CMON has just released the North American edition of the game 13 Clues. The game was originally published in both Italian and English by dV Giochi in 2016. 13 Clues has 2-6 players aged 8+ spending 30 minutes taking on the roles of detectives in London at the end of the 19th Century solving a series of unique mysteries.
Each detective in the game is attempting to solve their own mystery, unique to themselves. Players start out with a hiding screen, a magnifying glass token, a pencil, and a casebook for making notes… and their wits.
At the start of the game all players select a weapon, location, and person that constitute the elements of the crime for the player sitting to their left left. Once the elements are selected they are placed in front of the player’s screen facing the center of the table so all other detectives except that player can see the elements of their crime
The investigation takes place over a series of roads with each investigator asking questions of the other detectives, consulting secret information, and making a series of accusations to rule out suspects. To help narrow questions down, locations are categorized as indoor or outdoor, people are male and female, and weapons are up close or ranged.
The winning detective will be the first to one who identifies which of the clues match their case and makes an accusation before the other detectives solve their own cases.
What’s in the Box?
13 Clues doesn’t just include fancy player screens and much needed pencils, the 13 Clues box is filled with:
- 30 clue cards
- 6 card holders
- 6 hiding screens
- 6 pencils
- 12 plastic card stands
- 6 Top Secret folders
- 1 block of Casebook Pages
- 10 Magnifying Glass tokens
- Secret Informant board
At the GAMA Trade Show in Las Vegas this spring, Ares Games presented two new games slated for a summer 2015 release.
Designed by Frederic Moyersoen (Saboteur, Nuns on the Run), Jolly Roger – A Card Game of Piracy & Mutiny is the first card game published by Ares, and is a semi-cooperative game in which players serve as crew on a pirate ship out for pillage and plunder…and mutiny. In this fun, fast, rowdy and easy to learn card game, 4-8 players will be doing everything they can to get the most gold to become the richest pirate. To do so, however, the pirates will need to work together to win battles by playing cards from their hands cooperatively and then sharing equally in the booty.
Mutiny is brewing on the ship, however, and each time the player acting as the ship captain makes an important decision, a member of the crew can cry “Mutiny!” The pirates will then play cards to attempt to overthrow the captain and take his place. Hand management is critical for succeeding in battle and being ready for the next mutiny.
Odyssey – Wrath of Poseidon
2-5 players will relive the classic tale of heroism and bravery as they attempt to the Sacred Island to offer prayers to the gods. One other player takes on the role of Poseidon, god of the sea, who attempts to thwart the players’ quest by sending storms to confound them. Two identical copies of the board are used in the game: one used by Poseidon, the other by the Navigator players. The game box is used as a screen to block the view of Poseidon’s board, as he alone knows the true location of the players’ ship at all times. The Navigator players sail through storms at sea, searching for clues about how to stay on course. Their goal is to arrive safely at the Sacred Island before all is lost. The game is designed by Leo Colovini, the game designer of Cartagena, Clans, Aztlán and Inkognito (with Alex Randolph). The game is illustrated by Francesco Mattioli (Micro Monster, Sails of Glory and Dino Race).
Both of these games are set to be released at GenCon 2015. For more information please visit the Ares Games web site here.