In Darwinauts, which the publisher describes as a “light-to-medium weight Euro-style game of tile-laying, worker placement, set collection, and action selection,” players take 2 actions on their turn; they can place an explorer, place a tile, replenish tiles and remove explorers, discover a species, or record a species (which then triggers one of five possible bonus actions). Gameplay will continue in this manner until The Rift Tile is revealed, after which the new world will become unstable and players will dismantle the landscape they built and race to complete their tasks and return home before the game draws to a close.
The campaign includes a Standard Explorer pledge which includes just the game and stretch goals, as well as a Decorated Explorer pledge which includes a playmat in addition to the game and stretch goals.
For more information on the game, you can find the official Kickstarter campaign page here.
Green Couch Games is teaming with Chris Bryan and illustrator Vincent Dutrait for Darwinauts.
In this 45-minute play time Euro game of tile-laying, worker placement, set collection and action selection, 2-4 players ages 13 and up will explore another dimension – taking 2 actions per turn of either placing an explorer, placing a tile, replenishing tiles and removing explorers, discover a species or record a species – which also allows them to take one of 5 possible bonus actions. When the Rift tile is revealed, players add an additional phase to their turns – dismantling the landscape, as they must race to finish their tasks and get home.Players receive points for their recorded species for specializing in specific species. Whoever has the most points wins the game.
The game is set for a Kickstarter campaign in the spring, with a fall release.
You can find out more on Green Couch Games’ website here.
Filler games have come to be known as short, light games you play at the start and end of game nights to fill time while other people arrive, or to try and squeeze out just a little bit more time gaming. Well Green Couch Games intends to confuse us all when talking about a filler game as they have created a card game called Filler. While this may seem like another game in the joke series of games from Dice Hate Me Games, this is actually a card game about filling pastries with all sorts of delicious fillings. The will use many aspects together like multi use cards, set collection, resource management and simultaneous action selection.
At the start of the game you have just a hand of three cards, and from these cards you will simultaneously determine player by each picking a revealing a card at the same time. From there you will go in turn order playing down cards to fill orders that are in the central row, and with those filled orders get more cards, money, customer reviews, or critical acclaim. But be careful, played cards stay down until you take a turn to pick them back up, so plan careful so you don’t miss filling critical orders. As you progress you will have more and more ingredients to use to complete bigger orders for more acclaim, and at the end it will be the most prestigious baker that wins the game. Green Couch will be Kickstarting the game in April, but if you miss it there you will be able to find it on store shelves in the 3rd quarter of this year. You can read the press release below for more information.
(Grand Rapids, Michigan) – Green Couch Games springs ahead with the ultimate “Filler” card game!
You are a pastry chef in charge of putting delicious ﬁllings in a variety of cakes, pastries, and baked goods. By coming to work early and making use of your full pantry of supplies, you will earn money, customer reviews, and critical acclaim. With a little luck, you might win out over your rivals and be crowned Star Baker!
Filler combines many of the ingredients that have made Green Couch Games a treat to bring to the table. Easy-to-learn rules mixed with a quick playtime and playful appearance makes Filler a great game for families of casual gamers or connoisseurs looking to pass the time waiting for more guests to arrive.
In the game, players will use multi-use cards and a blend of simultaneous action selection, time and resource management, set-collection, and hand-building to collect ingredients needed to fill tasty pastries on their way to becoming the Star Baker. Starting with a hand of 3 cards with various start times and basic ingredients, players will choose a card to reveal along with other players to determine the turn order. The earliest player to show up for work goes first and so on around the table. Using cards from their hands (Pantry), players may use ingredients they have acquired to Fill recipes from a central row of available cards (Recipe Book) or Restock The Pantry by picking up all of their previously played cards. Each recipe filled will provide new start times and ingredients to use in future rounds and may earn points that are represented by money, customer reviews, or critical acclaim at the end of the game. The availability of bonus points and cards containing special actions help to direct players’ choices in the kitchen, add depth of play, and provide variety and replayability.
This card game crams a lot of sweet delight into its 72-card package. With illustration and graphic design by Claire Donaldson (Best Treehouse Ever: Forest of Fun, Go Nuts For Donuts, Food Truck Champion), Filler will leave players with a mouth-watering desire to play this delicious game again and again.
Filler is a game for 2 to 6 players, ages 8 and up and is designed by Jonathan Chaffer of GRUBS (Grand Rapids Unpublished Boardgame Society). This game follows Chaffer’s first game, Stroop, from Grand Gamers Guild. The game plays in 20-30 minutes.
The game is set for a Kickstarter campaign launching on April 11th, 2018 with plans for a Q3 2018 release.
Green Couch Games was founded by Jason Kotarski to release great little games that make great big connections. Filler will be its 11th release. Jason is also a game designer and co-host of 20 Minutes of Filler.
Things got super busy in my neck of the woods and so last week got lost in the shuffle, but luckily for us most KS campaigns last a month, so I can pick up right where I left off and show you all some quality Kickstarters to check out. First up is is a new game in a previously established universe, and that is Chronicles of Frost from NSKN Games, a deck building game set in the Mistfall universe. In this adventure each hero player will have an exploration quest and a search quest that they will have to accomplish in order to win the game. Playing the game is similar to other deck builders with some differences, mainly the exertion system that NSKN has come up with. What this does is that every card available has a normal ability and an exertion add on, meaning that if you perform the action and then spend the skills or health to exert yourself, you increase the effectiveness of that card quite a bit. But there is a limit to how much you can exert yourself, so you have to use it carefully as you go along. When you use cards they will give you better equipment, movement/exploration points to explore the board, attack power, and resolve, the currency in the game. Build up your hero and take on the monsters roaming the land to complete your quests and win. For more info you can check out the Kickstarter campaign to be able to back for your own copy.
Up next is a campaign aimed mostly at the ladies in the gaming world, and that is board game jewelry called Tabletop Talismans. This campaign is offering people the opportunity to get necklaces, bracelets, key chains, and even earrings featuring the quintessential board game piece, the meeple. This meeple is a shiny aluminum version so that it is durable, light weight, and shines nicely in the light, and is being offered in several different colors. So if you want to get some meeple themed jewelry, check out their Kickstarter page.
Next on the list is a sequel/expansion to the game Best Treehouse Ever, and that is Best Treehouse Ever: Forest of Fun. This expansion takes the original games and brings it into the forest, and with it some new mechanisms to help spice up the gameplay. At it’s heart this is a drafting game where you are drafting different rooms to place in your treehouse to score the most points each round. With the game being moved to the forest you now have additional bits like unique player powers based on where you are in the forest, animal cards that score based on room placement, and brand new room cards for a fresh game. Of course this can be mixed with the original game, and there are even included rules to play the game with 8 people, so if you enjoyed the first game, this will just give you more of what you love. To get this game you will have to hurry, the campaign ends on the 9th so check it out!
After that we have the digital game of the article, and that is One Deck Dungeon Digital from Handelabra Games. This campaign was originally a stretch goal from the One Deck Dungeon Forest of Shadows Kickstarter, but they didn’t make it during that campaign so the digital adaptation was put on hold. However, with Asmadi partnering with Handelabra Games, the possibility of a digital version of the game has been revived and launched on Kickstarter. So in this campaign you will be getting the game One Deck Dungeon in digital format through steam. This means that now where ever you have a computer with steam on it, you can pull out this highly rated solo game and delve through the dungeon. The game includes everything from the base game, an excellent layout with all needed information easily accessible, a campaign mode, and animations and graphics to elevate the game from it’s physical counterpart. So if you are looking for a nice digital version of the game, check out this Kickstarter today.
Next up is a game from Ankama Games, makers of the highly regarded Krosmaster Arena, where you are trying to scare students out of their wits. Monster Slaughter is a game where you take command of different groups of monsters like vampires, werewolves, zombies, or golem to scare some students. On your turn you will take actions by rolling dice, and based on the number of successes you get will determine if the action succeeds, how much damage you do, or how many cards you can draw. This is a competitive game where each player has a specific order in which they want to eliminate the students in, and so you will be playing cards to help yourself, but also help the students if they are getting picked on too soon for you. Everything about the game is quick and light and in the end, whoever matched the elimination order the best will be the winner. So if this monster movie type game is your speed, check out the Kickstarter page.
And finally we have the reprint of the list, and that’s the Folklore: The Affliction second printing. Folklore: The Affliction is the horror themed RPG board game which aimed to turn a typical pencil and paper RPG into a self contained game. In this game you are fighting the evil that has come upon the land, wolves, ghosts, vampires, and the undead. Like an RPG you will be traveling around the world using a map of the land, and as you reach places in the world you will be able to zoom down onto adventure maps which are a couple tiles in size to explore that area. You will play over a series of chapters to make up an entire campaign, and each of those chapters are playable within about an hour, allowing you to still play and progress the story even if you don’t have a lot of time. So if you missed out on the first campaign, or if you heard great things and want to get into it now, check out the Kickstarter page today.
Green Couch Games has announced a stand alone expansion for the treehouse building game Best Treehouse Ever. Best Treehouse Ever: Forest of Fun can be mixed with the original game, giving more variety as well as increasing the possible player count up to 8. But this can also be played on it’s own with 2 to 4 players and features some new mechanics not present in the first game. First is the addition of player powers, giving each person something they can do that others can’t. Another addition is that scoring happens in rounds instead of just at the end, and each round a different player will determine what scores that round. This brings some tension to the game as now you have to build into the different colors to be able to score ever round. Will these changes elevate this game? I think they could.
We will find out more when the Kickstarter launches in the Fall, and when the game hits store shelves in the second quarter of 2018. Read the press release below for more information.
(Grand Rapids, Michigan) – Green Couch Games grows a sequel with Best Treehouse Ever: Forest of Fun!
It’s time to build another treehouse!
In the new stand alone sequel to the Golden Geek Nominated Best Treehouse Ever (Best Card Game, Best Family Game, 2015), Best Treehouse Ever: Forest of Fun, players compete to build their best treehouse, outfitting their treehouse with cool rooms, and creating fun habitats for their favorite furry and feathered friends, while also making sure that their tree doesn’t tip over and that their rooms are more impressive than all of their friends’ rooms at the end of the game.
In addition, our treehouse builders have leveled up their experience by visiting new locations in the forest that provide special abilities to help them in their new build.
Building takes place over three weeks/rounds, and in each round, players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round.
At the end of the third week, the winner is the player with the best treehouse ever!
But the best part? Best Treehouse Ever: Forest of Fun can be combined with Best Treehouse Ever to play up to 8 players!
Best Treehouse Ever: Forest of Fun will be the first “Big Box” game from Green Couch Games allowing owners of the original Best Treehouse Ever to store it all in one convenient box. The game includes 60 Room Cards with all art, 12 Animal Cards, 4 Starting Tree Cards, 6 Scoring Cards, 10 Location Cards, 4 Scoring Tokens, a folding Score Board, and 4 Balance Markers. The game will feature more great art from Claire Donaldson and Andy Jewett building on the foundation created by Adam McIver with Best Treehouse Ever.
Best Treehouse Ever: Forest of Fun is a game for 2 to 4 players (or up to 8 when combined with Best Treehouse Ever), ages 10 and up and is designed by Scott Almes. The game is set for a Kickstarter campaign in Fall of 2017 with a Q2 2018 release.
Green Couch Games was founded by Jason Kotarski to release great little games that make great big connections. Best Treehouse Ever: Forest of Fun will be their 10th release following Fidelitas, Best Treehouse Ever, JurassAttack!, Avalanche at Yeti Mountain, Wok on Fire, Rocky Road a la Mode, OutLawed!, Ladder 29, and Before The Earth Explodes. Jason is also a game designer and co-host of the 20 Minutes of Filler Podcast.
GenCon is only one short week away, so lets see if some of these Kickstarter campaigns can take your money before you leave.
First up is the fourth campaign for the Reaper Miniatures line called Bones 4. Reaper is known for long waits from campaign to fulfillment, exemplified by the Feb 2019 delivery date, but also for high quality minis at an amazing price. This time around your $100 will get you 85 different minis in a fantasy setting, with figures of things like dragons, goblins, wizards, knights, kobolds, and more. Plus as more stretch goals get unlocked, more minis are added to the base pledge, sending it’s value skyward. So if you can wait a couple years for your minis, check out the Kickstarter campaign.
Next is a dexterity card game where you are literally throwing weapons at your opponents, called Rise of the Exiled. In Rise of the Exiled you are playing as a character from four different guild, vying for control of the city they live in. To play the game you will select your character and place them on the table. Each round you will move your character one card length, and then throw your weapon, depicted on a clear plastic card, at your opponent. Where you are located is important because your hand can’t go past your character on the table when throwing, and where you hit your opponent determines how much life they lose. You also have the option to use your character’s special ability to tip the scales in your favor, and if you are the last one standing you win. With simple play like that and varying powers between the characters, this could be a fun, light, dexterity game. Check out the Kickstarter page for more information.
After that is a deduction style game called Visitor in Blackwood Grove. In this game one player will be playing the crash landed alien, and the rest either the local kid who found him, or the agents trying to capture him. For this game the alien will make a “pass” rule for items that will pass through his force-field, and then in order the agents, kid, and alien will begin selecting cards and finding out if they pass through or not. As more information is collected eventually someone will figure out the rule, at that point they prove it by drawing four cards and classifying them based on if they pass or not. If they are right then that team wins, if they are wrong then play continues until someone does get it right. There are more rules for the agents and kid but that is the basics of the game, keeping it a light deduction game. Plus with nice looking art and good components, this project is worth it for you to look at. Check out their Kickstarter page today.
Following that is a magazine being put out by Steve Jackson Games that is all about Ogre, called Ogrezine. The Ogrezine is going to be a collection of articles about different ways you can change and modify how you play Ogre. One example they have released is the article Dambusters, which details how to use and include a dam as well as flooding into a Ogre game. This is all to celebrate 40 years of the game, and so in addition to the magazine you can back for other stuff for Ogre included the base game itself. So if you are interested in more content for you Ogre game, check out their Kickstarter page.
Next is a fantasy fire fighting game from Red Genie Games called The Brigade. In this competitive fire fighting game you are leading a fire brigade to help put out fires in the town of Tinderbox. The cause of these fires is the pyromancer school in the center of town, and they are continually raining fireballs down upon the surrounding buildings. It will be up to you to move your water carriage and fire brigade around town, putting out fires and spreading tales of your deeds to the surrounding population. You will also have the option to upgrade your fire house, get more crew, and acquire special abilities to help you better fight fires. The game will end in one of two ways, someone gets enough loyalty to the town or quarter, or the town is evacuated because of the fire, and at that point the person with the most loyalty wins. With good art and gameplay that gives you good choices while not drawing the game, I think this one is worth a look. Head to the Kickstarter page to check it out.
Another interesting game is coming from Green Couch Games called Before the Earth Explodes. The Earth is in bad shape in this game, and it’s up to you to either find the resources to fix it, or find a new place to call home. In this 2 player card game you will simultaneously select actions, with each action having different abilities and benefits. Some of these let you draw cards, gets ships, get more resources, or damage your opponent directly. And there are multiple ways you can win from eliminating your opponent, advancing all the way on the tech tree, colonizing seven planets, or satisfying the requirements for a ship card. Any way you go you will have to try and out think your opponent, because each action card has another card that blocks it, so if you are too obvious in what you are doing next, your opponent can thwart you. Plus if you take damage, you are out for the round, allowing you opponent to move forward on checked. So if you enjoy these types of games, check out the Kickstarter page for more information.
And last, but not least, we have the expansion to the quirky themed game Feudum called The Queen’s Army. What the Queen’s Army does is simply add a new AI player to the game working against the players. With this new addition you can now play the game cooperatively against the Queen, while still have a single points winner, or if you are playing solo you now have someone to play against. There are also options in this campaign to get the base game and other expansion in case you missed the original Kickstarter. So if you are looking to get into Feudum, or just want to expand your copy even more, head over to the Kickstarter page.
Green Couch Games announced their latest game coming to Kickstarter, Before the Earth Explodes. In the game the world is in a bad way, overpopulation and dwindling resources have set the world on the road to ruination. So it’s up to the elite factions of the world to explore the cosmos for a new home, new technology, new allies, or new resources that could save the Earth. But lest you think you are cooperating, keep in mind you want all the glory for yourself, so travel out on your warship and try to save humanity first!
The game is for two players and hinges on an action selection system that is similar to rock-paper-scissors. You will simultaneously select an action and then reveal at the same time, and with each action being able to be stopped but one of the other actions, it becomes a gaming of trying to out think your opponent. Plus if you manage to avoid being damaged on a turn, you get to take special actions as well dictated by your chosen action. Be the first to colonize 7 planets or destroy your opponent and you will be the winner. That is, unless you find alternate win conditions during the game, in that case you could win by satisfying those as well. Overall it sounds like a fun game for two players, look for it on Kickstarter in August of this year, and at retail in Q1 of 2018. More information can be found in the full press release below.
(Grand Rapids, Michigan) – Green Couch Games heads to space Before The Earth Explodes!
Resources are dwindling. Overpopulation is destroying the planet. Time is running out. Elite factions are exploring the cosmos for a new home, new technology, new allies, or the resources needed to repair the plight of their damaged homeworld. With nothing left to lose and on the brink of madness, these warring Earthlings, equipped with deep-space warships with expansive cargo holds, will do whatever it takes to claim the glory for saving humanity…Before The Earth Explodes!
Before The Earth Explodes is a game that uses clever tactics and intuition to be the first player to advance to the top of the technology track, colonize 7 new planets, destroy the opposing faction, or meet a variable victory condition based on an encounter with an ally ship. In the game, players choose actions simultaneously to determine their course of play. Using a Rock-Paper-Scissors-style of action resolution, a scout will attack an invading ship while an invading ship will damage an away party or a mining vessel while a mining vessel will defend itself against a scout. If a player is able to avoid taking damage they will get to carry out special actions based on the card played. These actions allow players to increase their technology level, encounter an ally ship, clone an opponent’s ability, take control of a new planet, or mine for resources.
Before the Earth Explodes is 2-player space epic in a small package and each games takes 20-30 minutes to play. The game was created by the prolific design team and members of Game Artisans of Canada, Daryl Andrews and Adrian Adamescu (Sagrada, Mine All Mines, and the upcoming Teenage Mutant Ninja Turtles Showdown).
The game will include 46 cards, 30 resource markers, and 4 player tokens. Art and graphic design is being provided by Davy Wagnarok whose love for retro sci-fi is helping to bring the game to life for the game table.
Before the Earth Explodes will launch on Kickstarter in August of 2017 with plans for a Q1 2018 release.
Green Couch Games was founded by Jason Kotarski to release great little games that make great big connections. Before The Earth Explodes will be their 9th release following Fidelitas, Best Treehouse Ever, JurassAttack!, Avalanche at Yeti Mountain, Wok on Fire, Rocky Road a la Mode, OutLawed!, and Ladder 29. Jason is also a game designer and co-host of the 20 Minutes of Filler Podcast.
Games with a Western theme seem to be making a comeback. Maybe it’s the fact that an Old West themed title won the SdJ last year (Colt Express) or maybe it’s just the fact that the theme is a ton of fun. The latest to jump on the stagecoach is from Green Couch Games and is called OutLawed! (Complete with an internal capital letter and an attached exclamation point. My inner editor is cringing.)
OutLawed! (see…it’s annoying isn’t it?) is a social game who’s core mechanic seems to be bluffing. Each player has a hand of eleven identical outlaws and each plays one facedown to the table and then you can say whatever you want about the character you played, true or not. Sounds a bit like Libertalia mixed with Sheriff of Nottingham and that’s a good thing.
OutLawed! (no, that’s not the end of a sentence) is designed by Ryan Cowler who previously designed another Green Couch title (with the same grammatical atrocities) JurrasAttack! (and that is the end of a sentence)
OutLawed! (now I’m doing it on purpose) is for 2-4 players and will be hitting Kickstarter next week, September 14. It should be coming to retail early next year.
Green Couch Games has just announced their next Kickstarter game, Rocky Road a la Mode, a game all about operating your very own ice cream truck. In the game you will be collecting treats, playing music to attract customers, selling your treats, or improving you ability to provide what your customers demand. Turn order will follow a time track and it’s always the turn of the person farthest back on the time track, so if you rush ahead to get something good, you may be waiting a while before you turn comes up again. You will also be fighting over different territories like the beach, the pool, the park, and the ball field to earn even more points. The game itself will be quick, clocking in a time of 20-30 minutes for 2 to 4 players, and is the first time design of Joshua J. Mills of the Board Game Designers of North Carolina. Art for the game is also excellent and is being provided by Adam P. McIver from THE CRE8TIVE DEPT., a design studio that has provided excellent art for other games like Flip City, Best Treehouse Ever, and Dead Drop. Look for the Kickstarter to launch on June 20th with an expected delivery of quarter 4 of 2016, also you can read the full press release below.
(Flint, Michigan) – Green Couch Games kicks-off Summer with a sweet new treat; Rocky Road a la Mode!
Get in the driver seat and feel what it’s like to live the life of a sweet treat trucker! Stock up your truck, attract customers, and serve a hefty scoop of tasty frozen delight! The best truckers get to know their customers’ favorite selections so they can always meet demand and gain an edge over the competition in the battle to claim the hottest locations. You’ll see the business of icy entrepreneurship is no day at the beach. Buckle up, turn on the loudspeaker, and take to the rocky road…with ice cream!
Rocky Road a la Mode is a game of managing time and resources to meet the demands of sweet-treat-seekers! The game features multi-use cards and a time track that determines the players’ turn order. The player whose ice cream truck is furthest back on the road goes next and may choose from several actions on their turn; stocking up on new treats, playing music over the loudspeaker to attract business, or passing out treats to fulfill customer desires. Every choice costs time and will force players to move ahead on the road track. Once a player is no longer in the rear of the pack, their turn ends until they find themselves lagging behind again. In addition to gaining loyalty points from happy customers, players can gain bonus treats in their permanent supply so they can meet demand a little easier. Throughout the game, players will also be fighting to earn the right to take over several of the different territories that make Summer great; the beach, the pool, the park, and the ball field. Rocky Road a la Mode is a full-fat filler with meaningful decisions and an approachable theme that will grab casual players and gamers alike.
The game is made up of 4 wooden discs and 54 cards including locations, a road track, and treat cards. Illustration and graphic design is being provided by the talented Adam P. McIver for his design studio THE CRE8TIVE DEPT. that provides high quality art services specifically for the tabletop game industry.
Rocky Road a la Mode is a game for 2 to 4 players, ages 10 and up and is designed by first time designer, Joshua J Mills of the Board Game Designers of North Carolina. The game plays in 20-30 minutes.
The game is set for a Kickstarter campaign launching on the first day of Summer, June 20, 2016 with plans for a Q4 2016 release. With the help of Kickstarter stretch goals, plans are in place to make this Green Couch Games’ first ever board game by upgrading to a folding board and custom ice cream truck meeples.
Green Couch Games was founded by Jason Kotarski to release great little games that make great big connections. Rocky Road a la Mode will be their 6th release following Fidelitas, Best Treehouse Ever, JurassAttack!, Avalanche at Yeti Mountain, and Wok on Fire.. Jason is also a game designer and co-host of 20 Minutes of Filler, a Dice Tower Network podcast.