H.P. Lovecraft

All Manor of Evil, by Kolossal Games, is an interactive game of larceny, hidden agendas and Lovecraftian horror for 1-6 players.

The game takes players inside the mind and abode of H. P. Lovecraft. Players enter the house looking to steal ancient relics but have they bit off more than they can chew? During the escapade, unseen forces awaken and madness stirs – will anyone survive to escape with the loot? Beyond the larceny at hand, each player has a secret agenda of their own. Some want only to survive the night, while others wish to call forth an elder god eager to devour the players… or the world.

All Manor of Evil is played over a number of game rounds. Each Round has three phases.

Select Actions
Players simultaneously select one of their four action cards each round. Each Action card has a Title, Initiative Order, Card Action and Room Action. Then, all players simultaneously reveal their cards. Any players who selected the same Action Card as at least one other player take a Madness Token from the supply.

Action Cards are resolved in initiative order with the lowest number first. If more than one player chose the same card, those players resolve their actions in clockwise order starting at the Lantern (first player) token.

Resolve Actions
When resolving an Action Card, first resolve the Card Action and then the Room Action. Room Actions require the player to steal a relic from one of the rooms on the Manor Board. Players MUST steal a relic from one of the rooms listed on their Action Card if possible. If the rooms don’t have a relic, there is nothing to steal.

The Madness Value and Relic Value on each of the Relic Cards will be considered at the end of the game.

Players will only know the values on the top card of each player’s Cache. The uncertainty of just who has the most madness adds to the tension of the game!

Once a relic is stolen, place or remove Awakening Tokens, gain or lose Madness Tokens and resolve any indicated special effect on the card.

End of Round
After all players have resolved their action cards, the round ends. Players check to see if any Elder Gods have six or more Awakening Tokens and if so the game ends. If not, the player with the Lantern Token passes it to the next player in clockwise order and the next round begins.

Game end
A game of All Manor of Evil ends when one of three game-ending conditions are met. At that point, each player reveals their Role Card and all abilities are resolved. Assuming that the thieves have not destroyed the world by awakening several of the ancient gods, the remaining players will total their Madness and Relic Values. Total up the Madness Tokens and the Madness Value of all cards in each players’ Cache. The player with the most Madness has delved too deep into the dark and unknown and is eliminated. The remaining players will then compare the total value of stolen relics to determine who among them was the most successful looter.

All Manor of Evil is the 2nd Mikro campaign from Kolossal Games and the 9th overall campaign from Kolossal Games. The Kickstarter campaign runs until November 16 with delivery planned for July 2019.

Horrors return anew at Arkham.  Fantasy Flight announces The Circle Undone, the fourth deluxe expansion for Arkham Horror: The Card Game.  In this campaign, investigators will dig into Arkham’s past, uncovering its history to learn more about the motives of those behind the current mysteries.  Like all deluxe expansions, The Circle Undone comes with two new scenarios and new investigator and players cards. What makes this expansion different is the inclusion of the prologue scenario “Disappearance at the Twilight Estate.”  Instead of beginning the campaign by taking your investigator straight to the first scenario, players will play as one of four people invited to an ill-fated charity event at an estate in French Hill. Each of these characters have their own unique abilities and skills, but they are not investigators and do not have a deck of additional cards. Players will have to work together in order to survive the night’s chaos and learn the secrets behind what has happened.

Featured in The Circle Undone is the new investigator Diana Stanley, a redeemed cultist who knows much about the prestigious order of the Silver Twilight Lodge, perhaps too much. Having recognized the twisted nature of the order and convinced that dark forces are in play, she works dismantled the order and frustrate their plans from the inside.  As a former cult member, Diana’s willpower is extremely weak, but her knowledge of the order protects her, allowing her to ignore or cancel many card effects.  With each successfully cancelled or ignored card, Diana grows bolder and her willpower increases to the point she can turn the Order’s attacks against itself.  Unfortunately, she carries a Terrible Secret that if ever revealed, she either forfeits her cards or suffers unspeakable horrors for each card she keeps.

Stay tuned to Fantasy Flight to learn more about The Circle Undone.

Chaosium, the long time forerunner of the Cthulhu RPG world, has announced a new Kickstarter project, the card game Miskatonic University: The Restricted Collection. Chaosium, famous for the Call of Cthulhu RPG, had been out of the board and card game world for quite a while until last year’s release of Reiner Knizia‘s Khan of Khans. Now the studio has returned to the Lovecraftian world with the push-your-luck card game Miskatonic University, also designed by the master, Dr. Reiner Knizia, with Graphic design by Ian O’Toole and art by Victor Leza and Goomi. In Miskatonic University, 2-5 players take turns drawing cards from the library, trying to collect sets of 3 differing Sigil and Grimoire cards. However, if the player draws a duplicate card, they and their students will be expelled from the library, losing their progress that round. Players can use one of their 7 defense cards to mitigate expulsion in different ways, and graduate students can be collected to recharge used defense cards. If players opt to leave the library voluntarily, they earn points for collected sets. The game lasts five terrifying rounds, and the most points from collected lore and saved sanity wins.

The Kickstarter Campaign for Miskatonic University: The Restricted Collection will continue through May 8, and the game is expected to deliver in November 2018.

Fantasy Flight Games have announced the next box expansion to Mansions of Madness 2nd Edition, Sanctum of Twilight, to be released in the first quarter of 2018. The latest expansion does not come from across the thin veil that divides worlds, but instead comes from within the city itself.
It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude.
–H.P. Lovecraft, “Cool Air”
The Sanctum of Twilight expansion focuses on The Order of the Silver Twilight, a powerful and secretive society operating within Arkham. Sanctum of Twilight continues to use the same fully cooperative, app driven game system and requires the base game to play. Sanctum of Twilight will add new tiles and cards, a new monster, and two new investigators.
Sanctum of Twilight will have players investigating wealthy members of the Silver Twilight Lodge who wield forbidden arcane powers, alongside the considerable and more earthy influence their societal status bring them. Two new investigators join players to uncover the Lodge’s misdeeds.
  • Lily Chen has spent a lifetime training with an obscure sect of monks who believed she was destined to face a great evil.
  • Politician Charlie Kane never believed that in confronting political issues in Arkham would have him also negotiating with monsters and cults. Kane better be successful, only those who are still alive can votes come election time.
A new Restraints token has been added to the Mansions of Madness 2nd Edition system. While not possessions, they can be played on maps to bind monsters to spaces. Investigators can choose to have monsters starting their turns with restraints forfeit their movement in exchange for discarding a restraint token.
The Sanctum of Twilight release of the expansion will unlocks two new digital adventures.
Behind Closed Doors might start with a literal stroll through the park, but it’s not so relaxing when you realize someone is watching you. Eventually the world of the players will go dark, and it won’t be much brighter when they finally awake in a dark cell.
In Twilight Diadem the Silver Twilight Lodge is hosting the annual Twilight Fair.
As per tradition, on the last day of the Fair a young debutante is crowned the Queen of Love and Beauty at the Twilight Ball. But when this year’s queen, Mary Ann Chase, comes to you insisting that the Silver Twilight Lodge is up to something sinister, you know that you are the only one who can help her. The Twilight Fair, she insists, is not all that it seems.
Twilight Diadem introduces new moving tiles, allowing players to fully immerse themselves in the fair while parade floats move along. Players might be swept out of dangers way, but they also might have unseen enemies moving towards them with little chance to escape.
Mansions of Madness 2nd Edition
Mansions of Madness 2nd Edition updated the first edition with the most notable difference being the addition of a required app system that provided the opportunity to play fully cooperatively. Since release several boxed expansions have been released, as well as app based expansions that include new stories to play.
The 2nd edition of the game has been featured on several Dice Tower Top 10 lists including:

Fantasy Flight Games has begun following the antics of your favorite Arkham Horror investigators in a new series of novellas as they confront the unknowable horrors that drive people to madness. Hour of the Huntress, the first title in the series, is available now.

In addition to the story, each novella will also come with a full-color insert filled with notes, fliers, newspaper clippings, book excerpts, letters and more that the investigators in the book have used to find their clues. Each novella will also include five exclusive cards for us in Arkham Horror: The Card Game. The cards will feature one rules card, one alternate art investigator and alternative art mini-card, and two investigator signature cards that feature the “replacement” keyword that allow you two use them in place of the normal signature card.

You’re possibly already familiar with the investigators through their impressive work in Arkham Horror, Elder Sign, Mansions of Madness (2nd Edition), and the Arkham Horror: The Card Game LCG.  The new novellas will follow the investigators popular in all these games into rich new stories.

Heavily influenced by the work and world of H.P. Lovecraft, the new novellas are also set in the roaring 20s, placing investigators in New England where they investigate the truths revealed when the thin veil between our world and another constantly shifts. Unlike so many Lovecraft novels, the protagonists in these stories are willing to face this danger and see just how immortal the old ones really are.

Hour of the Huntress

The first novella features “Jenny” Barnes.

Guinevere “Jenny” Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but after her sister’s regular correspondence became increasingly deranged—then ceased entirely—Jenny couldn’t shake the feeling that something terrible had happened to Ozzie. As Jenny begins the search for her sister, she quickly realizes that Isabelle isn’t the only girl in Arkham who has gone missing. How might the disappearances be connected? And why do the flyers for the local harvest festival depict the face from a medallion Jenny sent to her sister?

Written by Dave Gross, the novella follows Barnes on her quest to find her missing sister in the mysterious town of Arkham.

dunwich-legacy-cards

In preparation for a successful, supported launch of Arkham Horror: The Card Game, Fantasy Flight has just announced the first expansion to the yet to be released game. The following paragraph from Fantasy Flights website is a peek at the setting that will be used to begin the campaign for this set, which will be expanded by a cycle of six upcoming mythos packs.

Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…

The Dunwich Legacy, considered a deluxe expansion for Arkham Horror: The Card Game, will 156 new cards including five new investigators, a new pool of terrors to haunt your campaign, plus 5 new mini cards. These new cards unlock additional ways to build your deck to focus on new strategies and play styles. There will be two scenarios included, which take you to both the Clover Club, and Miskatonic University.

For more details before the expansions late forth quarter release, including investigator and card previews, check out FFG’s full announcement.

pocket madness cards

Scheduled to release in September from Passport Game Studios and Funforge comes Pocket Madness – a card game from Bruno Cathala and Ludovic Maublanc and inspired by H.P. Lovecraft’s stories.

In Pocket Madness you will be playing cards meant to evoke the powers of the slumbering Ancient Ones, in hopes to drive your cultist friends insane while securing your own victory in the process!  Pocket Madness is for 2 – 4 players, fast paced and easy to learn.

Do you have the Willpower to drive your fellow cultists mad before you slip into insanity?  Put Cthulhu into your pocket…if you dare!

Pocket Madness comes with:

  • 70 cards
  • 40 plastic madness tokens
  • Rulebook

For more info about the game, click here.

arkham comp

It’s official,  Fantasy Flight Games is releasing a Living Card Game version of Arkham Horror.  The Arkham Horror LCG will be a cooperative game for 1 to 2 people (or up to 4 if you have a second set of the game) where you are trying to stop the great evil from taking over the world.  Each player will be their own investigator and will have a deck that they build as well as special cards reserved for specific investigators.  This means that each player will have different strengths and weaknesses depending on both the character and their deck construction.  Then you will take to the streets of Arkham and try to deal with all the strange events that have been happening, before whatever is coming arrives.

Another interesting aspect to the game is that instead of being focused on games being contained into that one play, the Arkham Horror LCG will focus on campaign play.  They do this by adding in RPG elements like an experience point system to be able to upgrade cards in your deck.  Different cards cost varying points of experience so you have to save up for the bigger cards.  Also if you won or lost will affect later scenarios so a crippling defeat now may have consequences that last a lot longer than just that one game.  Out of the box there is enough content to finish the first campaign which has three scenarios with lots more planned.

Look for this game to release in the 4th quarter of 2016, and you can check out the FFG website for more information and card previews.

mansions of madness comp

Mansions of Madness: Second Edition from Fantasy Flight reprints its predecessor with some major changes. Players each take on the role of one of eight investigators with unique skills and abilities. Investigators work together to solve mysteries in the streets of Innsmouth and an eerie mansion.

The addition of a companion app releases one player from the ‘keeper’ role making the game fully cooperative. Instead of the keeper player controlling the threats to the investigators, the app does it all, including randomly generating the scenario’s map, creating unpredictable combinations with every play. The app adds another layer of terror in the game by obscuring unexplored parts of the unique map until players reach that area. Another big addition to the game made possible by the companion app is solo play. The app will be available from the Apple iOS Appstore, the Google Play Store, Amazon Appstore, and for Mac and PC from Steam.

If you are a fan of the original Mansions of Madness, and still have a copy, you can incorporate it’s components, including monsters and investigators, to this new addition. There is also a conversion kit that will be available which extends the combinations possible with the previous components, although the kit is not necessary to combine the versions.

Fantasy Flight announced that this will be available in store, online, and at Gen Con on Aug 4th.

Read the full announcement and FAQ from Fantasy Flight.

madness at midnight

Madness at Midnight recently went live on Kickstarter. Now you, and up to 4 other players, can control a band of deranged cultist to fulfill sinister plots, and control key locations in Arkham. Beware, though, as your opponents will try to undermine you and possibly call in the feds to end the game and take the win away from you.

The first player to reach 13 victory points win, but if you don’t keep the investigators at bay, they’ll call in a federal raid and make everybody lose – except for the cult with the least points who escapes notice.

Madness at Midnight is a game from Mr. B Games, and it’s designed by Mads L. Brynnum and Richard Launius.

You can check out the Kickstarter page here.