Designer Tristan Hall follows up 1066,
Tears To Many Mothers with 1565, St
Elmo’s Pay on Kickstarter.
1465, St Elmo’s Pay is a strategic card game about the Siege of
Malta in 1565. The game comes with two asymmetric
decks based on the historical figures at the battle: Lala Mustafa Pasha, the
campaign commander for the Ottoman Empire, and Jean Parisot de Valette, the
Grand Master of the Knights of St John. Players
play cards to build their armies with units, attachments, leaders, and special
tactics, but they will also have to accomplish other historical objectives
unique to each leader on their way to Malta, adding a narrative aspect to the
Like all of Hall Or Nothing productions,
this two player game is also supports a solo mode, supported by an AI mode with
variable difficulty. Some of the cards have
solo specific effects!
The armies in both 1565, St Elmo’s
Pay and its predecessor 1066, Tears To Many Mothers are interchangeable,
allowing players to pit the Ottoman Turks against the Duke William’s Normans or
the Knight of St John against Harold Godwinson’s Saxons. Future plans for the
company include additional games in the series featuring all new theaters of
conflict that will not only provide players a new stand-alone game, but also
two new armies to challenge the other armies in the series in a duel for the
best army in history.
campaign runs through November 1 with expected delivery in September 2020. Backers can support 1565, St Elmo’s Pay,
and pick up 1066, Tears To Many Mothers as well. Each game also has beautiful neoprene
playmats depicting the battle that can also be added to a pledge.
1565, St Elmo’s Pay plays 1-2
players, ages 10+, in 30-40 minutes. The
game includes 154 cards, 80 wooden health tokens, 20 boost tokens, a first
player token, and two rulebooks (one for solo play).
Queen Games has three new games coming to market this November.
First up, set in the Luxor universe is a new Rüdiger Dorn game titled Expedition Luxor. In this area control and tile placement game,
Two to four players deploy their adventurers to claim the locations they discover. However, they must be careful, because the adventurer that is placed last will be the one that claims the discovery and earns vital points at the game‘s climax.
Next up, by designer Christophe Behre is the bidding game, Bastille.
The player who uses his influence most clever in the bastille, the catacombs and fulfilling his mission cards will win the game based around the French revolution.
While the first two game releases have strong historical settings, the tile laying game, Skylands, is pure fantasy where the world has already been destroyed and it’s up to the remaining inhabitants to unite the remaining flying islands.
The players control the fate of the inhabitants and create their own island world. The player who utilizes the four actions of the game to their best advantage and closely watches their fellow players will win the game.
Look for these exciting new games in November along with Kingdom Builder: Family Box and the Arthur expansion to Merlin.
Kamikaze games has had some success with their two deckbuilders, Barbarossa and El Alamein, which feature events and locations from both battles, all adorned with scantily clad anime women in revealing poses. If you find that kind of art distracting but still find the game interesting then you are in luck. Kamikaze games has announced they will make a limited print run (about 2000) of historical photo editions of both the Barbarossa game and the currently being kickstarted game El Alamein. So instead of the anime girls you will have cards that feature actual photos taken of the people, vehicles, and places that we involved in those two battles. They made it a point to say that gameplay will not change with these new cards, only the art will be different. To get them just head over to the kickstarter page for El Alamein and you can pledge for both historical photo editions of Barbarossa and El Alamein or back lower and add on the individual games if you only want one of them. Below is the full press release from Kamikaze Games.
October 1, 2015
Kamikaze Games has added a Limited First Printing of the Alternate Art Stock Photo Editions of Barbarossa and El Alamein to their current El Alamein Anime Card Game From Japan Kickstarter Campaign. Scheduled to be released in July 2016, the Alternate Art Stock Photo Editions will include the same game cards and rules as the anime editions of El Alamein and Barbarossa, except that the theme and art will be based on the historical battles of El Alamein and Barbarossa. The Alternate Art Stock Photo editions of Barbarossa and El Alamein can be pre-ordered through Kickstarter until October 20, 2015, and they will be available through retail upon their release next year.
The first printing of the Alternate Art Stock Photo Editions of Barbarossa and El Alamein will be a Limited First Edition printing. The first edition copies will be limited to 2,000 copies each and will include a limited edition authenticity card that will only be in the first printing. These Alternate Art Stock Photo Editions will include the same game cards and rules as the anime editions, except that the card art will be stock photos from the real battles of El Alamein and Barbarossa.
Kamikaze Games is bringing the rare editions of these excellent deck building card games to English-speaking audiences through Kickstarter. The anime editions of Barbarossa and El Alamein are great deck building card games with interesting mechanics. Kamikaze Games would like to make them more accessible to gamers of all interests by publishing non-anime themed versions of the games. Since the launch of the Barbarossa Kickstarter campaign in 2014, historical board gamers have expressed interest in the game. To appeal to historical war gamers, Kamikaze Games has decided to print this limited edition version of the games that were only available in Japan previously.
The El Alamein Anime Deck Building Game from Japan Kickstarter will be live until October 20th, 2015. Both Alternate Art Stock Photo Edition games can be pre-ordered through that Kickstarter campaign as either a Pledge Level or Add-On. They will also be available through retailers when they are released in July 2016.
Head to the El Alamein Anime Card Game From Japan Kickstarter Campaign for more details!
About Kamikaze Games: Kamikaze Games brings you the cutting edge, over the top, awesome tabletop games from Japan! Our products feature amazing art, cutting edge themes and excellent quality components and game play. For more information about Kamikaze Games, see www.kamikaze-games.com.
Barbarossa and El Alamein are copyright 2010, by Arclight, Inc.
For more information about Kamikaze games, email us at email@example.com
Deep-Cut Studio, a Lithuanian manufacturer, produces a line of high-quality gaming mats made of PVC and cloth. Their newest release, the Aerial Bay mat, offers a satellite aerial view of a bay with land, perfect for historical war-games. All of Deep-Cut Studio’s battle mats are of varying sizes and with many different themed backgrounds available, including settings for historical war-games, space backgrounds for sci-fi miniature games, post-apocalyptic and fantasy RPG settings. Any of these mats can be custom manufactured with any size grid or hex as well as custom sizes to fit your gaming table. The two types of material, PVC or cloth, include the following features:
– Made from high durability PVC
– Non textured gaming surface with high quality printed picture
– Resistant to scratch and tear as well as dirt stains
– Compatible with water based pens
– Shipping tubes can be used as easy storage
– The choice for a sturdy and cost friendly battlefield
– Made from lightweight synthetic cloth
– The paint is soaked into the material and will never scratch or fade off
– Can be machine washed or ironed with steam
– The choice for an ultra-portable battlefield
For more information about these gaming mats, visit Deep-Cut Studio’s website here.
Start-up company Demigod Games from Australia just launched their tabletop miniatures games Conquest of the Gods on Kickstarter.
Conquest of the Gods is a game where history meets mythology. Our alternate history setting is brought to life in a 31mm scale table top wargame. Conquest of the Gods has been designed to be fully scalable, allowing a group of players to play small skirmish games with a handful of miniatures right up to mass battles where two players pit armies containing hundreds of models against each other.
Backers can choose from various starter sets representing the historical and fantastic characters from different mythologies around the world. Each starter set includes one 70mm mythological figure, as well as one 31mm command figure, god figure, and various troop figures.
All miniatures will be supplied unpainted and will require assembly. They will be supplied with laser cut timber bases . Miniatures will be made of high quality white metal, resin, or a combination of the two.
The initial production run will include armies based on ancient Greek, Norse, Japanese, and Egyptian mythologies. Call down the god of thunder and command Thor and his Norsemen against Ares, the Greek god of war, and his hoplites. Pit Japanese samurai and their demon Oni against a swarm of Egyptian flesh-eating scarabs and the god Horus. Starter sets include all the miniatures needed to field a complete army from each culture for skirmishes, but players are free to expand their armies to escalate the scale of battle.
Each starter set also includes a mini version of the rule book and the stats cards for each model. A hardcover production version of the rulebook will be available pending stretch goals. Click here to read the current Alpha version of the rules. Custom dice and additional command cards are also available as add-on purchases.
Get all the details on the Conquest of the Gods Kickstarter campaign page.
After only 36 hours of life, Dice Hate Me Games‘s latest project New Bedford: A Board Game of History Whaling and Town Building continues to pick up steam. With over 26 days left to go, the game is over the halfway mark, raising over $16,000 of its $30,000 goal from over 400 backers.
Set in 1800’s New Bedford, Massachusetts, the game allows players to follow the growth of the town from a simple fishing village into what would become the center of America’s vast whaling industry and earn the title “The City That Lit the World”.
The “Light” in this case comes from lamp oil produced from the rendered blubber of whales, harvested in staggering numbers. It was in New Bedford that Herman Mellville worked as a whaler before writing his classic novel Moby Dick, a book densely packed with commentary on the whaling industry from sailing ship to trying pot.
From the kickstarter page
Over twelve rounds players take turns placing their two workers. The town board and whaling board contain basic game actions: taking goods (food, wood, brick), selling goods, constructing buildings, docking ships, and launching ships. These actions can be used multiple times per round, with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid.
According to The League of Nonsensical Gamers, actual play of New Bedford looks very similar to Le Havre.
From the League
Very few games find the perfect blend between familiar mechanisms and fresh design, but New Bedford does exactly that! The worker placement and city building will have most folks feeling right at home, while the whaling mechanism provides a new way to consider resource management. I love how the timing and risk/reward aspects are so beautifully integrated into the theme of the game. The way you plan each expedition by gathering wood to prepare your ship and stockpiling food to feed your crew is intuitive and easy to teach to players at any level.
The signature new mechanic for the game, the whaling phase, sees players setting their clippers to sea, harpoons loaded and hungry for Right, Bowhead and the huge, highly-coveted Sperm Whales. True to the grim history of industrial whaling, as the players depend more and more on whaling for their profits, so the population of whales will dwindle until very few will remain.
For readers looking for more behind-the-scenes info on this historical game, check out designer Nathaniel Levan‘s development blog here. Or take a look at community responses at the Board Game Geek link here.