his legacy.”
A Nobel laureate and the pre-eminent scientist of the modern age, his theories and discoveries have profoundly affected the way people view the universe and their place within it. But Einstein’s fame extended far beyond his scientific contributions. He was a worldwide celebrity before the age of social media, his opinion sought by world leaders and the press alike. The American public was captivated by his compelling story as an early immigrant fleeing Nazi repression, and his well-documented correspondence with President Franklin D. Roosevelt created a sense of urgency about the Nazi atomic bomb. His sagacious, wise and humorous quotations are widely used to this day throughout popular culture. His instantly-recognizable visage, captured in numerous photos, has (along with his name) become synonymous with the word genius. In 1999, Einstein was named TIME Magazine’s “Person of the Century” and he is today a hero to millions not only for his scientific discoveries, but also for the humility and humanity he exhibited in sharing his genius with the world.
“We are excited that Artana is bringing Einstein’s story to tabletop gaming,” said Kevin Connelly, Director of Rights Representation at Corbis Entertainment, exclusive licensing agent for Albert Einstein. “Their renowned treatment in this genre of other scientific personalities like Sir Isaac Newton, Galileo Galilei, Thomas Edison, and Nikola Tesla gives us great confidence and we are delighted to be working with them on this project.”
Artana produces memorable games and accessories for customers worldwide. The Company’s leadership team includes industry veterans in game design, development, art, and technology. Artana’s product design is guided by five core principles: fresh themes, innovative mechanics, engaging play, beautiful components, and thought-provoking experiences.
About Corbis Entertainment: Corbis Entertainment, a division of Corbis, is a leading digital content and worldwide entertainment rights company. We empower agencies, brands, publishers, and other media producers to capture the attention of audiences worldwide by integrating premium and timely content
Dice Hate Me Games, developer of Compounded, BrewCrafters, Great Heartland Hauling Co. and VivaJava, Each of these games were successfully backed on Kickstarter and they’re now back with New Bedford: The Game of Historic Whaling and Town Building. This is the revival of a campaign that was cancelled back in December 2014.
Designed by Nat Levan and Oakleaf Games, New Bedford is set in the 19th century town of New Bedford MA in the heart of the whaling age. For 2 to 4 players, each player takes turn placing workers to collect resources, build buildings and expand the town. Ultimately, the players send out sailing expeditions to harvest whales and collect tokens representing Right, Bowhead and Sperm whales which randomly appear among empty seas. Once returned to port, the whales can be converted into money or resources. But, players have to be careful. Whale tokens are limited by the number of players, and the longer the game goes, the fewer whales will appear at sea, reflecting the depletion of the resource by over hunting. The winner is determined by the number of points accumulated for whale tokens, ownership of buildings, bonuses and money in each player’s possession after 12 rounds.
Game components look nice, with thick cardboard tiles for buildings, whaling boards and player boards, plus wooden tokens for workers, ships and resources. All will be packaged in the small size ‘rooster’ boxes that Compounded and VivaJava came in to reduce storage size. The campaign has only two backer levels, including a limited level with a copy of the game autographed by the designer and artist. It runs until August 14, 2015. You can support the campaign, at Kickstarter, here.
Set in 1800’s New Bedford, Massachusetts, the game allows players to follow the growth of the town from a simple fishing village into what would become the center of America’s vast whaling industry and earn the title “The City That Lit the World”.
The “Light” in this case comes from lamp oil produced from the rendered blubber of whales, harvested in staggering numbers. It was in New Bedford that Herman Mellville worked as a whaler before writing his classic novel Moby Dick, a book densely packed with commentary on the whaling industry from sailing ship to trying pot.
From the kickstarter page
Over twelve rounds players take turns placing their two workers. The town board and whaling board contain basic game actions: taking goods (food, wood, brick), selling goods, constructing buildings, docking ships, and launching ships. These actions can be used multiple times per round, with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid.
Very few games find the perfect blend between familiar mechanisms and fresh design, but New Bedford does exactly that! The worker placement and city building will have most folks feeling right at home, while the whaling mechanism provides a new way to consider resource management. I love how the timing and risk/reward aspects are so beautifully integrated into the theme of the game. The way you plan each expedition by gathering wood to prepare your ship and stockpiling food to feed your crew is intuitive and easy to teach to players at any level.
The signature new mechanic for the game, the whaling phase, sees players setting their clippers to sea, harpoons loaded and hungry for Right, Bowhead and the huge, highly-coveted Sperm Whales. True to the grim history of industrial whaling, as the players depend more and more on whaling for their profits, so the population of whales will dwindle until very few will remain.
For readers looking for more behind-the-scenes info on this historical game, check out designer Nathaniel Levan‘s development blog here. Or take a look at community responses at the Board Game Geek link here.
From the fine folks at Worthington Publishing a new Kickstarter by designer Lew Pulsipher. This game uses the name for the Vikings that they would have used for themselves. Going a viking was an action not a description of a person originally.
This game looks very interesting. In terms of stretch goals they seem to be modest additions that contribute to a continuance of theme but should not add tons of extra time to development and publishing of the game. They seem to have worked very hard to keep the theming and design appropriate for what they have designed.
Obviously until playing it no one can guarantee that his will be a game that as a finished product will appeal to you. But with the rich history it presents this seems to be a good candidate. Additionally Worthington Publishing has established itself as a publisher of quality games and has a reputation to keep up. That being said the goals for when this project will be hitting backers hands does seem a bit ambitious. As a backer I would be inclined to expect it to ship a few months late since they would need to have had the base game in production already and basically just dependent on the addition of the possible stretch goals.
With that being said I would strongly encourage you to head over to Kickstarter and check out the project here.