Game Salute

Tabletop Tycoon has added game publisher Victory Point Games as a publishing imprint retaining their VPG brand and logo.

Victory Point Games is a small format, indie board game publisher currently based in Irvine, California. Originally the company focused on developing quick playing historical war games like the Napoleonic 20 series, States of Siege series, and BATTLESSON series.  They have since expanded their product range to include strategy, card, family, and casual board games like Nemo’s War, Darkest Night, Renegade, and Dawn of the Zeds. Alan Emrich, States of Siege series designer, sums up what the alignment means:

 We are very happy to be working with the entire team at Tabletop Tycoon. By allowing us to focus on what we do best, developing and creating amazing gameplay experiences, it means more great games and expanding game universes for our popular series are closer on the horizon.

Tabletop Tycoon will leverage its game industry expertise and its various game publishing capabilities, from logistics to wholesale and retail sales, to support Victory Point Games.  Through Game Salute, Tabletop Tycoon publishes popular games such as  Everdell, Black Orchestra, Alien Frontiers, and Nothing Personal. Having worked with Victory Point Games team for ten years, President and CEO Dan Yarrington is pleased with the addition:

We have worked very well with the team from Victory Point Games for a long time. We are pleased to have their team joining our staff to continue to expand opportunities for the fans of their games.

Game Salute began in 2008 as an organization to support board game news and media. They have since evolved into a publisher with strategy games like Alien Frontiers, lighthearted games like The Princess Bride, and family games like Eleminis.

Game Salute have created three imprints:

As Game Salute continues to grow, these imprints will expand the type of games they publish as well as focus on a variety of players.

It’s that time of year again, the Dice Tower has announced their nominees for the best games of 2016.  These are the best of the best according to the panel of judges on games released in English in 2016.  You can see previous winners along with this year’s nominees and their pictures on the Dice Tower Awards website, and look forward to the winners being announced at Dice Tower Con later this year.  And now, your nominees:

Best Game from a New Designer  (The game has to be the designer’s first or second published game to qualify for this award)

Best Artwork

  • Arkham Horror: The Card Game – illustrated by Christopher Hosch, Ignacio Bazán Lazcano, Henning Ludvigsen, Mercedes Opheim, Zoe Robinson, and Evan Simonet; published by Fantasy Flight Games
  • Inis – illustrated by Dimitri Bielak & Jim Fitzpatrick; published by Matagot
  • Islebound – illustrated by Ryan Laukat; published by Red Raven Games
  • Kanagawa – illustrated by Jade Mosch; published by Iello
  • Scythe – illustrated by Jakub Rozalski; published by Stonemaier Games

Best Theming

  • Black Orchestra – designed by Philip duBarry; published by Game Salute
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • SeaFall – designed by Rob Daviau; published by Plaid Hat Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Two-Player Game

Best Reprint

Best Expansion

Best Party Game

  • Codenames: Pictures– designed by Vlaada Chvátil; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Happy Salmon – designed by Ken Gruhl & Quentin Weir; published by North Star Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Secret Hitler – designed by Mike Boxleiter, Tommy Maranges, & Max Temkin; published by Goat Wolf & Cabbage

Best Cooperative Game

Best Family Game

  • Harry Potter: Hogwarts Battle – designed by Forrest-Pruzan Creative, Kami Mandell, & Andrew Wolf; published by USAopoly
  • Ice Cool – designed by Brian Gomez; published by Brain Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Karuba – designed by Rüdiger Dorn; published by HABA
  • Sushi Go Party! – designed by Phil Walker-Harding; published by Gamewright

Best Strategy Game

  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Board Game Production

  • Conan – designed by Frédéric Henry, Antoine Bauza, Pascal Bernard, Bruno Cathala, Croc, Ludovic Maublanc, & Laurent Pouchain; published by Monolith
  • The Others – designed by Eric M. Lang; published by Cool Mini or Not
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games

Most Innovative Game

Best Game from a Small Publisher  (The published must have published five or fewer games at the beginning of 2015)

  • Arkwright – designed by Stefan Risthaus; published by Capstone Games
  • Cottage Garden– designed by Uwe Rosenberg; published by Edition Spielwiese
  • Not Alone – designed by Ghislain Masson; published by Geek Attitude Games
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • Vast: The Crystal Caverns – designed by David Somerville; published by Leder Games

Game of the Year

  • Adrenaline – designed by Filip Neduk; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Cry Havoc– designed by Grant Rodiek, Michał Oracz, & Michał Walczak; published by Portal Games
  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Inis – designed by Christian Martinez; published by Matagot
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Studio 9 Games is coming out with The Midnight Legion: The World Reborn, the second in a trilogy of color illustrated game books in the style of Choose Your Own Adventure, and the sequel to Operation Deep Sleep. The World Reborn will have much more control over character and world, and involve combat, puzzles, strategy, diplomacy and stealth. The World Reborn is due to hit shelves in July 2017.

The new party game Charms: A Game of Insight is also coming soon from Studio 9. Charms has one player, the Quester, ask a question to the group from the Quest Cards. The remaining players try to give their wisest answer based on the Quester’s roll of the Charms and where they land on the board. The Quester then picks a winner, and the role of Quester moves to the next player. Charms should hit shelves July 2017.

CMON is bringing their new reprint of the classic Reiner Knizia game Modern Art to stores. In Modern Art, players auction off paintings from their hand, and collect money if another player buys. However the player loses money if they cannot entice someone to buy. By playing as both seller and buyer, players need to gather the most valuable art collection, and make the most money, in four rounds. Modern Art is due out in Q3 2017.

Devious Weasel Games is releasing Bemused, a card game for 4-6 in which players act as muses, trying to elevate their own virtuoso, while eliminating rivals through the play of doubt and dread cards. Each virtuoso comes with a special ability the muse can use. When a virtuoso is saddled with 5 doubt or dread cards, they go insane, and if the doubts outnumber the dreads, the virtuoso dies to become a fantasma. Insane and even dead virtuoso can still win the game, although their options become more limited. Bemused is due to be released July 2017.

Upper Deck is getting ready to release another new game, this time it’s a drafting game called Dungeon Draft.  Not much has been released about it yet but I imagine it will be similar to Lost Legends as you will be drafting cards to outfit your hero with better gear to fight monsters.  The game will come with 200 cards and boasts only a play time of 30 minutes for 2 to 5 players.  Look for more information to come out as the game’s release in September comes closer.

Next is the second big expansion to a hot game, and that’s Orleans: Trade and Intrigue.  This expansion will include “new place tiles, a new “beneficial deeds” game board, a new and challenging set of events, and trade contracts. The “Intrigue” introduces ways to hinder your opponents’ progress or even allow you to take over your opponents’ achievements.”  Look for this expansion to hit stores in September of this year from Tasty Minstrel Games

Last is not a game but dice for use in your games, well, maybe for use in your games.  These are the Polyhero Dice – Warrior Set, dice that are shaped like the different pieces of equipment a warrior would have like gauntlet d10s, a helmet d12, or a sword d6.  They may not be the best rolling dice, but they are highly unique looking dice, and they come in a case that can hold 90 sleeved cards.  Look for these on store shelves soon from Game Salute.

New releases continue to be announced, and this time around we have a game that everyone is looking forward to.  That game is the latest in the legacy style games, Charterstone, from Stonemaier Games and set for release in September of this year.  Charterstone aims to take the legacy system and use it as a way to fashion a truly unique game that once you are done can be played over and over.  Another interesting aspect to this game is that there is no rulebook, you just start playing the game and it will teach you the rules as you go along.  I am very much looking forward to this game, although with tempered enthusiasm after Seafall failed to live up to expectations.

Next is the reprint and update to 5th edition of Alien Frontiers, the dice worker placement game that put Kickstarter on the board game map.  Not much was said about what has changed, but I imagine little errors and updates were made to create this new edition.  Also being released will be the Factions expansion as well as all 7 of the mini expansions for the game.  Look for all of these on store shelves at the end of the year in December.

Another new release to retail is the notoriously difficult video game become board game, Dark Souls.  Currently it’s only the base game getting a release date right now but if you missed the Kickstarter, you will be able to start your Dark Souls collection in April.  I have no doubt that as time goes on, all the expansions sets and such that were unlocked in the Kickstarter will hit retail so we will have to be patient for those.

Next is a much needed reprint, and that is the second edition of Amun-Re, a classic game from well known board game designer, Reiner Knizia.  Tasty Minstrel Games will be publishing this edition and will feature updated art and tweaks/revisions to rules and board from the first edition.  Look for this game to hit store shelves in March, so brush up on those pyramid building skills in the mean time.

Then we have another Kickstarter game hitting retail and that is the wonderfully blue (color not mood) game called Lisboa.  In Lisboa you are the nobles of the city trying to rebuild after getting hit by multiple disasters at once, effectively leveling the city.  You will be building buildings, restarting commerce, and influencing others to re-open the new Lisboa.  Look for this game from Eagle – Gryphon Games on store shelves later this year in June.

After that we have a new expansion for the Tasty Minstrel game Flip City, called Flip City: Wildness.  This expansion takes you out of the city into the great outdoors, where you can further develop your city and offer your residents a way to get away from it all.  This expansion come with 78 new cards, enough that you can play with this expansion by itself, or combine it with the standard game for even more variety.  Look for this on store shelves in March of this year.

And finally, we have a new entry from IDW in the 8-bit inspired Random Encounter series of games called Random Encounter: Seas of the Sea Chicken.  The game is billed as “part poker, part tactical combat” and features all new cards and even some new mechanics compared to the previous game.  However, even with these new changes, the game is still fully compatible with the first game so you will be able to play with one or both of them at the same time.  Look for this game on store shelves in May.

 

[UPDATE: Lisboa was listed as releasing this month when actual date is in June]

Kickstarted not too long ago, Game Salute will be releasing it’s latest game in the Key line, Key to the City: London.  This game plays much like the other highly popular game in the key series, Keyflower, where workers are used both to bid for tiles, but also to activate them.  Gameplay is not much different in Key London, but there are some additional options such as connecting tiles with different colored routes and being able to upgrade some tiles a third time.  Then there is the setting, gone is the generic farm setting, now you are building and bidding for iconic London buildings like the Westminster Abbey, the Royal Opera House, St. Paul’s Cathedral and more.  Look for this game to hit store shelves later this month.

The second game they are releasing is called Planetarium, and is another Kickstarter game, but this time you are helping to create an entire solar system.  In the game you will be moving elements around the board, and whenever one collides with your planet you get to acquire it for use later.  Once you have the right elements you can play evolution cards to change and modify your planet in order to play final evolution cards which will represent it’s final form, and give you lots of points.  Have the most points at the end of the game and you win.  Look for this game on store shelves at the end of March.

Dan Yarrington proprietor of Myriad Games and Game Salute is being sued by his former business partners Zev Shlasinger and Paul Gerardi.  At the heart of the lawsuit is a contention by the plaintiffs that Mr Yarrington & Myriad Games committed fraud in the initial inducement to create the partnership ZaP’D Games LLC and breach of contract during the management of the business and during its dissolution.

The public records can be found here.

Back in March of 2015 Game Salute successfully funded the Alien Frontiers Big Box.  This was slated for a release of March 2016.  It is finally ready for distribution and will be coming out in October 2016.

Publishers Description

Since it’s prior Kickstarter success in 2010, Alien Frontiers has continued to expand. Along with other small additions, Factions and Outer Belt are the two major expansions to make headway. Game Salute has surprised fans everywhere with the all new Alien Frontiers Big Box!

Alien Frontiers Big Box includes:
• Alien Frontiers
• Alien Frontiers: Factions
• Alien Frontiers: Faction Pack #1
• Alien Frontiers: Faction Pack #2
• Alien Frontiers: Faction Pack #3
• Alien Frontiers: Faction Pack #4
• Alien Frontiers: Expansion Pack #1
• Alien Frontiers: Expansion Pack #2
• Alien Frontiers: Expansion Pack #3
• Alien Frontiers: Expansion Pack #4
• Alien Frontiers: Expansion Pack #5
• Alien Frontiers: Expansion Pack #6
• Alien Frontiers: Expansion Pack #7
• Alien Frontiers: Outer Belt