games

Today, Bézier Games announced that Ultimate Werewolf Legacy will be released at Gen Con in August.  Many are familiar with their game Ultimate Werewolf where players are given secret roles are either working together to identify the werewolves (if you’re a villager) or working together to get rid of all of the villagers (if you’re a werewolf).
Ultimate Werewolf Legacy adds elements that make decisions made in this social deduction game impact in future games.  In addition to a secret role, players will be given a family card that incentivizes players to work with their family members…as long as nobody in that family is secretly working against them.
Players are able to gain special abilities that carry on from game to game, too.  The players aren’t the only thing evolving throughout the game, though.  The village itself will change throughout the game.  Both of these elements lend to high variability in the game as you can play through the campaign multiple times with different results.
Ultimate Werewolf Legacy implements an 80+ page diary that walks the game moderator through each session.
The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time.
A replay pack is available for purchase for those who wish to get a fresh diary and new family cards in order to play the game again.
Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Downforce).
 
Ultimate Werewolf Legacy and Replay Packs can be preordered at beziergames.com, and will ship in August 2018.

Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords…​ ​all seek to dethrone the mages. But mages don’t go down easily. It’s time to fight back!

SolarFlare Games announces their latest Kickstarter project, Dawn of the Archmage, a miniatures skirmish game in which each player controls a mage from a school of magic.  Each player will be summoning powerful monsters to the battlefield and pitting them against the other players in battle.  The winner of the game will rise above the other mages, ascending to the rank of Archmage.

Here’s a look at more from the press release for Dawn of the Archmage:

Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.

In addition to summoning fearsome creatures to fight, mages possess a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage’s strategy will determine the supreme ruler of Sorcado.

The battle rages everywhere. Modular map tiles allow the mages to customize the battle area. Large, sprawling battlefields or close, confined ones…​ ​the fight is different every time. Will it be the Arena? The Forest? The Ruins? Or even Underground?

Dawn of the Archmage goes live on Kickstarter on August 1, 2017.  The project features two separate pledge levels, the first including one copy of the game, and the other including a copy of the game as well as the card game Archmage Origins.

Dawn of the Archmage is for 2-4 players ages 8 and up and plays in 40-80 minutes.  For more information on the project, visit the Kickstarter page here.

windup-war-comp

When the kids are away, the toys come out to play…and FIGHT! Program your toys, then watch them dominate!

Bellwether Games would like to announce their latest game currently running on Kickstarter, Windup War: the Cutest Combat Card Game.  In Windup War, players will simultaneously program their toys for battle, then “release” them into combat with each other.  Players will need to be able to anticipate the other players’ moves or risk being caught off guard.

First, each player will select one of six toys to represent them in battle.  Next, players will assemble an army of three units according to each unit’s unique strengths and weaknesses.  Players will then program 5 actions at once into their toys, then reveal them simultaneously.  Actions are carried out in order, and then those that survive will reload for the next round.

Windup War is a game for 2-6 generals (players) and has a funding date of November 14, 2016.  For more information and to support this project, visit its Kickstarter page.

robinson-crusoe-150

Fans of the original adventure and survival game Robinson Crusoe: Adventures on the Cursed Island will be interested to know what specific changes will be present in Portal’s new release of the game under the Portal banner.  According to Portal’s latest news release, the major notable changes will include:

  • a “typical” square game box, as opposed to the original’s coffin box
  • a fancier 1st Player Token
  • an additional 7th Scenario
  • Character Sheets on thick cardboard, as opposed to the thin sheets in the original
  • shaped wooden resource components, as opposed to the cubes in the original
  • redesigned Discovery Tokens with thematic names on them
  • character stickers for the wooden player pawns
  • a freshly-reworked rulebook (I like how Portal points out that the original “explains nothing” and the new one “explains everything”)

Preorders are currently being accepted, and this new release is scheduled for release in November of 2016.  For more information, visit Portal’s new release here.

robinson-crusoe

one night ultimate alien

Social deduction games have become a staple of many game gatherings, and Bezier Games has been contributing their fair share to the genre.  The One Night Ultimate series of games, including One Night Ultimate Werewolf (which has sold over 100,000 copies) and One Night Ultimate Vampire (earning $378,000 on Kickstarter) have been top sellers worldwide.

Now, Bezier Games would like to announce a new addition to the series in the form of One Night Ultimate Alien, which will offer not only a strong alien vs. villagers theme, but will also introduce the Dynamic Rules system.  The following is an excerpt from the official press release for One Night Ultimate Alien:

In One Night Ultimate Alien, players are assigned a role, perform actions secretly during a “night” phase, and then have just a few minutes to discuss among themselves who the alien invaders are. All players vote, and the role of the player with the most votes is revealed. If it is an Alien, the Villager team wins. If it isn’t, the Alien team wins. The game takes less than 10 minutes to play, but is so addicting players may find themselves playing game after game for hours on end.

While previous One Night games took advantage of the free One Night app to guide players through night time actions, Alien relies on the app to ensure that each game has a unique set of rules for each role. These Dynamic Rules have never been used in a traditional board game before, and they breathe a gust of fresh air into the social deduction genre.

Bezier Games, Inc. creates board and card games for the whole family, including Castles of Mad King Ludwig, Suburbia, and the original Ultimate Werewolf.  For more information, visit the Bezier Games website.

oh my goods

Mayfair Games has officially announced the upcoming release from designer Alexander Pfister (Port Royal) entitled Oh My Goods!  This is a card game in which players take on the role of medieval craftsmen striving to produce tools, barrels, glass windows, and many other goods, and must achieve the title of most efficient, profitable business owner in your village.  Players will have many decisions to make, such as whether to produce a higher (and sloppier) quantity of goods, or aim for the highest quality of manufacturing.

Oh My Goods! is for 2-4 players ages 10 and up and plays in 30 minutes.  The game’s street release date is June 2016.  For more information, visit Mayfair Games’ website.

In their latest newsletter, Stronghold Games announced two new releases that will appear in stores on May 25, Piratoons and Animals On Board.

piratoons

Piratoons is a game with “a great theme, awesome art and unique components, realtime fun, plundering, and a satisfying spatial puzzle.”  In Animals On Board, players will experience a game with “charming animals, that is super easy to learn, and with much more depth than you’d expect.”

In June, Stronghold Games’ Envoy program, Knights of the Stronghold, will be officially demoing Piratoons and My Village at local game stores around the country.  Piratoons will have its demo events on June 4 and 5, so check in your area for game stores hosting this event.

animals on board

Finally, Animals On Board has received a prestigious Spiel des Jahres Recommendation for 2016.  More information about this and the other recommendations can be found here.

For more news on the above items, or to subscribe to Stronghold’s newsletter, visit their website here.

marrakech

Publisher Services, Inc. (PSI) has announced an arrangement made with Gigamic Games that will make PSI the sole distributor of Gigamic Games’ products in the US market.  Gigamic Games is known for their family-centric, abstract strategy games with titles such as Marrakech, Quarto, and Quoridor.

PSI will begin releasing Gigamic games in July of 2016.  For more information, visit this article by Icv2.com.

dark souls makeup

The Guardian recently produced an article detailing the financial history of Kickstarter in Britain, stating that Kickstarter has just reached the 100-million-pound mark.  Further statistics revealed:

  • more than 1.2 million individual backers
  • 20,651 individual projects
  • an average of £53.80 per pledge
  • 8,181 successful projects that met funding
  • 12,000 unsuccessful projects
  • Games alone account for more than a quarter of the total pledge amount
  • The recent Dark Souls board game is the most backed project in Kickstarter’s British history bringing in the amount of £4 million

Kickstarter in Britain still has a long way to go to catch of to American Kickstarter projects, which have totaled $2 billion as of 2016.

For more information, you can read the entire article here.

aquarium banner

Z-Man Games would like to announce Aquarium, a game designed by Tim De Rycke and Sander Vernyns in which players will use cards to reveal fish and plants, purchase them for points, and make your opponents pay more for less.

In Aquarium, players need to buy matching fish to collect points… but at what cost? Cross your fingers while competitors change your offer, add new fish, swap others, or even double their value! Build your own aquarium with colorful fish to score the most points! That is, if you can keep them alive until the end of the game.

The game uses a simple card system that promotes strong player interaction.  Aquarium contains:

  • 164 Cards
  • 80 Beads
  • 6 Player Screens
  • 1 Market Board
  • 1 Rulebook
 Aquarium is a game for 2-6 players ages 10 and up and plays in 45 minutes.  The game is scheduled for a spring 2016 release.  For more information, visit the Z-Man Games website.