The Kickstarter campaign has a goal of 15,000 Euro by Wednesday, March 14th 2018 at 7:11 AM MDT. With over 14,000 euro raised by 259 backers with 22 days to go, Kicktraq
currently has the campaign trending towards over 55,000 Euro.
A basic pledge for Finca will run 33 Euro for one copy with additional pledge levels available for multiple copies of the game.
If the campaign reaches 45,00 Euro, it would unlock all stretch goals. Stretch goals include:
- El Razul Expansion
- A Larger Board
- Wooden Donkeys
A set collection game, the object of the game is to distribute your fruits as effectively as possible in order to deliver faster than your opponents.
Players will take on the roles of Mallorcan island farmers who attempt to harvest as many of the island‘s fruits: ﬁgs, almonds, olives, oranges, grapes, and lemons, as possible. Once collected, players will then deliver their fruits to one of the the island communities. Each of the communities will have constantly changing requirements during the game, rewarding players who can best speculate what will be needed. For each delivery the player will receive victory points. The player with the most victory points at the end of the game is the winner.
What’s in the Box
The base pledge for the game will include:
- 1 Game Board
- 12 Windmill Blades
- 42 Fruit Tiles
- 4 Bonus Tiles
- 6 Wooden Fincas
- 16 Action Tiles (4 different action tiles in 4 colors each)
- 8 Donkey Carts
- 10 Finca Tiles
- 18 Wooden Figs
- 18 Wooden Almonds
- 18 Wooden Olives
- 18 Wooden Oranges
- 18 Wooden Grapes
- 18 Wooden Lemons
- 20 Wooden Farmers (5 in each of 4 colors)
The Kickstarter edition will include English, German and French rules. Game components are language independent.
Board Game Awards
When released in 2009 Finca was immediately nominated for a fruit basket full of awards including:
- 2011 Ludoteca Ideale Official Selection Winner
- 2011 Juego del Año Finalist
- 2011 Hungarian Board Game Award Winner
- 2010 Vuoden Peli Adult Game of the Year Winner
- 2010 Golden Geek Best Family Board Game Nominee
- 2010 Boardgames Australia Awards Best International Game Nominee
- 2009 Spiel des Jahres Nominee
- 2009 Lys Grand Public Finalist
- 2009 Golden Geek Best Family Board Game Nominee
Rob Daviau and Wizards of the Coast president Chris Cocks announced the forthcoming release of Betrayal Legacy, based on the Betrayal at House on the Hill game at PAX Unplugged today. Betrayal Legacy will be released under the Wizards of the coast Avalon Hill brand. Betrayal Legacy is scheduled to be released in Q4 2018.
Rob Daviau helped create the original Betrayal at House on the Hill in 2004 while working full time for Hasbro. Risk Legacy was the first of Daviau’s Legacy games and created while he was still at Hasbro. They were followed by his designs of Pandemic Legacy, Seafall, and Pandemic Legacy Season 2, none of which were Hasbro releases. While Daviau was off perfecting the Legacy concept Betrayal was also growing, receiving the Widow’s Walk expansion in 2016 and a Dungeons & Dragons re-theme as Betrayal at Baldur’s Gate in 2017.
Betrayal Legacy will take the concept of the original betrayal game, exploring a haunted mansion, and add permanent changes and a multi-game story arc that define the Legacy concept. At Pax Unplugged it was announced that the new game will feature a prologue and a thirteen-chapter story that will take place over multiple decades. Players will represent members of a specific family, with some characters aging within the story arc and possible family descendants making appearances.
About Legacy Games
Legacy Games are games where player choices permanently alter the state of the game. Alterations the game might include placing stickers on cards or the board, permanently destroying game components, opening sealed game packages, and more. Legacy Games follow story arcs that result in the changes taking place over a campaign resulting in a copy of the game that cannot typically be reset as a new game at the end of the campaign. To fully play through a second campaign of the same game requires the purchase of a second copy of the game.
Pandemic Legacy was the second Legacy game released, and currently is the highest rated board game on boardgamegeek. Aside from the popular acclaim it received on the site, it was also the winner and nominee for many awards, including:
Both Eric and The People ranked it as the best game of 2017. Tom, Eric, and The People have all placed Pandemic Legacy on the list of the Top 100 Games of All Time.
Asmodee is celebrating the 7th anniversary of 7 Wonders, originally released in 2010, with two new mini expansion packs.
The first expansion pack, 7 Wonders: Leaders Anniversary Pack Expansion is an expansion to 7 Wonders: Cities, which was released in 2010 as the first 7 Wonders expansion. This anniversary pack will include at least fifteen new leaders to include in games of 7 Wonders. Characters from history will include Gorgo, Cornelia, Enheduanna, Roxana, and more. 7 Wonders Leaders added Leader cards to the base game. At the start of every game, each player drafts a hand of four leaders and can pay money to play one leader at the start of each of the three Ages.
The second expansion pack, 7 Wonders: Cities Anniversary Pack Expansion, is an expansion to the 7 Wonders: Cities expansion, which was released in 2012. The expansion pack will include at least fifteen new cities. City cards will include a memorial, customs, counterfeiter’s office, smuggler’s cache, and more. 7 Wonders: Cities was the second expansion for 7 Wonders. City cards were a new type if card in the game and aggressively increased the interaction between players in games.
7 Wonders & Many Awards
When released in 2010 7 Wonders was an instant hit, finding both popular and critical success. A sample of awards includes:
The game continues to make regular appearances on Dice Tower Top 10 lists, especially those focussed on higher player counts. Dice Tower Top 10 appearances include:
Z-Man games has just announced they will be releasing Gaia Project, the spiritual successor to the wildly successful Terra Mystica. Gaia Project will be released later in 2017 and will be available for gamers to see at GenCon 2017.
The galaxy lies in the distance, full of planets full of resources waiting to be claimed by spacefarers. Your people have finally developed enough technology to head out into the cosmos and reach for the stars. Similar to Terra Mystica, Gaia Project once again invites up to four players to forge galactic empires of their own.
Fourteen unique factions will come in the game with each player taking one faction to claim planets, increase production and develop technology to colonize planets before your rivals. Grow your empire and you’ll unlock abilities and new technologies to dominate the galaxy.
Creating New Galaxies and Federations
Featuring a modular board, players will be able to create a new galaxy for exploring every time they play. Once the galaxy is constructed players need to immediately start producing the resources necessary for exploration. Only through successful good production will you have the resources necessary to power your way through the galaxy. As your tiny empire grows you can upgrade existing resources like mines, invest in your research engine, or develop your own federation to help keep your planets aligned.
Even if you manage to claim a planet before your rivals, you will still have to deal with the unforgiving environments on these new planets. Choose what planets to make habitable wisely or you’ll waste the scarce resources you’ve collected.
Starting on the Cutting Edge
You’re not starting from scratch in this game. When the game begins all fourteen factions have already developed the technology to travel between planets. You’ve also mastered the ability to terraform planets, altering the environments enough to create the conditions necessary to sustain your specific faction.
Even with this amazing technology your faction can develop further. Something you’ll need to do faster than your opponents. Investing in research will be critical, whether it be something that can boost your economy, your scientific output or your terraforming ability. Creating Quantum Intelligence Cubes will help you extend your reach beyond the planets merely adjacent to your position. With Navigation Research you can increase your range to reach distant planets that appear as mere specks.
Among the many worlds you will encounter are the Transdim Planets. These purple planets contain critical resources, but unlike other planets they cannot be built directly upon. To claim these planets you must initiate a Gaia Project. An investment in a Gaia Project grants you Gaiaformers. These powerful machines can be placed on Transdim planets to begin resource extraction.
A successful Gaia Project allows you to claim a planet that would not be suited your faction without having to go through the costly terraforming process.
A Legacy of Success
Gaia Project builds of the legacy of Terra Mystica, currently ranked as the 6th greatest game on Boardgamegeek and the 5th greatest strategy game. Terra Mystica also allows up to 4 players to represent one of 14 different factions as they terraform landscapes in competition with other factions. Terra Mystica was a big winner when it was released in 2012 and through the 2013 awards season. A selection of awards include:
The Dice Tower Top Ten Lists still include Terra Mystica on a frequent basis, including these appearances:
- The 2017 Top Ten from 5 Years Ago list had Eric placing the game at #2 and The People ranking the game #2.
- The 2015 list of the 100 greatest games had Tom listing the game at 39, Eric listing the game at #19 and The People ranking the game at 15.
- Eric ranks the game as the 7th best Long Game.
Since 2015 a big box expansion has come out for Dominion every year and it appears that 2017 will be no different as Dominion: Nocturne has been announced with an anticipated October 2017 release date. Designer Donald X Vaccarino, artist Garret DeChellis and Rio Grande Games have begun exploring the darker side of the Dominion universe for the 11th expansion:
You’ve always been a night person; lately you’ve even considered becoming a vampire. There are a lot of advantages: you don’t age; you don’t have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I’m a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there’s a full moon; when there’s a crescent moon, he turns into a chihuahua. That’s how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.
The next expansion is a big box expansion and includes:
- 500 cards
- 33 new Kingdom Cards
- Night cards, which are played after the Buy phase
- Heirlooms that replace starting Coppers
- Fate and Doom cards that give out Boons and Hexes
The game is also listed as including a variety of additional cards that “other cards can provide.”
The game is currently scheduled for a mid-October release date.
The Last Expansion… Again
Dominion: Guilds was the 8th expansion, released in 2013, and was the final planned expansion at the time according to designer Vaccarino. Two years later the Dominion machine started working again with yearly expansions. Since then we have seen big box expansions Dominion: Adventures in 2015 and Dominion: Empires in 2016. New editions of the base game and Dominion: Intrigue were also released in 2016 alongside upgrade packs for the first edition of Dominion and the first edition of Dominion: Intrigue. Dominion: Nocturne will be the third box expansion for Dominion since the final planned expansion was released 4 years ago.
Award Winning Franchise
It’s not surprising that the world of Dominion continues to expand. The original Dominion spent 2008-2010 cleaning up major awards:
Though only Dominion: Prosperity has actually won the Golden Geek award for best board game expansion, all but one of the other 10 expansions have been nominated for the award. Safe betting odds in Las Vegas at this point are favorable at this point.
Dominion continues to make regular appearances on The Dice Tower’s Top Ten lists including:
Z-Man games has begun releasing details of what has happened following the pandemic that broke out in Pandemic Legacy: Season 1.
The world is on the brink of total collapse. Already devastated by a terrible plague, much of the globe has gone dark. Small groups of survivors struggle to keep the world alive, but their efforts are no longer enough. The world needs leaders to rise up and find the way back from the brink of extinction. That task has fallen to you. You must find a way or nobody will. You are humanity’s last chance.
Following the format of the many Pandemic games that preceded it, Pandemic Legacy: Season 2 again brings two to four players into a high stakes legacy format co-op situation.
Taking place 71 years after the final events of Pandemic Legacy: Season 1, humanities very existence continues to be in peril. Only a few known cities still exist at all, and are now being supplied by floating stations in the ocean known as “havens.” For three generations survivors have lived on these havens, but with haven supplies dwindling it’s your job to set foot on land and save whatever cities you can to stop the end of civilization as you know it.
Over a year you and your team search for answers to questions that still surround the plague, while at the same time trying to maintain a supply network. Like in Season 1 and other legacy games, actions in each game will carry over and impact future games, forever altering the world of Pandemic Legacy.
Cities will rise, cities will fall. Characters will learn new skills and gain scars from the horrors they experience. Through the game new rules will come into play and each new development will affect your group’s journey.
Journey from the Havens to Distribute Supplies
Your team has grown up in the havens your knowledge of the mainland is very limited. The plague has devastated the world you great grandparents knew, and cities have no hope of developing a cure. The few cities that remain need your supplies.
Instead of removing disease cubes, you now must add supply cubes to ward off future plague outbreaks. Balance your time and focus between balancing more cubes with distributing them to the cities that need them most. Drawing infection cards results in cities using supply cubes. You will need to constantly deliver new supplies in order to avoid the city becoming infected. Cities that become infected are a critical threat to you and to your team.
Characters entering a city infected with a plague run the risk of being exposed to it. There’s no guarantee that exposure will lead to any detrimental effects, but it will always be a threat. Ultimately, it’s up to you to decide when to risk exposure and when to play it safe, letting the infected city fend for itself.
The World Has Changed
The world players find at the beginning of Pandemic Legacy: Season 2 has altered drastically. At the beginning of your first game only a small portion of the earth is visible, with access to only the few surviving cities still on the grid. On top of supplying cities you’ll need to explore a world lost to darkness. Make discoveries, encounter new dangers and face new challenges on your search for answers.
With so much infrastructure lost, you’ll have very limited communication, diminished medical technology and a loss of air travel. Sail from port to port, but once on land travel will be slow.
Pandemic Legacy: Season 2 is a stand alone game that does not require having played Season 1. Prepare time this fall to save the world with a sneak peek at Gen Con 2017.
A Legacy of Awards
The original Pandemic Legacy has won many awards on the way to the top of the BGG rankings, currently ranked the highest rated game on Boardgamegeek. Selected awards include:
The game also took home an armful of 2015 Dice Tower awards including Co-Op Game of the Year and 2015 Game of the Year.
Stonemaier Games has announced that they are planning to release Scythe: The Wind Gambit in the fourth quarter (Q4) of 2017, an expansion to the award winning game Scythe which was released in 2016.
The Wind Gambit expansion will change the game in two fundamental ways:
- The Airship Module will expand the world of Scythe by helping factions take to the air with new technology.
- The Resolution Module will change the way each game ends.
With 700 playtesters now having played the expansion over 450 times, the expansion has moved toward the next stage of production and is in the hands of the graphic designer.
While still working out the production details, Stonemaier Games anticipates that it should be priced similarly to the $30USD MSRP of the Scythe: Invaders from Afar expansion. Unlike Scythe, no Kickstarter campaign or pre-order campaign will launch this expansion.
The expansion is currently scheduled for a release at Essen 2017 which takes place October 26-29.
The Airship Module
The Airship Module was a fan creation designed by Kai Stark and shared in the Scythe Facebook Group. Impressed by the design and well written rules, Scythe designer and Stonemaier Games founder Jamey Stegmaier began working with Scythe artist Jakub Rozalski and Stark began collaborating to bring the expansion to market.
The rules for the Airship Module expansion as described in the announcement:
In the airship module, 2 airship tiles are randomly paired at the beginning of the game (one passive and one aggressive). Each player’s airship miniature (a new type of unit; 1 big miniature for each of the 7 factions) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away.
As components, the airships will be released with one airship in each faction color for a total of 7 new airships. Designed by Heriberto at Märchen Atelier, the airships will be 80mm long, looming large over the Scythe landscape.
While fans had been creating and playing the Airship Module, Stegmaier had been working on an expansion of his own. The Resolution Module adds “resolution tiles” that alter the way in which the game end is triggered. The Wind Gambit will include 8 resolution tiles, with 1 being used each game.
Big Empty Box
How will fans fit Scythe, the Map Board Extension, the Invaders from Afar expansion and The Wind Gambit Expansion in one box? This won’t be the first time Jamey Stegmaier has been asked that question. On March 16 Stegmaier posted a lengthy blog article about how often he had been asked that question, the challenges with coming up with a solution, and where his thinking is headed.
It appears he has settled on box dimensions and a distribution plan for the box if third-party vendors come on board:
I’m currently considering reaching out to a few of our accessory and third-party vendors (US and international) to see if they would be interested in sharing a print run of a big empty box for Scythe. I would configure the box (maybe using the original illustration or a different one) to be twice as deep as the original Scythe box but otherwise the same dimensions, which are designed to fit on a game shelf.
Scythe has been cleaning up in 2016 and 2017 awards categories. Winner of (among many others):
- 2017 As d’Or – Jeu l’annes Expert (Cannes Golden Ace Game Award – Expert Game of the Year)
- 2016 Swiss Gamers Award Winner
- Boardgamegeek Golden Geek 2016 Game of the Year Winner & winner in 4 additional BGG 2016 Golden Geek Categories
The Best of 2016 episode of the Dice Tower had both Eric Summerer and People’s Choice ranking Scythe as the best board game of 2016.
Days of Wonder announced an upcoming expansion to the hit game Five Tribes coming to GenCon this summer! From designer Bruno Cathala, artwork by Clément Masson, and titled ‘The Artisans of Naqala‘ the expansion will bring Artisans to the game who will help players craft magical and precious items. Some of these items will unlock special powers and others will provide Victory points.
They say that in the very heart of the mountains of the Sultanate of Naqala, there lives a Tribe that rarely appears in the bazaars and markets in town.
They call themselves the Artisans, and work day and night crafting precious items, inlaid with rare gems.
Some travellers claim that the Artisans are able to craft unique artifacts, filled with magic and mystery…
The Artisans will be represented by purple meeples and the expansion will also feature new Djinns and new tiles: Workshops (where Artisans Craft their items), Specialized Markets (where players can buy specific merchandise), an impassable Chasm, and Mountain markers. The entire contents of the expansion will be:
- 6 Tiles (3 Workshops, 2 Specialized Markets, & 1 Chasm)
- 15 Wooden Meeples
- 4 Tents
- 18 Item Markers
- 6 Mountains
- 4 Djinn cards (2 new, 2 revised)
- 1 New Scoring Pad
- 4 Summary Sheets
- 1 Rule Booklet
Five Tribes was a big hit at GenCon last year, is nominated for a 2014 Dice Tower Award, and won the Golden Geek award for Best Strategy Game 2014. With the original designer and artist back for this expansion it’s a pretty good bet that this will make an already great game even better.
You can see the full press release here. If you’re lucky enough to attend GenCon check it out and as always keep an eye on your FLGS/OLGS for the expansion to become available.
In Tasty Minstrel Games’ latest newsletter, founder Michael Mindes discusses three areas that are hot topics for TMG at present. But before that, TMG encourages everyone to try AquaSphere, the latest game from Stefan Feld, and Village Port, expansion to Village, by Markus & Inka Brand. Both of these games have limited availability.
Golden Geek Awards
TMG has 6 different titles that have been nominated for various categories of the Golden Geek Awards on boardgamegeek.com. These titles are:
- AquaSphere – Game of The Year / Strategy
- Orleans – Game of The Year / Strategy / Innovative
- Scoville – Artwork & Presentation
- Eminent Domain: Escalation – Expansion
- Burgoo – Abstract
- This Town Ain’t Big Enough For The 2-4 Of Us – Abstract
In the past year, TMG has been able to expand services to their customers through expanding their staff, resulting in 4 full-time staff and several key contract-based workers. Mindes states that he is in the midst of testing many things within the company structure, and states the following things explicitly:
Everything we decide to do is for the benefit of our Customers. This is our guiding principle.
We strive to more directly interact with our Customers while being able to continually create fantastic games that they want.
We have a gigantic pipeline of games that is around 40 titles right now, and want to bring these to life quickly, steadily, and carefully.
We want to have deep and valuable relationships with our closest stakeholders, this includes game designers, artists, key retailers, reviewers, email subscribers, and so forth.
TMG lists its top 3 successful sellers:
- Dungeon Roll – 40,000+
- Village – About 16,000
- Eminent Domain – About 15,000
For more information on Tasty Minstrel Games and this latest company news announcement, visit the newsletter here.
BoardGameGeek (BGG) has opened up nominations for the 2014 Golden Geek Awards, honoring the best in board games, roleplaying games, and video games. There are several awards within each of these categories, and like years past, it’s up to the BGG community to nominate their favorites.
Post your nominees for the best new games from 2014, and if you’re so inclined, there’s a category for Best Podcast and a whole list of Dice Tower Network shows to choose from. Nominations will be open until midnight on February 8, followed by voting through February 22.
For a complete rundown of the process and to make sure you voice is heard, check out the full announcement for more details.